Sony makes bold claim about game ownership

(aginggamer.net)

82 points | by speckx 59 minutes ago

17 comments

  • captainbland 40 minutes ago
    If we're not owning it, you're not selling it, you're leasing it. Terminology on sales pages should reflect this. "Subscribe now" "purchase license" etc. should be mandated if this is the expectation. Terms like "buy" without qualification are misleading in this context, but they won't remove them from store pages because people are more likely to pay higher rates for something if they believe they are actually owning the good in perpetuity.
    • Topology1 29 minutes ago
      This is actually state law in CA. People reported Sony to California's Attorney General, who basically said they weren't going to do anything about it.

      Unfortunately the law is only as useful as its enforcement.

      • dataflow 14 minutes ago
        What was their rationale for doing nothing?
        • benjiro29 4 minutes ago
          What was their rationale for doing nothing?

          Carrot: Free vacations? Merch? Benefits ...

          Stick: Scared because taking actions against the Buy (aka you own nothing) is paramount to going in a fight with a entire industry.

    • Waterluvian 29 minutes ago
      This is the only regulation I feel is reasonable. When it comes to luxury goods like video games, it doesn’t make sense to dictate how the product is offered. But by all means insist they’re clear with what the transaction type is.

      I can imagine the natural competitive wedge where GOG can say “Buy Game” but Steam has to say “Lease Game” on their buttons.

    • Boxxed 33 minutes ago
      I even take issue with "Purchase license". Shouldn't it be "Lease License"? Purchase implies that it can't be revoked, no?
      • usefulcat 26 minutes ago
        Depends on the details of the license, no?
      • singpolyma3 28 minutes ago
        Nah. Licenses can be revoked. When I buy a hunting license I don't get it forever
        • jurgenburgen 16 minutes ago
          You don’t buy a hunting license though. You pay a fee and the government issues you a license.
        • embedding-shape 17 minutes ago
          But licenses in general you don't just "buy", you "earn" them somehow, then also usually you pay a price for it too, but it's typically about knowing about some rules and/or norms.
        • infinite_spin 16 minutes ago
          True, but you do get it under clear terms, for a duration that is both obvious and well established.
        • hobonation 24 minutes ago
          [dead]
    • ncr100 37 minutes ago
      Yes. "buy" and "purchase" are redefined in the EULA
      • epicureanideal 35 minutes ago
        They shouldn’t be able to redefine common terms when closer terms like lease or license are available. It’s misleading.
        • everyone 33 minutes ago
          It's also totally illegal in many countries.. you can write whatever nonsense you want on an eula, but it will be about as useful as toilet paper in court.
      • loconut 25 minutes ago
        I wonder if said EULA can also help me make sense of my diceware password.
    • bsimpson 28 minutes ago
      Then the button becomes License and everyone knows that's the one you click to buy.

      As much as I empathize with (and even support) the reasoning, I wonder if it would have a tangible effect. Is there anyone who was gonna click "buy" but not "license" (presuming they relabel the button and everything else is the same)?

      • californical 22 minutes ago
        I think it depends. If they are also required to allow 3rd party stores, and one of the third parties has a “buy” button while the others have “lease (lifetime)” buttons, it might sway a decent number of people.

        Same thing with consoles, if one has “buy” and the other “lease”, then it might not convert everyone but could it take 5% of sales? 10%? 20%??

      • deaton 0 minutes ago
        The point is to not mislead people. When you write "buy," you are implying that the "buy"er is obtaining a perpetual right to use the software, subject to certain rules (i.e. you can't make copies and redistribute it). "Buy" implies the buyer has an absolute right. When "buy" actually means a temporary revocable license is issued, and the buyer has no rights, that's a problem.
      • Avicebron 22 minutes ago
        It should in a functioning system, people who see lease or license on a game may be more hesitant to buy it and might pick a game who differentiates itself by marketing itself as being a permanent purchase.
    • braiamp 8 minutes ago
      [dead]
  • thataccount 0 minutes ago
    Easy solution: Stop buying whatever it is that Sony is trying to sell. Watch definitions radically shift.
  • nerdjon 45 minutes ago
    What I don't understand is why Sony is the one being targeted for this when this has been the case with any digital purchase for 20 years?

