C++26 Disapproved

(andreasfertig.com)

360 points | by thatxliner 13 hours ago

38 comments

  • jandrewrogers 10 hours ago
    As someone who writes high-reliability C++ but is completely outside the standards process, I see the issues with C++ Contracts. It isn’t clear that it solves a problem that anyone has in real codebases, especially after C++20 concepts.

    If you were already writing high-reliability C++ then the benefits are difficult to quantify. If you weren’t writing high-reliability C++ then it saves you almost nothing over doing the standard idioms of high-reliability C++ that were already available to you at very marginally more cost. It does standardize expression of it in narrow cases but the payoff seems minimal.

    Most of what C++ Contracts delivers is a mashup of what you can already do with constexpr and C++20 Concepts. I like reliability features but this feature, as delivered, looks fairly useless if you already use reliability features. A compelling standard would need to make much deeper guarantees out of the box. And the compiler can already see through most compositions of constexpr and C++20 concepts, which is already very expressive.

    C++ Contracts looks a bit like a feature that was designed long before current standard features existed.

    • throwaway2037 6 hours ago

          > high-reliability
      
      I never heard this term used with C++ before. Can you explain more? Ideally: Can you give an example snip of code that demonstrates it clearly?
      • zaphirplane 5 hours ago
        Top 2 Google search result are ..: this post and this article
        • Rexxar 3 hours ago
          Google give enormous priority to new content, especially on very well referenced and active sites like HN. So it probably doesn't mean as much as you think.
      • arein3 5 hours ago
        Its a set of rules, used by defense software, they are available on the internet
        • weitendorf 4 hours ago
          I think you're thinking of https://en.wikipedia.org/wiki/High_Integrity_C%2B%2B

          I wrote a comment explaining what in my mind distinguishes "high reliability" (defensive programming and making invariants/error cases/intended use explicit) C++ from regular C++. IMO it basically boils down to contemporary "Google/fintech style C++", which is a different development culture and ecosystem from defense/automotive

          • fpoling 1 hour ago
            The biggest split is not using exceptions with aborts on memory overflow. It alters the programming style to such extent that it feels like a different language.
        • NSUserDefaults 5 hours ago
          For example the failed F-35 project used it. Seems pretentious and risky compared to using a language that is safe by default.
          • Cthulhu_ 4 hours ago
            What language do you propose?

            (I'll just pre-empt that if you say "Rust", Rust wasn't around until recently and the F-35 project started in '93. These things span decades, while only a few programming languages do)

            • LiamPowell 3 hours ago
              The incredibly obvious answer is Ada, given the DoD commissioned it and the fact that it was used for the F-22.
              • fpoling 1 hour ago
                I wonder if DoD desire to tap into a bigger pool of C++ programmers also brought a lot of people who was not trained to write a high-reliability code.
            • tialaramex 4 hours ago
              C++ is a pre-standard "Eh, just do whatever" language in 1993.

              Bjarne's 2005 JSF rules have the same effect as an "Employees must wash hands" sign. It's not the billion dollar fast food chain's fault that a minimum wage employee didn't obey the sign and now you've got food-borne illness. They put a sign up!

          • amelius 5 hours ago
            > compared to a language that is safe by default.

            This also sounds pretentious ...

            • NSUserDefaults 4 hours ago
              Because you think there is no such language, or even one that gets closer than C++? Look I still kind of like C++… for games. I would never put it in a fighter jet for gods sake.
              • fps-hero 4 hours ago
                I don’t want to be inflammatory, so let’s stick to facts. The F35 is the manifestation of a test aircraft designed in the 90s. Of that era, software was predominantly single threaded, hardware definitely so. They also weren’t using the latest and greatest of hardware at the time, they opted for proven flight platforms with hardware dating back well back into the decade. So, very lacklustre performance, tight memory constraints.

                The only other legitimate choice for writing software at the time would have been ADA, which for some reason never took off despite being purpose build for the application. Of that time, C++ was the new hotness, it was popular, it was solving architectural problems, and it was performant, unlike say Java.

                It’s fairly naive to say “I’d never use C++”. The C++ programmers of the time would have looked at Fortran or COBOL with the same level of disdain. We are lucky to live in a time of better options, and the impending post code future.

                • NSUserDefaults 2 hours ago
                  “Let’s use the new hotness for this new fighter plane” maybe puts things into perspective for me.

                  In today's terms, that's like vibecoding a Mars mission vehicle just because it's "cool".

                • tialaramex 3 hours ago
                  > The only other legitimate choice for writing software at the time would have been ADA

                  Ada makes a lot more sense for this work than C++ did twenty years ago.

                  • bluGill 11 minutes ago
                    Ada didn't make sense either: nobody wanted to learn it.
                • drysine 3 hours ago
                  >it [C++] was solving architectural problems

                  What do you mean?

      • weitendorf 4 hours ago
        Assuming the original commenter is referring to essentially best-practices, defensive C++ like you see at Google and projects like Envoy proxy, and the other reply is prob mixxed up and thinking of high integrity C++ [0],

        Here's an example that uses compile time type assertions (static_assert, C++ can already do this), runtime errors (CHECK, standard Google/abseil practice for explicitly handling invalid states and invariants), test/dev checks (defensive programming, basically an inline test), and wrapper/error handling types to do what you might want contracts to do:

          template <typename T>
          absl::StatusOr<double> Percentile(std::span<const T> sorted_values, double p) {
            static_assert(std::is_arithmetic_v<T>, "T must be numeric");
            CHECK(p >= 0.0 && p <= 100.0) << "p out of range: " << p;
            DCHECK(std::ranges::is_sorted(sorted_values)) << "input not sorted";
        
            if (sorted_values.empty()) {
              return absl::InvalidArgumentError("empty input");
            }
        
            const std::size_t last = sorted_values.size() - 1;
            const double rank = p / 100.0 * last;
            const auto lo = static_cast<std::size_t>(rank);
            const std::size_t hi = std::min(lo + 1, last);
            const double result = std::lerp<double>(sorted_values[lo], sorted_values[hi],
                                                  rank - lo);
        
            DCHECK(result >= sorted_values.front() && result <= sorted_values.back());
            return result;
          }
        
        (function impl is AI, only need it as scaffolding to demonstrate the contract-adjacent, non-implementation code)

        Before I was exposed to this style of C++ and learned to write it, C++ basically felt like a different language. People say that the C++ standards committee and language designers have different priorities and developer culture vs most big tech companies/finance and I think it's because even if they're aware of the features and tools that come out of Google (et al) [1], they don't use them in their current day to day jobs and want that functionality in the core C++ toolchain.

        IMO, a lot of what they want to add is already "solved" by third party tooling, but because for whatever reason they don't use those as part of their everyday work, they sometimes come up with language features that overcomplicate or solve the wrong thing, in a way that you would intuitively understand if you were already regularly using the 3P tools that solve them.

        I could also be the one misinterpreting things here so apologies if this is obvious or not what the original commenter meant by "high reliability".

        [0] https://en.wikipedia.org/wiki/High_Integrity_C%2B%2B

        [1] https://abseil.io/about/ one of many third party ways to make C++ less insane

        • pedro_caetano 3 hours ago
          If you squint hard enough your example does look a lot like Ada pre and post condition contracts (perhaps a bit less ergonomic, at least for someone who hasn't written C++ in a while).

          At this point the rust contracts crate with requires/ensures looks like a more straightforward approximation of Ada's Contracts and assertion policy. But still as far as I am aware no one has implemented something that mimics the static proof functionality in Ada's SPARK subset (which arguably not all applications or problem domains actually need or can justify the extra effort/cost).

        • rramadass 1 hour ago
          > IMO, a lot of what they want to add is already "solved" by third party tooling,

          https://news.ycombinator.com/item?id=50364593

    • drivebyhooting 10 hours ago
      Your comment just made me realize contracts is different from concepts (which are basically bounded genetics, right…?)
      • jandrewrogers 9 hours ago
        C++ concepts evaluate the properties of types at compile-time. You can inject arbitrary constraints on type properties anywhere in the code including conditional codegen. It is a way of asking if a type “can express this complex set of abstract things or has this enumerated set of properties” with almost arbitrary detail. They are extremely powerful in terms of expressiveness and specialization of code. Insanely good for performance and reliability engineering.

        One of the best features to be added to C++ in many years.

        C++ contracts are an attempt to bring C asserts into the C++ age. The weakness of C++ contracts is that they are mostly syntactic sugar over C asserts. If you really care about this type of thing, you probably already have a custom C++ assertion framework that is at least as capable if not more.

        The promise of C++ contracts is that they can aid formal verification, which would be great. As delivered, it can’t do much more than was already possible, which will inhibit adoption.

        • amluto 9 hours ago
          I maintain a codebase that I’ve migrated from C++98 to C++11 and all the way to C++23 and even a bit of draft 26 (the latter for some minor library improvements). Few things made me quite as happy as moving from using SFINAE to using requires clauses and concepts.

          (IMO the single best improvements over the years have been atomics and maybe variadic templates.)

          • jandrewrogers 8 hours ago
            I think you are right to position atomics and variadic templates as among the most consequential features of C++ in the last couple decades. It made an enormous number of things possible.

            One thing I give the C++ feature gods credit for is recognizing material deficiencies in systems languages and unapologetically trying to fill those gaps starting with C++11. The addition of atomics, strict variadics, constexpr, lambdas, concepts, lifetime annotations, etc has been transformative for C++.

          • throwaway2037 6 hours ago

                > the single best improvements over the years have been atomics...
            
            Of course, libatomic and friends have existed for a long time. Real question: Do you feel that the standardisation of atomics within the C++ base library is a material advantage over using libatomic? Also, maybe there are atomic APIs in the C++ base library that are better than libatomic. If so, please kindly share an example or two. I would like to learn more.

            EDIT

            I forgot to give a hat tip to your big upgrade from C++98 to C++23. In some projects, that can require an enormous amount of effort! Can you share a "stories from the trenches" that were difficult in that upgrade?

            • bluGill 6 minutes ago
              Standards work best when they can take a bunch of existing slightly different implementations and pick the best of them all, with input from people who understand the compromises, and with input from the real world experience of the different ways those compromises work out in the real world.

