2 comments

  • hyperhello 5 minutes ago
    You know, if an old city with a natural boundary doesn’t think you should build a bunch of profitable crap in it, maybe you could take the hint and stop acting like you’re bringing Jesus to them. San Francisco’s seen the conquistadors. In fact, many of the streets in the Sunset are named after them.
    • Bratmon 2 minutes ago
      Yeah, how DARE people under 40 want somewhere to live!
  • thrance 19 minutes ago
    Line at the end of the in-game "rulebook":

    > Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.

    Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??

    • rjh29 12 minutes ago
      > Who is this for??

      Like most vibe coded projects, it is for the person who created it. And usually only them.

    • karl11 11 minutes ago
      I think that may be exactly the point.
      • thrance 7 minutes ago
        No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html

        There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively.