Screenshots of Old Desktop OSes

(typewritten.org)

547 points | by adunk 12 hours ago

80 comments

  • bronlund 9 hours ago
    I can't help thinking about how much we have lost. Just finding the scrollbar nowadays can be a challenge. Not to mention if you want to resize a pane - in some applications they seem to have taken extra steps to make it difficult to find the line to grab.
    • pjc50 7 hours ago
      Operating systems of that era were designed based on UX research to help people use the unfamiliar operating system.

      Subsequent ones were designed by UI designers, and opinionated senior managers, who already knew how to use them, and took out usability features to make them "look nicer". This sort of worked when the opinionated manager was Steve Jobs. Most managers are not Steve Jobs.

      > in some applications they seem to have taken extra steps to make it difficult to find the line to grab

      Pet peeve of mine in Windows where the line is at most one pixel now. They also took away the coloured distinction between title bars for the active window, so you don't know where keystrokes are going to go.

      • abanana 5 hours ago
        > Operating systems of that era were designed based on UX research

        Too many developers nowadays don't know this. On any HN discussion of UIs, I've been noticing a growing number of younger devs insisting that usability is entirely subjective (their words, not mine). It's not just that they don't know about cleverly thought-out things such as safe triangles in nested menus or all the affordances/signifiers espoused by Don Norman et al. The bigger problem is that they don't know what they don't know, and they come across as being unwilling to learn.

        It does make UX discussions frustrating and meaningless when they could, and should, be interesting and a learning experience for us all.

        • washingupliquid 1 hour ago
          > Too many developers nowadays don't know this.

          Guess they've never been on the phone with an elderly relative in tears because she can't figure out basic tasks on an iPad anymore after years of learning how.

          That's when you realize you, as a highly-skilled technical person, can't either, because they've moved, hidden, or otherwise obfuscated them.

          Yesterday I learned there are two icons in the Files app called "..."

          Yes, two.

          Incidentally I was looking for how to delete a file, which is now deliberately missing from the object's context menu, and intentionally hidden under one of these.

          • bombcar 1 hour ago
            Even with screen sharing, I've said "click the three dots" and then "no, not those, not that one, wait there's another one, no that's the wrong one ..."
            • xp84 54 minutes ago
              But if we didn’t use ••• menus everywhere then some parts of the UI might be cLuTtErEd!!! The worst sin of computing.

              To think that we used to trust mere mortals - without even a signing certificate or developer membership - with the power to customize every toolbar in a Microsoft application, and to set every font and color for the whole UI of the system. People made their computer environments ugly in some cases. And it was fine, because they owned those freaking computers, so who the heck has any business telling them not to?

              Sorry, clearly it bugs me a lot how much we’ve lost.

        • exe34 3 hours ago
          > safe triangles in nested menus

          I did not know about this, but I did notice my own menu-rage every time a submenu disappears!

          • jonhohle 3 hours ago
            I was trying to use Orca Slicer (which itself is intractable) and it had a combo button whose menu was disconnected from the button. The menu would disappear as soon as the cursor left the button boundary, but because it was disconnected, there was no way to get to the menu without leaving the button boundary, traveling a void, and then getting to the menu. I’m unsure what incantation allowed me to finally choose the right command, but forget how it looks, it was if no one even tried to see if it works.
            • embedding-shape 2 hours ago
              Most fun is when the menu opens both on button hover and on button press, but if the menu already opened, clicking the button closes it instead, so the first 2-3 you use it, you end up opening the panel and closing it immediately.

              Not sure how stuff like this gets deployed in the first place, guess we're just a few people left who test things we develop before we push them to the public, I'd rather believe that than that people just don't care anymore...

              • exe34 34 minutes ago
                I feel like the modern web/app ecosystems have forced developers onto a red queen type treadmill, so software never really matures. They often build up to 70% of the features they want, the codebase gets intractable because of all the crap they have to deal with and they start over.

                I love software like Gimp, Blender, Inkscape, etc, that matured over decades and kept their soul.

            • exe34 37 minutes ago
              Potentially keyboard arrows?
        • gf000 3 hours ago
          There are still UX research. It's just that the collective "we" has changed and we can/may build on some existing design decisions.

          You are always designing something with a target audience in mind, and the next, e.g. mobile phone will very likely be used by someone who has interacted briefly with a similar device, so you may re-use some already learnt patterns.

          The very early UXs built heavily on desktop metaphors (like folders), but at this point many (and an increasing number of) people are more familiar with OS UI n-1 than a typical office setting.

          So I don't think jumping to this conclusion is correct - there are well-designed software, it has just become much much cheaper to create new ones, so the average quality has necessarily went down.

      • washingupliquid 1 hour ago
        > This sort of worked when the opinionated manager was Steve Jobs.

        Steve indirectly had a hand in this, by emphasizing the humanities. That, unfortunately, backfired as a sort of positive feedback loop.

        Someone hired a few underemployed artists onto the team, and the artists invited all their friends and soon took over the department.

        People that in an alternate timeline would be smoking weed whilst sculpting wood in a derelict loft somewhere are now the lead designers, using our software as the canvas of a perpetual avant-garde art piece.

        They also need to look productive to justify their jobs, so the need to change things is constant.

        That's why in 2026 you could have a PhD in CS and still need to watch a YouTube video to learn how to change the volume.

        Can anyone name a single substantive UI improvement in the last 20 years? They're simply hiding or moving stuff around at this point while no one has even touched accessibility.

        • anthonypasq 2 minutes ago
          idk, i think your underestimating the ubiquity and resources behind stuff like A/B and usability testing nowadays. Certainly a much more sophisticated way of determining whether people are able to find what they need.
        • xp84 59 minutes ago
          You are so very spot on with this. All of it. Literally nothing is better in the UI world in the past 20 years. Zero. We already had multitouch scrolling on laptops back then.

          I don’t think it’s a stretch to say that most of the problem can be traced back to the transition to Mobile first design. The motivations were arguably pretty innocent in general. If there were no downsides, it’s nice that there isn’t a separate code base and an entirely separate set of capabilities for desktop and little 5-inch phone screens. However, the way that we have achieved that - nearly across the board - is by lobotomizing the experience everywhere.

          And because of fashion (those artists who control the UX can’t resist it), even in places where that doesn’t even make any sense because there is no mobile version (say, B2B SaaS products that only get used on a desktop), they still feel the need to cosplay as a mobile app by using all the same stupid design elements (the ••• and “hamburger” menus, the giant grids of “tiles” that should have been a table, etc.

          • liendolucas 51 minutes ago
            > And because of fashion...

            That's basically the curse. Fucking fashion. If that human concept wouldn't exist, UIs today would be way way better. But no, we have to keep changing it forever and with each iteration worse and worse. UI enshittification at its pinnacle.

      • hecifato 4 hours ago
        > Operating systems of that era were designed based on UX research to help people use the unfamiliar operating system.

        I have a lot of thoughts on things like PC usability today. You're right that UX research would have heavily contributed to the design on these older systems. As computers moved from the warehouse to the living room they had to be easier to use and understand for people without CS degrees. I think it is fair to assume *some* things about what people these days are familiar with when it comes to the desktop GUI, but usability should receive more focus now even if it slightly hinders aesthetic. A friend of mine has been teaching a college program for video editing and she has students who needed her to explain what files and folders are. This is not the first time I've heard of things like this.

        Smartphones and tablets have obfuscated so many basic functions and features that it is actively harming people's understanding of how to use a computer. Things like window sizing, executables, how apps know where things are, and how programs are installed. Android does allow users to peek behind the curtain more than iOS but Google has been going down the path of locking down Android. I haven't been in an elementary school classroom for like 17 years but I remember having computer lab time where we would learn how to use Windows 95/98. I think what has benefited my friends and others my age (~30) is that we grew up when computers were in the home and were usable enough for us to log in and intuit our way around but there was enough friction that made it so we would have to figure things out on our own.

      • tom_ 3 hours ago
        If you haven't tried it already, I've found it useful to get Windows to use the accent colour in the title bar and window borders: https://support.microsoft.com/en-us/windows/personalize-your...
        • roelschroeven 2 hours ago
          Absolutely, but there are many programs that don't use that accent color, making it less useful than it should be.
      • titzer 45 minutes ago
        > based on UX research to help people use the unfamiliar operating system.

        It's worthwhile to note that this was not just research in a vacuum, but a lot of user studies where they literally watched and studied people using the software and how they were confused, found or didn't find functionality, etc. Lots of interviews, talking to people, boiling things down to how actual people struggled with the software.

      • vjvjvjvjghv 3 hours ago
        "Subsequent ones were designed by UI designers, and opinionated senior managers, who already knew how to use them, and took out usability features to make them "look nicer"."

        With desktop OS I feel a lot of designers don't know how to use them. They grew up with phones and never use a desktop OS outside of work.

      • andai 5 hours ago
        Chesterton's fence! Don't delete something unless you know why it's there in the first place.
      • xnx 40 minutes ago
        > opinionated senior managers, who already knew how to use them

        The latest design of interfaces is designed by people who have barely used a desktop computer and have no idea of the conventions or advanced usage. They create terrible UIs because they have no idea what a good UI is and they often don't even use the product they create.

      • skydhash 5 hours ago
        My pet peeve is spacing. My usual resolution is 1920x1080 (scaled or not) and it feels I could cram more information in an old 1024x768 desktop. You have to maximize most windows to get it to show enough information.
        • hecifato 4 hours ago
          This drives me crazy. Even looking at these old screenshots you just know that these systems we outputting a display resolution lower than 1024x768.