              Atomics could work that way. However many other things cannot - we knew modules were a good idea, but they are a everything on a project must use them before anyone can benefit and so they were forever doomed to not be in widespread use until there is a standard. Even today we see adoption is slow because while there is a standard that works everybody is waiting on some other part to adopt before they can get any benefit. (and those who need to go first see the least benefit), but there are signs that things are moving.

            • pocksuppet 6 hours ago
              libatomic is a GCC implementation detail that implements atomic math operations that are not available on the target platform by using non-atomic math and compare-exchange. Are you sure that's the one you mean?
          • Shorel 5 hours ago
            I want to read your blog describing these experiences.
        • AlotOfReading 9 hours ago

              The weakness of C++ contracts is that they are mostly syntactic sugar over C asserts. 
          
          The sugar is actually one of my issues with them. The evaluation semantics are much more complicated / potentially slower than C asserts because of the sugar, and why you would have to pay those costs isn't obvious at first glance. Lisa Lippincott's excellent talk on the design of contracts [0] is what switched me from a sort of neutral support to disliking it. I think it's a stupid place for the national bodies to draw the line though. std::regex is acceptable, but a nothingburger like contracts tanks the vote?

          [0] https://www.youtube.com/watch?v=yhhSW-FSWkE

          • jandrewrogers 9 hours ago
            To be clear, I have a lot of issues with the contracts proposal. I probably wouldn’t use despite living out on the standards frontier. I don’t even use C asserts already because they are not expressive enough in important ways. This proposal kind of reifies the inadequacies.

            I think the risk is that C++ contracts become an evolutionary dead-end that hang around forever in code bases because they were standardized. It wouldn’t be the first time this has happened.

            • randomNumber7 5 hours ago
              What do you do instead of C asserts? Throwing exceptions?
      • stingraycharles 10 hours ago
        Concepts are evaluated compile time and make a lot of TMP more elegant. Contracts are runtime check, akin to assertions.

        Phrased differently, contracts are to concepts what assert is to static_assert.

        • rerdavies 3 hours ago
          I think the wumpus that's being chased is that contracts COULD evolve into a compile time check. I'd be much happier if they actually caught the wumpus before they start polluting the language with yet another baroquely complicated feature that gets abandoned before it actually becomes useful (e.g. coroutines, and modules). Or just keep it simple and give us a C++-sensible replacement for assert(), and avoid the rest of it. i.e. contract_assert without the word "contract" in it. That would be a nice feature.
          • bluGill 4 minutes ago
            Today the compiler is allowed to fail to compile any code that will break a contract. However the details of what this means is very complex, and the ability of compilers to detect things that break the contract at still evolving. Thus forcing anything on a compiler would force an easy subset on the compilers while shutting down innovation in what we can do in the future.
          • MFHava 2 hours ago
            Funny how often I read online that Coroutines are abandoned/useless, yet we ship products based on them and their application in our codebases grows continuously...
        • mikepurvis 8 hours ago
          Too bad it couldn't have been contract and static_contract.
      • YuechenLi 9 hours ago
        A concept is a compile time requirement that bounds templates which are the generics in C++, so you are close.
      • rramadass 9 hours ago
        Concepts are for Types at compile time while Contracts are for Values at runtime.
    • pjmlp 6 hours ago
      The problem is that the current design doesn't take into account binary libraries, or what happens when conflicting contract modes are linked together, as contracts aren't reflected on ABI.

      Additionally they offer very little mechanisms versus Eiffel's original design, Ada/SPARK or Frama-C.

      A basic MVP, expected to improve on subsequent C++ version, assuming that the proposal authors stick around for those evolution proposals.

    • quotemstr 10 hours ago
      Huh? Concepts are types of types. Contracts are fancier, structured runtime assertions. What does one have to do with the other? They're nothing alike.
      • taybin 9 hours ago
        They both start with the letter C, have two syllables, and have/had a hard time getting into the standard. If you’re not paying close attention, it’s easy to get them confused.
        • moomin 4 hours ago
          I’ll admit I only learned they were different today. I’d like to think that if I were a regular C++ user I’d be on top of this, though.
      • jandrewrogers 9 hours ago
        That’s exactly my point.

        Contracts notionally offer the ability to lift some runtime assertions to compile-time. That is how it was sold. Except they don’t in practice.

        Meanwhile, concepts + constexpr if used artfully deliver that in practice, including for many cases that contracts were supposed to solve.

        I push all verification to compile-time to the extent possible.

        • quotemstr 8 hours ago
          I don't buy the idea that in "high-reliability C++" every condition worth checking can be checked statically, not unless you define "high-reliability" vacuously as that set of programs for which the claim is true. Real-world programs have legitimate reasons to verify invariants dynamically, and C++26 contracts provides an improved way to do so.

          While the C++26 variant of contracts doesn't provide the benefits of its static-analysis-centric ancestor from 2014, and therefore isn't as consequential a feature, it still provides value to some and is absolutely not important enough to be worth killing a standard. Concepts do not provide this value.

          In any case, it's simply false that C++26 contracts are unnecessary because we have concepts, yet this claim is the thrust of your initial comment.

          • jandrewrogers 7 hours ago
            The issue is that contracts are less flexible than the existing capabilities in practice, it is limited syntactic sugar.

            Contracts were sold with the idea of aiding compile-time verification, a noble purpose. The combination of concepts + constexpr allows you to do deeper compile-time verification today by other means than contracts can check. It isn’t obvious that this will ever not be the case. This means contracts is relegated to being another flavor of C asserts.

            C++26 contracts are arguably unnecessary because we can achieve the same results other ways, sometimes with stronger properties. I’m a proponent of features that clean up the syntax but C++ contracts look like a nod to people that still use legacy C asserts. That’s fine but it also perpetuates an inadequate model of what assertions should be capable of expressing.

            People figured out how to do with C++20 better than what contracts promised.

            • quotemstr 7 hours ago
              There's nothing "legacy" about checking invariants at runtime, and you can't simultaneously dismiss the concerns of people doing so on the grounds that they're "still us[ing] legacy C asserts" when you deny them an alternative to "legacy C asserts". That's question-begging.

              > People figured out how to do with C++20 better than what contracts promised.

              What contracts used to promise is irrelevant. The contracts on the table modernized runtime assertions and are irrelevant to concepts, constexpr, and related facilities.

              Is the contracts feature more useful than C's assert()?

              If you want to argue that we're better off with the old macro, do so directly. Concepts, in this context, amount to irrelevant distraction.

              • jandrewrogers 7 hours ago
                I have no issues with people check invariants at runtime. It is unavoidable. C++ contracts is a mediocre way of doing it. Many C++ code bases don’t use any macros at all for assertions and haven’t for a long time. Their models are much more nuanced than C++ contracts allows.

                Why would anyone that already ditched C asserts use C++ contracts when it can’t express what the alternatives already can? This isn’t a new problem. People were creating more expressive assertion replacements than contracts offers a decade ago.

                C++ contracts are nerfed. It is less expressive and capable than what anyone that cares about these things already uses. So who is expected to use it?

                • rramadass 1 hour ago
                  > Why would anyone that already ditched C asserts use C++ contracts when it can’t express what the alternatives already can?

                  You have not understood the C++26 contracts proposal.

                  It introduces three new syntax viz. "Pre" and "Post" in function signature declaration and a separate "contract_assert" which you can use anywhere in the code path.

                  It is the "Pre"/"Post" that is useful here. Since it is part of function signature declaration, a static analyzer can easily make sure that all function calls satisfy the contract else you get warning/error. The compiler on its part can inject appropriate code at the function boundary points to do runtime checking etc.

                  You cannot do this with assert macros. If you wanted something like this earlier, you would have had to change the compiler to emit modified function prologue/epilogue and build your own contract framework which few people had the capability to do.

                  You can now see the immediate benefits particularly for standard library (and other) code hardening needs. Many UB circumstances can be easily flagged at compile time without too much complexity.

                  Finally, note that if you use compile-time switch "ignore" to turn-off everything, only the runtime checks are elided (so you do not lose any performance) but the static analyzer can still catch all possible inconsistencies at compile-time thus giving you the best of both worlds.

          • rramadass 7 hours ago
            > While the C++26 variant of contracts doesn't provide the benefits of its static-analysis-centric ancestor from 2014

            Do you have any information as to why they shifted the focus from static analysis to runtime checks? I only remember that it was based on some Microsoft annotation language or something.

            • bluGill 1 hour ago
              Static analysis is hard. C++ 26 contracts are supposed to be the minimum viable feature that can be expanded on in future revisions.

              Already the compiler is allowed to refuse to compile any code if it would guaranteed fail the contract. The next step is to see how far we can go with that static analysis and what those static analysis tools need to be better. However, this requires people having contracts in fairly widespread use so they can start trying their new ideas to see what happens when they hit the real world.

              • rramadass 8 minutes ago
                The original idea for C++ contracts was to implement something like Microsoft SAL notation (sometime in 2014) to enable full static analysis and that is what i was hoping for.

                See my comment here - https://news.ycombinator.com/item?id=50361418

                However, i also understand the reasoning behind this C++26 contracts proposition - https://news.ycombinator.com/item?id=50364593

                While i understand the rationale here, i can also see the problems it might lead to in the future. Correctness concerns should be an all-or-nothing proposition, you cannot do it piecemeal. Hence whether you want to call it "profiles" or not, i would like a Eiffel/Ada-SPARK like system which gives me complete static compile-time analysis and verification along with separate run-time guarantees.

                The contracts committee should go back to the drawing board and come up with a more comprehensive solution.

                This is a real chance to finally realize the "Safe C++" dream! Ada did it and so can C++.

      • rramadass 9 hours ago
    • jibalt 8 hours ago
      [flagged]
      • locknitpicker 8 hours ago
        > The problem is that a bunch of people who didn't care for them did something very extreme by voting against approving C++26.

        The only extreme and tone deaf thing I see in this story is how contracts proponents were faced with multiple papers demonstrating quite clearly and extensively how they were broken in specification and in form, but still tried to ignore all the criticism and force them through a consensus process in spite of being clearly opposed.

