> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.
> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.
> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.
> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
I'm sure if they had a bunch of LLM puffery back in 2014 they would have used it.
Most giant Minecraft map projects are automated as much as possible. It would be a real labor of love on the spectrum otherwise, and who can maintain that?
That feels so weird. Isn't the whole premisce of these things "this is a game where each block must be placed with purpose", and so using anything automated literally takes out most of that sentence and it just becomes "this is a game". I don't get the appeal or the expectation of triumph.
Me personally? I'd feel shame for not spending the half hour it would have taken to put even the flimsiest human stamp on the thing I asked an LLM to make for me.
That would be weird and disheartening BECAUSE I'm not using LLMs to work instead of me and have ideas instead of me and implement them instead of me.
If I was, then 'puffery' seems about right, and my best angle might be to insist that I'm yeast, leavening, and the massive quantities of gas blowing something up into a puffy empty state are only happening because of me. It's even kind of true, LLMs just sit there until directed.
To be fair, Denmark is very flat and could probably be represented by a single block :)
Anyway, if "LLM puffery" makes this easier, why is that bad? And given that your quote indicates that the Danish equivalent got pulled, maybe LLMs can easily bring it back. Wouldn't that be a good thing?
It's interesting to me how people say "someone did this before it was cheap!" as if it's a slight. I mean, yes, it's much more impressive when it was expensive, but it's good that things are cheaper.
Interestingly enough the “before it was cheap” version was distributed for free when this one is for sale for half the price of the game this is supposed to run on.
Denmark did it 10 years ago with existing open source tools and open data.
This reuses the same open source tools, the same open data, and has the gall to put up a slop website and ask for 15CHF (or worse, 48) to pay for a Claude subscription that's doing it all behind.
I think the point that might've been lost here is that Art (and this is Art) is not supposed to be about the destination but about the journey.
The whole magic of someone doing this is someone doing this.
No one did this.
And there is no utility in it either. No one needs a 1:1 scale Minecraft map of Switzerland for anything.
So the whole thing is just an empty husk of an idea implemented in a way that shows lack of understanding why this niche of content existed in the first place.
> The whole magic of someone doing this is someone doing this.
Somebody did do this. They used a tool and created something which did not previously exist.
> there is no utility in it either. No one needs a 1:1 scale Minecraft map of Switzerland for anything.
There isn't any utility for a lot of stuff but we do things for various reasons.
Is the author did this purely out of curiosity or for fun, is it bad because it wasn't done painfully.
> empty husk of an idea implemented in a way that shows lack of understanding why this niche of content existed in the first place
It's implemented that way because that is the point, to show it is possible. These kind of responses always come off as gatekeeping. Somebody created something new and it is a bad thing?
I think you're overdoing it a bit. That's too on the nose even for a platform like HN which unfortunately is Sea-Lion heaven (as least as far as letter of the law is concerned).
>It's implemented that way because that is the point, to show it is possible
You're either incredibly naïve, or haven't realized that it is an astroturfed post by a swiss consultancy to sell more of their services. It isn't done out of "love for Switzerland". Love for the money Switzerland can make, maybe. Or, considering your entire posting history, a sealioner here to waste people's time. Either way, it's not looking good for you.
>Somebody created something new and it is a bad thing?
Indeed. I ingest food made by talented people, and when I digest it and shit it out, it's something new!
“No one did this … the whole thing is just an empty husk of an idea“
If you think it’s easy enough that “no one” made it, why not voxel-ize a location yourself to test your hypothesis? I imagine it wouldn’t take but moments of your day to fire off the prompt “Build New Jersey out of voxels”.
Based on your comment, it sounds like you believe that’s the sum total of work the author put into it.
Picking Providence, New York on a map took two minutes to render, and I was walking around it. Paying 20 bucks gets me the whole 88km². Is it steep? Yeah, a bit. At least they get to have the excuse that it takes some actual CPU time to render because it's all on demand, but they don't have the gall to pretend that they "need it to improve the peaks".
But if you don't want to pay a single cent, feel free to download https://arnismc.com/, it'll fetch the data from OSM, terrain elevation from Tilezen, and you can get absolutely any area in the world you want. It'll cost you... The electricity and the time.
You don't even need to prompt it. cargo run --release --no-default-features -- --output-dir="C:/YOUR_PATH/.minecraft/saves" --bbox="min_lat,min_lng,max_lat,max_lng" is right there. It's a single command.
