52 comments

  • thih9 42 days ago
    The product hunt ad is breaking the immersion for me. I know that most cities have ads but still, I prefer ad free pixel art.

    It’s also not realistic, in one landscape the billboard is taller than a 9 story building.

    • mnky9800n 41 days ago
      Maybe you will like https://rainy-city.com. As mayor I have declared we will never have ads.
    • trevoragilbert 42 days ago
      It feels bolted on to an otherwise cool thing. Even angling the board, or smudging, dimming color, localizing language, etc. All would make it feel like it fits.
      • safaelmali 41 days ago
        The angle and lighting suggestions help. I’ll take another look at how the billboards sit in each scene so they feel like they belong there.
    • sublinear 42 days ago
      I know this is going to sound ridiculous, but the way the dithering is used feels very "generated" and chaotic.

      Human pixel art tends to be very deliberate about the exact colors of every pixel and their placement tends to follow idealized (but not necessarily geometric) shapes.

      The last time I saw dithering this sloppy was decades ago when people would scan photos as low color images. It is its own vibe, but it's a cold and rough one. These artifacts feel more "realistic", but it felt like slop back then too.

      • willmeyers 42 days ago
        > Created with AI-assisted tools, curated and prepared as ready-to-use video loops.

        They are. And they are charging $19 to buy AI generated art (https://safaelmali.gumroad.com/l/lofi-cities-complete-collec...).

        • oakpond 41 days ago
          Nooooo. :(

          Turns out part of the appeal for me is that it appears to be handmade.

        • fragmede 42 days ago
          Bought you a copy!
      • kryptiskt 42 days ago
        For an example of just how much of a rabbit hole this is, Lucas Pope's forum post[0] about the dithering in Obra Dinn shows how much time can be spent on getting it right.

        [0]: https://dukope.com/devlogs/obra-dinn/tig-32/

        • lewispollard 39 days ago
          To be fair, most of the complication there is because it's dynamically generated in 3D, where moving the camera makes the dithering unstable. In 2D hand-drawn art, it's a skill, but it's not quite the same challenge as described in that post.
      • kromokromo 42 days ago
        Yes, that’s the tell tale sign of AI generative pixel art. AI can’t be consistent with the pixels. Looks ok sometimes but never pops.
        • croes 42 days ago
          It’s missing the art part
      • safaelmali 41 days ago
        [dead]
    • pastel8739 42 days ago
      Occasionally it switches from product hunt to a "Your Ad Here" ad that links to a popup with the following (slop) text:

      > Put your café, shop, studio or brand on the billboard in Paris: drawn by hand in the same pixel-art style, and glowing in the scene while people study, work and unwind to the music.

      It's clear this is a money-making endeavor, not something created out of passion or goodness of heart. And not art.

      • safaelmali 42 days ago
        Thanks! I’ll change it to “drawn in the same pixel-art style.”

        This is a passion project for me. I’m paying to keep it running, and the billboards are meant to help cover those costs. I’ll add an option to hide them.

      • nekooooo 41 days ago
        poor quality pixel art with no sense of scale ... but most importantly, no human touch
    • Foobar8568 42 days ago
      You won't have this type of billboard in Paris...And it looks so off.
      • safaelmali 42 days ago
        I’ll take another look at the Paris billboard and how it fits into the scene.
    • safaelmali 42 days ago
      Would a hide option help, or should the billboard itself blend into the scene better?
      • ajkjk 42 days ago
        Just delete it :/

        Ads are the worst and they're antithetical to the vibe of something like this

        If it's an actual ad.. You'd get more goodwill (and maybe clicks) out of a tiny 'if you appreciate this maybe check out product hunt to support me' message somewhere. At least it's not manipulative that way.

        • safaelmali 42 days ago
          A small optional support link makes sense. I’ll think about moving the promotion out of the scene so it doesn’t interrupt the atmosphere.
        • sodapopcan 42 days ago
          Yes, just delete it. Seriously. WTF is that? Loved the general vibe but hit the back button after a visceral to... f*ckin' Product Hunt? Seriously?

          Crazy times, man.

          • safaelmali 42 days ago
            I hear you. If the billboard made you leave, it’s getting in the way of what I wanted the site to feel like. I’ll rethink it.
          • bicx 42 days ago
            Not really that crazy. It’s just an ad.
      • prometheus1992 42 days ago
        option to hide will be nice.
        • safaelmali 41 days ago
          I’m thinking about an option to hide them completely, or keep just the fictional city signs.
      • bicx 42 days ago
        Honestly I’d blend it more. Maybe reduce the contrast a bit and so it’s not the first thing your eye goes to.
        • safaelmali 42 days ago
          That makes sense. I’ll try lowering the contrast and adjusting the lighting so it fits the rest of the scene better.
    • rvz 42 days ago
      Who cares.