        How does this make any sense? What was the plan here? To blackmail the C++ community to accept a broken feature under threat of the proposal not passing?

        Make it make sense?

        What I want to see is the people who tried to force contacts upon the process in spite of all opposition to come forth and explain their rationale. It was highly absurd and even unthinkable to force a broken feature down C++'s throats with bureaucratic chicanery, and then complain that the same bureaucracy has mechanisms to stop it's abuse. I for one would like to hear an explanation.

  • nanolith 8 hours ago
    While I can understand that C++ contracts were met with controversy, contract annotations scoped at analysis time that can be verified by external tools, such as static analyzers, model checkers, or automatic theorem provers, are incredibly useful.

    I put together an alternative function contract and invariant mechanism in C using CBMC and custom macros that effectively allows me to perform formal methods in C using compositional verification. The reason why I chose C is because of its relative simplicity and relative ease of building tooling around it. C++ contracts provide some feature parity, and would let me take advantage of some of the features in C++ relative to C.

    I hope that the contract proposal is workshopped and simplified so it can be proposed again for a future version. Its current form is unsuitable, but it deserves a second chance with a simpler implementation. Contracts would narrow the safety gap between C++ and languages such as Ada / SPARK.

    • uecker 7 hours ago
      C and formal verification is an awesome combination. I tried cmbc on some toy programs, it it fully automatically proved memory safety and all assertions. But for larger programs one has to split up with a contract-like facility.

      Can you tell us more how you use cbmc with macros? I am also exploring this.

      I also wonder what feature from C++ you miss in C?

      • Surac 6 hours ago
        Well i you ask me i miss namespaces and functions i could put into struct and enum types
    • locknitpicker 2 hours ago
      > contract annotations scoped at analysis time that can be verified by external tools, such as static analyzers, model checkers, or automatic theorem provers, are incredibly useful.

      Yes they would be.

      Except that's not the contracts that they tried to force down C++'s throats.

      The current contracts proposals features things like throwing exceptions in contract predicates, leaves out basic features such as function pointers, and not to mention that the contract specification alone covers around 5-10% of C++ specification and still glances over most details as being implementation defined.

      As everyone is attacking Stroustrup as this master mind behind this opposition, perhaps people should devote some time to read one of the many papers pointing out the many flaws in the proposal. Stroustrup himself features as the coauthor of a few of them. Why is this not a technical discussion but a witch hunt?

    • twhitmore 7 hours ago
      Contracts are useful, but don't guaranteed anything if type safety & memory safety can be bypassed.

      I think the ISO panel made the right call. The real world consider memory safety & execution integrity to already be critical issues (and C++ no longer to be viable), and they are correct. The WG has its priorities wrong.

      • uecker 6 hours ago
        Memory safety can also be bypassed in Rust. If you want something where memory safety is guaranteed, use Fil-C but this comes at a performance cost. Or use formal verification, where then contracts can help (but C++'s complexity doesn't).
        • tkz1312 47 minutes ago
          I was surprised to discover recently that C++ is in a pretty nice sweet spot for verification (at least at the binary level), where it has some useful type system features, but will get out of your way and generate simple ASM (without e.g. spamming bounds checks and panics everywhere as rust does).
  • LugosFergus 10 hours ago
    I get why some folks would like to see contracts in the language, but C++ is also buckling due to the shear complexity that's getting tacked on to it. I'd rather see more proposals such as C++26's "erroneous behavior" that attempts to reign in the language's shortcomings.
    • airstrafer 10 hours ago
      Agree. There's an argument that Contracts reduces the complexity of using the language because it offers a more readable alternative to template metaprogramming (also, it has better error messages). But the argument really falls apart when you review WG21's track record for other features.

      Like for example, Coroutines were billed as an easier way to write concurrent code, but personally I think it completely failed and ended up being hopelessly complex and confusing. Modules are the same - superficially they make things simpler, but when people actually go to adopt it, the details are so complex that nobody bothers.

      • pjmlp 6 hours ago
        Some do bother, e.g. Microsoft Office uses modules, there is a talk on it.
      • kllrnohj 9 hours ago
        I think you're confusing it with Concepts. Contracts are basically just asserts, nothing to do with templates.
      • locknitpicker 7 hours ago
        > There's an argument that Contracts reduces the complexity of using the language because it offers a more readable alternative to template metaprogramming

        Like most people in this thread, you should really read up on contracts before commenting. The contracts proposal is for runtime assertions, and their problem is that they are poorly specified and fundamentally broken. Their proponents haven't been addressing any of their concerns and tried to push a half baked version of them down everyone's throats, which was why they failed to pass.

    • layer8 6 hours ago
      *sheer
  • swiftcoder 5 hours ago
    This is fascinating to watch from the outside, because there was a big debate a few years ago about whether rust should go for ISO certification, and the consensus seemed to be it was a massive bureaucratic headache with few upsides. Not having a lot of insight into ISO procedures, I wasn't sure what to make of that, but this certainly gives some weight to that point of view
    • jmyeet 1 hour ago
      The other way to look at this is that the standards committee was correct in rejecting this proposal because it added too much complexity without sufficient benefit. If so, hasn't the committee provided value?

      I'm not arguing one way or the other (for C++ or Rust) but it's certainly worth considering.

      I believe AI is the final nail in the coffin for C/C++ although it'll be a long, slow decline. C++'s backward compatibility with C cannot be resolved and you can never really be sure about memory ownership let alone safety. C++ in particularly is simply too complex. I didn't trust people to write correct C++ before AI without severe restrictions (eg Google's guidelines). I certainly don't now.

  • skrrtww 10 hours ago
    Personally I'd like to see C++ chill out on new features and maybe sort out the shitshow that is char8_t and std::filesystem.
    • Krutonium 10 hours ago
      Maybe a slightly faster std::regex or whatever it's called; apparently it's horrendously slow for no benefit.
      • ameliaquining 9 hours ago
        The primary reason this hasn't happened is that it'd break C++'s de facto stable ABI (even though officially there's no such thing). For a lot more context, see https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2020/p20... and https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p18....

        Spoiler alert: The option described as "the sort of leadership failing that I pray we can avoid" is what ended up happening.

        • imtringued 2 hours ago
          I'm pretty sure that it is too late for C++ to break the "stable ABI" they already have.

          It's not too late to introduce an actual stable ABI though. However, it's not too late to do that in Rust either so I don't see the point in a language specific ABI in the future anyway.

        • charcircuit 8 hours ago
          Who cares about the ABI when the current ABI has a bunch of bad issues with it. For any backwards compatibility thing there is always AI that can rewrite old code.
          • bluGill 1 hour ago
            ABI isn't just what rewriting code. Even if you rewrite the code, you still have to test it, certify it, and so on. Because C++ has an ABI, I mix code that is already built with new code and only recertify my new code.

            It is a huge pain, and quite honestly, most of the reasons I have to maintain ABI are political and thus not up for a technical discussion, but I still have to do it.

          • NekkoDroid 5 hours ago
            The compiler vendors care. It is also the reason why C++ never actually had a GC, even if the standard had it specified (and removed it with C++23).
      • failbuffer 8 hours ago
        As an avid non-C++ programmer, can I suggest doing something about the build/module system? I shouldn't have to learn a separate language (CMake) and figure out the right include files to pull in a library.

        I mean, I mainly say this to joke because it's probably unfixable at this point, but whenever I mess with it, I'm struck by how hard/opaque C++ makes this problem compared to most other languages.

        • weitendorf 4 hours ago
          Like most things in C++, everybody who uses it professionally has already solved this in one way or another in a way that works for them.

          So this is only a painful problem for people who don't use C++ very much, and whatever centralized, official solution to builds would probably not really get adopted by most C++ shops.

          Because of that, even if it were solved, it's likely that it would only solve the problems that people who don't use C++ very much, or who don't invest in build tooling, want fixed. Which is basically what Make was originally.

          IMO it's best to think of C++ as a language only. Because of Microsoft/Sun/the web/etc and the desire to win over developers' business, a lot of newer languages are designed to be batteries-included with official first party tools that are supposed to be the canonical way to solve that particular class of problems. Those languages are essentially products or brands that are part of their benefactors' grand designs for specific business or career outcomes.

          C++ by contrast has multiple competing implementations for basically anything you can think of, and isn't someone's "business" the way most other languages are, so there's no reason to make the out-of-the-box DX better or standardize the tooling. Nobody has any reason to want you to write C++ instead of something else.

        • jjmarr 8 hours ago
          There is no standard build/module system or way of dependency management. Unfortunately, this is because there's no standard compiler with standardized flags so C++ would also have to standardize compiler behaviour too.

          Large FAANGs that would be incentivized to change it don't care because they have their own in-house C++ build systems like bazel (Google) or buck2 (Meta) that are far faster than cmake (distributed compilation and caching) but require huge teams to maintain. Unfortunately, this distributed compilation and caching layer is something that many other languages don't have since their build systems are made for single devs building locally.

          Also the dependencies can be added in a myriad of ways. Your build system can download them, your meta-build dependency manager can find them (Conan), your Linux distro can provide them (system libraries), or maybe you just download an object file from a website + some headers and are told to figure it out yourself (many commercial packages like cuda or steam).

        • 4k0hz 8 hours ago
          The (lack of any) build system is actually nice for flexibility. You can lay out files however you want, link together random object files without extra work, use your own weird dependency tracking, etc. Obviously it's not super easy to get started with compared to Rust et al. but choosing C++ in the first place implies some need for industrial grade features or unusual setup.
          • hdjrudni 7 hours ago
            Sure, but JS has a myriad of choices too and yet we mostly agree on node_modules, package.json and npm (the repo). Big companies or weirdos are free to swap any of those with something else if they want but the little guys have something standardish if they don't want to inflict too much pain upon themselves.
        • bluGill 59 minutes ago
          As a C++ programmer. No, you cannot!

          C++ is used for large, very, very, very, very complex problems. Language-specific build systems always like to assume all the world is their language. But not all my world is C++, just 99% and that last 1% is all kinds of weird, screwy things that require a very complex build system. CMake is up to the task, in part because CMake is used for building more than C++ and so they've thought a little bit about the issues I have.