>it sounds like you believe that’s the sum total of work the author put into it.
It _is_ the sum total of work the author put into it. Prism Launcher (https://prismlauncher.org/) handles the modding part of it. OptiFine makes it playable. Cubic Chunks removes the height limit. Can't be arsed to download 1GB of test data, but arnis or equivalent open source software is used to voxelize it. Leeching off of free work, through and through.
Also the "author" is trying to pass this off as a small, funny little independent artist stuff, when the company behind it quite literally sells 3D prints of the same areas of Switzerland. The entire goal is to be a profiteer, a leech. Literally a dropshipper.
Recently I've gotten to a point where I am put off when a clearly vibe coded website asks for money.
I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.
I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
Why would I buy a potato when I could grow one myself. Why do I give a busker money when I could play the real track on spotify. Why do we give anyone any money? Why don't we just do everything ourselves?
So do it. Everything AI assisted I've made has involved a ton of work. The only difference AI has made is that I've increased the level of my ambition and avoided a ton of things that were previously blockers.
I think whether it requires a lot of work is not the most important factor. The important factor is how easy it is to replace it. If it was made with AI I expect it to be easily copiable with AI. Therefore it doesn't make much sense to spend a lot, if any, money on it.
"Just a few prompts" is the new "can do that in a weekend". In reality it still takes a while to build everything, think about what features you want to have and how to prioritize them, how to build a good UX / UI, set up payment providers etc.
>Why would I buy a potato when I could grow one myself.
Because growing fruits is hard.
>Why do I give a busker money when I could play the real track on spotify.
Because playing music is hard.
This project is just "I handed https://arnismc.com/ to Claude and it generated maps from the open data that the Swiss government puts out for free. Oh and also I'm charging you for the slop"
> This project is just "I handed https://arnismc.com/ to Claude and it generated maps from the open data that the Swiss government puts out for free. Oh and also I'm charging you for the slop"
Why does this matter? I see the AI detractors still can't cope with the fact that you're allowed to charge for AI generated work. You have to be insane or severely demented to try doing something like this by hand.
As a follow up I just went and looked at the arnismc project since I haven't heard of it. At least it's written in Rust, which is respectable but it's only ~200k loc of Rust? And most of it is also 100% LLM generated by the looks of it?
> Why does this matter? I see the AI detractors still can't cope with the fact that you're allowed to charge for AI generated work.
It's interesting that you immediately call them an AI detractor because they refuse to pay for something that's low effort. You're not entitled to someone's money and people certainly aren't required to pay for something if they think they can just make it themselves. You're complaining about a bed of your own making, where you want to act like it requires a lot of effort while people replicate it effortlessly.
They all them a detractor because they assume it is low-effort and call it "slop" when it is a full-fledged project that doesn't look low-quality.
I think the only point the poster you are replying to is making is if it can be made effortlessly, then people can do that, probably playing a similar amount on tokens, or they can just buy what is already created.
Because if you're a talentless hack, you could have least have the decency to not charge for open data (that Swiss taxpayers have already paid for). There is nothing original, creative, new to this project.
Google Maps is absolutely not open data lmao. A single read of their terms of services threatens you about twenty times about the consequences of copying, caching or looking the wrong way at their tiles, metadata, map styles, reverse geocoders and any other service.
If your only measure of value is human labour just say that. Whether it's AI or not is irrelevant at that point if that's your stance.
Obviously anyone can make anything once they've seen it implemented from someone else's idea. Maybe sometimes the idea is the value in itself, the action of taking it from zero to product is just a means to distribute the idea.
> Whether it's AI or not is irrelevant at that point if that's your stance
The human brain works with pattern recognition. Regardless of whether I think that llms are great or not, right now they're vastly used to produce slop (I know it doesn't have to be the case), and because of the aforementioned pattern recognition we are largely being trained to recognize ai-generated content as slop.
There's really only one logical outcome:
If you're trying to sell something to me and you have a vibe-coded website, it doesn't matter how great your product is, I'll never even get to see it because it's slop-by-default.
And you don't even have to bring up AI at all to see how that's a bad idea. AI is flooding everything, isn't it a basic marketing strategy to differentiate yourself from the rest?
Go to the fundamentals. Assuming that this is low effort, if this is low value, it will die sooner than later. If this is high value, soon there would be incentive for someone to do a clone and charge $1 less to compete.
