Interesting timing. Nintendo just shutdown Mariokart Tour on mobile. I went back to my Nintendo Wii which was already modded, and updated it to the latest modded hacks and I was amazed to see more software, stability, and even online gaming brought back!
Hopefully their port of Mac OS gets put in the Open Shop Channel!
Games still came on disk so there wasn’t the madness of endless buggy updates (disks had one opportunity to be bug free so quality was at a higher standard) and internet connectivity was not guaranteed, so there was no way for micro transactions.
However, internet connectivity was available, so things like optional online play were still possible, as well as some basic user generated content.
Dreamcast came with a modem and an optional Ethernet adapter 8 years earlier. The GD-ROM was too clever by half. But perhaps it was the prototype of peak game consoles. I have a soft spot because the home brew scene on that started a full quarter century ago.
Wouldn’t this criteria make PS2 and Xbox “peak gaming” also? I remember playing CoD online on PS2 and many praising Xbox for its online features.
Once PS3 and Xbox 360 came in picture, things changed slightly since they relied more heavily on their network services… albeit, PSN back then was free for online gameplay. These were on the same generation as Wii, but Wii was a winner for casual playing.
A lot of aging millennials would agree with this statement. PS2 was peak Sony for sure and the original Xbox is one of the very few things Microsoft got right.
Mind you, I broke my video game addiction shortly after that time-period - my last console was an Xbox 360 - and haven't got a firm grasp on what's come since.
There's an objective argument behind this statement that could be made though - everyone, and I mean _almost literally everyone_ tried a Wii at some point during its regular lifespan. Even if it was just Wii Sports, it brought millions of people into video games who only considered them another toy. Parents, grandparents, a lot of the people who chastised video games for years were suddenly enamoured with virtual bowling and sword fights, while the rest of us still got our fill of Mario et. al.
As much as it pains me to say that, the same could be said about mobile gaming. In fact, I am pretty sure a lot of countries did not have access to Nintendo hardware but they can now enjoy gaming thanks to their phone.
I suppose. 95%+ of the games I've played on my phone are one euchre implementation. I tried a couple of early space-shooting games (Motorola Photon Q era and earlier) and basically gave up on the idea. No joystick, trying to hit the right spot on a phone to actually do anything is hard (I type with one finger on a phone vs. 140+ wpm on a keyboard), etc. Plus, I rarely have sound on, so that part is also missing.
Games I currently play: SupermegaBaseball, Assetto Corsa (with wheel), Dirt series on gaming PC. Also various Mario etc games on Wii U.
I did grow up with a number of mobile games from my childhood, but it seems like the ones people earnestly enjoy are maybe Pokemon Go and then a number of centuries old card games.
I was 26 when I bought one, and agree. I long for a modern STB with the Wii interface and lots of OSS to tinker with. The sounds, the music, the tactile feel of using the WiiMode to navigate was sublime.
The Wii had possibly the best big screen UI I’ve ever used. I always thought having the live icon tiles on a regular TV with station previews would be incredible. The WiiMotes worked so much better than the Samsung and LG remote pointers do now.
Yeah part of the magic of the Wii was that everyone seemed to have one. Even grandparents and other folks that wouldn't usually have a game console seemed to have them and be able to figure it out.
For me it's the (New) 3DS. It's about the peak for handheld gaming. It can run GB, GBC, NES, SNES very well, GBA can run natively and obviously DS/3DS. You can run pretty much any Zelda game up to the GameCube on it with the official ports of Ocarina/Majora. The emulation community also has some promising demos of Wind Waker and Twilight Princess, but who knows about that. I have a Switch and it's frustrating seeing games that Nintendo haven't released for it (like WW and Pokopia), but maybe after a decade I'll get a Switch 2 OLED whenever that comes out.
not every console stays connected to my tv... and wii stayed. wii sports is still fun and get everyone moving during a rainy day which is quite an achievement all by itself
The GPU would also be a problem. I don't think the Wii/Gamecube's GPU block really corresponds to any ATI/AMD card.
What you could probably do is take a Wii emulator like Dolphin and virtualize the CPU. Basically combine Dolphin and KVM_PR, getting ~native CPU performance while still needing to do 3D translation and simulate the IOS side of the Wii.
(Wii games run with the CPU in the supervisor state IIRC, so you can't just run them as processes under an OS, you'd either need a proper hypervisor or to catch traps caused by running supervisor instructions in "problem state", a la KVM_PR.)
I seem to recall years ago reading that the Cocoa (the NeXTstep derived API) menu code called into the Carbon (the classic Mac OS derived API) code to run stuff. But that was around Snow Leopard IIRC. That sort of stuff might still be around?
The Carbon API itself lasted until 10.15 (Catalina / 2019) for 32 bit apps, so there's presumably at least some classic Mac OS derived code in there until then.
Pretty sure the menu bar was Carbon in Snow Leopard, which was the same release that discontinued Classic. Lots of Cocoa widgets called into HIToolbox under the hood. QuickTime wasn't fundamentally changed. And iTunes of course was Carbon code for a very, very long time.
oh geez.. I was not thinking about it, but if this piece of hardware runs PowerPC Mac.. then Amiga OS 4.x or MorphOS and Amiga baby... PowerMac is for sissies when you compare this opportunity!
Hopefully their port of Mac OS gets put in the Open Shop Channel!
Open Shop Channel: https://oscwii.org WiiLink for online gaming: https://wiilink.ca
Games still came on disk so there wasn’t the madness of endless buggy updates (disks had one opportunity to be bug free so quality was at a higher standard) and internet connectivity was not guaranteed, so there was no way for micro transactions.
However, internet connectivity was available, so things like optional online play were still possible, as well as some basic user generated content.
Once PS3 and Xbox 360 came in picture, things changed slightly since they relied more heavily on their network services… albeit, PSN back then was free for online gameplay. These were on the same generation as Wii, but Wii was a winner for casual playing.
Mind you, I broke my video game addiction shortly after that time-period - my last console was an Xbox 360 - and haven't got a firm grasp on what's come since.
everyone says that about their childhood :)
Games I currently play: SupermegaBaseball, Assetto Corsa (with wheel), Dirt series on gaming PC. Also various Mario etc games on Wii U.
Sorry to disappoint, but I don't even know what a Wii looks like. I've always been using my computer to play games on.
The games were cool too.
sonic_boom.jpeg.gif
https://apple.fandom.com/wiki/Alpha_Xenon_Development_Kit
What you could probably do is take a Wii emulator like Dolphin and virtualize the CPU. Basically combine Dolphin and KVM_PR, getting ~native CPU performance while still needing to do 3D translation and simulate the IOS side of the Wii.
(Wii games run with the CPU in the supervisor state IIRC, so you can't just run them as processes under an OS, you'd either need a proper hypervisor or to catch traps caused by running supervisor instructions in "problem state", a la KVM_PR.)
> and I fell in love with the jank as it were (hacks
> upon hacks upon hacks going back to the 1980s is
> something I’d definitely describe as “jank”).
Modern macOS still has classic Mac OS code in it dating as far back, and has added Objective C and Swift abstractions on top.
The Carbon API itself lasted until 10.15 (Catalina / 2019) for 32 bit apps, so there's presumably at least some classic Mac OS derived code in there until then.
You'll get this error if you try to use the Carbon menu APIs:
> References to Carbon menus are disallowed with AppKit menu system on macOS 14 and newer. Use instances of NSMenu and NSMenuItem directly instead
https://developer.apple.com/documentation/macos-release-note...