      Only on HN there can be a single pixel that is misplaced or off and it causes ONE person to get upset about it.

      This is completely petty. Just stop.

  • iand675 42 days ago
    There's a lot to like here, but too AI-generated for me. The pixel art for Tokyo & Hong Kong don't use proper Chinese/Japanese characters. The pulsating badges in the non-pixel UI are also pretty AI-indicative in a way that is distracting.
    • MattyRad 42 days ago
      Yeah, the city search got cut off on mobile. Vibey and janky, but still it's a pretty creative idea.

      I would have been very impressed if it made pixel art for cities on demand. If I were able to put in my hometown and see a delightful pixel art memory, I'd swoon and point to it and say "wow wee LLMs are pretty dope aren't they", but instead I'm just thinking this is yet another shallow project which will be abandoned tomorrow.

      • safaelmali 42 days ago
        Which phone and browser were you using? I’ll check the city search layout on smaller screens.
    • safaelmali 41 days ago
      Thanks for pointing those out. I’ll check the lettering in Tokyo and Hong Kong and see how I can tone down the pulsing badges.
  • rda2 42 days ago
    I still love Mark Ferrari’s Living Worlds from 1995 which changes with the time of day & the month. Handmade and ad-free of course.

    https://www.effectgames.com/demos/worlds/

  • vagabund 42 days ago
    I don't why I would want to stare at vibecoded UI and an ad to relax
    • sajithdilshan 42 days ago
      Then don’t
      • GPerson 41 days ago
        Will that be an option in the future if people aren’t outspoken in their critique of AI slop?
        • nickdurfe 41 days ago
          It always be an option to close the browser tab and look at something else.
          • GPerson 41 days ago
            The point of my comment was that it’s unlikely there will be something else in world where AI generated output is free and the alternative is extremely expensive.
  • timenotwasted 42 days ago
    Gorgeous, very well executed. I'm guessing the primary request will be more cities but I'll deviate and say I'd love to see more views as well. Would be nice to have the same set of cities by I can see it from a studio view same way it is in the Paris view. Or from an office. Or a cafe.
    • safaelmali 42 days ago
      I’ll add indoor views to the roadmap. Cafés and apartments could give each city a different feel.
  • andsoitis 42 days ago
    So cool. Add Los Angeles, Cape Town, Florence, Cairo, Athens, Vancouver, São Paulo.

    Actually, shouldn't it be possible to auto-generate any city via AI on demand?

    • vunderba 42 days ago
      Maybe to a degree but this isn’t just somebody using Seeddance to generate a first-frame-and-last-frame video loop and calling it a day.

      There's definitely some manual curation. They even have assets that are clearly being placed into the scene, like the boats moving in the water.

      You could theoretically generate all possible animated sprites (birds, people, vehicles, etc.) for use in any given cityscape, but automatically segmenting/detecting the different valid "paths/waypoints" where those assets should be placed would probably end up looking pretty janky.

      • XenophileJKO 42 days ago
        Maybe??.. Opus 5.5 is a giant step function up with "manual illustration". Quite a bit better than Astra. It is entirely possible to get this quality of animation "hand drawn" from Opus 5.5...

        Honestly I was blown away, it is one capability that blindsided me. I haven't been this surprised by a capability lift in a long time.

        • vunderba 42 days ago
          I haven't had a chance to play with Opus 5.5 yet, but I guess if there were a way to generate each of the pieces (aka the layers) then it might be possible:

          - parallax, which might be some clouds moving in the background.

          - weather effects which is mostly just an overlay

          - animated sprites that interact with, or at least move along, the different sections of the static scene.

          It'd be neat to see how well it could recreate some of the larger set pieces like Westminster palace.

          I've definitely seen some pretty impressive automated AI voxel stuff (and that was 6 months ago) and that's having to deal an extra dimension. [1]

          Personally I still don’t see a situation in which you could do it completely hands-off though. I think you’d end up with some pretty good scenes and some really terrible scenes requiring post-adjustments. It would be an interesting experiment at any rate!

          [1] - https://github.com/Ammaar-Alam/minebench

    • safaelmali 42 days ago
      I make the cities ahead of time with AI and prepare the loops before adding them. The app can’t generate cities on demand yet, but I like the idea.
  • nonis 42 days ago
    I had a similar idea yesterday - https://www.lofiwizard.com/ - I mainly wanted to have Opus 5.5 generate random browser scenes to see what it could do. I love how your pixel cities came out! I tried to do similar music via code but it never sounded right so I had Google's Lyria 3 model make the music instead.
    • safaelmali 42 days ago
      Nice to see another take on this! What was hardest to get right with the code-generated music?
      • rsx88 41 days ago
        Probably the prompt lmao
  • Razengan 42 days ago
    Man, wish we had dynamic wallpapers like this, and we could have had it decades ago.

    Why do companies like Apple & Microsoft sterilize themselves so?

    • richarme 42 days ago
      This was already a thing almost 3 decades ago. Active Desktop [0] was just a web page displayed instead of the wallpaper image.

      [0] https://en.wikipedia.org/wiki/Active_Desktop

      • Razengan 42 days ago
        Yeah and there were other 3rd party "hacks" for it, but I mean Windows or macOS never made it an official API, so it never caught on, even though Apple's own "Dynamic Wallpapers" use some kind of motion (they're videos but only during screen-savers or time-based)
    • andelink 42 days ago
      Just tested and this works great on macOS with Plash [1] by Sindre Sorhus. I couldn't find too many URL parameters to control it, but the FAQ does mention an ?obs parameter to hide the interface by default and ?weather=... to choose the weather. This URL in Plash works as described:

          https://loficities.com/tokyo/?obs&weather=leaves
      
      I was also able to omit ?obs and use the website interface controls to configure it via Plash browsing mode and then the interface went away after a moment of inactivity.

      [1]: https://sindresorhus.com/plash

      • safaelmali 42 days ago
        Good to know it works with Plash! Thanks for sharing the setup.
    • andsoitis 42 days ago
      Wallpapers that move would make for poor usability.
      • Razengan 42 days ago
        That's up to personal preference. Just like with static wallpapers, some people like single subtle colors, some people like noisy multicolored wallpapers.

        There's already subtle parallax in iOS etc.

        Animated wallpapers could be subtle, like raindrops, or animate only when interacted with, when you're bored or waiting for the AI to finish a run etc. :)

        • andsoitis 42 days ago
          > That's up to personal preference.

          Stated preference perhaps, but unlikely revealed preference.

          Depends on context, but for a computer on which you're doing work, moving wallpaper is usually a net negative for usability while you're actively working, though the magnitude depends heavily on the animation.

          The problem is primarily peripheral attention. Motions is a strong pre-attentive visual signal: your visual system detects it without you deliberately deciding to look at it. One a laptop where you're close to the display and spending long periods concentrating on text, code, documents, etc., any visible animated region around or through windows can create low-level competition for attention.

          A good compromise is wallpaper motion during transitions or stillness during work.

          Broader UI principle: motion should explain change, not create change to be noticed.

      • ciberado 42 days ago
        When using my 32 inch screen sometimes I set the wallpaper to a random walk video in YouTube and it works fantastically. I know that it is counter intuitive, but the contrast between real and moving elements and static and almost flat Windows makes for a nice experience. And helps fighting text editing fatigue.

        Of course, ymmv. But give it a try.

    • Cockbrand 42 days ago
      I was having a very similar thought - finally a nice use case for HTML wallpapers like Windows used to have them. I bet that there's a trick to have this as a desktop background in Wayland, but I'm too lazy to find out right now.

      Either way, really nicely made, I love it! Small change request: adjust the CSS to make the controls look less vibecode-y.

      • safaelmali 41 days ago
        I’ll take another pass at the controls so they fit the scenes better. If you find a good way to run it as a wallpaper on Wayland, I’d be interested to see it.
    • Vakaiser 42 days ago
      While it's not free or a first party offering, I've had great success with Cindori Backdrop:

      https://cindori.com/backdrop

  • devindotcom 42 days ago
    strange to me that "lofi" has graduated from low fidelity to AI generated downtempo music, which I assume (like the art) is based on the work of real artists.
  • alasano 42 days ago
    If enjoy AI Pixel Slop, I had made this little Yamanote Line experience to test GPT 5.6 when it came out

    https://yamanote-window-loop.aljosa-asanovic.chatgpt.site/v3

    Sound on for nostalgia if you've been to Tokyo.

    Edit: forgot I had added a little behind the scenes page

    https://yamanote-window-loop.aljosa-asanovic.chatgpt.site/ma...

