I want more stuff like this. The era 20 years ago (e.g. Enlightenment) was way more fun than the bland monotonic design we have these days. If you like bland modern design, great, that should be an option as well, but we should still have good variety.
I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
Debatable. IIRC Bell labs conducted a study of whether Unix command names should be changed to something more meaningful than cat, sed, grep etc.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
> I strongly suspect skeuomorphism similarly has no claim on functional advantage.
I think it does, but for new users only. I hate playing the "is-this-a-button" on modern designs, not knowing what is clickable and what is not. Other games I hate:
- Lets find the scrollbar
- Guess which window has focus
- (Windows-only) Try to predict the application to get focus on alt-tab, then alt-tab again.
A lot of these don't need skeuomorphism to be solved. It just needs clearer designs. Always showing vital elements like the scrollbar isn't a skeuomorphic choice, it's always a good idea, they only started hiding them because it looked 'cleaner' to some UI designer. The same with using color to show window focus, separate distinct elements or foreground from background. Nowadays everything is just white, but this is just a product of visual design trends, not (anti)skeuomorphism.
Yeah, those are all legit gripes about modern operating system UX, but none of them are automatically fixed with skeuomorphism, and none of them couldn't be fixed with clearer design regardless of approach.
Many apps present content in such a way that makes it impossible to tell if there is anything more on the screen until you actually try to scroll. The home screen of the app is so clean and so fitted that there is nothing poking out from the bottom.
Absolutely. I keep falling into these traps. I just got a Mac, and it's terrible at these. It's notorious for hiding the scrollbar, but why would they make it hard to find the thing I just downloaded? Or a screenshot I just took? I can open it, but that doesn't take me to the file location so I can actually do something with it. Although Steam is by far the worst at that.
It's almost as if we didn't learn anything about UX in the past 30 years.
Skeuomorphism isn't the only thing we've lost, and really it's the least important. We're talking smaller ideas, like widgets that aren't just black text on a white background (or if you like dark mode, white text on a grey background), visible scrollbars, menus.
Re: too far - it’s interesting, because there’s two reasons skeumorphism “works” - one is because it provides visual cues for how a virtual object will behave when acted upon, which lets our brain build a quick intuitive understanding of how to interact with a foreign object that draws on all our experience outside the computer, and two is because the visual mimicry of the physical object gives our brains immediate cues to understand what it’s seeing and build that interaction model.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
Well, there's really two things going on here: consumer vs professional. Does an electrician need to "discover" the modes on her multimeter? Naw. Do I need to discover where the wiper controls are on the car I just rented? Absolutely! But I'm not a huge fan of UI fluff that helps me discover things on my work machine.
Your rental car comment reminds me of the time I looked like an idiot trying to open the fuel door on a rented Kia K5 for almost 20 minutes. I don't have a smartphone and didn't have my laptop so had no way to look anything up. Ended up finding this video on the gas station employee's phone (she came out to see if everything was okay. It was not okay.)
https://www.youtube.com/watch?v=_e7lZmbjtNo
If you have to release a tutorial video to open your fuel filler door, and that video includes the one easy piece of user interface to do the thing getting thanos-snapped out of existence, I think you did something wrong.
The cause of my problem was I opened the driver's door before turning off the car. The rental didn't have push-to-start like my personal vehicle, and I don't have "turn and remove key" on the mind when exiting a vehicle. Even locking and unlocking the door didn't unlock the fuel door, I had to turn the car back on, lock the doors, turn the car off, then unlock the doors. Why is opening the fuel door so complicated? There doesn't seem to be any way to do it mechanically, so good luck when the solenoid dies.
Weirdly, there is some kind of power play happening with OS UI: "MBA finally in position of influence wants to force their taste on everybody" appears to be a thing.
Most "flat" designed modern apps fail miserably at discovery. Most hide things in hamburger menus or require weird random swipes in odd directions with zero visual indicators.