Why do people go to restaurants and pay significantly more when they can just buy the ingredients and cook at home? Those damn chefs make my food in 15 minutes.
Just tally up how long it takes to shop, cook at home, and clean up, and multiply it with the rate at $dayjob. I am pretty sure for most people on Hacker News the figure will be significantly higher than at a restaurant, and we would have to adopt a similar working style to bring the cost down, like buying and preparing in bulk, focusing on a few dishes, cooking for multiple people at once, etc.
I am not exactly a fan of this kind of comparison unless one can actually freely allocate one's time, but it is illustrative.
What you say is right in principle, but the difference in cost between raw food ingredients and ready-to-eat meals from a supermarket is huge (ten times or more) and in comparison with the same food bought in a restaurant is even greater, up to 50 times or even 100 times.
Because of this great price difference, it is not very difficult to optimize how you cook in order to reduce the time spent with that down to a level that would save money even by your accounting method.
For instance, I normally eat only food that I cook myself from raw ingredients, but I spend little time for that. I buy some ingredients from a supermarket once per week, which requires about a half of hour. Other ingredients I order from an online shop and they arrive at my home.
Cooking requires each day about one hour, i.e. about a half hour for each of the 2 meals I eat, but most of each half hour is waiting for food to be cooked in a microwave oven or for it to cool down, when I can work or do any other activities. Only about 10 minutes are needed at each meal with things like paring and slicing vegetables, mixing ingredients and washing dishes. I bake even the bread that I eat, instead of buying it.
Years ago, I was wasting much more time with cooking, so I typically cooked in a weekend day the food for all week and I just reheated it every day, but after gaining more experience I could reduce the required time until I could afford to cook only immediately before eating, because the time needed for that is short enough.
Nonetheless, when cooking for an entire family while having a job that occupies most of your time, probably only the method with cooking in a weekend day for all week is feasible.
Why do people go to real restaurants, with chefs who actually cook things, when they can cook at home? Possibly the quality of the food, atmosphere etc.
Why do people go to pub restaurants, where one of the overworked staff will put a frozen meal in a microwave until it goes "ding", then slop it onto a plate for you? Probably not the same reasons, and you'd expect a lot cheaper, though not as cheap as the same microwave meal from the supermarket.
Do people go to what they think is a real restaurant, because its marketing has diddled them, but find out it's actually a pub restaurant when they get there, replete with low-effort slop? If they do, I hope they leave a terrible review and don't come back.
Interesting division you make there, I go to both "real", higher end restaurants and "low grade" pub restaurants. For me, the the reason is the same, convenience, laziness and lack of my expertise and willingness to cook.
Obviously I can judge a place based on the quality of service and food, but that's not the reason I've gone there in the first place.
I disagree. What might be "a few prompts in claude code" for you, could be a lot of work for someone else. Not everyone is comfortable setting up a domain name and hosting etc... and if you provide value, why not ask for something in return?
It's incredibly sad that somehow knowing how to navigate websites made for complete idiots (domain registrars) is considered worth paying for. How many middle-men do you want to pay?
A model of Switzerland in 1×1×1m resolution. Are they trying to say that reality also comes in this granularity? Meaning, LLMs are telling us, the Planck constant h = 1m?
> "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.
The point is that this kind of prose is typical of LLMs. It’s like describing a driving game with “each car has four wheels and a suspension just like the real one”.
LLMs still struggle with deciding what parts of a document or concept are more important. So documentation often trashes wildly around specificity, like "In this driving game the car moves forward and the glove compartment can be used to save the game". I think it's a big part of why reading unredacted and unedited LLM slop feel so much more tiring than reading human-written text.
It's not the most pleasant that you get the constructed buildings embedded into the map as crappy voxel approximations. Would be sweeter to have the terrain only. Also, total LLM goop.
Renewables and grid investments come from increased demand and money flowing into the industry..
The big problem I have is what's seeming to shape up in Texas; massive off-grid and on-site generation using fossil fuels. This pollutes and bypasses grid and renewable investment.
Is it in a different category than the electricity (or broadly speaking, any increase in entropy) flushed down the toilet making reality TV shows, or nonsense Tik Tok videos, or a mission to overthrow a government that doesn't bend the knee, or giving a 95 year old dialysis, or eating foods transported from far away?
Nice ! I have a fun survival challenge: the swiss Via Alpina hike in Minecraft !
Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
How does this work? You need to somehow flatten the globe into a plane, right? Are you just using a regular map projection? It says that everything is real scale in the description and that can’t really be true at high latitudes, right?
Neat project! It's an understandable limitation you had to commit to, but I'm curious how you've found the distortion away from the equator with Mercator. Probably not really noticeable in any major way within the arctic/antarctic circles but obviously closer to poles it's going to get quite wonky.
The only thing about rewriting it in rust is that no other mods will work with this and the thing that got me really excited about building this is using Create Aeronautics with it.
This is a trivial task for any good model provided with all the tools it needs, and excluding the time it takes to download it from swissALTI3D -- which is the source of the data (heightmap, surface map, subsurface, building 3D models with swissBUILDINGS3D) and is a pretty useful resource for lots of terrain work. Other countries have similar datasets from airborne LiDAR, it's just very well published in Switzerland's case. Most European countries have this data available at similar 0.5m resolutions but coverage may not be as good in some cases. Some individual US states also publish them.
Would the time you spend getting a model subscription, giving it an environment to work in, and figuring out how to enable it to operate safely, be less than 15 francs of your time?
Minimum wage in Zurich city is 23.90 chf/hour. About 37 minutes of time, at most.
If someone wanted this, and lived outside of Switzerland (where it's sold exclusively, presumably to avoid digital sales headaches), or did not want to pay the equivalent of a monthly subscription for the conversion to Minecraft, that's what they'd do. This could've been a GitHub page with instructions to follow. The dataset does not impose any country restrictions unlike the product.
Why would I be sarcastic? Importing real-world data in whatever format it may be into Minecraft has been a thing for nearly as long as it has existed, either with custom tools, WorldPainter, or the dozen projects on github that do this. swisstopo gives you everything, and there's endless tutorials for what to do with it on YouTube also. You can point an agent at the problem and it will deal with it swiftly and effectively because all resources on this have been extensively worked on or documented. Lately, plenty projects have been working on this, arnismc.com has already been mentioned and seems to be the most ambitious one and freely available.
Based on the earlier definition of "Fair use" I think it only means that the developer promises not to overload the geodata servers with too many requests and that the publishers reserve a right to rate-limit them if they don't behave.
I find https://buildtheearth.net/ way more interesting than this & the other autogenerated projects mentioned here. It's actually thousands of people coming together to build the actual buildings everywhere on earth, not just terrain.
I still think it's by far the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate
An ETH student's project apparently. Despite the naysayers, I think it's great someone had the impetus to get this done, and it has my son quite excited.
Also, it isn't just a map. It's also a mod to enable better rendering of the data at distance, with a couple of modes; faster flight; layered read mechanism; etc.
If you are only interested in 1m scale, maybe. Even the open satellite imagery goes to 20x that resolution, though, and of course there are small features that can't be resolved even at 5cm resolution, like survey marks. And even at the 1m scale, they've done a bad job transforming the source data to Minecraft, there's tons of errors if you look and most of detailed features (like road centrelines) are faked.
The one from Denmark (while not as cool looking, because ... you know, mountains and stuff) had much more appeal, though. Probably because it wasn't 1% blocks and 99% of Claudism rubbed against your face.
> B~ b~ but they would have used LLMs back then if they could, too.
"You're absolutely right."™ But they didn't/couldn't. ¯\_(ツ)_/¯
I assure you will be better served with SweetHome3d
BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!
sh3d seems like an actual CAD-like tool to actually plan your furniture. what i find fun about this minecraft map is to make my actual home my base in the game, try to make it looo like my home and then just play minecraft while exploring the surroundings i know already.
then again, every building is white and basic, so not that nice for sightseeing.
then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)
Do we really need to post projects like this? It's obviously of no practical or even entertainment use. In the past it would have been a somewhat notable achievement due to the effort required. Today it's obvious that you can easily do this so what's the point? Showing off how many tokens you can waste?
It's like... if someone typewrites out every number from 1 to 1 million, wow totally useless but impressive effort! If someone prints that with a laser printer... Why? Who cares?
https://minecraftdanmark.dk/
https://geoboxers.com/denmark-in-minecraft/
> ‘Denmark in Minecraft’ was released in April 2014 by the Danish Geodata Agency. The project was conceived, developed and operated by Simon Lyngby Kokkendorff, Thorbjørn Kjærshøj Nielsen and Nynne Sole Dalå, the founders of GeoBoxers.