          When I was checking out the MacBook Neo a while back I was disappointed that the resolution is not natively x2 scaled. It uses fractional scaling when macOS handles fractional scaling quite poorly. I've set the resolution on my M1 MBP to 1280x800 so it was x2 scaled and clarity improved significantly. But I also sacrificed usable space because apps don't adjust, everything is just made larger.

        • phkahler 3 hours ago
          >> You have to maximize most windows to get it to show enough information.

          At work I use 1 or 2 monitors plus the laptop screen (on Windows). At home I just use a single 55" 4K TV for my monitor and place apps center, left, right, and up top for rarely used stuff (on Linux). The desktop metaphor always wanted a big display but you're right - most Windows apps expect a full 1920x1080 for themselves.

      • AlienRobot 5 hours ago
        For the brief time I used Windows 11 the amount of times I placed a window over another and then clicked on the wrong window because I couldn't tell at first glance where one started and the other ended was absolutely ridiculous.

        I'm afraid that the core of the problem is something far more simple and fundamental.

        The people designing desktop apps today simply never learned the conventions that make desktop applications good. They grew up with smartphone apps, web apps, electron apps, games, etc.

        In fact, you can observe from things like JavaFX, Flutter, WPF, etc., that the trend has long been about the ability of easily creating custom widgets like you could with Javascript (or Flash), rather than the convenience of having a library of widgets that look and feel exactly the same as every other widget in the system.

        • vjvjvjvjghv 3 hours ago
          "I couldn't tell at first glance where one started and the other ended "

          Sometimes I am starting to feel like how my dad looked many years ago when I tried to teach him how to use Windows. He simply couldn't see the window borders. With the latest designs I am reaching this point too. I am struggling moving and resizing windows because I can't tell where the border is.

        • gf000 3 hours ago
          > look and feel exactly the same as every other widget in the system

          Which is what? Windows natively has like 4 official looks. You can click around the 2 (!) settings programs and pop open windows for basically every framework windows has created (and deprecated) in the last 2 decades.

        • doubled112 4 hours ago
          > couldn't tell at first glance where one started and the other ended

          This was even worse in an RDP session. No drop shadows. I'm not sure who thought "everything should be flat and white" was a good idea.

          • zozbot234 4 hours ago
            > I'm not sure who thought "everything should be flat and white" was a good idea.

            It's just the old Windows 2.0 look.

            • dspillett 3 hours ago
              Windows 2 had plainly visible borders, with decent contrast depending on your colour settings, so you could see what ended where.
              • hulitu 3 hours ago
                The UX designers copied the look, minus the colors, and without functionality. Whoever thinks, that an 1px border for a resizable element on a 4k display is ok, is insane.
      • kps 4 hours ago
        ‘Took out usability features to make them "look nicer"’ is exactly how Steve Jobs gave us the double-click, undiscoverable and timing-sensitive.
        • dspillett 3 hours ago
          Double-click came out of Xerox's research park. Apply might have been the first to put that into a popular desktop PC solution, but it wasn't their design any more than the rest of the system they copied. There are arguments that a second button was a much better idea, but that would still not be immediately discoverable and even with many buttons in modern solutions we _still_ have double-clicking.
          • kps 12 minutes ago
            It may have been Tajo (XDE) though a quick search doesn't find any documentation of multi-click _older_ than Apple's.

            Star definitely didn't have multi-click.

          • rahoulb 1 hour ago
            Minor correction - Xerox knew they could not commercialise their invention so they wanted someone to take it off their hands. So Apple didn't copy - they paid for it (in stock, not cash) - and if you've ever used a Smalltalk environment you'll know that what Apple actually shipped (in the Lisa and then the Mac) is a _lot_ of work done over the top of what Xerox had.
          • graemep 1 hour ago
            Everything I have read about this suggests it was Apple. e.g. https://www.folklore.org/Busy_Being_Born.html
        • Anonyneko 3 hours ago
          And something my older relatives have trouble with to this day, no matter how much I adjust their double-click timing settings...
          • graemep 1 hour ago
            I have most things set .to single click to activate.
    • BoppreH 6 hours ago
      We also lost clearly identifiable buttons, loading bars (replaced with throbbers), status bars that tell you what you're hovering over and what the program is doing, stable UIs to develop muscle memory, etc.

      But we did gain some nice things!

      - Tabs.

      - Titlebar buttons and other space-saving measures.

      - Document editors remembering unsaved changes.

      - Forms that validate on focus lost, instead of submission.

      - Ctrl+P menus to fuzzy-search all actions and settings (we need more of those).

      - Easy syncing (if I open Spotify on any device I'll see the same playlists, my clipboard is shared between phone/desktop/notebook, Immich integrates local and remote media, etc).

      - Program-specific URL protocols, so that you can click on a link and have it open in a separate program (like `steam://open/games`).

      - Map widgets, a small miracle we take for granted.

      - Package managers/app stores that cleanly install and uninstall applications.

      • thesuitonym 4 hours ago
        Titlebar buttons are actually bad. The titlebar exists (or existed) for a reason, so you'd have somewhere you could grab to manipulate the window. Now it's kind of a guessing game with every app on where you can grab without causing the app to do something you didn't want.
        • BoppreH 3 hours ago
          If that's a problem for you, you have much to gain with better window management shortcuts. On KDE I have the Windows key + left click set to drag a window from anywhere, and win + right click to resize depending on the quadrant the cursor is on. It's incredibly satisfying not having to hunt titlebar empty spaces or thin edges.
          • xerox13ster 3 hours ago
            But do you see that title bar buttons are bad explicitly because you have to hunt for title bar edges?

            That you were more or less forced to adopt these KDE shortcuts so that you could work around the fact that they had cannibalized the title bar for a purpose it was not designed for.

            You were forced to change your workflow and everybody else is having to be forced to adapt because they changed a metaphor that has remained stable on the desktop for over 40 years

            • breakwaterlabs 57 minutes ago
              The arguments in this thread-- amounting to "it's a good general practice because I happen to like it" (rather than "it is a sane / discoverable / usable default") are precisely demonstrating why these issues exist.

              UX design is treated as a subjective matter, as if it is equally valid to clearly label UI elements as it is to have magic, nondescript UI pixels that serve as vital control surfaces.

              Go watch videos of the research Xerox did on UI/UX and HCI in general, and weep for what we have lost...

            • c-hendricks 1 hour ago
              I wasn't forced to adopt tho, these shortcuts go back to when Windows had chunky borders in XP/7. It was just something that a lot of Linux WMs did and it's incredibly useful so I found ways to do the equivalent on all operating systems.

              Also KDE seems pretty staunchly _against_ client-side decorations with buttons other than the window manager buttons.

            • BoppreH 3 hours ago
              > You were forced to change your workflow and everybody else is having to be forced to adapt because they changed a metaphor that has remained stable on the desktop for over 40 years

              All of the "positive" items I listed come with drawbacks. I didn't realize I might be in the minority for this one, since I genuinely prefer the new workflow.

              • mixmastamyk 1 hour ago
                The old ways supported both keyboard and mouse workflows, on purpose. There was no reason to collapse the titlebar except for the unfortunate time when 16:9 monitors were forced on us and vertical space became precious. A time thankfully that is over.

                Today I have one 3:2 and one portrait monitor so compacted titlebars are particularly poor design.

                Thankfully KDE for the most part does not indulge in that, and let’s you fix window borders, but they have other failures such as hard coded button order in dialogs.

          • dadoum 3 hours ago
            My main interaction tool with the system is the pointer. Reaching out for the keyboard is something I do when I want to type, but for example when I am consuming content on my computer I just keep a single hand on the mouse or the trackpad. In that case shortcuts are just plain annoying.

            On KDE, something nice is that if you have a maximized window and a panel on the top of the screen, I can drag that panel to grab the window (or maybe it was a setting of Latte dock or something). And since window titlebars nowadays can be cluttered with buttons, it is a predictable way to grab those windows only using the mouse.

          • phkahler 3 hours ago
            The reason they have to put all that crap in the title bar is because of all the other bad UI decisions that used up all the screen space.
          • thesuitonym 2 hours ago
            fwiw, when I'm on an OpenBSD desktop, I use cwm which doesn't supply titlebars, and I use Meta+click to move windows. That's great...On OpenBSD. But sometimes I'm using a Windows computer. Sometimes I'm using a Mac.

            ...And sometimes I'm using OpenBSD, so titlebar buttons introduce a titlebar I didn't want, and didn't need, which doesn't match the rest of my desktop customizations.

            It's just a bad paradigm.

          • carlosjobim 3 hours ago
            There's a lot of mouse centric workflows, where you don't want to keep switching between mouse and keyboard all the time.
      • xerox13ster 3 hours ago
        > Titlebar buttons and other space-saving measures.

        This has been net negative. Now everyone thinks it’s ok to shove every control up there and there’s nowhere to grab a window to move it that isn’t also a button. But the OS interprets button click and mouse drag as cancel the button click.

        I wish people would stop doing this.

        We HAVE HI DPI screens with large resolutions and even 640x480 had title bars!!!!!

        What space could possibly need saving?

        • ninjamar 2 hours ago
          On a small macbook that I use for programming, every bit of my screen has been meticulously prepared by me to cram in a lot of functionality
      • renox 3 hours ago
        > - Tabs.

        Tabs aren't really new: look at BeOS which could "tab" windows..

        That said I agree with you that tab are really nice, especially the way VSCode manage them with the vertical list of opened files (I switched from vim to VSCode due to this feature).

      • spider-mario 5 hours ago
        > Forms that validate on focus lost, instead of submission.

        Not always positive. The form briefly loses focus for two seconds (while you open your password manager or whatever) and you are shouted at to “PLEASE ENTER A VALID USERNAME” in red.