    • augment_me 42 days ago
      Nice! Were the assets generated or imported? Also, if generated, natively or MCP? And which?
      • alasano 42 days ago
        All generated, I don't normally use the ChatGPT/Codex desktop app but in this instance I had it do everything directly.

        So GPT 5.6 Sol using GPT images 2.0 (fake transparency by generating pink which it then removed) and it deployed to ChatGPT sites which I also wanted to just see in action for fun. It's basically just CloudFlare with D1 underneath or something.

        So tldr yeah just generated with the built in image gen, it does have an advantage there over Claude. With images 2.5 I imagine the result would be more consistent.

  • kevinnzheng 39 days ago
    I really love pixel-style websites. I plan to redesign these websites I built (www.viralreel.app; www.vfitly.com; www.dressmakergames.com) into pixel art style. What do you guys think? Could you give me some suggestions? I think viralreel is the best fit for a lofi pixel style. Trending videos plus AI already have a strong tech vibe, so it would look really cool.
  • BugsJustFindMe 42 days ago
    It's cute, but the custom weather overlays don't make sense. Where are the autumn leaves falling from on top of the 7th floor in Paris, the secret rooftop forest canopy?
    • safaelmali 42 days ago
      Haha, fair point :) You can use any weather effect in any city, which leads to some odd combinations like leaves outside that Paris window.
  • farmeroy 41 days ago
    I was really hoping that the music would change with the city. I want Istanbul to give me lofi tarlibasi roma wedding vibes, or at least arabesk taxi driver vibes
    • safaelmali 41 days ago
      I like that idea. I’ll add city-specific music to the roadmap.
  • blobdole 42 days ago
    Very cool project. I love the tour aspect of it!

    I first saw Paris from inside the room, and only later realized that 90% of the cities seem to be outdoors. It did make me kind of miss the indoor theming of the local area.

    Also make me think how cool it would be to be able to toggle between being indoors or on the balcony. Shift the volume of the music vs the weather, maybe add some city sounds and shift them as well. Finally, it means you could have twice as much visual variety for only 50% more art.

    • safaelmali 41 days ago
      I like the idea of switching between indoors and the balcony, especially with the sound changing too. I’ll think about how to approach it.
  • boredemployee 42 days ago
    I loved it. Since i was a child i have something with skylines in general that i can't explain (be it real or not). it's like a nostalgic/depressive feeling in a good and weird way. i also have a similar and weird thing with liminal spaces [0]

    [0] https://en.wikipedia.org/wiki/Liminal_space

    • safaelmali 42 days ago
      I’m glad it gives you that feeling. There’s something about city skylines at night that fits lofi so well.
  • royal__ 42 days ago
    Thx claude
  • nomilk 42 days ago
    <overthinking>I get a feeling it's too cold inside. Maybe it's how thin the walls/windows look (evidenced by how loud the rain can be heard), or how tall the ceiling is, which makes it seem colder, with no light flicker indicating presence of an indoor fireplace.</overthinking>
    • safaelmali 41 days ago
      I see what you mean. I’d like to try that.
  • khazhoux 42 days ago
    Is the music AI-generated? Because it's pretty hard to listen to. Weird dissonant chord progressions.
    • safaelmali 42 days ago
      The music is generated procedurally in your browser using the Web Audio API. Which city and music style were you listening to?
  • NDlurker 42 days ago
    This would be cool as a Roku channel
    • safaelmali 41 days ago
      This would be nice to leave on a TV. I’ll keep Roku in mind as something to explore.
  • chris_armstrong 42 days ago
    I like the Sydney one (the jacarandas are a nice touch; a banksias or wattle option would add an interesting local touch).

    For any city, a thunderstorm or light drizzle option would be very moody.

