To make the most facile counterpoint - the reason the Skyrim blacksmith doesn't care if the main character slays dragons is because they weren't programmed to. There aren't consequences either way.
To the extent that this post is meant to be inspiring, it only works if you're an NPC in a static world that has no real consequences - where you actually can live your life in a static loop because nothing will change.
When the metaphorical dragon comes to burn down your village, are you going to shrug and go back to looping your hammer_nail_03 animation?
I think when people use NPC as an insult (it is a dumb insult in my opinion), they are looking at it from the point of view of a player, someone outside the game who understands that the NPC is scripted (this is a silly and egotistical way of looking at the world). This post is looking from it from the point of view of the NPC instead, as if that was a living entity one could be.
right, this comes close to rejecting the frame, which I think you could fairly do.
viewing npc as a category of person is inherently an ego driven, narcissistic way of looking at things. It is a viewpoint that lacks a theory of mind.
This essay implicitly supposes that the npc has a mind + motivations and that those motivations are more important to the npc than the player character. I'd extend it to say that if you are an npc you are a player character; you're just in a different game. Village Blacksmith Simulator, where you make horshoes, fend off pickpockets and sometimes a hero's dragon fight flattens your shop and you start over.
The flaw is assuming the player character is always the same.
In Hades, yes. Vanishingly few of us actually control our fates or societies even to a small extent. The modern tendency to think like we do is a form of mania. By indulging it, we damage the only control we really have, our relative health and peace of mind.
This is pure escapism. Numbing yourself to the burden of being. Likely from a stress tolerance so shallow and under-developed that the slightest inconvenience or expectation feels like a crisis.
The truth is that after the brief initial relief of excusing yourself from being anything at all, you'll end up in a deep depression. It's a naive and immature fantasy.
Remove all electronics from your life, they are a constant nervous system stimulator that has prevented you from truly relaxing into a state of repair. Then introduce responsibilities into your life, start small. We are wired to be needed, wanted, useful, accountable, social. You're just stressed out.
That’s the best part! We’re all NPCs in other people’s stories _and_ the main character in ours.
You can do and be absolutely anything or anyone you want. Just gotta bear the consequences and that’s it.
Wanna live a homely life surrounded by loved ones? Go do it! Nobody is stopping you. Wanna galivant around the world having adventures with no roots? You can!
And when you meet a local npc bartender on your adventures, you’re just another rando tourist npc. It’s great
This post got the definition of NPC entirely backwards.
NPC = follows the rules exactly like they’re programmed to. That means not thinking outside the box, ignoring gut feelings, adhering to a routine, consumerism and generally politically unimaginative.
The blacksmith from Skyrim is a great example because along comes a player, puts a bucket on your head and steals all your stuff without any complaints.
>be an npc. drive a boring car—who gives a fuck? have a boring job. do nothing after work. why do you have to do something after work? do something because you feel like doing it, not because you feel like you have to.
Obviously. People have reasons for buying cool cars or socializing after work. But if you don't have a reason to do something aside from a vague idea of "this is just what people do", then doing it anyway would be considered NPC behavior. You're just blindly following programming without even understanding the purpose of that behavior.
Instead of striving to shut your brain off, you should strive to actually use it. Think about what desires people have that cause them to take those actions. List them out. Do any of those desires apply to you? If not, then go ahead and stay home.
You can write a good story about anything. Slice of life stories are great. A peaceful zen character can be a main character. A hard working craftman could be a main character. A man or woman taking care of their sick partner or child and barely having time for anything else is a main character. The whole trend of using the term NPC is a very egotistical framing in the first place, but if you care you can be living any type of lifestyle and be a main character. Culture is very relative, people think they're the main character because they act like a dip shit on a live stream and people watch them. In a lot of cultures people like that would not be seen as enviable at all. Its all pretty arbitrary.