        • BoppreH 5 hours ago
          Sometimes I see it complaining _on every keypress_. Certainly annoying, but much better than the old "invalid field" red text at the very bottom, leaving you to scroll back up and guess what's wrong.
      • lelanthran 4 hours ago
        > loading bars (replaced with throbbers)

        There is a very practical reason for this; most GUI apps are webapps (whether local or not is irrelevant), and the fetch API was so poorly thought out that it was not possible to get an indicate of progress - all if gives you is inprogress or done (nothing in between).

        As a result the loading indicator can only indicate in-progress or done.

        There might have been worse ways to design the fetch API, but off-hand, I can't think of any - what came before it was immensely better for a user experience.

        • BoppreH 4 hours ago
          With a better API we could have a progress bar that goes through the TCP/IP stack: advance when the domain is resolved, when a handshake is finished, when the request is sent, when the response starts streaming back, when the response finishes.

          It'd be a very jumpy bar, but it helps develop intuitions. "The first part is always slower on this machine", "when it gets stuck on this spot I need to reset my router", "this part will be slow because the request is large", etc.

          • mlhpdx 2 hours ago
            Perhaps an aside, but the things we do to compensate for the warts of TCP are staggering.
        • zozbot234 4 hours ago
          Most of the time you're fetching multiple things in parallel and you could show a progress of how many of those are done (perhaps weighted by estimated size). That's essentially the way many progress bars work.
        • hulitu 3 hours ago
          > As a result the loading indicator can only indicate in-progress or done.

          We used to have the cursor indicating this in the good old days.

        • reaperducer 2 hours ago
          As a result the loading indicator can only indicate in-progress or done.

          This is a failure of whatever framework the web dev is leaning on instead of actually programming the computer.

          It is perfectly possible to get real progress information other than yes/no. Web sites had it for years before lazy spinners took over.

      • alberto-m 5 hours ago
        I appreciate this balanced take! Let's hope one day we'll get the best of today's and yesterday's era.
      • kps 3 hours ago
        > - Tabs.

        Should have been a generic window manager feature.

        • garaetjjte 1 hour ago
          BeOS sort-of did that.
        • phkahler 3 hours ago
          Apparently Cosmic will even let you combine different apps in the same tab group. I read that but haven't confirmed.

          Web browsers had to innovate because OSes, DEs and GUI toolkits stagnated. Tabs and better sandboxing came from web the browser.

      • andai 5 hours ago
        There was a brief moment in history where we had the best of both worlds.

        I grew up with Windows XP. We had most of these (except the titlebar buttons — although on second thought some custom Windows Media Player skins did have that, haha).

        We all carried USB sticks around. So you always had your files with you. The computer itself was interchangeable, for the most part. (Which also led to my interest in portable apps.)

      • reaperducer 2 hours ago
        But we did gain some nice things!

        None of the gains you list have anything to do with user interfaces. They would all or mostly be possible in any of the older desktop environments shown.

        • BoppreH 2 hours ago
          The screenshots in the post include many old applications, sometimes jarring to modern sensibilities. I think it's fair to have a discussion here about the evolution of application UI too, no?
      • vjvjvjvjghv 3 hours ago
        "- Document editors remembering unsaved changes."

        This can be really annoying when I don't want to save these changes

      • skydhash 4 hours ago
        > Ctrl+P menus to fuzzy-search all actions and settings

        Wasn’t that in Emacs for decades?

        • isityettime 4 hours ago
          Yes. The macOS menu bar is also searchable, which is cool. Unity on Ubuntu also had this back in the day.

          Most people haven't experienced "addressable interfaces" like Emacs and don't know what they're missing when they only have visuospatial navigability. I would like to see searching and jumping make bigger impacts in mainstream UX design.

          • c-hendricks 1 hour ago
            KDE's global menu also has a search function like macOS/Unity. Tho only on Wayland for some reason.
            • isityettime 57 minutes ago
              Well, I guess it really is time for me to switch to Wayland, whatever the downsides.
        • BoppreH 4 hours ago
          Probably! To quote William Gibson, "the future is already here — it's just not very evenly distributed". I'm sure you can find some of these features all the way back in The Mother of All Demos, the difference now is that they're more common.
    • saw-lau 6 hours ago
      One of my biggest bugbears is losing the OK/Apply/Cancel concept with dialog boxes or settings windows. If I have a window with lots of settings that I want to experiment with then I've no problem with that setting taking effect immediately, but please give me the ability to back out all the changes I've tentatively made via a Cancel button.
      • nogridbag 2 hours ago
        I have a feeling you're in the minority. I've been using computers for 35+ years and I feel like I still don't understand OK/Apply/Cancel buttons. I still click Apply before clicking OK even if I know it's unnecessary.

        Plus, I don't believe Cancel reverts changes the user made if they clicked Apply already. So your suggestion would go against how the UX of OK/Apply/Cancel has historically worked.

    • bartread 5 hours ago
      I agree. There's something about those 80s and 90s interfaces with their visible affordances, grab points, etc., that just makes them instantly comprehensible. Many of them are also beautiful.

      The absolute peak, for me, though are those early releases of MacOS X. Cheetah and Puma were both incredible, both in appearance, and in use. They looked fantastic but they still had all the affordances and comprehensibility of earlier interfaces.

      One thing that's also very noticeable to me: title bars are title bars and nothing else. It's just easy to grab windows and move them, resize them, etc. Nowadays I really struggle sometimes to find a place in (what should be) the titlebar to drag a window in many application.

      We have lost indeed.

    • CalRobert 5 hours ago
      I still want alt+underlined letter for menus.

      Ubuntu is great for resizing - alt + middle click anywhere on the window. If only other OS'es could do the same.

    • Liftyee 5 hours ago
      I'm curious - how often do you use the scrollbar? For me, almost never (or only as an indication of progress through a document). I'm scrolling only with wheel or arrows or PgUp etc.

      Perhaps though this is learned behaviour from scrollbars being tiny. I'd rather have the extra screen space. The scrollbar is usually a nuisance when I accidentally touch it (touchscreen) and the page jumps away.

      • foobarbecue 4 hours ago
        When reading a document in a browser, I rely on the scrollbar to know things like: how long is it? Where am I in the document? How much of the document is on my screen right now?

        This is critical for decisions like: "Should I read the whole thing?" and for building a mental map of the whole document.

        I use the scrollbar to scroll between parts of the document if I need to flick back and forth quickly, say between the data and the interpretation, once I have that mental map and know where things roughly are.

        While reading, I'm dragging or wheeling.

      • criddell 5 hours ago
        You can do interesting things in the scroll bar. Some coding editors (like Visual Studio) cram a lot of useful information into the scroll bar.

        https://learn.microsoft.com/en-us/visualstudio/ide/how-to-tr...

      • bityard 5 hours ago
        For mouse users, clicking and dragging the scrollbar is the fastest and most intuitive way to scroll through a large document or list. (The scroll wheel, if you have one, is much slower.)
        • red_admiral 4 hours ago
          Until some dolt decides to build "infinite scroll" - I've seen dragging the scrollbar with the mouse cause JS exceptions to be thrown on some pages. One for the UI hall of shame.
      • roelschroeven 2 hours ago
        For scrolling large distances in large documents, that's an important use case to me. As an indication of progress is another important use case, but also as an indication to show the size of the document relative to the viewport.
      • hulitu 3 hours ago
        > I'm curious - how often do you use the scrollbar?

        Almost every time. Scrolling with the mouse has bugs in Windows (focus on the active field) and fine grained scrolling is not possible with the mouse.

    • infinet 4 hours ago
      It is very difficult for people with impaired vision to find the scrollbars, buttons et.al. on windows 11. The scrollbars are too narrow and often auto hidden. The buttons are flat and not easy to separate from normal text. Tell one window from another is also quite challenge.
    • Unai 5 hours ago
      Have you been unable to find a DE or a DE theme with that type of UI/UX? I haven't looked into it, since I don't have these issues and prefer a more modern look, but surely there must be options out there if that's what you want.
      • dijit 5 hours ago
        I think the parent is lamenting the lack of this in a commercially viable DE, like MacOS or Windows.

        As much as it pains me to say it: custom Linux distros are not often deployed en masse. Especially not the ones that “look old”.

      • zozbot234 5 hours ago
        SerenityOS is the most well known but it's a fully custom operating system of its own. For Linux you can install the chicago95 theme (includes a widget set for GTK+3) and the b00merang GTK+4 theme (doesn't help with excess padding unfortunately, but it still has proper high-contrast 3D for the widgets and color for the headerbar. The mobile-friendly responsive UX of new GTK+4 apps actually works great with the traditional 3D look.)
      • red_admiral 4 hours ago
        The latest KDE with a suitable theme actually comes quite close.
    • RcouF1uZ4gsC 6 hours ago
      Just finding a drag able area of the window to reposition it is a huge pain.
  • delta_p_delta_x 6 hours ago
    I really wish Windows 11 had a Windows 2000 mode. I want a grey, boxy UI, but I also want al the modern technologies Windows has introduced since—DirectStorage, D3D12, fast SSDs, device-independent pixels and vector UIs, all written directly against a Windows API that is modernised, safe, and easy to use. No React, no ads in my weather app; the only browser on my computer will be the browser itself.
    • vbezhenar 5 hours ago
      You want Linux.

      Hardware features are contained in the kernel. GUI has nothing to do with them.

      GUI frameworks provide features for applications to draw their UI.

      A selection of numerous windows managers and desktop environments allows you to choose the best GUI shell to work in.

      It is somewhat of a bazaar, with different components sometimes not fitting perfectly into each other and there's a constant migration to a best new thing, whether it's systemd, pulseaudio, wayland or pipewire, but generally things work OK and it's not like Windows today offers a significantly different experience.

      Windows is beyond salvation at this point.

