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Anatomy of a Texture
(agentlien.github.io)
7 points | by
Agentlien
1 hour ago
1 comments
Agentlien
1 hour ago
I just uploaded a new article describing how a modern video game texture is stored in graphics memory, why it's done this way, and how it may differ between platforms.
It is called Anatomy of a Texture.
It is called Anatomy of a Texture.