    I don't know of a digital marketplace that works differently.

    But instead all of the hate, the boycots, etc are all targeting Sony instead of focusing on actually figuring out how to improve digital purchase rights which extend beyond games (and far beyond Sony).

    I know that some online hate it when you compare this situation to PC since there is choice there, but not when it comes to this. Sure you can choose which store you want to not really own things with but its the same result. Steam did this a year ago: https://www.reddit.com/r/Games/comments/1g19n60/steam_now_te...

    Where were the boycots then.

    • chrisfosterelli 38 minutes ago
      > What I don't understand is why Sony is the one being targeted for this when this has been the case with any digital purchase for 20 years?

      Examples: literally two days ago Sony permanently removed access to over 500 movies for people who had "purchased" them, and only a couple months ago Sony announced their plan to permanently shutter physical media production for Playstation.

      I agree with you that it's a systemic issue but it also doesn't surprise me that Sony is seen as the lead boogeyman. I think if you asked the average gamer what their opinion of Valve's business practices was vs. Sony you'd get a very different answer even if the legalese in the TOS is similar.

      • bsimpson 26 minutes ago
        It's incoherent.

        They're also forcing Stage Tour to include discs with their guitar bundles, even though many PS5s can't play discs.

      • nerdjon 31 minutes ago
        I maybe should have phrased that better since I do understand their announcement around disks and removing the movies is a reason why they are the current target.

        I just find it hypocritical, people keep saying they are going to move to xbox or pc next gen and its like. Their policy is exactly the same. You have the same risk and not really ownership.

        And I am not defending Sony, they have a long history of getting cocky with their consoles and pulling some shit. But in this particular case they are following the trend that we allowed by going all digital on PC and buying digital games on consoles.

        Sony isnt going to be the one that changes this, the only way to expect change would be targeting all of them including Valve. But everyone, like this article, just seems to gloss right over that and seem to imply its only Sony that is the problem here.

        • antiframe 26 minutes ago
          > You have the same risk and not really ownership.

          You don't, though. When I download a game on Steam or GOG, I have the files on my PC. I can back them up. I can modify them.

          Yes, live service games still have an online component I don't control, but I do still control the files on my computer. I don't on a console.

          Actually, I don't own any consoles for reasons of software freedom but I hear they are much more difficult to do things like back up your data, etc.

          • dcow 8 minutes ago
            Yes, you do. When you play a digital game on Playstation you also download the files...

            It may be harder like you say but the law doesn't really see it any differently PC vs Console if you want to archive/backup your digital game media.

        • nemomarx 28 minutes ago
          Nintendo still has pretty good physical. Move to them if you can imo
          • greenowl 10 minutes ago
            and much better franchise
        • applfanboysbgon 25 minutes ago
          > Their policy is exactly the same.

          It's not, though. Their ToS is the same. They reserve to right to deny you ownership of your games. Only Sony has been stupid enough to actually do it.

          Every ToS in the world is designed to screw the signee over as much as it possibly can, so you'd need to go live in the woods if you wanted to escape it, but there is a tangible difference between how much companies actually abuse the provisions in their ToS. I don't know how you can say "Microsoft reserves the legal right to drill a hole in my skull" and "Sony is actively drilling a hole in my skull" are `exactly the same`.

          • nerdjon 19 minutes ago
            So its fine that they force you to agree to something when you paid for it but its not fine when they do the thing you agreed too?

            Instead of actually trying to fix the issue we just hope that Valve never has to do the thing they are legally allowed to do because we agreed they could.

            I honestly don't care who has done what, I don't care what company is supposedly better than another company.

            Overnight Valve, Microsoft, whoever could just as easily remove access to a bunch of digital purchases.

            How about instead we just don't excuse any of the companies?

            • dataflow 5 minutes ago
              > So its fine that they force you to agree to something when you paid for it but its not fine when they do the thing you agreed too?