          Anyone who says CMake and C++ are complex languages is utterly completely wrong. Sure, by comparison to something better designed, they're a little more complex, but we're only talking a little bit. Meanwhile, I have tens of millions of lines of code to deal with. My real complexity isn't the language, it's my code and that is far greater than all these little complaints people have about the language complexity.

        • GuB-42 41 minutes ago
          The lack of a universally accepted "good" build/module system like npm, mvn, cargo, etc... has the side effect of limiting the tendency of relying on way too many dependencies, and also limits supply chain attacks.

          I mean, it is a real problem, it is making life hard on developers for no good reason, but sometimes, artificial friction can work against some anti-patterns. Similar in spirit to "chaos engineering".

        • ameliaquining 7 hours ago
          It's probably possible to improve things here, but it's likely best done as a separate open source project.
      • forrestthewoods 8 hours ago
        No. The problem isn’t that std::regex is slow and badly designed. It’s that std::regex exists at all.

        C++ is unique in that it defines a spec for STL but not implementation. The result is something that is both overspecified and underspecified.

        Including batteries is fine. Including a spec for what the batteries should look like is such a profoundly bad idea that no other major language does it.

        • klempner 30 minutes ago
          I think this is misunderstanding the problem with std::regex -- the problem isn't so much that it provides a "spec for what the batteries should look like" but rather that it is naturally ABI entangled and so the bad first generation implementations are unfixable given that the committee refused to allow for an ABI break to fix this.

          The real problem is the latter: C++ has always had a "you don't pay for what you don't use" as part of its core philosophy but it turns out that doesn't apply if the thing you don't use is ABI stability.

          (and, failing an ABI break story, std::regex should have had an implementation that was more PIMPL and less template so it would have fewer ABI issues, possibly followed by a regex2 later that could get more of the compile time bits once implementations were more mature.)

        • ameliaquining 7 hours ago
          I'm confused about what exactly you're arguing for. Is the idea that the standard library should be minimal and then each compiler should ship its own nonstandard "batteries" library?
          • forrestthewoods 7 hours ago
            I think the language committee should provide a spec where required (OS filesystem, mutex, etc). And when it is not required they should simply provide a plain bog standard library.

            There is absolutely no reason for std::deque to be a specification. The committee should either ship a committee library for std::deque or they should leave it to the community. They can provide a battery or they can not. Providing a spec for a battery that is both over and under specified is the absolute worst possible choice.

            • ameliaquining 6 hours ago
              Do you also think the committee should ship a compiler? If not, what's the difference?
              • tancop 5 hours ago
                Compilers are complex, platform specific and the architectures behind them can be wildly different. Maintaining a reference compiler would be a lot of work for no real benefit.

                The standard library on the other hand is a library. It's almost always implemented as plain C++ without much platform specific code. ISO could take an existing free licensed implementation and declare it as the standard. Of course anyone is free to make their own competing one, it just has to always match the official library's behavior.

                Writing a spec instead of code is just creating duplicate work and compatibility issues any time the spec is unclear.

              • forrestthewoods 5 hours ago
                The difference is that I can trivially write a std::deque container that runs under any compiler that implements the C++ spec.

                Why on earth would I want a different implementation of std::deque on each platform I use because the compiler team needed to provide one? It’s madness!

              • imtringued 2 hours ago
                The standard library would just be C++ code that a compiler turns into machine code.

                I remember a language where the core language types, including primitives and a bunch of keywords, were actually defined in the standard library and the compiler just special cased support for the types in the standard library for optimization purposes.

                Your loaded question feels very silly from that perspective.

      • stingraycharles 10 hours ago
        Ranges need work as well, there’s lot of opportunity to improve things there.
  • lewdwig 1 hour ago
    Maybe C++ overthought the generality of the feature and under-delivered on the MVP (a common committee failure mode). Two keywords such as "always-enforce" and "build-configurable" for assertions would have covered the vast majority of what people wanted from contracts.

    Also from a procedural perspective the technical committee was wrong. It is supposed to send drafts to DIS when there is consensus. They did it based an a plenary vote. That is not what consensus is, and also not how ISO defines it. Consensus is the absence of sustained opposition. Contracts never had consensus, DIS simply responded to that procedural snafu.

  • Sophira 8 hours ago
    This article makes it sound the options are normally approval, rejection and abstention, but that this time round a fourth option, "disapproval", was reached. It that the case, or are they just trying to say that people rejected it?
    • stevage 11 minutes ago
      I took it as the individual votes are approve/reject/abstain, and the outcome of the process is approve/disapprove.
    • smitherfield 8 hours ago
      It was rejected because it did not receive the required 2/3 majority for approval.
  • imaginit 10 hours ago
    > contracts. Put simply, a number of NBs believe that this feature is not yet ready for release.

    The ISO National Bodies voted wisely. C++ has had so many ill defined features over the decades and they wanted to avoid yet another one.

    I don't have any skin in the game. I've stayed with the C++11 feature set.

    • filipdobro 7 hours ago
      Constraining yourself with the C++11 feature set in the age of agentic coding, yikes.
      • awestroke 7 hours ago
        Using C++ in the age of agentic coding, yikes
        • pjmlp 6 hours ago
          Agentic coding is only possible thanks to C++, not Python.
          • aktenlage 4 hours ago
            Hm, the wikipedia page of pytorch doesn't list C++ as language, just C and Cuda.
            • creata 2 hours ago
              The Wikipedia page of PyTorch does list C++ as a language. And you can just check the code. It's C++.
            • pjmlp 2 hours ago
              CUDA is C++, Fortran, and C, plus anything else with a PTX backend.

              However the main language for CUDA is C++ since version 3.0.

              Documentation is available on NVIDIA website.

        • nokeya 6 hours ago
          Not using C++ in the age of agentic coding, yikes
  • account42 4 hours ago
    The NBs should use this veto power more often until the committee learns to not push half-assed features into the standard. C++ is not a language that needs to "move fast and break things".
    • locknitpicker 2 hours ago
      > The NBs should use this veto power more often until the committee learns to not push half-assed features into the standard.

      This half-baked contracts proposal has been systematically cut out of the draft since at least 2020.

      I mean, how long does it take to fix it? Perhaps it's unsalvageable?

      Their proponents seem to be more interested in playing political games than to fix the mess they presented. Apparently they don't mind sabotaging the C++ standardization process to get their way.

  • aldanor 9 hours ago
    Approval of runtime failures essentially failed at runtime
    • em-bee 4 hours ago
      hmm, i rather think this is implementation time, pre commit. it failed the tests.

      runtime would be after commit when the standard is released and moved to production and users fail to make their code with the new features work.

  • hollowonepl 5 hours ago
    I'm not surprised. Pace of adding new features vs. realistic added value, vs. complexity to get it properly standardised makes 3 years rounds to circulate new ISO C++ standard less and less possible without introducing major flaws that will continue sending C++ to hell in the eyes of Rustafarians and other safe languages folk.
    • muvlon 4 hours ago
      A 3-year cycle is not the problem, the pace of new features is. C++14 vs. C++11 for example was a totally reasonable upgrade and well-paced. C++26 vs. C++23 is a huge change by comparison. Everyone has their own opinion about which fancy complicated language feature will finally "fix" C++ (concepts? contracts? reflection? profiles? constexpr?) and the answer of WG21 has been to just put all of them into the already full kitchen sink.

      You can fix every problem in language design with more language features, except "too many language features". Most people on the committee even seem to intellectually understand this, but their preferred time to stop adding new major features is "once my pet feature is in".

      And to harp on the safety thing a bit: In the absence of an actually safe subset of C++, additional language complexity is also a safety problem. "best effort" safety like the stuff C++ is pursuing at the moment still relies on you knowing exactly what your code does, which is hindered by complexity.

      Here's an example for contracts. Say you have the following declaration:

          void foo(int* p)
            pre (p != nullptr)
            pre (*p >= 0);
      
      What happens if you pass a nullptr? You'd guess that it either raises a contract violation or silently ignores it, right? Yes, those are two possibilities, in the "enforce" and "ignore" modes respectively. But there's also an "observe" mode, where the preconditions are checked at runtime and violations reported but then execution resumes normally. Can you see the problem? Passing a nullptr causes evaluation of the second precondition to deref it, so we get UB from the contracts themselves before we ever hit the function body (which might have its own, classic nullptr checks, who knows). This is a completely new class of footgun that you never had with assertions (they are always either enforced or ignored).
      • leni536 1 hour ago
        While the observe semantics example is somewhat scary, it isn't the end of the world. It is more than likely that `foo` dereferences p in the function body anyway, so the UB in the precondition is inconsequential.
  • lowatt 9 hours ago
    > By voting “no,” an established system, one based primarily on trust and respectful collaboration, has been shaken.

    I don't get it. If ISO deliberately requires two levels of approval, why should exercising the second level's voting authority be considered a betrayal of trust?

    • adastra22 8 hours ago
      Because they didn’t vote the way the author wanted them to.

      That’s not very charitable, but honestly I’ve been trying for five minutes now to find or think up an alternative explanation. And coming up blank.

      • Pannoniae 7 hours ago
        A more charitable interpretation is something like royal assent for laws. Yes, the king/queen can always just choose to delay it or even block the law, but that'd be unprecedented and the whole system of parliamentary monarchy would be in a serious crisis.

        I think the author is trying to get at like, the actual discussion happens earlier / on the WG21 level, and the ISO vote is treated more of a rubberstamp. And that has changed in this instance.

        • bigstrat2003 7 hours ago
          Personally, I think that if a system to veto something exists, it shouldn't be considered shocking or a betrayal of it gets exercised. Otherwise why have the system?
        • locknitpicker 7 hours ago
          > but that'd be unprecedented

          Not really. The unprecedented part was how come contracts proponents decided to push a proposal against all feedback and concerns, knowing very well it was falling to build up any form of consensus.

          Contracts proponents knew for years the featured proposal was opposed as it was riddled with fundamental technical flaws. The unprecedented part was the way they said "screw them" and pushed forth anyway, hoping the formality would build enough pressure to force anyone opposing the feature to succumb to the bureaucratic pressure and silence their concerns.