As someone who runs a super-boring, stock tiler with zero decoration or bling; couldn't agree more. It's this kind of thing that gets new users interested in Linux. _I_ started using Linux because I saw some video of wobbly windows, and desktops on a giant rotating cube.
I look back at my Enlightenment desktop with joy. I guess many people hated all the tinkering with drivers & settings etc, but I loved it. Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
> Spending a few weekends getting a computer running with Linux and Enlightenment exactly like I wanted it to and then actually using that as my main driver for years are very nice memories.
Years? The novelty wore off in a week with Enlightenment's constant crashing :-(
Anyway, I look forward to more Window Managers (Hell, even a whole DE) that put the fun and whimsy back into computing.
I used to use e17 on my daily driver phone. Illume was a nice UI, but you (or your distro) did have to find a good revision to not have it crash indeed :)
Call me insane but I still think xfce and Enlightenment should do a fusion become one project. Get rid of the GNOME shenanigans on GTK and rewrite all xfce apps and stuff in the e libraries.
I would like a Linux desktop that doesn't suck first, then they can make it pretty. Every Linux desktop I've used in the past decade is either so minimal it's barely usable, or so feature-filled it takes up gigs of ram, or in the middle with broken clunky features (where I am now with LXQt). And the worst thing is, it's all the same goddamn thing as what we had 20 years ago, but somehow keeps getting rewritten to be slower and suckier.
I installed Debian with KDE on a couple of non-techy relatives' mid-range laptops around Covid, and in spite of KDE being notorious for its abundance of features, neither of those relatives have ever complained about slowness or lag. That era seems far in the past now.
I'm typically not a big proponent of skeuomorphism, but it's nice to have actual variety of experimental options, a bit like the crazy things people did with UIs back in the old days.
Man, first Felix Reiseberg[0], then OpenCode 2.0[1], and now this in the last 24 hrs. Really giving off heavy Myst vibes. They are briefly interesting encounters, buy I deeply hope this isn't a legitimate UI trend.
It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.
I feel like that was simply a limitation of the hardware at the time. Given modern hardware, I'm willing to bet that people of the 2000s would have made wild stuff.
Totally. Using Windows Vista Ultimate just for using Windows DreamScene ( e.g playing a video as a desktop background). Totally dumb, totally destroyed performance, totally cool :D
This is neat, it’s not for me (I prefer extreme minimalism) but I could see how some would prefer it. I like how we’re getting more desktop options now thanks to wlroots.
the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this together
fwiw that is the standard term for that kind of fold (to the extent that it has its own wikipedia article), but I agree that the claude prose is gross.
I think AR/XR glasses are going to start to become popular in the next couple of years and I think some mixed reality shells will have more physical/3d interfaces.
Fantastic. Giving me memories of MS Bob. Put a talking animal assistant in the corner and you’ve got it. Oh, and you could connect the assistant to an LLM of course.
I reckon a lot of the people clamoring for these things are gen z or younger first discovering the idea of customizable OS's and are now going through all the awful decisions that were made before. Pretty sure I've seen a version of this skeuomorphic desktop like 15 times at this point.
The children yearn for Microsoft Bob - which took this idea a bit further:
"Microsoft Bob presented screens showing a house, with rooms that the user could visit containing familiar objects corresponding to computer applications, such as a desk with pen and paper and a checkbook. Clicking on the pen and paper would open the system's word processor."
Some level of skeuomorphic design is quite nice, like what we saw from Apple during the Forstall era. It seemed to strike a good balance.
Something like Microsoft BOB takes the metaphor too far and gets weird.
I think this project leans on it a little too hard, but a balanced approach can make the systems quite charming and provide a nice juxtaposition to the very austere hardware we have these days.
That might be the thing. In real life you don't use the same stationary for years. Your desk is a reflection of your mood and evolves almost daily. Maybe that's where these fail?
Very interesting concept but I doubt it's stable due to the amount of slopped code and I don't like that it requires a hodgepoge of libraries from different DEs.