              Two things can be both "not fine" but one can still be worse than the other.

    • kobalsky 14 minutes ago
      > Where were the boycots then.

      1. steam does not have a monopoly on distribution rights for PC games. if steam were to go bankrupt publishers could honor your keys and even other marketplaces could do it. steam themselves let you bring your own key.

      2. steam has been a benevolent marketplace leader, even though DRM itself plays against customers, the rest of the stuff they pushed while leading, like game sharing, play and refund, offline playing, are pro consumer.

      3. why would your knee jerk reaction to this is pointing a finger to steam, what's your endgame?

      • nerdjon 6 minutes ago
        Why is your knee jerk reaction to defend steam?

        Sure they have said and claimed a lot of things, but their TOS says the same thing that Sony is arguing. Its suddenly this big shock now but no one cared before? Sure the way Sony is handling this is fumble after fumble but thats PR.

        My problem is that Valve for some reason gets a free pass because "they are the good guys" when their own policy means they could do the exact same thing.

        I own a lot of games on Steam, but I am not nieve to assume that there is not a chance that at some point I could loose all or some of those games. People are for some reason in a false sense of security about Steam and that is a problem. They have to be part of the conversation when it comes to digital ownership. Ignoring them means we can't actually solve the issue.

      • dcow 6 minutes ago
        Yeah, right XD
    • swiftcoder 41 minutes ago
      > when you compare this situation to PC since there is choice there, but not when it comes to this

      They may not be playing in the same league as Steam, but PC folks do have the choice of GoG and itch, which both sell DRM-free binaries.

      • nemomarx 39 minutes ago
        steam also sells drm free binaries. the steam drm is optional and the publisher or Dev can choose to go without it

        of course it's better that gog requires you go without it for the customer, but I'm not sure it helps in terms of legal rights. If gog shuts down you'll need to have your games backed up and downloaded to still own them and you won't have any license to a new download or etc

      • nerdjon 38 minutes ago
        I honestly keep forgetting GoG exists but fair, maybe saying there is no choice is a bit much but if you want to play a given game it may not be available there meaning your choice is to not play it or deal with this.
        • Telaneo 32 minutes ago
          > it may not be available there meaning your choice is to not play it or deal with this.

          On PC, there are always other options [pirate flag emoji]. Steam (in many, but not all cases) competes with free. Sony doesn't on the PS5.

    • redwall_hp 43 minutes ago
      Valve killed the previously thriving boxed game industry two decades ago and people can't get over how much they love everything about Valve. Sony follows 20 years later (in a world where internet is faster than installing from BluRay and games are outgrowing three layer discs) and people lose their mind.

      There's more noise about this than Microsoft's mass layoffs at the game companies they bought up.

      • scheeseman486 15 minutes ago
        Physical PC games weren't great in the 2000s. Online activated serial keys, optical disc based DRM that caused problems during both the 9x>NT and XP>Vista transitions, the only thing that made PC gaming tolerable for me was gamecopyworld. Valve (eventually) offered something better than that.

        PC games can still be physical. Burn some discs or copy the files onto a USB stick and put it in a box. I think it's crazy that boutique companies like Limited Run Games completely avoid the platform when it's the only one left that isn't actively hostile to the core principles of the company. Admittedly PC does have the image of being a digital distribution only platform these days, but it's illusory and breaking that illusion is a marketing problem.

        People were pretty pissed about the xbox layoffs, it's just that things move fast and this was the next thing.

      • beart 23 minutes ago
        I disagree with the assertion that Valve is responsible for the death of physical game copies.

        First off, console games have gradually moved away from offering physical copies for years. This had the (probably deliberate) effect of killing the used game market. Earlier attempts to kill that market were driven by the proliferation of digital content that could not be resold.

        Second, physical copies on the PC have not been guaranteed for a very long time. I would suggest it was actually the wide-scale proliferation of indie games that did more to kill the physical copy market than any deliberate transition from AAA studios. There are thousands of indie games out there now. Without digital copies, it would be impossible for anyone to actually purchase any of them.

