Programming languages used for music

(timthompson.com)

40 points | by ofalkaed 1 day ago

8 comments

  • azath92 5 minutes ago
    Almost an esolang, but orca is an amazing example of spatial programming for music production (GH https://github.com/hundredrabbits/Orca and video https://www.youtube.com/watch?v=gSFrBFBd7vY to see it in action)
  • rausr 1 hour ago
    I recently tripped over Dogalog (live-coding with prolog-like code), which could be an addition: https://danja.github.io/dogalog/
  • benrutter 1 hour ago
    Looks interesting, but I think it's a little dated- sadly most of the links I tried on this page don't seem to be active anymore?

    Here's a currently active list on github in case somebody's left needing a fix of music programming: https://github.com/zoejane/awesome-music-programming

    • ofalkaed 56 minutes ago
      Most of the languages on the list have not been maintained in decades with many being for functionally extinct if not completely extinct systems. It is not really a list meant to guide you to a language to use, it is more about historical/academic interest.
  • jackkinsella 1 hour ago
    Musicabc has some really nice JS and Obsidian plugins that essentially allow you to create little scrapbooks of musical ideas in markdown that are also playable as sound and viewable as sheet music.

    https://abc.hieuthi.com/

  • opminion 55 minutes ago
    No Sonic Pi, which is a Ruby dialect?
  • philprx 1 hour ago
    Strudel.cc ?
  • hellobluelings 18 minutes ago
    There is also literate programming for music, right? Just like Donald Knuth describes it in his literate programming approach? See for example the videos by Fauci etc. They say things like eh eh, pause then play music using items such as a pen, there is even a conductor. Very entertaining. Is that true? Or just my imagination?
  • lynx97 27 minutes ago
    Csound (I think v3) was the first music language I played with, back in the early 90s, under DOS even. Back then, running in real-time wasn't a thing. Generate a WAV file and play it after the program finished. Later, at the end of the 90s, I remember playing with CLM/CM, in common lisp.

    But the most productive experience was definitely SuperCollider. I can only recommend giving it a try. Its real-time sound synthesis architecture is great. Basically works sending timestamped OSC messages AOT (usually 0.2s). It also has a very interesting way of building up so-called SynthDefs from code into a DAG. I always wondered if a modern rewrite of the same architecture using JIT/AOT technology would be useful. But I digress... SC3 is a great platform to play with sound synthesis... Give it a try if you find the time.