      • delta_p_delta_x 3 hours ago
        No thanks, I do not want Linux. I use Linux for my home servers and at work, and I'd like to keep it that way, at arm's length.

        I don't know why people suggest Linux for desktop use at the first swoop. I dislike it. I dislike how janky its various GUI desktop managers are, I dislike how edge cases that are handled straightforwardly on Windows just aren't on Linux. Things like high pixel density, different audio setups, multi-touch trackpad support, notebook battery life management, and more. The bazaar thing contributes to all of these sharp edges and jank.

        And more importantly I dislike the sanctimony of the Linux community, I dislike the distribution and the linking model of most desktop distributions, I dislike how it is 'developers first' and not 'users first', unless a giant entity rewrites the entire user mode stack to provide a useful, straightforward, and mostly intuitive platform interface (that is, Android).

        An OS is more than the kernel. It is the entire platform including user-mode libraries, toolkits, and applications. For all its faults, I find the Windows platform better than any Linux distro platform, except one.

        > Hardware features are contained in the kernel. GUI has nothing to do with them.

        What I listed aren't only hardware features; they are platform interfaces that can be programmed against to produce user-mode applications without having to muck around with kernel interfaces. In fact the less as a user or user-mode developer I have to work with the kernel, the better, and Windows provides a gigantic surface area for that.

        I am happy with how Windows works, I like a Windows workflow, I like developing for and on Windows, I like gaming on Windows. I've used it for 26 years and broadly have no issues with it. It is a pretty superb platform which regressed after Windows 10, and about 99% of the problems with it are user-mode frameworks and applications, thin coats of paint. Windows isn't even close to 'beyond salvation'.

        • breakwaterlabs 50 minutes ago
          > I dislike how it is 'developers first' and not 'users first',

          There are user-centric and dev-centric Linux distros. Windows is "Microsoft cloud onboarding" centric, and the experience has been dramatically degrading for years.

          If that were not the case, why would senior executives at Microsoft say things like "we've heard you" and "we intend to reverse the suck in the coming year"? Even their management knows users hate the Win11 experience, and have placed it on their backlog....

          > I dislike how janky its various GUI desktop managers are...igh pixel density, different audio setups, multi-touch trackpad support

          These things are objectively better on a modern KDE linux. Out of the box I can output youtube videos to a dual-Sonos / Airpod setup by... clicking the sound icon, which pulls up an interface reminescent of "Windows 7, when the mixer wasn't terrible".

          The reasons not to use KDE these days are because you need Windows software (usually: edge, teams, Office), or especially because LibreOffice is terrible. The core desktop experience, however, is notably and demonstrably less jank than the mess that is Windows 11.

          • delta_p_delta_x 11 minutes ago
            > These things are objectively better on a modern KDE linux

            They are not.

            I use a KDE distribution at work. I regularly see GPU texture copy bugs like random lines across the middle of the display, or along the bottom edge. I use a 4K 144 Hz 16:9 display, and the Linux platform absolutely struggles with getting the scaling, resolution, and colour depth on all the dozens of GUI toolkits correct. Subpixel antialiasing doesn't work on many applications. It doesn't matter if I am using Wayland or X; both are bad experiences.

            > dual-Sonos / Airpod setup by... clicking the sound icon

            Speaking of sound... Linux doesn't even pick up my Audient interface unless I physically reinsert the USB cable. It doesn't have a channel or volume control for audio feedback from my mic to my outputs. If I change the output volume slider down from 100%, the actual volume output is asymmetric—one channel is considerably louder than the other at 50%.

            I have experienced issues with wpa_supplicant, iwd/iwctl, and systemd-networkd fighting each other. Why are there even so many network managers? Why does the platform not provide one?

            I will disagree until the cows come home that any Linux desktop interface is less jank than Windows. People bring up Windows' old UIs, but said UIs still work.

        • unsungNovelty 1 hour ago
          the worst she could say is no
      • 201984 5 hours ago
        The "constant migration to a new best thing" is a big problem. Once written, a program should be able to run forever, but this is only true on Windows for GUIs and on Linux only for some CLIs. Arch just recently dropped the original vi from its repos because "it no longer compiled" with stricter GCC settings, and if you want to run an older GUI, just forget about it. It's hars to blame people for only targeting the Web or Windows when those two will work forever, but on Linux you have to keep up with the endless treadmill of X11 to Wayland, GTK 2 to 3 to 4, Qt 3 to 4 to 5 to 6, pulseaudio to pipewire, etc., and if you miss just one you may as well give up.
        • bombcar 1 hour ago
          The entire existence of docker is basically because Linux is impossibly bad at maintaining old software while Windows will still run some terribly old things (though the loss of Win16 is a big one).
    • fraXis 1 hour ago
      I would recommend WindowBlinds to achieve the "grey, boxy UI" look. As for a Windows 2000 theme out of the box, I am not sure, but I know it can make your Windows 10/11 UI look and behave like Windows XP.

      There is a custom skin editor as well, so you can tailor the look of Windows to anything you choose, so you can probably get very close to the Windows 2000 look you are seeking.

      https://www.stardock.com/products/windowblinds/

      • delta_p_delta_x 1 hour ago
        Cheers. Some of the themes look pretty good! I used to use StarDock Start and StartIsBack back when I was using Windows 8 to, well, get the Windows 7 Aero theme and the start menu back.

        That being said I do notice that many of the rounded corners aren't fully transparent...

    • zozbot234 4 hours ago
      > I really wish Windows 11 had a Windows 2000 mode. I want a grey, boxy UI, but I also want al the modern technologies Windows has introduced since—DirectStorage, D3D12, fast SSDs, device-independent pixels and vector UIs, all written directly against a Windows API that is modernised, safe, and easy to use. No React

      I know that you said "no React" but you might want to try ReactOS. Of course if you don't need Windows-specific driver support Linux+Wine might suffice for your needs.

      • justsid 1 hour ago
        ReactOS does not have the features that the parent specifically asked for (and that you quoted). It’s also far from being usable as a production OS.

        What the parent wants doesn’t exist, it’s interesting to see people give suggestions for alternatives. It’s clear that their priority are these underlying features and they wish it had a boxy grey UI, not that the boxy grey UI is the only requirement and everything else is optional.

    • 1970-01-01 1 hour ago
      Go with Win 10 LTSC or use Win Server as a daily. Both are crap-less and can be fully debloated in minutes.
      • delta_p_delta_x 1 hour ago
        I'm currently running Windows 10 Enterprise with a volume key from my alma mater. When I eventually upgrade to 11, either Server or LTSC is on my radar.
    • pdntspa 2 hours ago
      I dont know about Win11, but in Win10, it is still there. You can see it in MDI apps and, in a few rare circumstances, I have seen the window manager seemingly crash and flash the old Win2000-style boxy design before going back to what it currently does.
      • bombcar 1 hour ago
        Microsoft is really good at supporting the old libraries and GUIs etc (is the Windows 3.11 font picker still there?) - the problem is that modern programs aren't built to the W2K paradigm so even if you force W11 to "look" like windows 2000 all the apps will not suddenly grow title bars, etc.
  • jchw 10 hours ago
    Probably also worth dropping this here in the off chance someone here will be part of today's lucky 10,000. http://toastytech.com/guis/

    At first glance it looks like this is much more breadth over depth. Quite an array of systems here.

  • vessenes 5 hours ago
    Amazing walk through memory lane, and super useful. One big omission though - starting in the early 1990s, we should be seeing some Linux desktops in there, but I didn’t see any through 1995 or so when I stopped browsing. Also, Irix would be nice to get — although I don’t recall if SGI had much in the way of custom vibes for their window managers, they certainly had amazingly cool 3D demos.

    A nice vibe coding project here would be to show these in a carousel with the UI being 1:1 pixels. It’s hard to understand just how different NeXTStep (Did I capitalize that correctly?) felt from Windows — part of it was refresh rates, but part of it was going from 800x600 to 1132x800-ish on the monitor. Color, refresh rates, monitor quality, a cool plastic color and design for the box were all part of the experience.

    • whartung 2 hours ago
      > It’s hard to understand just how different NeXTStep (Did I capitalize that correctly?) felt from Windows — part of it was refresh rates, but part of it was going from 800x600 to 1132x800-ish on the monitor.

      You can't really get it from these screenshots, but I'll give an example of what you're talking about.

      I remember GEM when it came out, and it simply looked terrible. Not just their color choice, but simply that low resolution display there were stuck with in the day. It looked cheap, and like a toy. Specifically in contrast to the Mac, which, while it was a smaller monitor, and even lower pixel count, the overall display was crisper, and cleaner, brighter, better contrast.

      The Amiga suffered similarly. Big and blocky and fuzzy.

      Also, don't forget that the NeXT computers were striving for being "3M" computers. "3M" for 1M pixels, 1 MIPS, and "1 Megapenny" ($10,000). Definitely a different class of machines to OTS PCs of the day.

      https://en.wikipedia.org/wiki/3M_computer

      • zozbot234 1 hour ago
        > The Amiga suffered similarly. Big and blocky and fuzzy.

        The Amiga was designed to look good on the crappiest TV around. It was a home computer, not a professional workstation. But if you had a nice monitor, high-res B&W screen modes were easily available.

      • cmrdporcupine 1 hour ago
        RE: GEM, the Atari SM124 monochrome monitor was actually a super high quality monitor that was known at the time for producing a crisp comfortable image, and it was higher resolution (640x400) than the Mac (512x342).

        GEM on it actually looked really good. The problem was two fold: with the Atari you had the choice of one or the other (colour or mono), the colour was very low resolution, GEM looked squished and crappy and cheap in low (360x200) & med-res (640x200) on colour .. and on the application development side there just wasn't the same caliber and quantitiy of developers to build good looking GEM applications.