        And the momentum to move away from physical copies for PC gaming has been there for a very long time. No one was going to Best Buy to pick up a physical copy of minesweeper. There have been other factors as well, such as the popularization of MMORPGS which provided years of content from a single physical copy.

        Really though, the idea that without Valve, the PC gaming market would still be chugging along on physical game copies just isn't realistic. It goes completely against the momentum built over the last 25 years of PC gaming.

      • philipov 21 minutes ago
        Valve doesn't randomly remove stuff I've payed for from my library. Even when the ability to purchase something goes away, people who already bought it keep access to it.
      • Grombobulous 29 minutes ago
        - Sony has a track record of removing purchased media en masse, while Valve does not.

        - While it could be argued that Valve runs an effective monopoly of the PC platform based on their marketshare, Valve operates on a platform with competitive options including DRM-free stores.

        - Game consoles have always been more attached to physical media than PCs.

        - Sony is the largest player in the market (disregarding mobile phone gaming) with more total marketshare than Valve and the PC platform. This makes them a much more visible target.

      • wredcoll 35 minutes ago
        Valve was a plucky underdog against the established publishers and, while dominant today, still has reasonable competition, sony is a giant corp with a reputation and a monopoly on playstations.
        • alephnerd 27 minutes ago
          > sony is a giant corp with a reputation and a monopoly on playstations.

          That's like saying Volkswagen has a monopoly on Volkswagen cars.

          Sony clearly does not have a monopoly on the video game industry, and a plurality of video games are cross-platform across consoles, PCs (Windows/Linux), and even MacOS.

          • scheeseman486 9 minutes ago
            Volkswagen cars aren't a platform that fosters a billion dollar marketplace of third party sellers that contribute the bulk of value delivered by the product.
          • nalekberov 10 minutes ago
            If I want to move from point A to point B, I can choose from BMW, Audi or any cheaper Chinese brand.

            But I cannot play 'Astro Bot' on another platform.

      • vel0city 13 minutes ago
        > Valve killed the previously thriving boxed game industry two decades ago

        Boxed PC games were practically dead by the time Valve started selling 3rd party games on their marketplace. Most game stores around me had stopped selling them or massively shrunk the shelf space for them. Xbox, Gamecube, Playstation 3, they had whole walls of the store dedicated to their stuff. PC games had a couple of shelves in the middle of the store, if even that. Sales for PC games had massively fallen between 1999 and 2005.

        The industry had shrunk over a third in five years before Valve started selling online. You can't say it was "thriving".

      • ReptileMan 27 minutes ago
        The PC has thriving piracy scene. So for any game worth playing there were lawful backups available on specialized sites. In a way it is different.
      • CamperBob2 42 minutes ago
        Sony has a very long corporate tradition of fucking over their customers. Valve does not.

        People still give money to Sony for some reason, but as far as I'm concerned that's on them. Call it victim-blaming at this point, I guess.

    • jjice 39 minutes ago
      I think it's because they're a huge player in the space and the PS5 appears to be the dominant player in the console space this generation. This affects so many people in their faces right now, where as the switch to "buying" movies on an online platform was more gradual as it was a new platform offering and not one that had had ownership from day one (arguably since 1994 with the PS1).

      So in short, I think it's because they're the big guy making a very visible change to the broader public, instead of a new platform with a new way of doing things (how Steam was).

    • zehaeva 32 minutes ago
      I think the difference here is that sony is in the middle of taking down their ps3 store, and while they say you'll be able to download the games for the "foreseeable future" I don't think many folks have a great deal of confidence in this being true for for that long.

      Valve has spent the better part of 20 years fostering a good relations with the gaming community and pretty much every gamer has a great deal of confidence that they'll protect your purchases.

    • spike021 36 minutes ago
      Even disc-based games in boxes have mostly required online connectivity to download most game files for a long time.

      It doesn't make it right but I feel like the writing has been on the wall for ages.

