Pair programming once in a while can be incredibly valuable. I am glad to meet with anyone and talk over their code in person, brainstorm designs, run through a debugger together investigating it.
But if you asked me to do that for most of an 8 hour day - much less most of the time in general - I would quit the job faster than you could fill out the paperwork. Constantly having someone looking over your shoulder is a world of stress and overstimulation that I (and I suspect many others) will not stand for.
Then you've never actually Pair Programmed. It's not "someone looking over your shoulder", it's literally two people writing the code together, one person at the keyboard and the other person saying what's next. Two brains working in tandem on the same problem space.
It works really well, but it is exhausting, and difficult to sell.
Physical placement isn't important. Psychologically, it's the same. What it means is that for the entire duration there is someone paying close attention to (and potentially judging) everything I do. No downtime, no zoning out, focus and performance for an extended period.
IM notification from an old teammate pops up complaining about my boss? Seen.
Switch to a window with my personal email and they can see that thing I just bought or that recruiter I've been talking to? Seen.
I type a stupid thing that will never work? In the 5-30 seconds before I realize it, seen.
It doesn't matter if I trust my pair. That's not how the brain works.
That's not how your brain works. Me neither. I can't go longer than a few minutes tandem coding without going nuts. It's tortuous. I don't think like other people; I come at things backward or circle around and it drives other people nuts, too. Plus just the presence of other people is exhausting, and I can't even think. I don't code to produce software, I code to learn and explore. Same as with most things I do. (Probably ADHD related.) But clearly it works for some people.
Well you won't have IM or email open while pairing :) you'll be focured on the conversation you're having with your pair. They're not watching you you're collaborating
Pair programming worked well for me in college because my peers had about the same level of background knowledge and the goal was well defined. At my day job, pair programming doesn’t work as well, since the knowledge gaps in different parts of the system are too great. We don’t have a cohesive skill set.
I’m all for talking through things and getting a second opinion, but when it comes time to actually crafting things, I need my own space, maybe I’m just weird
> one person at the keyboard and the other person saying what's next
My understanding is that there is no one person saying what's next but what's next gets decided by both people. Otherwise, the other person is just a typist.
That’s the ideal, but if you have the person at the keyboard doing too much of the planning then it’s really easy for the other person to just check out mentally.
> Pair programming once in a while can be incredibly valuable.
> a world of stress and overstimulation
yeah so I think the thing here is that one of these is an objective outcome of pairing, and the other one is a personal preference. Which is a valid preference, but it does nothing to refute the fact that pair programming is a great solution for the issues laid out in the article.
I don't particularly like writing tests, but that doesn't stop me from doing so. I think we should think about pair programming like we think about tests: a necessary part of the process, and something most companies don't do enough.
I imagine it would become a different job altogether, more in the style of buddy cop movies: you'll be spending all your work hours doing every project with your partner, sometimes they code, sometimes you do, but you become a single unit for all intents and purposes.
I'd also hate it with every cell of my body, but for some it's just another way of life.
Is this not what programming alongside or with an AI agent is these days? Brainstorming, reviewing, debugging. The only difference is there's no second human building a working knowledge of the code being written.
In our current environment using AI, individual development also "doesnt scale", so this "doesnt scale", 2X.
I think these proponents of AI have a very large burden on them to not just make this palatable for developers, but to actually make it "scale" as you say.
The human code review process for AI generated code will simply die due to lack of interest. Its up to the organization to find a suitable replacement or continue to pretend that half asleep disinterested developers are going to fix all this trash.
To me pair programming is outdated. I did it for a year, and I understand that it can have some strengths, sometimes for some software. In the LLM age though, I haven't seen it, and don't think we ever will again. The stress, overstimulation, and exhaustion were real costs that the business just does not care about. "You are engineer, you not have feelings, bang keyboard harder with other Engineer."
research has shown that the longer work in one day the lower your performance gets. meaning that eg in the first 4 hours i get 60% of my work done and in the remaining 4 hours 40% simply because i get tired later in the day. (numbers made up for illustration purposes only)
4 hours of pair programming per day can therefore possibly be enough to make up for the increased loss of performance in the rest of the day.
The person "watching" should be actively engaging and helping to build the "theory of the program" (in the Naur sense) through questions and conversations. If they're just sitting there silently they aren't doing the practice. (Also, I prefer to work with both developers having a keyboard and mouse. You still should have one person driving, but the other person can jump in and directly make changes instead of having to use the other person as a puppet.)
i do find it deeply funny that a polemic against peer review has an AI generated header image with easily identifiable problems (notebook contents upside down, one child is about to cut her hand with scissors, the other is building a geometrically impossible "lego" structure). if only it had been reviewed by someone else before publishing!
how is the lego structure impossible? it is unstable because it's made only of 1-stud bricks. and there are some non existent multi colored bricks in use, but those could theoretically be produced. also while the wheels are not connected, you could stack pricks on top. so it's improbable, but not impossible.