          This contracts stunt reeks of corporate chicanery. I mean, what was the plan here? Ignore everyone, get the bureaucratic foot in the door, and then blackmail all dissenting voices of sabotaging the process if contracts proponents didn't had their way?

          • leni536 4 hours ago
            "Any form of consensus": there was obviously consensus in WG21, hence contracts remained in the draft.
            • locknitpicker 2 hours ago
              > "Any form of consensus": there was obviously consensus in WG21, hence contracts remained in the draft.

              Contracts have been systematically pulled from the drafts since C++ 2020 as their proponents decided to ignore technical feedback and opted to go for political petty tactics much like those we see today.

              Ask yourself this: how come the contracts proposal has been floating for so long, changed so little, have no reference implementations that address any remarks, and you still see the half baked proposal being floated?

              And WG21 members did voted against it. Contract proponents repeatedly try to dismiss critics as having been ignored due to the nature of the democratic process, and now are complaining that they themselves see the same democratic process rejecting the proposal yet again, this time after the unprecedented push.

              • leni536 1 hour ago
                > And WG21 members did voted against it.

                Not most recently, when it was first voted in, then repeatedly voted to remain in when the option to remove it was polled. The most recent consensus of WG21 is reflected in the current draft, established by multiple votes overwhelmingly in favor.

                • BlackFingolfin 50 minutes ago
                  But receiving a majority vote is not the same as building a consensus. I think that's the sticking point here.
                  • leni536 2 minutes ago
                    It wasn't voted out of the blue. There was extensive discussion prior to votes (including weekly telecons for months solely dedicated to contracts). So how do you measure consensus if not by a vote after extensive discussion, leaving everyone to voice their opinion, come up with alternatives and propose polls?

                    And sustained opposition does not necessarily mean lack of consensus either. WG21 heard the opposition and decided that constracts belong in the proposed draft despite of that opposition. It is very rare that a new feature does not get opposition, even a sustained one.

                    Now it is clear that there is no consensus between WG21 and the national bodies (although they overlap), but there is clear consensus within WG21.

      • locknitpicker 7 hours ago
        > Because they didn’t vote the way the author wanted them to.

        That's my opinion as well. It's a smear campaign lashing back at people who dared to point out flaws.

    • dannyw 8 hours ago
      I don't get it either; and have no sides on the fence (been years since I wrote C++; but I have before).

      It sounds like there's sufficiently different genuine views here on whether it's right for the standard at this time, and this seems like the process working as designed.

    • krautsauer 6 hours ago
      The Section "The Process" does explain the thinking behind that statement. To rehash: The author thinks that NB's were trusted with the ability to reject by blocking minority for the case that there is new information, but have used that ability in a case where there was no new information.

      I have no stake in this entire discussion or C++ and don't know if the premise of this argument is even true. Just curious: is that thinking unhinged?

      • crote 4 hours ago
        Note that the author says that this was "the previous practice". There is no mention of this being, say, the sole intended use as mentioned in some bylaws. In fact, if "uncovering of new information" was the sole reason, why not have a confirmation vote in the same body after a mandatory cooldown period?

        The author even explicitly states that "errors in the process" are another potential reason for the NB's to vote against a proposal, so why focus solely on the "no new information" argument?

        Also, keep in mind that the WG21 operates primarily by consensus[0], which is explicitly not a majority vote. The final vote for Contracts was 114 in favor, 12 opposed, 3 abstaining, which some consider "an unusual level of opposition" with "tangible debate"[1].

        I assume the default is for people to trust that the domain experts in the various subcommittees did their work properly, so an in-favor vote would be more a "I trust the subcommittee / I don't care about this feature" than an explicit "I approve of this feature", with an opposing vote basically being "the subcommittee is making a grave error, this is obviously going to blow up in our faces".

        Extend this to the NB level, and the disapproval is basically a vote of "Wait, do we really want to standardize something which is still facing very serious opposition?"

        [0]: https://isocpp.org/std/standing-documents/sd-4-wg21-practice...

        [1]: https://componentsprogramming.com/cpp26-croydon-wg21-meeting...

  • wahern 10 hours ago
    Correct me if I'm wrong, because I don't follow C++ very closely, but based on previous discussions on HN, the opposition paper obliquely referenced in the blog post was presumably Bjarne Stroustrup's, who IIRC had already said he would work behind the scenes to make sure the final pro forma vote to standardize C++26 would fail.
    • twhitmore 7 hours ago
      Bjarne Stroustrup has been pushing Profiles, which would allow C++ code (or the majority of it) to become type-safe and memory safe.

      Contracts are useful, but don't guaranteed anything if type safety & memory safety can be bypassed.

      I think the ISO panel made the right call. The real world consider memory safety & execution integrity to be critical issues, and C++ no longer to be viable. Without some major improvements -- I would consider this view to be correct.

      • guipsp 9 minutes ago
        Profiles are vaporware
      • MFHava 2 hours ago
        > Profiles

        Contrary to Contracts, which at least managed to get consensus in WG21, I very much doubt that Profiles will get consensus.

      • bvinc 7 hours ago
        > Profiles, which would allow C++ code (or the majority of it) to become type-safe and memory safe.

        Certainly safer, but not memory safe. Operations as simple as multiplying signed integers or popping an empty vec can be undefined behavior which is not memory safe.

        • smallstepforman 5 hours ago
          For most domains, it is fine. Why should my valued checked code pay the price for checking every arithmetic operation for overflow. Why should my correctly implemented algorithm waste CPU checking something I know is valid? And worst of all, what happens when a logic error is encountered, we run untested code path? I hate code that is conditionally defensive (eg. if (ptr) ptr->critical(); ). I should never be in that situation, a silent ignore corrupts internal state, and never tested the fail path. Ptr may even refer to garbage. Its a stupid defebsive check in 90% of code bases. std::optional<Ptr> at least clarifies intent.
          • crote 3 hours ago
            The problem is that it silently overflows by default - and a good chunk of the time it is even undefined behavior. Sure, in some situations you as the developer are 100% certain that an overflow is impossible (despite the compiler not being able to prove this and therefore eliminate the checks), but in the vast majority of cases it is a footgun silently waiting to go off.

            Rust tries to solve this by having basic addition panic in debug, while silently-but-consistently continuing in production: overflow is considered a bug, but it is at least not a platform-dependent bug.

            If overflow is expected, then there's checked_add to detect it and fail in a friendly way, saturating_add / wrapping_add / carrying_add for specific overflow behavior.

            Finally, if speed is crucial and overflow is either impossible or you don't care about the outcome whatsoever, there's unchecked_add to explicitly opt-in to a C-like "just do whatever the machine feels like".

            You can still do everything you can with C. It it just an explicit choice, rather than an implicit platform-dependent mechanism you might forget about.

          • UFxESTER 46 minutes ago
            I like the Employees Wash Hands sign. Recent batches of API tools seem focused on sanitizing IO: WebMCP, AI strings, safe native input parse, even Assembly mapping. So in a hot loop (whatever F35 anonymous lambda) you may have data change under you. So on antiquated hardware (like a Voyager I) maybe you want to flash the firmware to 3.5 after 70 years... but Iran has a HELLIOPARSER. It's imperative to be defensive transmitting data streams across the light years.
      • ho_schi 3 hours ago
        Yep. Safety and simplicity need to be the priority.
    • Maxatar 10 hours ago
      Yes that's right, and from following some threads on reddit about this, he used some really dirty tactics to get it to fail, like scheduling certain snap elections to happen with very short notice at times of the day when people who would oppose his point of view would likely be asleep.
      • raegis 7 hours ago
        > ...at times of the day when people who would oppose his point of view would likely be asleep.

        Stroustrup is 75 years old. This is not only hard to believe because of his age, but also because it requires that people who oppose his views somehow have distinct sleeping patterns from ones who agree with his views. Weird, man.

        • hdjrudni 7 hours ago
          > that people who oppose his views somehow have distinct sleeping patterns from ones who agree with his views.

          Not weird if they're mostly from different continents.

          When I saw him a year or so ago he said he wasn't happy with how things were going, but never alluded to a coup. But it's his language, so good for him.

          • MFHava 2 hours ago
            > it's his language

            It most definitely is not and hasn't been in decades.

            A major problem is that some people still put his views on a pedestal, acting like he has a clean track record with his ideas, which he definitely has not - no language designer has ...

      • zugi 9 hours ago
        Reddit is a cesspool, I wouldn't put faith in anything you read there.

        There were no "dirty tricks". The C++ standards committee works by a vaguely defined "consensus", which requires more than "the majority rules". Contracts got added to the C++26 draft. Then there was consensus that Contracts needed to be fixed, but they could never get consensus on any particular fix. So they cruised along relatively unchanged.

        In the end, the only way to NOT accept a marginal Contracts feature was to vote down the full language spec. Now they'll regroup and decide how to proceed.

      • IsTom 5 hours ago
        If this was true I'd ask myself why he was this motivated to block it. He's a smart man and not a corpo rat to do dirty things just because.
      • adzm 9 hours ago
        So is he a hero, or villain? Does it all come down to concepts?
        • afdbcreid 9 hours ago
          Not concepts, contracts.
    • locknitpicker 8 hours ago
      > Correct me if I'm wrong, because I don't follow C++ very closely, but based on previous discussions on HN, the opposition paper obliquely referenced in the blog post was presumably Bjarne Stroustrup's (...)

      I've noticed that Bjarne Stroustrup is being subjected to a smear campaign, when things are far simpler and far less conspiratorial than they are making out to be.

      There are indeed papers demonstrating that not only is the current proposal for contracts broken but it also fails to adhere to core C++ principles. They have been published since at least 2017. Contracts aren't new, nor the problems they introduced. They've been routinely removed from C++ standards, and so far the proposal wasn't fixed.

      So ask yourself this: why was a notoriously broken feature forced into the proposal when it was clear it wasn't going to pass?

