The high pixel response time on macbook displays means you'll want an external monitor for multiplayer shooters etc., which most gamers are already fine with, but annoying if you want to game while travelling.
Not a “Gamer” so I’m always surprised small things like this make a difference.
As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?
The original GPTK was mostly comprised of forked code. This bump likely includes a lot of the upstream optimizations that other ARM gamers have been using for a while now.
As a rule of thumb, what is a minimum frame rate a game needs? From there how much does each extra fps make a difference, and at what point do you hit diminishing returns?