    • safaelmali 42 days ago
      Glad you liked Sydney! More local plants would be a nice touch. I’ll also keep thunderstorms and lighter rain in mind.
    • boxed 42 days ago
      The Sydney one has the opera house as an island.. that's not how it is at all
      • chris_armstrong 32 days ago
        Yeah, the perspective sort of suggests the foreshore east of Milsons Point, but it isn’t landscaped like that, and Opera House would appear different relative to the Harbour Bridge (not to mention Ms Macquaries Chair)
      • safaelmali 42 days ago
        I’ll take another look at the Opera House placement. I want the landmarks to feel right, even in a stylized scene.
  • Uptrenda 41 days ago
    Quite honestly the procedural music generation algorithm sounds bad. I mean, this is just my opinion but the compositions sound incredibly unbalanced. Almost random. I think you would do better mixing up soundcloud released that have the right licenses and streaming that. Humans really do make better music than algorithms. As it stands: it's hard to call this music, much less lofi.
    • safaelmali 41 days ago
      I’d like to keep the music generated in the browser, but it needs to feel less random. I’ll take another look at the balance and how the different parts fit together.
  • Sweepline 41 days ago
    Totally adding this to my second monitor setup for those late-night coding sessions. The generated lofi is a fantastic touch.
  • TomGarden 42 days ago
    This is a vibe! Is this pixel art AI generated?
    • zaxioms 42 days ago
      There's a lot of AI on the author's github, so I would assume so. I have no idea how I feel about these sorts of things. On the one hand I think it's objectively a super neat idea, but it makes me sad that a human (probably) didn't make the art/songs.
      • userbinator 42 days ago
        A human did --- just indirectly, in the same way as using a compiler or assembler instead of writing each byte by hand.
        • johnfn 42 days ago
          I use a compiler to perform a task. I don’t use pixel art to perform a task, other than to feel connection to another human —- something AI makes more challenging.
          • zaxioms 42 days ago
            I've been thinking about this a lot lately. I feel very averse to consuming AI media, but it's not super obvious to me why. In some sense, I agree with what you're saying, but in reality no pixel art of a city I've never been to would elicit that feeling in me. Maybe I would feel differently if it were art of the city I live in and had some pixels dedicated to specific things I think are cool about the city, but for this website in particular it could be the best pixel art of SF ever made and I don't think it would be all that meaningful to me.

            The main conclusion I've come to is that it's less that I dislike AI art inherently, and rather that I value the human decisions in media that I personally care about, and AI media threatens both its creation and how much other people value such things.

            • 0gs 42 days ago
              maybe you are MOSTLY judging what you perceive to be the artist's options and then decisions, and with most AI art, it's super easy to judge both of those quickly and accurately -- they had a billion options, and they chose a really lazy one.

              or i don't know if you are but this is how i think i feel a lot of the time haha

            • johnfn 42 days ago
              I mean pixel art is kind of weird, in that I rarely just look at a single screen of pixel art and say, wow, I feel more connected now. It’s often taken in context of a larger whole, like a game or animation where the artist is usually trying to express something, and the specific art is some small part of the overall expression. It’s kind of like how no individual still image from Spirited Away will convey the meaning of the whole movie.
          • userbinator 42 days ago
            other than to feel connection to another human

            With AI, instead you feel a connection to the sum of all humanity.

            • vintermann 41 days ago
              Usually I just feel a connection to someone out to make a quick buck from imitating works that a lot of love and effort were put into.
        • vor_ 42 days ago
          That's not the same way at all.
    • vintermann 41 days ago
      It is. That can be fine, but when it isn't clearly disclosed it's not OK IMO.

      Pixel art cityscapes is also such a small niche, it wouldn't surprise me if there were some "reference images" from popular pixel artists in the pipeline.

    • vunderba 42 days ago
      Yes according to the author - the assets were created with AI tooling.

      https://safaelmali.gumroad.com/l/lofi-cities-complete-collec...