Look at the base of the structure on the right side, and you'll see that in the same plane there are the bumps present and bumps hidden by the same flat plane in a way they shouldn't be. then the left side, the bump visibility doesn't make lego sense
(i agree that maybe OP pointing that out is nitpicking, but to steelman the case, such inaccuracies are what code review would find and are the subtle bugs that might pass a code review and break prod)
> If we want to explore alternative solutions, I’d rather do that before implementing one of them.
Sounds cute. But you won't know what any of them really are until you've built at least one of them. You can write specs and have meetings for years and you'll still miss something fundamental about the approach that will be discovered in the first hour of building.
At this point, I haven't even read around 30% of the code base in my open source project. I know our works by my manual testing. AI keeps writing tests for itself, even though I don't explicity ask for it, and I am not complaining.
Code review for CRUD apps is largely something you can hand off to a council of sub agents.
Code review for a system whose business logic is not obvious within the codebase? Currently none of the prescribed steps in TFA solve for a peer looking at it with fresh eyes.
For a second I thought this was Fowler posting but it's actually the CTO. Look if not reviewing code works I'm sure we'll see startups and new companies pushing it to the max.
I'm at a startup myself and we make judicious decisions about what to review and what doesn't need review. Our core systems go through code review - alignment is always built up early anyways.
The counter argument linked in this posting rings true to me. Use an LLM to surface the meat of an MR, and better software can be produced by involving a human with experience and judgement.
That said, code reviews have never worked well, and it's a weird argument for wanting to preserve them.
Pairing is great and under-utilized. On one hand it's a hard sell to managers (let's use two people to do one person's job) and from the developer's point of view, it's intense and exhausting.
What's a weird argument? Did you read this article?
She's arguing that most code reviews aren't necessary. Some can be automated if they are deterministically predictable (eg. formatting, lint, standardization changes). Others should be reviews of design before the coding phase.
She gives a few specific examples of when code reviews should be maintained.
How about we just hire humans and let them code without AI, then we don't have this issue! Every piece of valuable software to date was written this way.
In before, “you’ll be left behind crowd”, I agree, most of what we call SWE in 2026 will probably just be done by agents, at which point I’m not sure why humans are even reading it. Stop bottlenecking your agent when it’s building the nth slop website.
But if you agree, we will still need human intelligence for some tasks, then in my experience it is best used as a generator, not reviewer and ideally unmolested by LLM Intelligence. The amount of creativity you should delegate is 0.
Imo, the article misses the main point of code review. It's not about finding bugs or spreading around knowledge, but about maximizing value vs maintenance costs. Code is expensive, not to produce but to maintain. Every line of code added to a codebase must be read and understood many times over its lifetime, and therefore imposes a burden on future maintainers. We review code in order to weigh its value against that high cost of ownership. High quality, maintainable code is code which maximizes that value delivered while minimizing the cost of its future maintenance.
AI is changing the game here not by increasing (or decreasing) the value of code, but by reducing its cost of ownership. When it's significantly cheaper to understand, modify, and replace code, the balance point shifts significantly. It's the definition of "maintainable" that's changing.
Not just the cost of ownership, but the cost of disposal. Removing parts becomes much harder if you have to look through a lot more pieces to determine how they connect to everything else and what still relies on them. Programmers sometimes forget that they aren't just adding and making new things all the time, but that their job also requires digging through multiple older layers to excise obsolete unneeded things.
>If we want to explore alternative solutions, I’d rather do that before implementing one of them.
>If we want knowledge transfer, pair. Sitting next to someone, physically or virtually, while they reason through a problem teaches you far more than reading their completed solution afterwards.
>If we want junior engineers to learn how experienced engineers think, let them work with experienced engineers while they’re thinking. Pairing comes to mind again here, but teams could also do design sessions collectively with a whiteboard before they write (or instruct the agent to write) anything.
>If we want collective ownership, organise teams so people actually build and operate software collectively rather than relying on a pull request to tell everyone what somebody else has already built. For this again use pairing, mob programming, or team design sessions around whiteboard.
...
So in short, talk to people about decisions before you code (obvious advice, but plenty of shops don't do it) ... and replace all other functions of code review with pair programming!?!?