Skeuomorphic design was a solution to teaching the customer how to use the digital product, but I wish we have more of its side effects like shadows, icons that pop and other things that are pleasant for the eye and depth.
I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.
In Brett Victor's 2011 essay, "A Brief Rant on the Future of Interaction Design", he laid out the foundation for his critique of skeuomorphic design. He believes hands are our future.
On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."
On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."
On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."
Yes! Please bring back the soul we had with retro OS GUIs (and the speed)... it's time for a resurgence. Especially with new systems/RAM/GPUs/etc. not being a thing for quite a while for a lot of people now.
The thing I hate with vibed apps the most is zero seconds spend on how things around what is being build are already structured and what problems was already solved, just focusing on shiny result.
`sudo sh scripts/install_debian.sh`, a 583 lines long script, basically now a whole software just to handle the installation of this project on one distribution, seriously?
If we vibecode already, just do the normal packaging.
I don't know why anybody would. It takes all the lessons we learned about UX from user testing in the late 90s/early 00s and throws it all away to produce something that looks "clean" and "sleek", at the cost of being useful. Discoverability? Who needs it?
EDIT: Though I do enjoy skeuomorphism, I do think the TFA goes a bit too far.
They found that words that convey some meaning related to what the command does had little or no effect on the user remembering what the command does. I strongly suspect skeuomorphism similarly has no claim on functional advantage.
Discoverability is good, but it's probably got a little to do with the icon.
Conventions are great for UX.
https://learn.microsoft.com/en-us/powershell/scripting/devel...
I think it does, but for new users only. I hate playing the "is-this-a-button" on modern designs, not knowing what is clickable and what is not. Other games I hate:
- Lets find the scrollbar
- Guess which window has focus
- (Windows-only) Try to predict the application to get focus on alt-tab, then alt-tab again.
- How do I find the file that just downloaded?
Many apps present content in such a way that makes it impossible to tell if there is anything more on the screen until you actually try to scroll. The home screen of the app is so clean and so fitted that there is nothing poking out from the bottom.
It's almost as if we didn't learn anything about UX in the past 30 years.
Used to be a solved problem before some ** messed it up. I hate that game too.
Discoverability in CLI is --help. But you can't discover you have to use --help. So CLI is always fundamentally worse than GUI.
This one absolutely over indexes on that second principle, to a borderline cartoonish degree, but I expect the reason it’s resonating so hard is exactly what you’re indicating, that in the industry’s desire to be able to move on from the tether to the shapes of physical objects, they discarded that first principle entirely, instead of figuring out how to maintain the visual cues to form and operation in a new language.
(Here’s where I throw away all that credibility I just got from the prior two paragraphs: I actually think Liquid Glass is getting closer to a “skeumorphism without skeumorphism” than anything else I’ve seen out there.)
Well, there's really two things going on here: consumer vs professional. Does an electrician need to "discover" the modes on her multimeter? Naw. Do I need to discover where the wiper controls are on the car I just rented? Absolutely! But I'm not a huge fan of UI fluff that helps me discover things on my work machine.
If you have to release a tutorial video to open your fuel filler door, and that video includes the one easy piece of user interface to do the thing getting thanos-snapped out of existence, I think you did something wrong.
The cause of my problem was I opened the driver's door before turning off the car. The rental didn't have push-to-start like my personal vehicle, and I don't have "turn and remove key" on the mind when exiting a vehicle. Even locking and unlocking the door didn't unlock the fuel door, I had to turn the car back on, lock the doors, turn the car off, then unlock the doors. Why is opening the fuel door so complicated? There doesn't seem to be any way to do it mechanically, so good luck when the solenoid dies.
Weirdly, there is some kind of power play happening with OS UI: "MBA finally in position of influence wants to force their taste on everybody" appears to be a thing.
Most "flat" designed modern apps fail miserably at discovery. Most hide things in hamburger menus or require weird random swipes in odd directions with zero visual indicators.