      • TomGarden 42 days ago
        Ah that's a bummer. I'm unsure if this is gonna change over time, but it entirely tanks my enjoyment of any visual art project to know it was generated.
    • safaelmali 42 days ago
      Yes, I use AI for the images and video loops. The music is synthesized live in your browser using the Web Audio API.
  • Ellis_dev 41 days ago
    Perfect background for deep work sessions. The browser-generated lofi adds a great ambiance without distraction.
  • smusamashah 41 days ago
    AI does not make good pixel art yet.
  • marak830 42 days ago
    Not the biggest issue (and perhaps the smallest) it's not Sakura tree season here in Tokyo ;)
    • safaelmali 42 days ago
      The scenes don’t follow the seasons yet. I’d like to explore that so Tokyo doesn’t stay in cherry blossom season all year.
  • mft_ 42 days ago
    Nice idea, but the rain sound (at least on my system) isn't rain - it's just white noise?
    • safaelmali 42 days ago
      Which browser and device are you using? Does the rain still sound like white noise with the music paused?
      • mft_ 42 days ago
        Yes it does. Firefox 155, MacOS 15.6.1
        • safaelmali 42 days ago
          Got it. I’ll look into the rain sound on Firefox with the music paused.
    • losteric 42 days ago
      White noise is better than the repetitive and generic synthetic music I got
  • aranbc 37 days ago
    Love the little pub animations in the London scene
  • toastal 41 days ago
    Missing <noscript>. Nothing works/loads & no indication what’s going on.
  • blindflag 41 days ago
    I absolutely love this, and selflishly would love to see Montreal. Awesome work!
  • bitwize 42 days ago
    I love the FM synth in the music. Some of the patches from Sonic games can be heard.
  • reactordev 41 days ago
    Visited and when I clicked on Paris to select a different city, the music kicked in. I thought this was supposed to be lofi but I was met with what I would describe as basic midi. Immediately hit with loud hard piano and rhodes keyboard. The pixel art has an identity crisis. It's very much generated by AI. This entire thing is slop.
  • DylanMerigaud 42 days ago
    Ad hiding option would improve immersion significantly.
    • safaelmali 42 days ago
      I’m planning to add a switch to hide the billboards so you can keep the scene clear.
  • weedfroglozenge 42 days ago
    You can put cool AI infront of AI slop and it's still AI slop. Man this website is so weird.
  • augment_me 42 days ago
    It's interesting, I vibecoded a very similar lofi/mood idle game, but in 2.5D with Codex, I would say that the reception was about 60% positive with a lot of people complaining about AI slop, then I removed the Codex fingerprints like the verbose titles "Neon Rain by Tokyo Tower", the button/field UI that looks like a ChatGPT wrapper startup from a year ago, changed font from the generated one, and then it had about 80% positive interaction.

    I think its easier to sell it as actual art/non-slop when you take some time to remove what is generic across newer LLM sessions.

    • TomGarden 42 days ago
      I'd encourage chronicling the effort you put in and be transparent about the methods. If you want your AI art to reach proper recognition, the different type of effort needs to be shown
      • augment_me 42 days ago
        It's a fair point. I experimented with this, but I still don't think that the general public is there yet. Any mention of AI is already a negative sentiment for a large group of consumers, especially in artistic fields. While this is true, it does not make sense to disclose these things because then you can capture both the customers that care and those who don't if you are sufficiently careful.

        Once the technology gets good enough and people can't tell it apart and start to get used to generated content like this, it will perhaps start to make sense to provide this kind of effort if it's still relevant.

        • TomGarden 42 days ago
          You're not the first to try to build something on the basis of lying by omission, but I will say, it's pretty bleak
          • augment_me 42 days ago
            Disclosure makes sense when the trust it buys is worth more than the sales it costs. Currently the trade-off is completely dogshit. You don't get good reputation by making any art with AI, nor good sales by disclosure.

            When/if people start rewarding disclosure it will make sense to do this, otherwise you are asking me to pay for this abstract principle out of my own pocket.

    • safaelmali 42 days ago
      That’s useful feedback. I’ll take another look at the typography and controls. I want them to fit the scenes better.
  • namirsab 42 days ago
    Love it! Really cool idea!
  • chacal 42 days ago
    Localização de alguem
  • francodosha 42 days ago
    This is really cool
  • px1999 42 days ago
    It's not that weird - Google isn't a search engine company, they're an advertising company.

    I'm not just flogging a dead horse here - they don't care how good the search results for these types of queries are, they need to be just good enough to stop you from moving to search via Perplexity, Chatgpt, Claude etc. They also need to be as cheap as possible to generate.

    Google makes money when you search for things to buy which is why they'll give you an ad-free experience on things that they never made much money off anyways (eg "why is the sky blue?") - they want you to be around when you search for something they can (eg "jewellery"). Note that they never give you AI slop when you're doing a product search.

    Unfortunately people both expect answers phrased in response to their questions, and people have generally poor skills at picking up on authoritative-sounding bullshit. Also if they give you "an answer" and stop you from moving to another site with more detail (and possibly ads from someone else!) you're more likely to ask follow up questions on google.

  • lolakutty 42 days ago
    When I open some of the submissions here, I have a voice in my head that screams "LLM"...

    This is almost like a reflex, I am not sure why, because when I look, I don't see any pattern...

    Anyone else have the same?

  • MetroWind 41 days ago
    But... why?
  • made_by_dy 41 days ago
    Beautiful
  • rishirathod1165 42 days ago
    So cool
  • Daunk 42 days ago
    Unpopular opinion, but I think the "Lofi" sound or style ruins perfectly fine songs.
  • rsx88 41 days ago
    Honestly it bothers me that this kind of AI slop is making it to HN.
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