    • riffruff24 25 minutes ago
      https://www.youtube.com/watch?v=kWSIFh8ICaA

      Because they did a whole marketing stunt over it. Granted it was more than a decade ago, so probably just a remnants of old console war.

    • nemomarx 41 minutes ago
      Sony announced they're not going to print more physical discs for games. So far no one else in the big three has confirmed they're doing this, so obviously the controversy goes to them
    • expedition32 40 minutes ago
      Sony is just handling this stupidly.

      What they should do is just stay silent and stay the course. Everyone fucking knows in 10 years time physical media will be dead and all of this is water under the bridge.

  • tetrisgm 5 minutes ago
    This is going to backfire spectacularly.

    Between this claim, ramping down disc production, and the possibility of a $999 home console,they are going to have a difficult time.

    There are still so few PS5 exclusives. Even fewer with PS5 Pro support. It’s going to take a lot to gain trust and justify a PS6. No clear path to victory here with a hardware update.

  • giancarlostoro 20 minutes ago
    I wonder if anyone will ever have the guts to enter the gaming console market using open source as a base. Linux support for GPUs has never been better than what it is today. I've spent the last 4 or 5 years gaming exclusively on Linux just to highlight how good it has gotten, and no I don't have to run around doing command line incantations. Linux has improved a lot, heck, even AI you have a drastically better experience working with AI on Linux than on Windows (which hearing this 10 years ago would have confused me given how many issues I had with my GPUs on Linux for YEARS).

    All someone has to do is assemble a reasonable desktop that runs Linux, gives you access to GOG and Steam, and you've already got more games than most game consoles, the issue right now I suppose would be moreso hardware costs.

    You would also want to make sure your Desktop Environment is fine tuned with a controller in mind.

    If you can read games from discs, you'd be getting the attention of many people. The facts are that most people have always bought digital over discs but when you take that away, and it becomes clear that they could lose their games forever, everyone wants CDs back.

    • sicktriple 9 minutes ago
      You're literally describing the steam machine/steam deck. Also, bazzite is an immuable distro based on silverblue that does pretty much exactly what you described.

      I know there's some issues with big picture mode and Nvidia, but that's an Nvidia driver problem, not a limitation of the platform.

    • theandrewbailey 7 minutes ago
      Steam says hi: https://store.steampowered.com/hardware/

      Though one could argue that Linux GPU support is as good as it is because of Steam.

    • cautiouscat 12 minutes ago
      Like the Steam Machine? Or do you mean open hardware too?
    • awkwardpotato 9 minutes ago
      Is this not the Steam Machine? Provides a console-like experience with its controller and SteamOS.
  • hn_submit 17 minutes ago
    This statement could do Sony in. Gamers will refuse to buy a PS6 if there's not an ironclad guarantee that they own the games they purchase, be it digital or disc form.

    And since gaming is the only profit center that's holding Sony above water I see the company disappearing in a couple of years.

    I foresee another "gaming winter" like we had in the 1980's. Maybe a decade from now another gaming platform will arise, most likely built around open-source software and hardware.

    • Danox 3 minutes ago
      Microsoft gaming division i.e. the Xbox will disappear before Sony goes anywhere. Same thing goes from Nintendo every year people/analysts insist that both those companies are in trouble and will die off because of the way they do business but here they are still successful and the main reason, they’re successful is that they concentrate on gameplay in comparison to their competition.
    • Semaphor 13 minutes ago
      > Gamers will refuse to buy a PS6 if there's not an ironclad guarantee that they own the games they purchase, be it digital or disc form.

      I highly doubt that. I’d say 99%, probably more, won’t care either way. People barely care on PC, and people on consoles are generally used to more abuse.

      • hn_submit 8 minutes ago
        Let's wait for the PS6 release and we'll see who's right.
    • 0cf8612b2e1e 11 minutes ago
      When have gamers held firm in a boycott situation? A lot of tough talk that crumbles when a new hat is released.

      There was that infamous picture of the Steam Group, something like, “Never Buy CoD XYZ”. Half of the group members were playing it.