I mean, seriously, the answer to "what do we do with so much code to review" in this article is moronic! The vast vast majority of shops are not going to adopt Extreme Programming, and cut their velocity in half, by using twice as many programmers as they needed yesterday to get the same amount of work done!
The author frames the whole thing as an argument between her and some other guy, but I don't even know what the other guy's argument is (she left it out). Still, her argument so incredibly tone-deaf and awful, I'm definitely on his side.
I write a bunch of features. Most are pretty boring. A junior isn't going to learn much by pairing. But occasionally, I do big architecture changes. Those ones are perfect for early collaborative design, pairing, and discussion. The whole team benefits from understanding the architecture better and juniors get to see how seniors think about it. Then you can pair with juniors on the prompting or, more likely, the implementation plan to hand to the agents. That's maybe once a week.
my performance goes up when i pair program. therefore velocity is not cut in half. depending on the pair, the velocity may even be higher than the combination if the two people working individually.
also if pair programming means saving time on code reviews then that's a further increase in velocity.
She's just arguing that most of the purposes of code reviews should be done before the typing part of coding instead of after. Identifying the best design before investing in typing / tokens.
Waterfall has to do with the size of the loop and when the customer gets to provide consumable feedback. She's not proposing changes to the size of that loop.
I mean, we certainly are in a lot of cases. Spec driven development is waterfall, and we're all in the midst of a new experiment to see if it works. I'm not sold, but consultants love it.
>My question is: why are we waiting until code review to do all of those things?
>
> I’ve never particularly liked pull requests as the centre of the software development process. Not because engineers shouldn’t look at each other’s code, but because I’ve always struggled with the idea that we should build something, finish it, package it up, throw it over to somebody else and then have the important conversation about whether we built the right thing in the right way.
I didn't think this is a controversial take (except for some of the solutions proposed) design and high level implementation shouldnt be happening in code review. that's way to late in the process.
I review things that I know are "important".. but I've learned that there are many things that I don't care how it works at this point- they aren't critical in terms of I know it's not going to cascade and break other things (that's where us senior engineers know what to look for).
But there's no way in the hell I can review all the code that is being generated for so many things that just don't need reviewing. They work- that's honestly good enough for a lot of use cases. I review the code that touches sensitive areas and I know aren't very straightforward (which, I would put at only 10%).
Pair programming once in a while can be incredibly valuable. I am glad to meet with anyone and talk over their code in person, brainstorm designs, run through a debugger together investigating it.
But if you asked me to do that for most of an 8 hour day - much less most of the time in general - I would quit the job faster than you could fill out the paperwork. Constantly having someone looking over your shoulder is a world of stress and overstimulation that I (and I suspect many others) will not stand for.
It works really well, but it is exhausting, and difficult to sell.
IM notification from an old teammate pops up complaining about my boss? Seen.
Switch to a window with my personal email and they can see that thing I just bought or that recruiter I've been talking to? Seen.
I type a stupid thing that will never work? In the 5-30 seconds before I realize it, seen.
It doesn't matter if I trust my pair. That's not how the brain works.
That's not how your brain works. Me neither. I can't go longer than a few minutes tandem coding without going nuts. It's tortuous. I don't think like other people; I come at things backward or circle around and it drives other people nuts, too. Plus just the presence of other people is exhausting, and I can't even think. I don't code to produce software, I code to learn and explore. Same as with most things I do. (Probably ADHD related.) But clearly it works for some people.
Definitely not good for long running work and chasing bugs.
My understanding is that there is no one person saying what's next but what's next gets decided by both people. Otherwise, the other person is just a typist.
> a world of stress and overstimulation
yeah so I think the thing here is that one of these is an objective outcome of pairing, and the other one is a personal preference. Which is a valid preference, but it does nothing to refute the fact that pair programming is a great solution for the issues laid out in the article.
I don't particularly like writing tests, but that doesn't stop me from doing so. I think we should think about pair programming like we think about tests: a necessary part of the process, and something most companies don't do enough.
I'd also hate it with every cell of my body, but for some it's just another way of life.
It scales fine to 400+ engineers. You do have to be willing to hire specifically for pairing tolerance.
I think these proponents of AI have a very large burden on them to not just make this palatable for developers, but to actually make it "scale" as you say.
The human code review process for AI generated code will simply die due to lack of interest. Its up to the organization to find a suitable replacement or continue to pretend that half asleep disinterested developers are going to fix all this trash.
Have fun with that!
4 hours of pair programming per day can therefore possibly be enough to make up for the increased loss of performance in the rest of the day.