Always a good idea to pick up the book and read for yourself in context, but for those who might pass on that opportunity:
“Make it your goal to life a quiet life, minding your own business and working with your hands, just as we instructed you before. Then people who are not believers will respect the way you live, and you will not need to depend on others.”
I feel like this take is for a more passive form of stoicism. No you don't have to care about what is going on around you, but you do need to somewhat engage with your life to solve problems, pay bills and take care of loved ones.
You just demonstrated a _preference_: ability to choose between options and therefore ranking them. That's the single distinctive feature between NPCs and main characters: ability to have preferences.
The author of the article also demonstrated a preference: according to certain criteria of moral obligation they decided for themselves that it's better to "do something because you feel like doing it, not because you feel like you have to."
Again, to manifest such preference you have to be the main character and not an NPC.
Only non-NPC can decide to what degree that want to be like an NPC and what meaning they put into it. NPCs don't have ability to put meaning into things or display preference.
To the extent that this post is meant to be inspiring, it only works if you're an NPC in a static world that has no real consequences - where you actually can live your life in a static loop because nothing will change.
When the metaphorical dragon comes to burn down your village, are you going to shrug and go back to looping your hammer_nail_03 animation?
viewing npc as a category of person is inherently an ego driven, narcissistic way of looking at things. It is a viewpoint that lacks a theory of mind.
This essay implicitly supposes that the npc has a mind + motivations and that those motivations are more important to the npc than the player character. I'd extend it to say that if you are an npc you are a player character; you're just in a different game. Village Blacksmith Simulator, where you make horshoes, fend off pickpockets and sometimes a hero's dragon fight flattens your shop and you start over.
The flaw is assuming the player character is always the same.
The truth is that after the brief initial relief of excusing yourself from being anything at all, you'll end up in a deep depression. It's a naive and immature fantasy.
Remove all electronics from your life, they are a constant nervous system stimulator that has prevented you from truly relaxing into a state of repair. Then introduce responsibilities into your life, start small. We are wired to be needed, wanted, useful, accountable, social. You're just stressed out.
it's the age old advice of "dont give a fuck" dressed up in some modern terminology ("npc")
You can do and be absolutely anything or anyone you want. Just gotta bear the consequences and that’s it.
Wanna live a homely life surrounded by loved ones? Go do it! Nobody is stopping you. Wanna galivant around the world having adventures with no roots? You can!
And when you meet a local npc bartender on your adventures, you’re just another rando tourist npc. It’s great
The blacksmith from Skyrim is a great example because along comes a player, puts a bucket on your head and steals all your stuff without any complaints.
https://theonion.com/unambitious-loser-with-happy-fulfilling...
Obviously. People have reasons for buying cool cars or socializing after work. But if you don't have a reason to do something aside from a vague idea of "this is just what people do", then doing it anyway would be considered NPC behavior. You're just blindly following programming without even understanding the purpose of that behavior.
Instead of striving to shut your brain off, you should strive to actually use it. Think about what desires people have that cause them to take those actions. List them out. Do any of those desires apply to you? If not, then go ahead and stay home.
“Make it your goal to life a quiet life, minding your own business and working with your hands, just as we instructed you before. Then people who are not believers will respect the way you live, and you will not need to depend on others.”
https://youtube.com/watch?v=z_h8NNQ842I
https://signalundefied.bearblog.dev/everything/
https://signalundefied.bearblog.dev/is-it-meaningless-to-apo...
In the US, if you are not part of the Epstein class. You are the help. Or in this author’s pose, "an NPC."
The author of the article also demonstrated a preference: according to certain criteria of moral obligation they decided for themselves that it's better to "do something because you feel like doing it, not because you feel like you have to."
Again, to manifest such preference you have to be the main character and not an NPC.
Only non-NPC can decide to what degree that want to be like an NPC and what meaning they put into it. NPCs don't have ability to put meaning into things or display preference.
One day, NPCs will wake up and give a fuck about other people and the environments that allow for the NPC life to begin with.
Until then, they're just here to keep feeding the oppression machines.