  • red_admiral 24 minutes ago
    Sony is correct here?

    If I buy a CD or a cassette or a record, I own the physical media but I only have a licence to the music it contains - not the ownership, and not the copyright. Whether I can play that music as a DJ at an event or on the radio, or remix it as a backing track for another song I'm creating and so on, depends on licencing laws and royalty payments. That was true well before the internet, and it's why Wham! get a huge boost in royalties every December whenever a radio station plays Last Christmas.

    A separate question is whether Sony can _revoke_ a licence and delete the game off your device again.

    • barnabee 20 minutes ago
      If I buy a game - i.e. I am on a store page title "Game Name" not "Limited Revokable License for Game Name", and I click "buy", then I expect to own a copy of the game or the right to a copy of the game (in perpetuity), not a limited revokable license to play the game.
    • yakz 16 minutes ago
      The important bit is that you can sell the CD or cassette or record.
    • nalekberov 16 minutes ago
      The difference is that no license holder can force you to give them back. You. Actually. Own. Them.

      You might think, like, you've had some eureka moment, but it's all corporate BS.

  • Keyframe 34 minutes ago
    Remember your wallet is your vote in all of this, no matter the size of it!
    • infinite_spin 30 minutes ago
      It's nothing like democracy though, and the concept of paying (or not paying) to vote is antithetical to a democratic process. We should not confuse the two.
    • Telaneo 27 minutes ago
      The whales have votes orders of magnitude larger than mine.
  • strictnein 32 minutes ago
    The amusing thing about all of this is that the tech that Microsoft is using to be the "good guy" in this is the same thing they were savaged for when they announced it for the Xbox One. The ability to take a physical disc and use that as your key, with each disc having a unique code embedded in it. When you would install the game it would then lock that code to your account, proving your ownership of it, and you would no longer need the disc.

    To be fair to the critics, they hadn't thought out all the issues around resale and trading games with friends, but had stated they would address that, before just dropping the tech entirely. It seems like they never stopped having the discs support it, so now it's a relatively straightforward thing for them to enable.

  • aizk 33 minutes ago
    On this topic I'd like to give a big kudos to the devs at https://decomp.dev/ who are tirelessly working to decompile old video games for fun, preserving it for future generations.
  • TheCleric 46 minutes ago
    Revocable software licenses are a scam.
  • asdaqopqkq 6 minutes ago
    After GTA6 comes out on PC, Sony should get ready for a crash that will make the PS3 launch issue look tiny. Kids these days just play Rolox or Fortnite on tablets, the gamer pipeline is gone and what ever is left of the gamers are migrating to SteamOS/PC. Older kids would much rather use Insta/Kick/etc as an IRL MMO. Teen boys are more concerned with looksmaxxing than video games. Maybe they know this and this is one last milking of the their installbase before the big fall.
  • cratermoon 41 minutes ago
    If buying isn't owning, piracy isn't theft.
    • ncr100 31 minutes ago
      In my view this is faulty logic --

      Buying in this case is "buying", and is a redefined term inside the legal contract which you choose to agree to when Sony accepts your money for a license to access their published video games, and so, it does not mean buying in the mundane sense of physical goods.

      I would suggest this workaround: If you don't accept society's rules about related norms, such as you having a different definition of theft froom society's, you must proactively declare -- in your mind at the minimum -- and accept without two-way agreement on behalf of everyone else whom you steal from, that theft means what you choose to define it as at any moment. Do that, then that logic is solid.

      • strictnein 23 minutes ago
        Redefining common words is the issue here.

        > If you don't accept society's rules about related norms, such as you having a different definition of theft froom society's

        Society's "norms" around buying is that you own the thing you buy, which is why we have different words for buy, lease, rent, etc. Society's norms around theft is that you have taken something from someone else and they no longer have access to it.

        Sony is the one with the different definition. They're the ones that should proactively declare it. And no, codifying it in legalese and burying it in a EULA isn't declaring it as society would expect.