      From an outsider's point of view, I see this from a different perspective. Contracts proponents tried to use bureaucratic tricks and threats of abnormal processes to force a broken feature they knew for years that wasn't supported or passing the smell test. And now that they saw their efforts thwarted , the complain that their plan failed and they have opposition?

      I mean, there is even a paper dating back to 2025 called "contracts concerns" and from 2026 called "contracts fundamental flaws". The C++ standard is a consensus-driven process. Does this look like consensus? Clearly no.

      So we have a group of people who ignored the calls that they were pushing a broken feature, but tried to railroad the process anyway and ignore any concern or warning. Then, when they tried to force their way through the process, their bluff was called and their threats failed. And now they are lashing back.

      • GeorgeWBasic 5 hours ago
        I would really love to know: who are the people pushing the current version of contracts, who do they work for, and why does the current version of contracts meet their needs if it's so flawed?
        • locknitpicker 2 hours ago
          > I would really love to know: who are the people pushing the current version of contracts, who do they work for, and why does the current version of contracts meet their needs if it's so flawed?

          It seems the lead author and champion is a guy from Bloomberg, of all places.

          https://isocpp.org/files/papers/P2900R6.pdf

          As the story goes, these guys pushing contracts systematically pushed a broken proposal by dismissing criticism with bureaucratic chicanery such as purposely ignoring feedback and criticism by claiming that if other people voted in favor of their proposal then they shouldn't need to bother with feedback from those who opposed.

          I mean, look at the reaction. It's not technical. It's not principled. It's bureaucratic and grounded on petty politics, and dismissing yet again a failure to gather consensus as personal attacks and a political issue.

  • devnull3 2 hours ago
    Here is what I propose:

    1. Start a new version (lets call it v2) with clean slate.

    2. Retain the re-usability of v1 code in v2 in the same manner as FFI (i.e v2 code will wrap v1 code). But it will be much more smoother as it will be designed in v1 in mind.

    3. Leverage AI to make the transition to write this v2 -> v1 code.

  • wseqyrku 3 hours ago
    > As I understand it, this step would mean reverting to C++23 and proceeding to C++29

    What kind of design process is this

    • MFHava 2 hours ago
      That's just a misunderstanding, probably rooted in a pre-published paper that claimed so.

      In reality WG21 could just decide to start work on C++29 based on the failed C++26 draft (or the current working draft has already incorporated some C++29 changes)...

    • locknitpicker 2 hours ago
      > What kind of design process is this

      It is not. This is a lame attempt scaremongering, to try to inflate the consequences of contract proponents not getting their way. It's like sore losers threatening to take the ball home to prevent everyone from continuing to play the game, and claiming that taking the ball home is how games are normally played.

      In practice, the standard passes the moment the sticking points are ironed out. This likely means cutting out contracts yet again, which has been done every single release since at least C++20.

  • nukanse 9 hours ago
    C++ should focus into turning SIMD into a higher level language instead of being a giant collection of intrinsics. Avx code is unreadable.
    • jandrewrogers 9 hours ago
      SIMD cannot be solved at the compiler level. The capabilities of silicon SIMD implementations are fundamentally so disjoint that code using SIMD requires contextual and platform-specific data structures and algorithms.

      SIMD on different silicon is incompatible at layers of abstraction far above the codegen manipulation a compiler can do.

      • zamadatix 9 hours ago
        You'll never get the full feature set of all SIMD implementations in a single generic abstraction but I'm not sure that's the only way a SIMD abstraction could provide value. There is a pretty consistent set of narrow SIMD that behaves close enough to consistently get better performance across generic targets with high level abstractions better than auto vectorized scalar code but worse than platform tuned SIMD.
        • jandrewrogers 9 hours ago
          The subset of SIMD that translates is so narrow that it is almost useless in real code. That’s the problem. Additionally, it is invalid for the compiler to redesign your data structures.

          The ability of compilers to use SIMD is no better than it was 20 years ago. Total stagnation for all practical purposes, and the reason is that compilers fundamentally lack the context and freedom to rewrite the code architecture appropriately for SIMD optimization (even if they could).

          I think a point people miss is that highly optimized SIMD code is almost never about parallelizing loops. It is about deeply probing and manipulating arbitrarily complex data structures in parallel that involve collections of unrelated types. SIMD allows you to do this, and it is fantastically efficient, but a compiler has no conceivable way of understanding this.

          For this reason, SIMD optimization has often been classified as an AI-Complete problem in computer science.

          • throwaway17_17 7 hours ago
            My imagination is failing me, can you give me an example of the type of work being done where SIMD is ‘deeply probing and manipulating arbitrarily complex data structures in parallel that involve collections of unrelated types’? I don’t doubt you know what you mean, but I can’t wrap my head around it.

            For me I can only think of the simplest example of SIMD being used to ‘parallelize loops’ as what SIMD is for. If it turns out I’m missing a large problem or application space for SIMD I will be excited to research it. Any pointers to topics would be appreciated.

            • jandrewrogers 7 hours ago
              SIMD is often used to evaluate complex data structures in parallel. A common case is given a row with an arbitrary mix of data types and a query with an arbitrary mix of independent constraints on those data types, to evaluate all of the constraints in parallel in the same SIMD instruction(s).

              The idea that SIMD is only good for parallelizing operations over arrays of the same type is empirically false and seriously understates the capabilities of good SIMD implementations. Some SQL-ish implementations work this way on row-structured data.

              Most devs seriously underestimate what good SIMD is capable of.

              • throwaway17_17 6 hours ago
                Thanks for the response, I’ll have some reading to do in this area.
            • AlotOfReading 7 hours ago
              One example is OLAP databases, which often heavily exploit SIMD for query processing. You can also turn parsing into a SIMD problem, which is applicable to things like handling XML, JSON, and CSV. Simdjson comes to mind, or parabix for XML.
              • throwaway17_17 6 hours ago
                The parsing stuff I am aware of, but the query processing is a big blank for me to dig into.
            • bajard 2 hours ago
              [dead]
          • smitherfield 7 hours ago
            Couldn't SIMD features include marking data as "the compiler is free to rearrange"?
        • gdwatson 8 hours ago
          Is the common feature set described anywhere online? I am not in the SIMD world, and I am curious about the state of it. But I am not so committed that I am wiling to learn several different platforms’ SIMD implementations in order to suss out their commonalities.
      • janwas 4 hours ago
        Please stop repeating this ludicrously overstated claim.

        I have personally seen several hundred use cases for SIMD that are just fine with portable intrinsics, and NOT always "platform-specific data structures and algorithms". Sure, that does happen, but not fundamentally, nor even often.

        To be clear, I agree the compiler isn't solving the data layout problem for us, but portable intrinsics are indeed useful.

        gemma.cpp uses them, and last I checked, has much faster long-context prefill and decode vs. llama.cpp. They hand-roll the intrinsics and presumably it is harder to land optimizations repeated across 7+ implementations/instruction sets.

      • wahern 7 hours ago
        > SIMD cannot be solved at the compiler level.

        ISPC doesn't a pretty good job of it: https://ispc.github.io/

      • bajard 9 hours ago
        That's why it needs a lot of work. Writing SIMD in c++ is like writing assembly.
    • jfultz 7 hours ago
      In fact, C++26 made some considerable progress on that front.

      https://en.cppreference.com/cpp/experimental/simd

      An implementation of which exists in the following GitHub repo (albeit implemented in the xvec::simd namespace rather than std::simd...but otherwise intended to be spec-compliant).

      https://github.com/intel/xvec

      Speaking as a long-time C++ developer...I wasn't uninterested in contracts (which I've known about since the days of Bertrand Meyer flogging them in Eiffel), but I agree with the sentiment here that the SIMD efforts were considerably more interesting.

    • nurettin 8 hours ago
      There are frameworks trying to unify simd/avx, but the abstractions aren't free. At this point, we need better hardware and low level interfaces, not better abstractions.
  • orphereus 6 hours ago
    How did C/C++ get into ISO? Why are they "special" compared to other languages? Just because they are old and ubiquitous in all systems programming?

    The whole design committee procedure around these languages feels like a bureaucratic nightmare, again compared to other languages, especially Rust.

    • jll29 5 hours ago
      There is no need for a language to be "special" just to get standardized.

      The main driver is a group of people willing to submit the necessary documents to ISO (or national bodies like ANSI or DIN or even IEEE, and then ISO may also adopt existing standards as theirs).

      COBOL, FORTRAN and Pascal are all ISO Standards [1,2,3].

      [1] https://www.iso.org/standard/74527.html

      [2] https://www.iso.org/standard/82170.html

      [3] https://www.iso.org/standard/13802.html

    • bobmarleybiceps 5 hours ago
      I think before I was born, there was just a ton of (closed-source) C compilers for different systems. So people were like "we should have a standard, so our safety critical application doesn't break when we decide to use a <new hardware vendor's> C compiler."

      I also think since compiler infrastructure has improved so much, and everything is open source now ... so idk if it matters as much anymore.

    • drnick1 5 hours ago
      > Why are they "special" compared to other languages?

      The world basically runs on C.

    • smallstepforman 5 hours ago
      It makes big companies and gov bodies happier since and code investment is guaranteed to run with competitors tool chains. You’re not locked in to one vendor, it is an international spec.
    • ricardobeat 5 hours ago
      Isn’t Rust also suffering from committee deadlock for the past couple years?
      • tcfhgj 46 minutes ago
        Could you expand? You seem to know more
    • morcatabiew 5 hours ago
      [dead]
  • zerr 4 hours ago
    Can we have a 10 year break from further language changes?
    • nxobject 2 hours ago
      Or, at the very, least a rule that a proposed feature should be a vendor-specific extension for at least 5 years, and the vendor has to dogfood it in their toolchain.
  • Zepto8537 8 hours ago
    major C++26 features, including reflection, std::execution and library hardening, are also delayed because they were included in the same draft.
    • dzogchen 6 hours ago
      No they are not. The standard may be delayed but most compilers ship these features already.
  • jdw64 9 hours ago
    But I'm curious—why did DIS fail this time with C++26? Weren't feature additions in C++ usually plentiful?

    But they say this is the first case where a DIS failed during the standardization consensus process. Why is that?