> The work was funded and carried out by the Danish Geodata Agency as an initiative following the 2013 “basic data programme”, where a significant amount of public Danish data were made available for free. The purpose was to make geographical and topographical data available through Minecraft, and help disseminate the free data to a broader audience and specifically reach children.
> Denmark in Minecraft was released with an invitation to teachers and schools to use the data in geography, math, science and history lessons, and within the first few months Minecraft-data were downloaded 300.000 times from the Geodata Agency, and around 37.000 unique users logged in to the agency’s Minecraft-servers.
> January 1st, 2016 the Danish Geodata Agency changed into the Agency for Data Supply and Efficiency, and links in English regarding “Denmark in Minecraft” were removed. Since 2020 Denmark in Minecraft can no longer be downloaded.
Most giant Minecraft map projects are automated as much as possible. It would be a real labor of love on the spectrum otherwise, and who can maintain that?
You lack the hacker mindset if you think you "must" do anything the way it was designed.
The world changing - no need to be rude about it.
If I was, then 'puffery' seems about right, and my best angle might be to insist that I'm yeast, leavening, and the massive quantities of gas blowing something up into a puffy empty state are only happening because of me. It's even kind of true, LLMs just sit there until directed.
https://x.com/Heritage/status/1808581655122047025
Anyway, if "LLM puffery" makes this easier, why is that bad? And given that your quote indicates that the Danish equivalent got pulled, maybe LLMs can easily bring it back. Wouldn't that be a good thing?
sorry, I'll show myself out...
This reuses the same open source tools, the same open data, and has the gall to put up a slop website and ask for 15CHF (or worse, 48) to pay for a Claude subscription that's doing it all behind.
The whole magic of someone doing this is someone doing this.
No one did this.
And there is no utility in it either. No one needs a 1:1 scale Minecraft map of Switzerland for anything.
So the whole thing is just an empty husk of an idea implemented in a way that shows lack of understanding why this niche of content existed in the first place.
Somebody did do this. They used a tool and created something which did not previously exist.
> there is no utility in it either. No one needs a 1:1 scale Minecraft map of Switzerland for anything.
There isn't any utility for a lot of stuff but we do things for various reasons.
Is the author did this purely out of curiosity or for fun, is it bad because it wasn't done painfully.
> empty husk of an idea implemented in a way that shows lack of understanding why this niche of content existed in the first place
It's implemented that way because that is the point, to show it is possible. These kind of responses always come off as gatekeeping. Somebody created something new and it is a bad thing?
And yes, that is precisely the kind of party you want a kept gate against to keep them out of the commons they're trying to exploit.
What commons are they exploiting?
I'm asking genuine questions and you don't have answers.
> I'm asking genuine questions
I think you're overdoing it a bit. That's too on the nose even for a platform like HN which unfortunately is Sea-Lion heaven (as least as far as letter of the law is concerned).
Engage with good faith. Call out the trolls and people with personal investment into shutting down anything calling out a grift.
Still a shame though. This whole subthread is noise and kinda not quite in spirit of the platform? But saying nothing also isn't? So.. Eh.
Someone just flagkill the top comment so that it collapses I guess.
You're either incredibly naïve, or haven't realized that it is an astroturfed post by a swiss consultancy to sell more of their services. It isn't done out of "love for Switzerland". Love for the money Switzerland can make, maybe. Or, considering your entire posting history, a sealioner here to waste people's time. Either way, it's not looking good for you.
>Somebody created something new and it is a bad thing?
Indeed. I ingest food made by talented people, and when I digest it and shit it out, it's something new!
If you think it’s easy enough that “no one” made it, why not voxel-ize a location yourself to test your hypothesis? I imagine it wouldn’t take but moments of your day to fire off the prompt “Build New Jersey out of voxels”.
Based on your comment, it sounds like you believe that’s the sum total of work the author put into it.
__
Beside that, you do realize that this is merely an ad for that GIS provider consultancy thingy that can sell you actual swiss maps, right?
I mean judging by your career in adtech. Uh Yeah anyway.
Here's Chicago (assuming their preview is always the same): https://map2minecraft.com/for/developers#world-demo. It took zero effort.
Picking Providence, New York on a map took two minutes to render, and I was walking around it. Paying 20 bucks gets me the whole 88km². Is it steep? Yeah, a bit. At least they get to have the excuse that it takes some actual CPU time to render because it's all on demand, but they don't have the gall to pretend that they "need it to improve the peaks".
