Fable 5.1 World Modeling

(github.com)

39 points | by surreal_ 1 hour ago

6 comments

  • hadlock 15 minutes ago
    This is the kind of demo that would really benefit from a youtube demo of 2-3 min

    Fake edit: there is a longer video here 1 min long: https://github.com/PhiloLabs/fable51-worlds/blob/main/union-...

    I would be especially curious to see the NPC person/car logic and if they're on rails or what, that's a pretty good NPC density for a demo.

  • avdelazeri 13 minutes ago
    I wish you would provide more information. About time, costs, reliability (how many duds did you have? did you need to do any babysitting or etc) and so on But it is a very impressive looking demo, for sure.
  • jaybuff 22 minutes ago
    This isn't what I expected when I heard "world model"!
  • Willish42 12 minutes ago
    this is really neat. I wonder if people will start building open world games or "AR" games in the vein of Pokemon Go and Ingress based on similar tech. I've had a similar idea for a long time but don't think it was feasible before now due to AI
  • ramesh31 4 minutes ago
    Cool. But the question remains, what is the point of this? I don't mean to pick on this project specifically, but it's indicative of AI usage in general. You end up with something that's like "wow an AI made this" but it's not really anything that interesting or useful in and of itself. I've yet to see a single agent generated piece of software above that bar.
  • surreal_ 1 hour ago
    fable 5.1 generated an interactive 3D union square, and the agent filmed its own tour guide vid inside it. you can walk Powell to Stockton, read the actual storefronts, cross a working intersection, watch a cable car go by. went inside Apple and the Nintendo store, lower level included

    check source code + more worlds soon

    • giancarlostoro 20 minutes ago
      Had to vouch for your comment, for some reason it was not visible.

      > Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain).

      This is probably how I would have tackled this, saves on time, especially if Fable just writes code to convert OSM data to a reasonable ThreeJS model.