10 comments

  • shakna 6 hours ago
    I've been playing around with SmallBASIC [0], which also comes with raylib, but also nuklear.

    BASIC as a game design language does feel like some of the common game abstractions like the draw and tick loops, are really well suited to it. And offloading the math-heavy things like raycasting to C and importing does give you a nice abstraction layer.

    [0] https://smallbasic.github.io/

  • dabbz 8 hours ago
    This reminds me immensely of DARK Basic built by The Game Creators. It was how I got my start into programming back in the day.
  • frenzcan 8 hours ago
    I kind of like the uppercase keywords of older programming languages, it makes the non-code parts standout more, probably even more important before syntax highlighting became common
  • monster_truck 9 hours ago
    This is neat! I know it's not really the point but I would like to see some shallow benchmarks, I'm curious what perf (if any) is lost building like this.

    My very first apps were written in LibertyBASIC, almost 30 years ago. I learned how to pirate things because the borland compiler required to share my creations with my friends was $299, which was a lot of money back then.

  • captaincrunch 4 hours ago
    I used to love posts like this. I even wrote my own basic runtime environment back in the day. But lately, because of AI, I've completely lost interest in this kind of stuff.

    I don't say that lightly. I've been coding since I was 11 and loved every minute of it. I'm 52 now, and once I fully gave in to using AI, I pretty much stopped writing code myself.

    Has anyone else felt like they've lost that spark?

    • TonyAlicea10 3 hours ago
      For me the spark is reinvigorated. I can try ideas before I didn’t have the time for, prototype and test and only pursue what proves to be worth the time.
    • whateveracct 3 hours ago
      1. Nobody is forcing you to use AI. You can build cool stuff slower by hand. There are benefits, even. You can just..stop

      2. This is full of "co-authored with cursoragent" so this is ..not (1) lol so who cares

    • prologic 3 hours ago
      Not really. Like you I also started coding in BASIC at an early age, though I'm 10 years behind you in "age" but probably 10 years ahead of you, only because I grew up in a 3rd-world country where we ourselves were behind the rest of the 1st/2nd nations

      That being said however, no, i don't feel like I've lost the "spark" at all. Sure, I no longer care that much about the "writing of the code" itself, but you just end up shifting your focus to the creative side of thigns, content creating and driving.

      That's still interesting. AI can't (yet?) replace this.

  • klik99 4 hours ago
    Very cool - I made my first game in BASIC over 25 years ago and now I'm still making games - I've been looking for a good BASIC to help teach my kids programming because pygame, scratch, roblox lua, all have unique issues that make it either too overwhelming or smooth over the important bits too much to be really useful. Hopefully this will be it - if there are good examples or can port old BASIC games to it.
  • wunderwuzzi23 9 hours ago
    Nice. A BASIC for game development takes me back to AMOS on the Commodore Amiga.

    https://en.wikipedia.org/wiki/AMOS_(programming_language)

  • stuaxo 6 hours ago
    Nice, this might be good for my 9 year old.

    As a Python dev, there are a million things I can show her in Python and that huge amount of choice is an issue in itself sometimes.

  • synqvest 5 hours ago
    What happened to Blitz Basic and Blitz 3d?
  • whateveracct 3 hours ago
    oh cool what an interesting proj---

    > CharmingBlaze and cursoragent committed

    oh..