I suspect this is a simple social anxiety you could train away.
just drink a cup of NO and you'll be fine.
(i agree that maybe OP pointing that out is nitpicking, but to steelman the case, such inaccuracies are what code review would find and are the subtle bugs that might pass a code review and break prod)
> easily identifiable problems
sent me down. as soon as I parsed that line I stopped reading, and I tabbed back over to spot them
Sounds cute. But you won't know what any of them really are until you've built at least one of them. You can write specs and have meetings for years and you'll still miss something fundamental about the approach that will be discovered in the first hour of building.
I'm at a startup myself and we make judicious decisions about what to review and what doesn't need review. Our core systems go through code review - alignment is always built up early anyways.
Claude would be proud.
That said, code reviews have never worked well, and it's a weird argument for wanting to preserve them.
Pairing is great and under-utilized. On one hand it's a hard sell to managers (let's use two people to do one person's job) and from the developer's point of view, it's intense and exhausting.
She's arguing that most code reviews aren't necessary. Some can be automated if they are deterministically predictable (eg. formatting, lint, standardization changes). Others should be reviews of design before the coding phase.
She gives a few specific examples of when code reviews should be maintained.
In before, “you’ll be left behind crowd”, I agree, most of what we call SWE in 2026 will probably just be done by agents, at which point I’m not sure why humans are even reading it. Stop bottlenecking your agent when it’s building the nth slop website.
But if you agree, we will still need human intelligence for some tasks, then in my experience it is best used as a generator, not reviewer and ideally unmolested by LLM Intelligence. The amount of creativity you should delegate is 0.
AI is changing the game here not by increasing (or decreasing) the value of code, but by reducing its cost of ownership. When it's significantly cheaper to understand, modify, and replace code, the balance point shifts significantly. It's the definition of "maintainable" that's changing.
>If we want knowledge transfer, pair. Sitting next to someone, physically or virtually, while they reason through a problem teaches you far more than reading their completed solution afterwards.
>If we want junior engineers to learn how experienced engineers think, let them work with experienced engineers while they’re thinking. Pairing comes to mind again here, but teams could also do design sessions collectively with a whiteboard before they write (or instruct the agent to write) anything.
>If we want collective ownership, organise teams so people actually build and operate software collectively rather than relying on a pull request to tell everyone what somebody else has already built. For this again use pairing, mob programming, or team design sessions around whiteboard.
...
So in short, talk to people about decisions before you code (obvious advice, but plenty of shops don't do it) ... and replace all other functions of code review with pair programming!?!?
I mean, seriously, the answer to "what do we do with so much code to review" in this article is moronic! The vast vast majority of shops are not going to adopt Extreme Programming, and cut their velocity in half, by using twice as many programmers as they needed yesterday to get the same amount of work done!
The author frames the whole thing as an argument between her and some other guy, but I don't even know what the other guy's argument is (she left it out). Still, her argument so incredibly tone-deaf and awful, I'm definitely on his side.
True!
> and cut their velocity in half
That’s not how pair programming works.
I write a bunch of features. Most are pretty boring. A junior isn't going to learn much by pairing. But occasionally, I do big architecture changes. Those ones are perfect for early collaborative design, pairing, and discussion. The whole team benefits from understanding the architecture better and juniors get to see how seniors think about it. Then you can pair with juniors on the prompting or, more likely, the implementation plan to hand to the agents. That's maybe once a week.
also if pair programming means saving time on code reviews then that's a further increase in velocity.
She's just arguing that most of the purposes of code reviews should be done before the typing part of coding instead of after. Identifying the best design before investing in typing / tokens.
Waterfall has to do with the size of the loop and when the customer gets to provide consumable feedback. She's not proposing changes to the size of that loop.
I didn't think this is a controversial take (except for some of the solutions proposed) design and high level implementation shouldnt be happening in code review. that's way to late in the process.
I review things that I know are "important".. but I've learned that there are many things that I don't care how it works at this point- they aren't critical in terms of I know it's not going to cascade and break other things (that's where us senior engineers know what to look for).
But there's no way in the hell I can review all the code that is being generated for so many things that just don't need reviewing. They work- that's honestly good enough for a lot of use cases. I review the code that touches sensitive areas and I know aren't very straightforward (which, I would put at only 10%).
Also we can get rid of that nurse keeping track of surgical instruments during a surgeries.
What's the big deal if a surgeon leaves a a scapel inside of someone?
This article flies so wildly in the face of good engineering and scientific practices it feels like a subtle troll post to get views.