        To add: when Blockbuster existed, we all understood that renting a movie there was a temporary thing and buying the VHS at Best Buy was permanent. That is the expectation one has, not whatever a giant multinational decides it is.

        • Lord-Jobo 4 minutes ago
          Yes, if your transaction contract redefines very common well understood words like “buy” it honestly should be nullified in the eyes of the law. It’s an inherently deceptive practice.

          Want to create new definitions for new words or phrases? Totally fine, but then Sony would need to replace the “buy” button with “blease” or “blent” or whatever they want to call this fake purchasing shit that all software has been playing at for entirely too long.

          Or just be honest and call it leasing.

      • DrBazza 21 minutes ago
        Well, in the UK under the Consumer Rights Act 2015, with goods, you're entitled to refund, a repair, or a replacement. We're not good at class actions in the UK, so it's down to the individual, but if a one time payment for a game that was physical media, isn't a 'good', what is it?

        I'll post the google/ai summary, but this mostly it:

        Your Main Rights by Timeframe Within 30 Days: You have the right to reject the item and get a full refund.

        After 30 Days and up to 6 Months: You must give the retailer one opportunity to repair or replace the item. If that repair or replacement fails, you are generally entitled to a full refund. The law assumes the fault was there when you bought it unless the retailer proves otherwise.

        After 6 Months: You can still request a repair or replacement, but the burden is on you to prove the fault was present when you received the item. You have up to six years (five years in Scotland) to bring a claim for faulty goods in court.

    • gustavus 34 minutes ago
      It's actually an interesting question there. Because I've been wondering if I buy something in taking ownership of it, whereas if I steal something I am still taking ownership of it without compensation. However if I'm not buying something but merely licensing it the wouldn't that mean that technically I'm not stealing it I'm only violating the terms of the license of it, which is now a civil not criminal matter.
      • amiga386 14 minutes ago
        That's not really how copyright law works.

        Firstly, you're not "stealing" (committing the crime of theft) by making digital copies of a work. You are infringing copyright. Even a single copy infringes copyright. To not infringe copyright, you need a license for your copying from the copyright holder.

        You can still manage to infringe that license even if you went through a normal storefront and paid the copyright holder the amount they asked for. You can do that by doing things with your licensed copy that the copyright holder wrote into your license that you mustn't do. If they sold physical items, they would not be able to apply such adverse terms to your copy.

        If you void your own license in that way, you no longer have that license, and so any copying/modification/distribution you're doing is back to being copyright infringement.

        Finally, there is such a thing as criminal copyright infringement. That's when you make a significant profit from copyright infringement (for example, getting people to pay you to watch a pay-per-view event that you're illegally redistributing, or even just having adverts that make you money on a website offering unlicensed Nintendo ROMs for emulators)

    • ThinkItThru 34 minutes ago
      Don’t worry, DRM eliminates the possibility of piracy since the content is gated behind an account.

      Go ahead and copy/distribute the game client, even reverse-engineer the server and launch a private instance.

      You still don’t have the content.

      • nemomarx 26 minutes ago
        I mean does it? DRM is cracked within a week or two of launch now. companies are actively removing drm from their games a few months after it comes out because of the cost of licensing it.

        AI has accelerated this if anything, and especially the server side stuff. Look at the destiny 2 private servers right now recreating lost content.

  • ginko 28 minutes ago
    13 years ago when Microsoft wanted to introduce per-user locks for bought XBone games Sony released this video: https://www.youtube.com/watch?v=kWSIFh8ICaA

    Fans were eating it up and it won them the console market lead. Times sure have changed.

  • VCFundedGenYer 30 minutes ago
    Sony is wrong. If I buy it, I own it. I can do what I want with it, I can put it in a sandwich and eat it.
  • jdw64 27 minutes ago
    These days, it feels like we can't truly own anything anymore. Sure, physical media used to break often, but these days I just don't get that satisfying feeling of actually owning something.
  • DrBazza 25 minutes ago
    I despise Sony and avoid them at all costs. They started with AACS and then finally lost me when they embedded Cinavia in the Playstation.