But if you don't want to pay a single cent, feel free to download https://arnismc.com/, it'll fetch the data from OSM, terrain elevation from Tilezen, and you can get absolutely any area in the world you want. It'll cost you... The electricity and the time.
You don't even need to prompt it. cargo run --release --no-default-features -- --output-dir="C:/YOUR_PATH/.minecraft/saves" --bbox="min_lat,min_lng,max_lat,max_lng" is right there. It's a single command.
>it sounds like you believe that’s the sum total of work the author put into it.
It _is_ the sum total of work the author put into it. Prism Launcher (https://prismlauncher.org/) handles the modding part of it. OptiFine makes it playable. Cubic Chunks removes the height limit. Can't be arsed to download 1GB of test data, but arnis or equivalent open source software is used to voxelize it. Leeching off of free work, through and through.
Also the "author" is trying to pass this off as a small, funny little independent artist stuff, when the company behind it quite literally sells 3D prints of the same areas of Switzerland. The entire goal is to be a profiteer, a leech. Literally a dropshipper.
I have seen too many examples of people trying to earn money on apps they clearly vibe coded in an hour. Why would I pay for that - might as well make it and sideload it myself. I might even publish it for free to the app store to spite them.
I really don't think you are in a position to be asking for money if you just made something using an LLM. You didn't put in much work yourself, and anyone could replicate it for the "low cost" of their LLM subscription.
Many AI projects are just a few prompts away, and very little labor intensive - you are mostly just delegating.
A much more accurate example would be "Why would I pay your son to mow my grass when i can get mine to do it"
If you want it, and you think it's easy to replace, try to reproduce it with AI.
If you find that it is harder than you thought, then go back and pay for the original.
"Just a few prompts" is the new "can do that in a weekend". In reality it still takes a while to build everything, think about what features you want to have and how to prioritize them, how to build a good UX / UI, set up payment providers etc.
Because growing fruits is hard.
>Why do I give a busker money when I could play the real track on spotify.
Because playing music is hard.
This project is just "I handed https://arnismc.com/ to Claude and it generated maps from the open data that the Swiss government puts out for free. Oh and also I'm charging you for the slop"
Just like someone had to grow the potato.
Someone had to 'use' the AI to 'do something'.
The AI just cut out some steps, -> Just Like the Plow did.
Why does this matter? I see the AI detractors still can't cope with the fact that you're allowed to charge for AI generated work. You have to be insane or severely demented to try doing something like this by hand.
As a follow up I just went and looked at the arnismc project since I haven't heard of it. At least it's written in Rust, which is respectable but it's only ~200k loc of Rust? And most of it is also 100% LLM generated by the looks of it?
It's interesting that you immediately call them an AI detractor because they refuse to pay for something that's low effort. You're not entitled to someone's money and people certainly aren't required to pay for something if they think they can just make it themselves. You're complaining about a bed of your own making, where you want to act like it requires a lot of effort while people replicate it effortlessly.
I think the only point the poster you are replying to is making is if it can be made effortlessly, then people can do that, probably playing a similar amount on tokens, or they can just buy what is already created.
But if you’re sure it’s easy, why not give it a try?
Obviously anyone can make anything once they've seen it implemented from someone else's idea. Maybe sometimes the idea is the value in itself, the action of taking it from zero to product is just a means to distribute the idea.
The human brain works with pattern recognition. Regardless of whether I think that llms are great or not, right now they're vastly used to produce slop (I know it doesn't have to be the case), and because of the aforementioned pattern recognition we are largely being trained to recognize ai-generated content as slop.
There's really only one logical outcome:
If you're trying to sell something to me and you have a vibe-coded website, it doesn't matter how great your product is, I'll never even get to see it because it's slop-by-default.
And you don't even have to bring up AI at all to see how that's a bad idea. AI is flooding everything, isn't it a basic marketing strategy to differentiate yourself from the rest?
I am not exactly a fan of this kind of comparison unless one can actually freely allocate one's time, but it is illustrative.
Because of this great price difference, it is not very difficult to optimize how you cook in order to reduce the time spent with that down to a level that would save money even by your accounting method.
For instance, I normally eat only food that I cook myself from raw ingredients, but I spend little time for that. I buy some ingredients from a supermarket once per week, which requires about a half of hour. Other ingredients I order from an online shop and they arrive at my home.