        But I mean if you look at some of the better more sophisticated applications like Cubase or Calamus or the original version of Logic, they were pretty nicely designed.

        The base window decorations were a bit chunky compared to the Mac .. but not awful, and also easily changed. There were accessories that re-themed things via changing the font.

        GEM over top of DOS on the PC? Yeah, awful.

        The Ventura Publisher branch of GEM looked decent though

    • dotancohen 5 hours ago
      I may have some KDE 2 and 3 screenshots to add.
      • vessenes 5 hours ago
        Nice. A Redhat Mother’s Day set would be amazing. I didn’t screenshot much in that era, and had a catastrophic data loss in 1998 or so that was a real bummer; Usenet, emails, IRC logs. Even then it hurt, but today, ouch.
  • hermitcrab 7 hours ago
    Invisible scroll bars are a source of constant annoyance. And it sometimes takes me several attempts to move a window, because of all the various clickable things without visible boundaries. Frustrating.
    • anthk 7 hours ago
      On GNU/Linux run this command, it will fix it for all the GTK based desktops, such as XFCE, Gnome and Mate:

                     gsettings set org.gnome.desktop.interface overlay-scrolling false
      
      Under Mac you might have a similar Cocoa setting or whatever is called (nsproperties?) with "defaults write".
      • hermitcrab 7 hours ago
        I'm on Windows and Mac. Not because I love them, but because that is where my customers are. Also I try to keep my computers fairly vanilla, so that they don't look too different to the user's computer when I do videos or screenshots of my software.
        • elch 4 hours ago
          Windows: Settings -> Accessibility -> Always show scrollbars.
          • hulitu 2 hours ago
            Which is ignored by most programs.
            • Aachen 1 hour ago
              Report as bug. A surprising number of (commercial or open source) projects care about accessibility settings

              Of course, a smaller but no less surprising number of projects don't. The complexity of such a report is so low, though, that one might as well try for software that you actually use

      • spider-mario 5 hours ago
        On Mac, the setting is also simply exposed in the normal “System Settings” app. “Appearance” → “Show scroll bars” → “Always”.
  • loph 46 minutes ago
    That page does not include VMS DECwindows Motif, so here is a link:

    https://www.xanthos.se/~joachim/OpenVMS.html

    VMS DECwindows Motif 1.0 was released in August 1991; it is difficult for me to comprehend that was 35(!) years ago. I still have a mouse pad from the release party.

  • giamma 10 hours ago
  • jll29 9 hours ago
    My favorites:

    GEM + Ventura Publisher http://www.typewritten.org/Media/Images/ventura-publisher-1....

    Viewpoint http://www.typewritten.org/Media/Images/6085-viewpoint-2.0-p...

    AUX http://www.typewritten.org/Media/Images/aux-3.0.1.png

    It's suprising at first look that GEM tops my preferences but I recall having a very fond time on the Atari ST 520+. It had one of the best b/w monitors and TOS+GEM was orderly and uncluttered.

    Only preemptive multitasking and per-window menus were missing. As a plus, the OS was in ROM, so boot times were <1s.

  • lynndotpy 10 hours ago
    I love this kind of thing :) I finally have a second site to bookmark alongside this similar collection: https://guidebookgallery.org/screenshots
    • keyle 8 hours ago
      Irix 5 was so clean!
  • zhxiaoliang 2 hours ago
    Seeing these brought back a flood of memories. Logging onto AOL through GeoWorks for the first time. Clicking that tiny lit apartment window in the Macintosh mouse tutorial and watching the curtain peel back to reveal a couple dancing inside. Mesmerized by the soft shade on OS/2 buttons like they were works of art (yes, I know that’s weird). Bringing my NeXTstation into the office when I was just a lowly game tester and getting that look from my boss.

    Those really were magical days.

  • DVRC 6 hours ago
    The man behind this site is known for his skills of recoverying data from QIC tapes. Looking at the "Software Library" section makes me always wonder if it will be released at some point, since that there is some stuff that isn't on BitSavers or other sites.
  • herf 39 minutes ago
    The aspect ratios were much "taller" back then, which was kind of better for editing code. All these late 90s designs were near NTSC at the time - aspect ratios like 1.25:1 (1280x1024) or 1024x768 (1.33:1). Monitors have always followed TVs, since displays now are the "HD" ratio of 16:9 (1.77:1), or 16:10 if we're lucky. But we do get way more pixels now anyway.
  • liendolucas 2 hours ago
    NextStep interface still looks sleek and timeless. No doubt a decaying Apple went to acquire them. Having seen some NextStep demos online, it was way ahead of its time. Few weeks ago just started to use WindowMaker again on one of my VMs.
  • aidos 9 hours ago
    Alleycat in CGA just hit me hard.

    For the people that didn’t live through this time, lining these images up makes it obvious why those that did speak of how visually impressive the Amiga was.

  • pedrogpimenta 9 hours ago
    This is like porn for me :)

    It's one of my favourite things, looking at and analyzing older interfaces. Some are lovely, some are cute, some are ugly, but most are... "naïve"? I love to think about the effort, the research, the trials and tribulations. I feel I will spend a great deal of time in this page!

    • repelsteeltje 8 hours ago
      > [..] lovely [..] cute [..] ugly [..] naive...

      First and foremost to me those screenshots are somewhat disappointing as they can't match my memories. NeXT, BeOS, Irix, OpenLook, SunOS, Arthur (imagine the diversity)... they were SO awesomely impressive at insanely high multi-sync CRT resolution.

      Reality simply can't match the mind's eye, at least not for me.

      • Keyframe 6 hours ago
        I was thinking exactly the same. IRIX on a great Sony CRT is still awesome to just look at, to this day (I have _few_ SGIs). HP Vue, Solaris.. the greats.

        One that does seem to be an odd man out is Genera. What a concept.

  • xnorswap 9 hours ago
    This leaves me kind of sad, that we've had such little innovation in desktop / window-managers for 30 years.

    Certainly it doesn't feel any easier to manage multiple windows than when we had a quarter of the screen space.

    • adrianwaj 8 hours ago
      I am starting to think the top half of the screen should be the desktop, the bottom half should be the start menu but already activated and full of programs. No conventional bottom panel-bar with a start button. A right-most column should exist that fills up with a list of opened windows. [1]

      When I first saw Win95 with a cleared desktop, I immediately thought - where has everything gone? Why is this empty? Decades later I still think it's cumbersome to have to look and press at bottom left to see all the programs every time.

      [1] proportions and locations can be set

      Also, a "sweep" button that quickly clears the desktop into a "desktop archive." I do that manually anyway with my own "sweep" folders. Every few months I delete and categorize within the sweep folder. Keeping the desktop clean and organized is the new frontier, especially as screens become smaller and people don't want to lose flow.

      Verbose response, but what are your thoughts? Maybe use voice recognition that uses lip-reading through a camera to launch or modify?

      Mice and keyboards are just so passe, right, but I wouldn't go so far as getting a brain chip? Maybe a spherical "touchball" that senses the pressure of each finger to move a cursor? Trackballs are too laborsome. I have my mouse on maximum sensitivity and acceleration anyway.

      • pjc50 7 hours ago
        Screen real estate is precious unless on the very largest screens. Especially vertical. I'm a big fan of being able to put the app list/bar on the right, keeping the maximum vertical space available and allowing its captions to be readable horizontally.

        > Maybe use voice recognition that uses lip-reading through a camera to launch or modify?

        This feels like the result of a competition to design the worst possible user interface. To about 5% of people it might be an accessibility feature, to everyone else it's worse, and people with beards, marks, or dark skinned faces are going to find it a disaster.

        • adrianwaj 7 hours ago
          "are going to find it a disaster."

          True, it's not a good solution and there is Subvocal Recognition (SVR) that detects electrical signals in the neck or jaw using pads. Hall effect keyboards are pretty good in terms of sensitivity I find.

          Lip reading by HAL was also a disaster for Frank Poole.

          Maybe a large screen that can easily be flipped vertical/horizontal would work well. People already do it with the their smartphones - why not stationary screens? Have the OS detect when it happens so it can make any predetermined layout changes. Maybe have it rotate using a small motor? Cable connections into a base unit to avoid entanglement.

          In terms of screens - I think two volume dials to adjust for brightness and another one for blue-light would be ideal. It should be super easy to do at a hardware level. On 24 hour programs if really pedantic. Maybe an external "volume dial" pad that can be plugged into a USB-C would be suffice and it could have a light and movement sensor as well to take a computer out of (and into) suspend and set the desired brightness according to the environment.

          There are rechargeable closet lights that already have movement and light sensors - just need to adapt it to a screen.

          • pjc50 5 hours ago
            > Maybe a large screen that can easily be flipped vertical/horizontal would work well. People already do it with the their smartphones - why not stationary screens? Have the OS detect when it happens so it can make any predetermined layout changes. Maybe have it rotate using a small motor? Cable connections into a base unit to avoid entanglement.

            Good news: all of this except the motorization is already available from Dell and others. Common office setup. I often see people with one screen in portrait format for reading documents.

        • ben_w 4 hours ago
          > This feels like the result of a competition to design the worst possible user interface. To about 5% of people it might be an accessibility feature, to everyone else it's worse, and people with beards, marks, or dark skinned faces are going to find it a disaster.

          You say that, but I have seen in the wild a scroll gesture to increase or decrease the value of a telephone number.

          Wasn't even capped at zero, so I could scroll to a negative (phone) number.

