11 comments

  • CoolestBeans 2 hours ago
    > The act of reverse engineering and porting decades old games to modern environments requires a complex, deeply involved set of tasks from multiple disciplines... It's the quintessential deep, skilled knowledge labor profile out there that people understood as a career protected by depth of skill and knowledge acquisition.

    Game development, especially this kind of porting, is an extremely technically demanding task. But it is far more constrained and precise in its requirements than the sort of software development that happens outside of the game world. Most developers deal with vague and (importantly for AI) unverifiable requirements that change continuously as a project develops. AI is not as good of a tool for this type of programming because unlike the tasks demonstrated in the article, there is no verification function an AI can cheaply use to validate if it is approaching completion of the task.

    In the example in the article, the bots can look at the entire memory state of the game, interact with it to see how the state changes, and then repeat the process on their working copy of the port. So long as the overall behavior of the port is getting closer to the original, the AI can validate its getting closer to its goals. Extremely impressive stuff. But this verification loop exists in a closed world. No equivalent exists for most programming disciplines. No equivalent can exist because shifting the requirements to fulfill the vague business goals is an essential job of a software developer.

    So while I am extremely impressed about what AI can accomplish every day, I also have a loud voice in the back of my mind skeptical of the actual economic impact. Because the market keeps demonstrating that these technically simpler but vague requirement tasks have a lot more value than something like game dev, at least monetarily.

    • applfanboysbgon 2 hours ago
      > Because the market keeps demonstrating that these technically simpler but vague requirement tasks have a lot more value than something like game dev, at least monetarily.

      Game industry generates hundreds of billions in revenue. There is plenty of value in it. The value happens to not be in decompiling 80s/90s games you have no legal right to sell, of course.

      • georgeecollins 1 hour ago
        There is more value in remastering old games than you might think. And there always has been. One of my first gigs in the game industry was producing an Infocom Clasics CD-ROM at Activision. That’s games from the seventies and eighties re-released in the nineties.
        • ndiddy 26 minutes ago
          Was it an issue that Infocom had been shut down? For example for making a version of the Z-Machine for Windows 95 or whatever was current. Did Activision have an archive of all the Infocom development stuff, or were you able to go off of whatever documentation fans had come up with when they were making unofficial Z-Machine interpreters?
          • georgeecollins 9 minutes ago
            Activision bought Infocom. We did have an archive of the Infocom servers which was kind of amazing. I remember notes for an adventure game set on the Titanic. There was a design document for Leather Goddesses of Phobos II.
        • applfanboysbgon 1 hour ago
          If you have the rights to sell them, yes.
  • ridiculous_leke 4 hours ago
    Halo running in WASM at 120 FPS over a browser

    https://x.com/mitchellhynes/status/2104658015605379094

  • bobajeff 2 hours ago
    Is not just games. I've already seen the beginnings of proprietary software such as Wolfram Engine and Microsoft Word vibed up into alternatives. How long till all of MS Office, Creative Cloud, Houdini get the same treatment? Truly exciting times.
    • le-mark 1 hour ago
      Yes then expand to popular saas like jira etc, then photoshop. The potential of this sort of disruption was priced into stocks as “saaspocalypss” about may 2026.
  • 0x000xca0xfe 1 hour ago
    Interesting, I did the same with an old RTS and it also worked very well.

    But instead of cloning their assets and rewriting their code, a dynamic x86 to WASM JIT recompiler with some web platform support code proved fast enough to run the original binaries. It is even playable on an old Android smartphone in Firefox.

    The final web player is ~600KB and only needs the game installer as input, so people still have to buy/possess the game. I think this is a lot fairer for the original devs...

    • debo_ 7 minutes ago
      Which RTS is it? I'm a fan of the genre.
  • ticulatedspline 2 hours ago
    I think we're going to start seeing a huge avalanche of remakes and mods of classic games. I've been working on my own modding of a classic game I still play and the experience has been both fascinating and surprisingly fruitful.

    Like most things the majority of these attempts will be garbage but some will certainly pan out into great new or extended experiences.

  • georgeecollins 2 hours ago
    I don’t think reverse engineering a commercial game is legal. I don’t know if it is right or wrong, or if anyone can stop it.
    • stubish 11 minutes ago
      This is one of the points he is making. It might not be legal, but it is certainly allowed with precedents being set in courts and policies being turned into law by politicians. He seems quite explicit in stating that what he is doing now with multiple 90s era games will be what happens with this years games next year, and IP protections are getting eroded at such a rate that even the big budget games get cloned with impunity. One of the quotes is about Rockstar's defense being a brand fortress and money.
    • Gonxa6282 1 hour ago
      Up to this point, it has never been actively stopped. Except for Take Two with the PS2 GTA games, but that was a cease & desist, so it's not determined as "illegal" either. I think that it's legal as long as you're not decrypting stuff, but my understanding may be limited.
    • jagged-chisel 2 hours ago
      Might be against the contract, but that’s not illegal.
      • georgeecollins 1 hour ago
        Something tells me you are not a lawyer who specializes in IP law.
    • AdeptusAquinas 54 minutes ago
      If they can argue its copyright infringement, then you can be sued for it. Sometimes you can get away with just a rebuild of the engine without the assets (do not try to copy the assets!) but even then its up to the company's lawyers if they want to push it. Certainly if you try to sell your remake things get spiky. Can look at all the legal disclaimers on things like OpenSAGE as an example. But plenty of companies are cool, as long as they see no competition to their own copyright: https://en.wikipedia.org/wiki/List_of_game_engine_recreation...
  • zug_zug 2 hours ago
    Maybe I missed this but to me the economic implications are obvious: net loss for game companies, neutral for ai companies, win for gamers probably
  • carterschonwald 2 hours ago
    reversing into a faithful modern implementation has a very important detail. everything complicated has an unambiguous unique reference semantics. there is no decision making on observable behavior of a program, just what the internal details of replication are

    having that precise a grounding is literally what llms thrive in, esp across compactions.

  • AdeptusAquinas 1 hour ago
    He mentions GTA a lot in this post. I feel if he reverse engineered and rebuilt GTA, then attempted to sell the result, that would be a fairly interesting case study in all the ways porting a game from the 80s to JS isn't quite the fait accompli for AI he thinks it is.
  • keeda 2 days ago
    Cross posting from another thread: 17 games fully or partially reversed and ported to the web by one very capable dude in a few weeks with frontier and open weight models. He also did this thing where he “spliced” different game concepts and turned WoW into an FPS: https://news.ycombinator.com/item?id=49652089

    In case you mistake him for an “AI booster”, you should see this guy’s other posts, he is extremely critical of the AI frontier labs and Tech Bros and this whole AI bubble.

    But he is also a very experienced game developer, and under his control the latest models have pulled off these crazy feats. What TFA is the analysis of a domain expert and what it means for the industry.

    • zahlman 4 hours ago
      Just so you know, the other submission you linked here got killed (i.e. is not visible without showdead on).
      • orangedog 4 hours ago
        Why was it killed? That sounds very interesting.

        Does anybody have a link to it? I can't find it on the blog.