Years? The novelty wore off in a week with Enlightenment's constant crashing :-(
Anyway, I look forward to more Window Managers (Hell, even a whole DE) that put the fun and whimsy back into computing.
Enlightenment today (https://www.enlightenment.org/_media/aa/shot-2021-12-13_17-4...) looks nowhere nearly as cool as it used to:
https://imgur.com/enlightenment-are-we-posting-throwbacks-de...
http://robert.thegeakes.co.uk/images/elive.jpg
https://commons.wikimedia.org/wiki/File:E17_screenshot.jpg
https://www.reddit.com/r/unixporn/comments/fq4y3c/e17_found_...
https://www.bodhilinux.com/moksha-desktop/
As for the post / the repo itself, this analysis:
https://www.salahadawi.com/hacker-news-ai-detector/50103338
suggests it is LLM-generated. Not sure what to make of it.
It's hardly even skeuomorphism, it's a almost digital twin rendered with Phong.
[0]https://news.ycombinator.com/item?id=50082470
[1]https://news.ycombinator.com/item?id=50094994
> The room is ray-traced
imho, part of the charm of iOS6 was that everything was baked into native-resolution textures.
They dropped the ball:
DESk would have been Desktop Environment, desk, and Skeumorphic in one word.
https://github.com/CoreBedtime/playground
The calculator is a sheet of paper..
Indigo Magic or CDE is as close as I'd want to go with that concept.
2004 was a long time ago, and I suppose what is old can be new (again).
https://www.youtube.com/watch?v=XQQPTtdzBig
Compaq Presario 486 1994, I was 10.
And yes, played Myst on it.
Tempus fugit…
We bought a bunch of TabWorks-based Compaqs back then for a medical office where I was doing IT work. I thought it was slick at the time.
I could read it comfortably, whereas usually I can't make it through even a paragraph from an LLM.
https://en.wikipedia.org/wiki/Dog_ears
"Microsoft Bob presented screens showing a house, with rooms that the user could visit containing familiar objects corresponding to computer applications, such as a desk with pen and paper and a checkbook. Clicking on the pen and paper would open the system's word processor."
Something like Microsoft BOB takes the metaphor too far and gets weird.
I think this project leans on it a little too hard, but a balanced approach can make the systems quite charming and provide a nice juxtaposition to the very austere hardware we have these days.
Fun, but most themes were basically unusable.
[0] https://en.wikipedia.org/wiki/Kaleidoscope_(software)
Some samples: https://web.archive.org/web/20110709175639fw_/http://www.kal...
(The one I used the most, was Ozymandias II).
That may have more to with the skills of the implementors, as opposed to the concept, as a whole.
I do find modern "flat" design to be less "fun," but I get a lot more done with it.
(Bonus points for not throwing AI-tells at everyone in the README - much appreciated).
This makes it interesting. I may try it out. Moksha uses 200 MB to 300 MB of RAM
I don't know if it's just because it was better or am I just tired of the current white (like #FFFFFF white) backgrounds with everything flat and not connected. I would like my browser tabs to be in the shape of a physical tab in notebooks.
I don't know if this is accurate, but I blame Windows 8 and, especially, Windows 10 for popularizing this extremely bland and boring design.
https://worrydream.com/ABriefRantOnTheFutureOfInteractionDes...
On the visual pretense: "Pictures Under Glass sacrifice all the tactile richness of working with our hands, offering instead a hokey visual facade."
On touchscreens mimicking real objects without haptics: "Pictures Under Glass is an interaction paradigm of permanent numbness. It's a Novocaine drip to the wrist. It denies our hands what they do best."
On why this design path is short-sighted: "To me, claiming that Pictures Under Glass is the future of interaction is like claiming that black-and-white is the future of photography. It's obviously a transitional technology. And the sooner we transition, the better."
`sudo sh scripts/install_debian.sh`, a 583 lines long script, basically now a whole software just to handle the installation of this project on one distribution, seriously? If we vibecode already, just do the normal packaging.
I don't hate skeuomorphic design but come on man