  • fithisux 7 hours ago
    Maybe it's time for C++ community to create maintenance releases of old standards?

    Not new features necessarily, but fixes or backports that fix major flaws.

    It can also complement old standards. If a C++23 feature can be supported in C++98 or C++11, it should go to that standard with an update.

    • account42 3 hours ago
      That already exist - C++ defect reports can change the behavior of implementations for older standards.
    • varjag 5 hours ago
      How would that even work? Implementations that’s been compliant for years suddenly become non-compliant?
  • scotty79 7 hours ago
    Honest question.

    If I want to spin up a new project with a coding agent to explore some idea and I'd like the bare metal performance, why would I choose C++ over Rust?

    I could choose TypeScript over Rust if I wanted it to be html first or I could choose Go if I wanted it to be clear of the complexity of memory management or I could choose C# if I wanted it to have best interface with windows stuff or I could choose something Erlang VM based for resilience and multithreading.

    But what reason might I have to pick C++?

    • creata 2 hours ago
      If a coding agent is writing code for you, telling it what language to use is micromanaging. It might use Rust, it might use C++, it might use both. If it's writing the code, it probably has a better idea than you have for what's appropriate for that code.
    • weitendorf 3 hours ago
      Interfacing with other C++ projects or leveraging existing infrastructure/work you've done.

      Rust's package management and lack of stable, high-quality libraries maintained by professional or even just generally known entities are a pretty big problem. For the small number of Rust projects I've attempted, I've tried to make them zero-dependency, and it worked (you just ask agents to implement more libraries) but it added a lot of annoying overhead.

      It's also just easier to write high performance code in C/C++. If you'd rather have that than builtin memory safety guarantees or whatever else you want out of Rust, or have a small enough surface for errors/threats that you can just manually spend time validating that your code is safe and secure, C++ is still pretty good IMO. I would generally start with C though, because it makes interop with other languages easier

      • tcfhgj 56 minutes ago
        > Rust's package management and lack of stable, high-quality libraries maintained by professional or even just generally known entities are a pretty big problem.

        IMHO, Rusts package management is the opposite of a problem.

        And a lot of stable high quality crates exist, such as Tokio, thiserror, chrono, axum, .......

    • banjoisbanjo 7 hours ago
      Maybe you don't. If you were to spin up a new project with a coding agent most of the subsequent highlights of the languages you cited might also not matter.
  • hankbond 10 hours ago
    Maybe my reading comprehension has just nosedived but I could not find where this article discusses what the heck Contracts refers to?
    • AlotOfReading 10 hours ago
      You'll find plenty of info if you search for anything like "c++ contracts" [0], but the short of it is that they're just pre/post conditions on functions. Slightly improved assertions, basically.

      [0] https://en.cppreference.com/cpp/language/contracts

      • btown 10 hours ago
        https://www.cppstories.com/2026/cpp26_contracts/ is IMO a better introduction.

        cppreference is often a bit too technical for its own good :)

        But I think there's a broader issue which is that if it took me multiple searches to find a good-enough visual "pitch" for what contracts look like in practice, its champions have not yet won hearts and minds - which brings us to the situation at hand.

        • bionhoward 10 hours ago
          Oh im not a c++ guy but that actually looks pretty awesome because it’s like Hoare logic
    • SolarNet 10 hours ago
      Its a very inside baseball article. Contracts is a proposed C++ language feature for improving programmable assertions of program state. E.g. a better c++ version of C's assert function. That in theory will improve both safety and performance by letting people add more complex assertions (e.g. pre/post conditions) to functions.
  • shevy-java 8 hours ago
    C++ is in a strange position.

    If you look at "let's use AI to rewrite xyz in Rust", then C++ has to wonder why it isn't as often mentioned compared to Rust here. I am not saying AI should be the future, but merely compare why Rust is cited here more frequently than C++. That's just one of many other things. Rust also got popular due to crates. How is the alternative called in C++? Barely anyone outside the C++ community knows. And that's also a problem.

    C++ isn't going away anytime soon, of course, but when people keep on mentioning alternatives again and again then it shows that the competition intensifed a lot.

    • jeroenhd 6 hours ago
      I think Rust's saftey guarantees are an important reason to throw it at LLMs. LLMs make stupid mistakes, even the very best ones, and a lot of them, all the time. Having a compiler reject those mistakes makes for a better automated process. C++ has some safety mechanisms as well, but they're weak and fragile compared to Rust.

      For people with C++ experience working together months at a time that doesn't have to be a problem, but AI rewrites turn a million lines of one language into a million of the other in a day, followed by an impossibly short human review.

      Rust also isn't as safe and correct as you'd hope it to be for "fuck it, let the LLM deal with it" style programming, but it's got the best speed-usability-safety balance out of the common languages if you don't trust your programmers.

    • thatxliner 8 hours ago
      > How is the alternative called in C++?

      what is it though? vcpkgs/decentralized repositories?

      • smallstepforman 5 hours ago
        With package managers on Linux, BSD and Haiku, the only odd man out needing packages is Windows, and vcpkg fills this gap so its no longer an issue.
      • filipdobro 7 hours ago
        It is de facto vcpkg
    • scotty79 8 hours ago
      Why would anyone want to rewrite anything in C++ given they can choose anything else? Like Rust or Go or C or Zig or literally anything else.
      • nananana9 6 hours ago
        I wouldn't choose Rust because of compile times. C++'s aren't great either, but with discipline in how you structure headers, you can get them down to a pretty reasonable place. Unsafe Rust is also a bit of a PITA, and I have cases where I care lot about precisely how memory is laid out and accessed, I'd have to resort to it quite a lot. I don't love crates either, they smell a bit like node_modules and all big Rust projects I've seen have hundreds of them. Most C++ libraries are self contained, by nature of not having an easy way to declare dependencies.

        I wouldn't choose Go because GC is a non-starter.

        I wouldn't choose C because it's nice to have some form of generics or metaprogramming, even if templates are not exactly fantastic.

        I wouldn't choose Zig because the language isn't stable, and the lead developer has hinted that they'll drop LLVM down the line, and I don't want to beta test their compiler backend.

        • tnodir 41 minutes ago
          Zig drops LLVM for debug mode only.
      • drnick1 5 hours ago
        Because, used sensibly, C++ is a better C. This is more or less what C++98 was, and even that is probably too much.
      • filipdobro 7 hours ago
        Compiler stuff in MLIR.
    • gmueckl 4 hours ago
      Hacker news has always been a rust bubble. Tallies of opinions voiced here are always skewed in some ways.
    • 4k0hz 8 hours ago
      [dead]
  • mihaaly 5 hours ago
    > Now it gets complicated.

    It was said in the article about the process.

    But to me this is relevant to the state of the language itself.

  • hubertzhang 7 hours ago
    [flagged]
  • Anilrana921192 8 hours ago
    [flagged]
  • pardeepraghav53 8 hours ago
    [dead]
  • youre-wrong3 10 hours ago
    [dead]
  • ranger_danger 11 hours ago
    Maybe this time could be used to consider memory safety much more seriously.

    EDIT: Would love to know why people are so angry about that?

    • SolarNet 10 hours ago
      The issue that caused this to be voted down is often seen as a memory safety solution (not something I personally 100% agree with, but thats a broad view). And the rest of this release includes other memory safety work. And it was voted down and delayed for apparent political reasons (again not a view I agree with).

      So most people will read your view as hypocritical/misinformed.

      • MBCook 10 hours ago
        It could also be read as a straight up attack. Basically, a way of saying “why not follow Rust“ without having to say the word Rust.

        I think it was a fair question. As someone who doesn’t follow C++ I really don’t know what else was in the proposal. It’s nice to hear there is memory safety stuff.

        • ameliaquining 7 hours ago
          The memory-safety-relevant parts of the proposal could be salvaged without keeping contracts more broadly, by saying that the relevant behaviors (like indexing past the end of a std::vector) cause program termination in hardened builds. I'm sure it's more complicated than this but I don't think much more.

          More generally, the C++ committee has had a really hard time agreeing on memory-safety stuff because there are a lot of different constituencies with completely different priorities (especially whether they're using it for greenfield vs. legacy vs. something in between), and the incentive is to make proposals sound good to everyone at the expense of actually being coherent.

    • stopwatchstring 8 hours ago
      [dead]
    • GalaxyNova 10 hours ago
      Memory safety was solved in 1959 with the invention of lisp
  • tonyhart7 3 hours ago
    why would any startup or company would care about C++ committee do ???? isn't this is hampering innovation ???

    they can just simply use Zig or Rust no ??

  • Surac 6 hours ago
    I disapprove what they do to c++ for many years now, but nobody cares. I had hoped for c++ what has become c#. Well now i use c# with c if i need the speed
  • vivzkestrel 10 hours ago
    - since you are a part of the voting group, i have a doubt

    - let us say tomorrow everyone were to consider removing all unsigned variables across c++

    - what is the impact in terms of compatibility for all the old c++ applications which i believe would be millions of them if not billions?

    - the reason i ask is they say do not unsigned anything as much as you can because overflowing the bottom below 0 is easy

    - has there ever been any consideration to get rid of unsigned xyz in c++?

    • MFHava 1 hour ago
      > - let us say tomorrow everyone were to consider removing all unsigned variables across c++

      We would have to at the same time consider removing all bit operations (shifts, bit_and, bit_or, complement, xor, ...) as they are generally unsafe for signed integers.

      That would probably kill a lot of low-level optimisations you were never actively aware of (some tagged versions of SSO, or pointer tagging in general, ...) but relied on for performance.

      So, without thinking of further consequences, I think C++ would be worse of with that proposed change.

    • stopwatchstring 8 hours ago
      [dead]
    • vivzkestrel 8 hours ago
      you know downvoting without explaining why is part of herd mentality. i expected better on HN. dont you wanna give some reasons as to why you find this offensive?
  • SP3269 10 hours ago
    Time to cancel the project. C++ acquired sufficient set of features over the years, becoming very PL/I-esque.
  • drivebyhooting 10 hours ago
    I used to be a C++ programmer but I haven’t done it in a few years.

    I pretty much do all my low level vibe coding in Rust. Is C++ still relevant? What prevents Rust from completely supplanting it?