      • jaffa2 5 hours ago
        I just turn off desktop icons. Bam! Problem of messy desktop goes away.
      • pdntspa 1 hour ago
        You would really dedicate half the screen to something we use like 5% of the time?
  • LetsGetTechnicl 1 hour ago
    It's not listed here and maybe I'm just nostalgic for the computer labs from elementary/middle school but Windows 2000 was so peak
    • zoeysmithe 1 hour ago
      I think the NT4/2000 desktop was pretty perfect. It laid down everything without getting in your way. A lot of early systems were forced to follow simplicity because of lack of resources. This coincidentally led to better interfaces because complexity is difficult to get right and often is in service of business interests instead of technical interests.

      I think its obvious that there's a degradation in business products as they age. They become more 'competitive' which means more profit-seeking, so the marketing end of things takes over and the engineering end takes a back seat. Simplicity is replaced with shiny and complexity to catch more edge case sales. Weird cargo cults emerge, product manager cults of personality, etc instead of following proper usability guidelines. Industry fads become self-fulfilling prophecies. Lockdowns and walled gardens emerge because they are more profitable than open systems.

      Today, I almost can't believe how hostile and bloaty Windows 11 is and MacOS isn't much better. At least we have FOSS, but the commercial end of things is 'late stage' and frankly awful.

      There's a real tragedy how capitalism always leads here. I sometimes wonder if the USSR stuck around what a more technocratic-led system would produce compared to the West.

  • redbell 8 hours ago
    I miss the old days. Thirty years ago, 64MB of RAM was considered a thing (http://www.typewritten.org/Media/Images/winnt-4.0-ppc-new.in...)
    • zozbot234 4 hours ago
      With the way RAM prices are going we aren't far from that.
    • bitwize 3 hours ago
      Wait till you see the UI the Amiga could run in 1 measly MiB of RAM. You could even run a sophisticated shell, multitasked along with everything else.
  • hilti 1 hour ago
    Thank you so much for this link :-)

    I'm studying old operating systems, because it's very interesting how we've been so productive with less screen pixels than we have today. It's basically mind blowing that 800x600 pixels have been a long time enough to get work done.

    Currently I'm typing this on an iPhone 17 with a larger screen and after all the years there is nothing like a good charting, dashboarding or spreadsheet on it.

  • wink 5 hours ago
    OK, does anyone actually remember if half of the systems of the 80s really had such perfect font rendering or is this just some emulation 'current version'?

    The first computers I used were 486 with DOS and early Pentiums with Windows 3.11 and nothing looked nearly as nice. Some of those old screenshots look A LOT better than stuff 10 years later that I used (incl MacOS 8 or 9).

    • WillAdams 5 hours ago
      Older OSs had pixel fonts, which were carefully hand-crafted --- vector fonts were something which folks dreamed about having, or which were accessed when using incredibly expensive printers.

      Font rendering on Windows 3.11 was pretty decent, so long as one used the nicer TrueType fonts --- Times New Roman and Arial had man _years_ of hinting effort by Monotype which kicked in at typically screen sizes --- that said, certain apps would still use the older pixel fonts Tms Rmn and Helv (over which Linotype sued for trademark infringement which is part of why Monotype got the contract) as well as the "vector fonts" Roman and Modern which are (one can still access them in Windows 11) stick/plotter fonts like to the Hershey fonts. When I bought my copy of Windows 3.0, I drove almost 100 miles into Richmond to get a copy of Adobe Type Manager 1.0 for Windows.

      • masfuerte 4 hours ago
        RISC OS (1987) had built-in support for anti-aliased vector fonts, though they aren't shown in the screenshot. The OS was in ROM and had insufficient space for the actual fonts so they needed to be loaded from disk. This was fine if you had a hard disk but a pita with floppies.
        • WillAdams 2 hours ago
          Need to find the time to try that out on a Raspberry Pi....
    • pjc50 5 hours ago
      The monitors of the time were a lot blurrier than the screen you're looking at the screenshots on. For maximum verisimilitude you'd have to have photographs of screens.

      I got an 800x600 LCD monitor in about 1999, and it was a massive upgrade.

      • zozbot234 4 hours ago
        It's a tradeoff. A 800x600 CRT will look "blurry" compared to a LCD when rendering old-style GUIs or text in a properly hinted font, but the 800x600 LCD will look blocky and pixelated when rendering a real-world photorealistic image compared to the CRT. The real look of that CRT is more like taking that old 800x600 photo and upscaling it to 1440x1080 on a modern FullHD display. Blurry to be sure, but not blocky or pixelated. Early LCDs also had terrible image persistence/ghosting issues that showed up when playing games.
    • hulitu 1 hour ago
      Font rendering was better. Today the fonts are scaled up or down or both and the rendering is hit or miss.
    • red_admiral 4 hours ago
      I think the factor here is that the screens were CRTs.
  • jedberg 53 minutes ago
    I miss my GEM desktop and products. They were so ahead of their time. And Ventura publisher! I made some school projects using that. Brings back some good memories.
  • tomhow 10 hours ago
    Previously:

    Historical workstation desktop interface screenshots - https://news.ycombinator.com/item?id=36191713 - June 2023 (55 comments)

    Retrotechnology – PC desktop screenshots from 1983-2005 - https://news.ycombinator.com/item?id=15968745 - Dec 2017 (58 comments)

  • chiffre01 2 hours ago
    Try this out for all of KDE to CDE window theming needs:

    https://github.com/spacestate1/cde-plasma

  • sandbach 2 hours ago
  • mananaysiempre 9 hours ago
    Where did the author get a copy of pre-X-integration NeWS, I wonder (if indeed they did). I haven’t been able to locate one online after a lot of determined searching, but I also can’t bring myself to declare that there isn’t one because the name is so ungoogleable.
    • DVRC 5 hours ago
      He also got Parallax p/NeWS in his collection, which is super rare. I also wrote a person who has a SunDew QIC cassette, and another that has various NeWS sources (including the portable REF tree of the 1.1 version). Unfortunately they haven't released them yet, because of the unknown copyright situation. Another person has the OpenWindows 1.0 binary tapes for Sun-3 and Sun-4, among other stuff.

      https://github.com/larsbrinkhoff/bagley-nottingham-tapes

      For now we have the sources of NeWS 1.1 (and operators.h if you look more in depth) and X/NeWS 2.0. I also have the RBuss sources (an incomplete clone), but I have to ask the author if they can be put on the internet.

      P.S: check BitSavers and Don Hopkins archives...

    • pell 6 hours ago
      Have you checked the Don Hopkins archive yet?

      https://www.donhopkins.com/home/pub/

  • procflora 55 minutes ago
    VUE was so excellent looking it makes me want to run CDE today.
  • prevailrob 6 hours ago
    Them beOS icons were lovely at the time
  • rawgabbit 2 hours ago
    I was still in school when OS/2 came out. I read about it in the magazines never touching it myself. I was impressed with its aesthetics but never knew with the clout of IBM why it never took off. My guess is internal politics killed OS/2 more than Microsoft?
    • mikestew 1 hour ago
      Internal politics, yeah, maybe; because IBM certainly didn’t do much to market it. That, and bundling deals Microsoft had with OEM hardware vendors (if you want the discount, then Windows has to go on every machine). OS/2 advertised a “better Windows than Windows”. Problem was, software vendors then said, “great, now we don’t have to do an OS/2 port!”
  • nickdothutton 6 hours ago
    Nostalgic for VAXstation/DECwindows terminals where at the time the monitor weighed more than I did.
  • yjftsjthsd-h 10 hours ago
    It's funny how early some things do and don't look familiar. A decent chunk of unix-family OSs have changed some since then, but also kinda not. CDE 1.0 looks almost exactly like the latest version:)
  • piekvorst 7 hours ago
    No Plan 9. Otherwise, resources like this might help studying how the interfaces of the past evolved (at least, on the surface).
    • ori_b 7 hours ago
      The plan 9 interface has evolved quite a bit, but it's largely invisible in screenshots. The differences are in things like triple click behavior, jumps to insertion points, effective use of mouse cursor warping, chording.
      • lproven 5 hours ago
        Screenshots -- or GIFs -- of Plan 9 compared with Inferno would be most instructive.

        The Plan 9 folks I've talked to are a bit shocked by this, but I preferred Inferno's GUI to plain old Rio/Acme etc.

  • ahmedfromtunis 7 hours ago
    Can't help noticing how the interface and general mechanics of these old OSes were tightly coupled to the hardware. Both the makers and users of that era seemed to relish that vibe. I know I certainly do.

    However, that paradigm made computers daunting for anyone who wasn't an enthusiast. While I’m nostalgic for that level of transparency, I recognize that those hurdles stood in the way of mass adoption.

    We might lament how 'dull' or 'abstracted' modern software feels, but technology's primary purpose is utility, not just to be venerated as an artifact.

    THAT SAID, I still believe that user-friendliness isn't an excuse to strip away agency.

    Modern simplification shouldn't feel like a forced lobotomy of the OS (or any piece of software really). There’s no reason we can't have both: an interface that stays out of the way for the average user, while providing total control for power users.

    Whatever happened to progressive disclosure?

  • zargath 8 hours ago
    great list, would be cool to see each OS evolving over time.

    NextStep/OSX was the only desktop OS that did not feel like a downgrade from Amiga Workbench

  • systems 4 hours ago
    No https version of this site, I configured my browser to warn or block non https websites, since from my experience few of those tried to force download (what i can only assume to be viruses) to my computer

    I understand that https can do that to, but its usually the none https that does, so its a decent configuration to have

    Please consider making the site https

  • red_admiral 4 hours ago
    I'm struck how it used to be _almost_ universal that the active window title bar stands out visually from the other ones.
  • RRRA 3 hours ago
    Surprised Enlightenment didn't make the cut while fvwm is there
  • 3form 4 hours ago
    It's nice to see some of these things and finally make out any contents! I've felt hurt by Wikipedia's somewhat odd and sad screenshot policy, which makes it impossible to see any details of the things I've been looking at recently, like early Windows NT.
    • zozbot234 4 hours ago
      They do that on purpose with proprietary apps to avoid copyright complaints.
  • sthuck 8 hours ago
    I kinda miss that in the early 2000's kde and gnome shipped with a fuck ton of window decorations based on all those (then-not-so) old OS. Teenager me had fun switching them every day and playing with windowing behavior (focus follows mouse! hover to select and only one click needed!). I wonder what techy kids today do to explore and have fun.