Cooking requires each day about one hour, i.e. about a half hour for each of the 2 meals I eat, but most of each half hour is waiting for food to be cooked in a microwave oven or for it to cool down, when I can work or do any other activities. Only about 10 minutes are needed at each meal with things like paring and slicing vegetables, mixing ingredients and washing dishes. I bake even the bread that I eat, instead of buying it.
Years ago, I was wasting much more time with cooking, so I typically cooked in a weekend day the food for all week and I just reheated it every day, but after gaining more experience I could reduce the required time until I could afford to cook only immediately before eating, because the time needed for that is short enough.
Nonetheless, when cooking for an entire family while having a job that occupies most of your time, probably only the method with cooking in a weekend day for all week is feasible.
Why do people go to pub restaurants, where one of the overworked staff will put a frozen meal in a microwave until it goes "ding", then slop it onto a plate for you? Probably not the same reasons, and you'd expect a lot cheaper, though not as cheap as the same microwave meal from the supermarket.
Do people go to what they think is a real restaurant, because its marketing has diddled them, but find out it's actually a pub restaurant when they get there, replete with low-effort slop? If they do, I hope they leave a terrible review and don't come back.
Obviously I can judge a place based on the quality of service and food, but that's not the reason I've gone there in the first place.
Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".
"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?
Then there's an embedded map that is an attempt to convey information that I still can't figure out what.
How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!
What an exercise in convolution...
A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.
[1]: https://www.swisstopo.admin.ch/de/hoehenmodell-swisssurface3...
Renewables and grid investments come from increased demand and money flowing into the industry..
The big problem I have is what's seeming to shape up in Texas; massive off-grid and on-site generation using fossil fuels. This pollutes and bypasses grid and renewable investment.
Quickly did the math. The real trail is ~390 km long, with 23,500 m of elevation gain and 14 Alpine passes. I found that Minecraft walking speed is 4.317 m/s (1 block = 1 m), so that's ~25 hours of continuous walking, or ~33 hours assuming 75% movement efficiency for terrain. That's one Alpine pass every ~2.4 hours, and a new hiking-stage destination every ~1h40!
https://github.com/pirut/earth-platform
A world for anyone. should have more than enough are. it would be interesting to see if wars and terretorial conflicts arise here as well
The only thing about rewriting it in rust is that no other mods will work with this and the thing that got me really excited about building this is using Create Aeronautics with it.
Minimum wage in Zurich city is 23.90 chf/hour. About 37 minutes of time, at most.
Can't tell if you are being sarcastic?
>>Obtaining and using the data and services is free-of-charge, subject to the provisions on fair use.
https://www.geo.admin.ch/en/general-terms-of-use-fsdi#2.-Dat...
Am i wrong here?
It would be fascinating to see how my house and town is rendered in-game. Unfortunately, the full map costs 15 CHF o_O
> For legal reasons I sell all of Switzerland only to people who live in Switzerland.
Why tho? Something about the data itself, or because you don't want to bother with international purchases?
Yeah, that’s a travesty. To be authentically Swiss it should cost at least 150 CHF.
https://en.wikipedia.org/wiki/International_Organization_for...
https://www.swisstopo.admin.ch/en/dufour-map
I still think it's by far the greatest map I've come across throughout history: given both the limitations of the time period and the painstakingly consistent hachuring. It's just immaculate
Aren’t most high-resolution aerial imagery (Google Earth), 1 metre resolution.
> B~ b~ but they would have used LLMs back then if they could, too.
"You're absolutely right."™ But they didn't/couldn't. ¯\_(ツ)_/¯
BTW, claude can output sh3d for you if you feed it with pdf containing floor plan, half of struggle removed, fun part (re)designing the house layout easily kicked-off!
then again, every building is white and basic, so not that nice for sightseeing.
then again, i could blow up my annoying neighbors house with a couple of TNT blocks (in minecraft!)
Why? It looks like a hundred other web sites. The text isn't different from any other generic sales copy that humans have been doing for ever.
People are so paranoid about AI slop, that they see it everywhere, even if it was just a human. You can't tell.
It's like... if someone typewrites out every number from 1 to 1 million, wow totally useless but impressive effort! If someone prints that with a laser printer... Why? Who cares?
"Your biological and technological distinctiveness will be added to the Collective." -- Borg Collective, Star Trek TNG