    • gucci-on-fleek 9 hours ago
      Even if C++ is irrelevant for new code, there's so much software already written in it that we'll be maintaining it for decades to come. I'd argue that Cobol and Fortran have been mostly obsolete for new code for almost 30 years now, yet both are still widely used today, and they've even had major updates in the past decade [0] [1]. And there's even more software written in C++ than there is in Cobol or Fortran, so I don't think that C++ is going away any time soon.

      [0]: https://en.wikipedia.org/wiki/COBOL#COBOL_2023

      [1]: https://en.wikipedia.org/wiki/Fortran#Fortran_2023

      • adgjlsfhk1 6 hours ago
        with ai their future seems very uncertain. ports are now very easy, so languages have to stand in their own merits
        • gmueckl 4 hours ago
          That is a myoptic view. Old codebases often have their value measured in the tiny problems thay were ironed out over the decades and the knowledge that they cover their subject domain correctly. A complete rewrite loses all of this in an instant amd has to start from scratch.
    • jandrewrogers 9 hours ago
      Essentially all high-end systems code for high-performance and high-reliability systems is still written in modern C++. That language has many attractive properties, including safety features that Rust does not currently support.

      Additionally, for pure performance requirements, C++ is still materially faster than Rust in practice. That may change some day. C++ has many issues but it is also objectively excellent at many things.

      • n_u 7 hours ago
        > That language has many attractive properties, including safety features that Rust does not currently support.

        Could you expand on what specific safety features C++ has that Rust doesn't?

    • thw_9a83c 8 hours ago
      > Is C++ still relevant? What prevents Rust from completely supplanting it?

      A highly mature ecosystem with well-established libraries. Especially in certain fields (DSP, robotics, CAD kernels, microcontrollers, etc.), there are no equivalent libraries and frameworks in Rust with such a proven track record.

      Now, LLMs can rewrite those libraries in Rust quite easily. Such options weren't available a few years back. But it's still hard to prove that a rewrite hasn't introduced new bugs. It's easy to demonstrate that a piece of code has bugs, but much harder to prove that it doesn't introduce any new ones.

      • willtemperley 3 hours ago
        Additionally, even if an LLM-created Rust port of a C++ library was bug-free, an LLM cannot recreate the community that has evolved around the library.

        Take PROJ for example, which is the de-facto coordinate systems library in the geospatial world, mostly written in C++. The processes and trust built up with external organisations like national mapping agencies is irreplaceable.

        That hasn't stopped people trying to vibe-clone PROJ in Rust though.

        • thw_9a83c 2 hours ago
          > ...an LLM cannot recreate the community that has evolved around the library.

          This is, in fact, an excellent point. You can ask an LLM to expertly clone or re-create any project in a different programming language. But that doesn't make you (or anyone else) an expert in that field, let alone competent in such a new codebase. Slowly developed, painfully debugged projects have a community of human brains who care about the topic. An LLM clone has nothing like that.

    • fancyfredbot 9 hours ago
      C++ is the third most popular programming language according to TIOBE behind C and python. It's got an 8.87% ranking. So yes it looks like C++ is still relevant. In fact C++ usage has risen slightly.

      Rust is in tenth place with 1.44% ranking, it's rising fast but still has a long way to go before it catches C++.

      I'm not going to speculate about why Rust hasn't yet supplanted C++ but I will say I don't find it surprising.

      • miffy900 8 hours ago
        Please for God's sake stop citing TIOBE.

        A much more accurate snapshot would be Github - they recently published the top langauges for the year (so far, up til Sept 2026) by distinct monthly contributors and C++ comes in at 9 out of the top 10, and Rust doesn't even place in the top 10 yet, so yes it is highly relevant and prevalent, but not because TIOBE said so.

        But, TypeScript, Python and Rust are the fastest growing languages, in that order, so also you cannot discount Rust.

        https://github.blog/news-insights/octoverse/octoverse-commit...

        • gmueckl 4 hours ago
          Github is also skewed because it only captures a subset of open source projects, and open source is realistically a teeny tiny fraction of the world's written code.
          • account42 3 hours ago
            Yes, GitHub is heavily skewed towards "hip" projects.
        • fancyfredbot 5 hours ago
          You didn't mention why people shouldn't cite TIOBE so I checked. It's because they measure search engine queries to assess popularity. GitHub measures actual code usage in real repos.

          I agree the GitHub methodology seems better. I don't think TIOBE methods mean that it's ranking is completely irrelevant but it'll be noisy and you could easily game it.

      • afdbcreid 9 hours ago
        TIOBE is nonsense.

        But, of course, there is still a lot of new C++ code written, more than Rust. I believe C++ will become legacy, but it's not there yet and even once that happens it'll take at least decades to stop writing C++.

    • anonymous908213 10 hours ago
      99.9% of all system code in the world is still written in C/++. It runs your Java, C#, Javascript, Python, PHP, basically every production language that isn't Go or Rust. It runs the two most popular game engines in the world. It runs your phone, server, and laptop, no matter which of any you use. It runs your car. It runs almost every embedded and industrial application on the planet.

      Is it still relevant, JFC. The way people on this forum manage to sequester themselves from reality. Let me reverse the question: is Rust relevant? Mozilla developed Rust, abandoned their Rust browser, and only 10% of Firefox is written in Rust. Maybe 1% of modules in Chrome and Linux are written in Rust, if that. And what of Rust applications written from scratch? Can you name ten applications that have, say, exposure to more than 100,000 users? Impossible mode: they can't be developer tools only used by other developers (uv, ripgrep, etc.), they must actually be applications used by enterprises or consumers.

      • devsda 9 hours ago
        I read that as "is c++ still relevant for new features, given Rust and its popularity", not "who is still using C++".

        Personally, I think it is still relevant. Many people thought Kotlin could overtake Java, Java reinvented itself with new initiatives/features and was saved from becoming irrelevant.

        Rust also has the LLM advantage which is where I think the "if it compiles it works" nature of Rust is easier for manual changes and maintenance when needed.

        • afdbcreid 9 hours ago
          Java vs. Kotlin is a different matter. It's still an open question if C++ even could match Rust's features, not to say if it (the committee) wants to, and the answer seems to be "no".
          • gmueckl 4 hours ago
            The feature parity question goes both ways: rust won't ever be able to express some things that are possible in C++.
            • afdbcreid 3 hours ago
              Like?
              • gmueckl 1 hour ago
                Algorithms that safely mutate the same data structure on multiple threads and do so safely because of some complex algorithmic properties that guarantee that the changes do not overlap?
                • afdbcreid 34 minutes ago
                  Rust can do that just fine. https://doc.rust-lang.org/stable/std/cell/struct.UnsafeCell..... "some complex algorithmic properties that guarantee that the changes do not overlap" are exactly the place to use unsafe and encapsulate it.

                  If you mean things that formally create a data race, then C++ cannot do that either.

                • tcfhgj 48 minutes ago
                  Why can Rust not do that?
                  • gmueckl 19 minutes ago
                    How do you create shared mutable ownership of overlapping ranges of a single flat array in rust?
      • qtqtqt 9 hours ago
        > basically every production language that isn't Go or Rust.

        Even in their case. Rust depends on LLVM which is wriiten in C++. Go needs libc on some platforms.

      • adzm 9 hours ago
        As a big c++ fan, new projects are generally choosing Rust, which I would agree with, even though I do indeed love C++
    • willtemperley 10 hours ago
      Your Rust very likely runs in a C / C++ environment.
    • printer_in_pink 4 hours ago
      rust depends on C++ (LLVM)
  • voakbasda 10 hours ago
    I feel like this is a bellwether event for society at large. Growing impasses between more and more segments of society. Diminishing trust leading to the inability to reach consensus. Maybe it’s just me though.
    • SolarNet 10 hours ago
      Perhaps it is, in this case it would be between money and everyone else specifically. Contracts is a pet project of Microsoft and the heavy money parts of the committee. They've basically shouted down the dissenters, hence the effectively unprecedented action of the rubberstamp portion of the process saying they dont think consensus was reached in a kosher way.
      • Maxatar 10 hours ago
        No one who developed contracts works for Microsoft. Of the like 20 people who contributed to the feature, 4 of them work for Bloomberg, so you could maybe argue that Bloomberg has a vested interest in the feature, but that's really stretching things.

        Support for contracts is fairly broad and spans numerous organizations.

  • thefourthchime 8 hours ago
    I have no idea why anyone would work in C++ in 2026. If I had to work on an existing codebase, I'd just have Claude rewrite it in Rust. It's always been a miserable, awful mess.
  • Animats 10 hours ago
    At this point, changes to major programming languages have to adapt to a world in which AI systems generate and change much of the code. C++ contracts may be good or bad, but they are from before strong AI coding systems. So it's time to rethink.

    And we have no idea what AI systems will be doing in 2027.

    • leecommamichael 8 hours ago
      > So it's time to rethink.

      >

      > And we have no idea what AI systems will be doing in 2027.

      How would you begin to form a plan of how you'll rethink if you can't even see into next year? Isn't it beneficial not to change the languages too much because there's so much training data for the current revisions? AI does not need to be catered to, that is the whole point and why it is useful.

      • Animats 8 hours ago
        We're going to need languages which both humans and AIs can read and write. We don't know what those look like yet. Contracts aren't a bad idea, but C++ has just become too big. Even people who used to be C++ language lawyers have said that.
    • ameliaquining 9 hours ago
      Not to defend the particular proposal at issue here, but my sense is that contract-like things synergize quite well with AI coding, for the same reasons automated tests and static types do.
    • 01100011 9 hours ago
      A lot of folks, many of them our most capable programmers, are fighting the last war. It’s like they think AI is going away and we’ll all work like it’s 2019 again.
      • gmueckl 4 hours ago
        It looks like 2027 orb2028 will be the year when everyone gets so fed up with AI that those "features" will be forced to retreat from under everyone's nose. The stuff will not go away, but there is AI fatigue and it is slowly approaching a tipping point.
    • wiseowise 6 hours ago
      Wow. I’m surprised at the amount of downvotes. Are people really that in denial?