    Speaking of the early 2000's, man, Aqua was such a good design. I appreciate the nextstep paradigm and design, but Aqua was just so futuristic, in a good way.

    • somat 7 hours ago
      In some ways X11 with it's focus follows mouse, don't raise on focus, select:middle click paste features provide a far more refined desktop experience then mac or windows ever could. No wait, stop laughing, sure X11 was a garbage fire when it came to consistent professional design, but because it was such a wild west of an environment there was place for real ui innovation. I know, I get grumpy fast without middle click paste. And I hate having to raise a window in order to click and type on it(A common access pattern for me is to read docs on the top window while I am operating the bottom window).
      • lstodd 6 hours ago
        Cut-buffer (the middle click) I just can't live without. People that never experienced that still get awestruck with the ease and effortlessness.

        And virtual desktops/workspaces also had that awe-effect back then. Although with multimonitor setups this faded a bit.

    • hermitcrab 7 hours ago
      Yes Aqua was quite striking. Also much more consistent than the rag bag of different styling you see on Windows or Mac today.
    • eloisant 7 hours ago
      Even before those, AfterStep, Enlightenment and many others were really nice.
  • darkwater 9 hours ago
    Let's talk about the HP-9000 as depicted in http://www.typewritten.org/Media/Images/hpwindows-starbase-u...

    There is a `man` entry displayed in a terminal window there. The first Unix I've ever touched was HP-UX on an HP-9000 (server series, not the workstation one), and I have this memory that the underlined words you can see in that manpage as well were actually hyperlinks you can select and would bring you to the relevant section of the manpage that discussed that term. Am I fabricating that memory or is it real? I cannot find any info about it on the Internet.

    • jll29 9 hours ago
      I started with HP-UX 9.03 on a PA-RISC-powered 715-75 (to use Emacs, our whole research group logged into the 735 server to edit there, which was faster than running it locally).

      Any unclean pointer fiddling in C, and the process was terminated by the OS, so the machine was wonderful to use as a development box (especially with Purify installed) for software that would later be run on Windows or Linux.

      I eventually bought my own refurbished (and using academic discount) 715 (instead of a car), so I had the fastest machine in our student dorm of anyone I knew, undergrad, grad student or professor. I could just write my Master's thesis when everyone else kept re-installing Windows - the HP never crashed in 6.5 years, which has left me with deep respect for the old-schol (pre-Compaq) HP engineers. The machine (21" color CRT) occupied half of my 9 square metre dorm room, but it also kept me warm.

    • yread 9 hours ago
      I thought only `info` had hyperlinks
      • darkwater 9 hours ago
        In the GNU world, indeed. And that's why it makes even harder for me to remember exactly, it was 30 years ago, I was clueless and also Linux was already "big enough" to have some Red Hat installed in some x86 PC in the same lab.
    • aa-jv 9 hours ago
      My 'first Unix' was MIPS Risc/OS, and it had that feature too.
  • rfmoz 4 hours ago
    I miss on the list Counterpoint GUI for Amstrad PCs with MS-DOS

    https://www.seasip.info/AmstradXT/Counterpoint/index.html

  • rschoultz 7 hours ago
    I distinctly remember, and found, the NeWS (Network extensible windowing sisten), where you could develop with PostScript(TM) for application windows.
    • DVRC 6 hours ago
      Over time much NeWS related stuff resurfaced, wheter are application binaries, sources (both application and the server itself) or documentation, so anyone could play with them on a real machine (Sun-3 or SPARC) or inside QEMU SPARC. I'm waiting for a copy of "Portable NeWS 1.0" to be recovered, to see how much different the sources are compared to the 1.1 version.

      I also hope to see resurface binaries/sources of other server implementations, Sun Symbolic Programming Environment (which includes code originally developed at Schlumberger, including LispScript), the sources of the PdB compiler, CMU Andrew wm (although is not directly related, is the ancestor of this window system, from the same authors), and whatever is related to this system.

      It would be interesting a revival like Interlisp.

  • jhbadger 6 hours ago
    While I recognize many of these, I had no idea about the IBM Academic Operating System (a version of UNIX for their RT RISC workstations distinct from the normal IBM version AIX). There are just snippets of info about this OS on Wikipedia and other sites -- I wonder why IBM created it when they already had AIX.
  • arionmiles 8 hours ago
    For anyone pining for innovation in Desktop, a small part of this culture is still alive in Ricing competitions.

    A recent favorite of mine is this one. Timestamp starts at the final submission being reviewed: https://youtu.be/DxEKF0cuEzc?si=mqE_2vpKDBsMWlKW&t=557

  • thomasswift 1 hour ago
    That beos yellow..
  • daneel_w 7 hours ago
    I'm sure someone reading this thread has UAE handy in order to contribute a screenshot of AmigaOS/Workbench 1.x.
    • abanana 5 hours ago
      Regarding Amiga screenshots, they've taken care to get the DigiPaint aspect ratios right, but the Workbench 2.04 screenshot is in a resolution that comes from an add-in graphics card rather than the Amiga's custom chips. It's a resolution Workbench wasn't graphically designed for, so it looked wrong in such a resolution at the time. If you double the screenshot's height, then everything (text, icons, window gadgets etc) looks right.

      It would be more representative of the OS, and the era, to have a height-doubled "HiRes" screenshot, 640x200 or 640x256.

      • daneel_w 4 hours ago
        The aspect ratio is correct on all screenshots and are accurate de-interlaced representations of a 640x400/512 workbench setup, even though these particular screenshots are in RTG dimensions. Starting with ECS, the Amiga was also capable of true non-interlaced 640x400 output (and even 480 vertical lines unless I misremember) in what was commonly called "productivity mode", limited to 4 colors (2 bitplanes).

        Interlaced workbench setups weren't uncommon. I ran such on and off for years for certain productivity stuff where I wanted more screen real estate, until I decided to spend money on a flicker-fixer.

        • abanana 2 hours ago
          > The aspect ratio is correct

          Yes it is, was my post unclear? Following your suggestion that someone might contribute a screenshot of 1.x, which I agree would be a nice addition, I'm suggesting a "HiRes" screenshot of 2.x or 3.x would be a better representation of how it looked in-period to the vast majority of users. The point is just that the icons, text, and general UI chrome were designed for that lower vertical resolution.

          I ran the interlaced modes later after buying a flicker-fixer, but didn't know of anyone who used them without one - the flicker meant those interlaced modes weren't generally considered to be very usable.

  • unixhero 1 hour ago
    Impressive collection
  • bsdooby 10 hours ago
    Even the site with its NeXTStep style (love it).
  • delfugal 3 hours ago
    Nice walk through history. So many people trying to be the next big thing.
  • andsoitis 11 hours ago
    Year of release for each would be extra awesome.
  • pmarreck 4 hours ago
    Well, that was an unexpectedly emotional trip through most of my nerd life to date lol
  • paulryanrogers 5 hours ago
    So much gray, even when the hardware could do color. Perhaps for compatibility with other hardware or get out of the way?
  • theletterf 8 hours ago
    I love old desktop OSes so much I've created a Windows 3.1 theme for mine: https://news.ycombinator.com/item?id=47909295
  • nxobject 4 hours ago
    The HPC Integral PC has a fascinatingly compact design... by necessity.
  • faefox 2 hours ago
    The BeOS aesthetic has aged so well. I'll always wonder what might've been had they not been deliberately smothered in the crib (or at the very least if Apple had chosen to acquire them).
  • jeffreygoesto 10 hours ago
  • Terr_ 10 hours ago
    > DECWindows

    > /tmp/med_16.sixel

    ... Is that Sinfest? From before the author went weird? If so, then that's certainly a very different way of feeling old than I expected when clicking the link.

    P.S.: There's another in "RiscOS 3.71", and "System V Release 4 Amiga Version 1.1" references Penny Arcade. [0]

    [0] https://www.penny-arcade.com/comic/2005/01/05/the-merch#

  • morkalork 1 hour ago
    Is that an illustration of the Canadian museum of history made in Corel Draw I spy?
  • noashavit 3 hours ago
    Anyone here remember dos? The og CLI bases OS
  • q8zd3 7 hours ago
    I was not ready to start my day with a OS/2 Warp nostalgia feeling
  • ThinkBeat 4 hours ago
    It is depressing how little has changed.
  • FergusArgyll 7 hours ago
    There's a lot of nostalgia in the comments here. I wonder if any reader under say 25 is willing to comment; do you think OS's today are a regression? do those look better?

    To me they look unwieldy, heavy and overwhelming and I can't help but think the love for them is just the love for youth or whatever

    • hermitcrab 7 hours ago
      There is definitely an element of nostalgia. However, a lot of earlier desktop OS GUIs do seem to be more internally consistent and with more emphasis on usability than the current crop. I think part of the issue is that things that might make sense on a phone have bled into desktop OSes, where they make a lot less sense.
      • FergusArgyll 7 hours ago
        I don't mean this in a dismissive way but based on your profile I'd say you're > 25. I'm curious about the perspective of someone who didn't grow up with the those os's
        • whartung 2 hours ago
          You have to appreciate that the nostalgia is not necessarily how these looked, but also how they worked.

          Also, there's simply the reminiscing back to the era when these were out. When they were NEW, and revolutionary.

          All things that cannot be conveyed from a static screenshot.

          Consider NeXTStep. Something you cannot see from these images are that when you moved a window on NS, the entire window moved. Not a frame, the entire thing. This was not normal in the day. Or that NS used Display PostScript. "Not only are they moving the entire window, they're using DPS to do it!" PostScript was powerful, and expensive, and for printers. Yet, here it was.

          Or how fast BeOS was, and its cool filesystem, and other aspects.

          It's certainly an interesting question to ask folks that have opinions simply on the cosmetics of the various images that we see here, but appreciate that for the folks that "were there", at least for me, I'm not just remembering what it looked like, it's much more than that.

          I will never forget when the Mac first came out, my friend and I went to see one at a computer store. And my friend just sat there, mouth agape, moving the mouse back and forth across the menubar, seeing them popup and popdown as it moved, and just going "Woooowwww".

          • zozbot234 1 hour ago
            > when you moved a window on NS, the entire window moved.

            That was a factor of available memory bandwidth to the framebuffer. Single-frame updates are something that only became definitely possible around the late 1990s to early 2000s, and that depending on what resolution and color depth you were running. High quality display settings would initially be quite slow to update. In many old PC games, full-screen displays would visibly update with a smooth windowblinds effect. You couldn't do any better than that, because screen updates were dog slow.

          • hermitcrab 2 hours ago
            I remember the shock of using a Mac SE after using DOS on a PC. Despite the tiny screen on the SE, it was an absolute revelation.
        • funimpoded 5 hours ago
          You’ll need an under-25 who’s both used some of these enough to really understand them, and has watched others of mixed expertise levels use them, to get a meaningful opinion. Screenshots don’t cut it, for the same reason as why modern UIs can look slick in screenshots or a demo then be frustrating in actual use.

          That person’s gonna be very rare, while lots of over-25s have that experience.

        • hermitcrab 7 hours ago
          25 is a very distant memory. ;0)
        • skydhash 4 hours ago
          I’m > 25, but I didn’t use those OS. I started with Windows XP, then did a bit of playing around with Gnome 2 on Linux Mint. You wouldn’t call them pretty, But you never had to guess about an icon or if an interaction was possible. It was pure get things done (barring crashes and slow hdds).

          Today’s OS are aesthetically pleasing, especially with the right combination of windows, but using them is a frustrating experience.

          • hermitcrab 1 hour ago
            >Today’s OS are aesthetically pleasing

            I don't know about. All the different apps and OS windows are so inconsistent with each other. There is not much sense of an overall aesthetic. Just a mishmash of vaguely similar styles.

    • abanana 5 hours ago
      Basing one's opinion on how a static screenshot looks, is the reason we've moved towards pretty looks and away from usability concerns.

      As other commentors have said, the overriding concern with these older OSs was to make them as easy as possible to use. It would never have crossed these developers' minds to, for example, hide the scrollbar because they think it looks ugly.

      Looking at a screenshot doesn't really tell you anything if you're not familiar with it, but it's a nice reminder of using that software for those who are.

      In most of the comments here, I'm not seeing "nostalgia" or "the love for youth". I'm seeing frustration with how the carefully researched and developed principles have been forgotten.

    • Pannoniae 41 minutes ago
      Hi! I'm slightly under that so I feel like I'm qualified :)

      I wholeheartedly agree, they're quite a regression.... although I don't think this is a popular opinion around here.

      When people say "something used to be better" they usually don't mean literally, they mean that for the circumstances, it was better. Of course, more modern systems support more hardware, more features, etc., but if you made those same modern technical improvements on top of an older designs, you'd get much better results.

      To me it looks like software design has been massively overtaken by "form over function", everyone just wants a unique "brand" but the actual UX is complete dogshit. Borderless buttons, zero indication what's clickable, no visual delimiters for different areas of programs, no good shortcut / altkey menu support, etc....

      This has somehow infected even Linux to such a crazy extent...

    • criddell 4 hours ago
      For some of these, you have to use them on the actual hardware to understand why so many of us are bummed about what we have lost. The latency of modern systems is kind of bonkers. Even though the machines were incredibly slow they feel faster than modern machines. Some musicians used Atari STs for years after they were discontinued because of the stable timing.

      For others, the hardware wasn't important, but some of the functionality isn't apparent in a static screenshot. For example, I loved OS/2 and the Workplace Shell. It had functionality similar to Windows COM or CORBA in that everything on the system exposed an interface that could be easily scripted or used by other applications. The built-in scripting language was Rexx which I feel could have played the role Python does now if only OS/2 had taken off. Using OS/2 from 1.3 onwards felt like you were using a computer from the future.

    • poolnoodle 4 hours ago
      I'm under 30 at least and I do feel nostalgia for these albeit not having used most of them. First OS I ever used must have been Windows 95. I wish we could all go back to Windows 7, that was the best OS ever imo.
    • 201984 4 hours ago
      I'm 23 and IMO, the Windows desktop style peaked somewhere in Windows 95-2000. The first Windows I ever used was XP, so I'm mostly making that decision based off screenshots and emulators.

      UIs back then were dense, didn't waste large amounts of space in a misguided attempt to be "minimalist", and had affordances for ease of use. There was no scrollbar hiding, no animations that made the user wait for no reason other than the designer's ego, very visible borders on windows and buttons that made finding/resizing them easier, large bars at the top of windows that let you move them around, and actual text for most buttons instead of icons that are anyone's guess what they mean. Thankfully some of this can be dialed back in the Windows 11 accessibility settings, at least for missing scrollbars and getting rid of time wasting animations, but a lot of programs don't respect those.

      That's right there is a good indicator for which programs care about their users. I'm using your program because I want to actually do something, not waste time watching your designers show off.

      I've disabled animations on my Android phone too, and it gives an extremely noticable speedup. Menus appear right when I click them, instead of a second later as they slide into existence. Too bad iPhones just replace the slide with a fade of equal duration; disrespect for the user's time like that is yet another reason I will never buy one.

      Those older GUIs didn't try to hide the filesystem hierarchy either. It infuriates me to no end when I use a new OS and have to hunt down the way to show the disk root, or filename extensions, or hidden files. MacOS was especially bad; I had to look up a freaking keyboard shortcut that I never would have found on my own. The common reason is so "normal people" can use the interfaces, but I think that's infantilizing and is why tons of Gen Z don't know what files or folders are. Most people can learn .docx means a Word document, and C:\Users\TheirName is where their files are.

      (Notable shoutout, the GNOME open/save dialogs are the absolute worst. I wish distros wouldn't default to it. People will just go right back to Windows 11 because it's somehow better.)

      There's some improvements possible, for sure. I'd like to see some programs put hint letters over buttons when you press a modifier like Ctrl so you can easily see what the shortcuts are. I don't know of any that do, but it'd be very useful for more complex software like drawing programs or word processors.

      edit: typo

  • inatreecrown2 9 hours ago
    What a wonderful resource! HP VUE has interesting color choices and a nice "Dock"
  • pdntspa 2 hours ago
    I hated magenta-blue CGA graphics soooo sooo much as a kid. It was (and still is IMHO) the ugliest thing I ever saw on a computer, by far.

    I had a monitor that had a switch in the back that would change those colors to red-yellow-green. It was still awful but at least it was less awful than white-magenta-blue

  • headgasket 3 hours ago
    in 30 years someone will do this with LLMs
  • oniony 9 hours ago
    I love how little df has changed since 1985.
  • logotype 8 hours ago
    Deeply nostalgic! Thanks for sharing.
  • shevy-java 7 hours ago
    GEM Desktop 1.2 looks sooooooo like the ancient Apple operating systems. I first saw this on a friends' parents computer and was quite astonished why computers may look like that. I was very used to Windows/DOS back then.

    I am also glad to have switched to Linux in 2004 already. Once you have been using Linux for a while, whenever I use windows I am annoyed at how slow it is. Just file copy operations alone and then billion excuses windows developers make, trying to copsplain why it is so slow. When I have to backup 30GB, I don't want an explanation why it is slow - I simply use what is faster. And that's just one advantage of many more Linux has. (I use the commandline most of the time though, so KDE and GNOME are IMO just pointless eyecandy these days.)

  • BoredPositron 8 hours ago
    That brings back memories from pre press days and the SGI Indigo machines. They did some heavy lifting for the time.
  • livinglist 9 hours ago
    Sometime I wish time goes slower
  • thrownaway561 5 hours ago
    where's desqview? I ran my first BBS on that back in the 90s before switching over to OS/2 Warp.

    https://en.wikipedia.org/wiki/DESQview

    • eddieh 3 hours ago
      That Wikipedia article needs a better screenshot. Otherwise, very interesting. And DESQview/X was X Window System on DOS with pre-emptive multitasking, wow.
  • grebc 10 hours ago
    Amazing resource!
  • andrewstuart 7 hours ago
    The Cambrian period of operating systems and GUIs.
  • barrenko 10 hours ago
    "We have learned nothing in 10,000 years."
    • WalterGR 10 hours ago
      I don’t see any pie menus, so I’m leaning towards agreement...
      • mananaysiempre 10 hours ago
        Patents are very good at stifling progress and learning, even bogus ones.
    • grebc 10 hours ago
      Probably more accurately 40-45 years.
  • jmclnx 5 hours ago
    xfm from the first Slackware print, I really liked that file manager. But these days it fails to work. I tied many years ago to get it work but failed :(
  • tardedmeme 6 hours ago
    "403 Forbidden"
  • drzaiusx11 4 hours ago
    [dead]
  • vladsiu 9 hours ago
    [dead]
  • hulitu 4 hours ago
    All of them look much, much better than Windows 10, Windows 11, Android or iOS although all run on less powerfull hardware.

    But using only one level of library to draw on the screen "is so lame'. /s