Ask HN: We just had an actual UUID v4 collision...

I know what you're thinking... and I still can't believe it, but...

This morning, our database flagged a duplicate UUID (v4). I checked, thinking it may have been a double-insert bug or something, but no.

The original UUID was from a record added in 2025 (about a year ago), and today the system inserted a new document with a fresh UUIDv4 and it came up with the exact same one:

b6133fd6-70fe-4fe3-bed6-8ca8fc9386cd

We're using this: https://www.npmjs.com/package/uuid

I thought this is technically impossible, and it will never happen, and since we're not modifying the UUIDs in any way, I really wonder how that.... is possible!? We're literally only calling:

import { v4 as uuidv4 } from "uuid";

const document_id = uuidv4();

... and then insert into the database, that's it.

Additionally, the database only has about 15.000 records, and now one collision. Statistically... impossible.

Has that ever happened to anyone?! What in the...

313 points | by mittermayr 19 hours ago

57 comments

  • jandrewrogers 10 hours ago
    This is surprisingly common.

    The security of UUIDv4 is based on the assumption of a high-quality entropy source. This assumption is invalidated by hardware defects, normal software bugs, and developers not understanding what "high-quality entropy" actually means and that it is required for UUIDv4 to work as advertised.

    It is relatively expensive to detect when an entropy source is broken, so almost no one ever does. They find out when a collision happens, like you just did.

    UUIDv4 is explicitly forbidden for a lot of high-assurance and high-reliability software systems for this reason.

    • LocalH 9 hours ago
      This is why CloudFlare has done what they did with the lava lamp wall. Not that the wall is such a great source of entropy on its own - I'm sure it's not their only source, but you can never have too many sources of entropy - but it makes it visible in a way that can grab those who don't fully understand the concepts of RNGs and how entropy plays into that.

      The more sources of entropy, the more closely you approach "perfect" randomization. And a large chunk of those entropy sources need to be non-deterministic. Even on the small level, local applications running on local systems, like games, can use things like the mouse coordinates, the timings between button presses, the exact frame count since game start before the player presses Start to greatly enhance randomness while still using PRNGs under the hood

      Yes, for the latter, that's technically deterministic (and the older the game considered, the more deterministic it is, see TAS runs of old games obliterating the "RNG"). But when you have fifty different parameters feeding into the initial seed, that's fifty things an attack would have to perfectly predict or replay (and there are other ways to avoid replay attacks that can be layered on top)

      If CloudFlare had less than 100 different sources of entropy, I'd be disappointed. And that's assuming their algorithm for blending those entropy sources into a single seed value is good

      • greiskul 5 hours ago
        > you can never have too many sources of entropy

        This is so true. And the beauty is that with algorithms, we don't even need to know much about the entropy to be able to extract it.

        There is the Von Neumann method of generating an unbiased coin from a biased coin. Of throwing it twice, and checking if you got HT or TH. And completely discarding all HH or TT results. It doesn't matter if the coin you are using is 20% or 80%, the result will be a true 50/50.

        There are more modern algorithms that can be even better (in that they need less coin tosses if you have a very unbalanced coin).

        And then there is modern cryptographic hashing. Feed it all the bits you can. Collisions end up only happening in the real world if every single one of those bits is identical. So if you have actual entropy being fed, that cannot be controlled, predicted, or replicated, modern cryptography tells you that the end result is unique.

      • victorbjorklund 9 hours ago
        If I understand it the Lava lamps are 90% PR/fun. They have a lot of other sources for entropy that scales better.
      • dheera 6 hours ago
        The lava lamps are just for show.

        You can get entropy just by plugging an oscilloscope into a pile of dirt and cranking the gain up.

        • adrian_b 6 hours ago
          Any high-gain amplifier can be used, with its input connected to a resistor or a diode.

          For instance you can use the microphone input of a PC, together with an additional external amplifier made with an audio amplifier integrated circuit or an operational amplifier integrated circuit and with a diode or a resistor at its input. The microphone input of PCs provides a 5 V voltage that can be sufficient as a power supply for a noise source plugged in it.

          Such a true RNG can be made on a small PCB with an audio jack, so you can plug it into any PC with microphone input and have a true RNG that you can trust better than the RNG included in modern Intel and AMD CPUs. In the past, many AMD CPUs had defective internal RNGs. Moreover, both for Intel and for AMD it is impossible to verify whether the internal RNG does what it claims to do or it generates predictable pseudo-random numbers.

      • __s 7 hours ago
        Old games are RTA viable to RNG manip: https://m.youtube.com/watch?v=Bgh30BiWG58
    • Groxx 7 hours ago
      Yep - I've seen legitimate-looking dups on bad hardware, and "there are a ton of trailing zeros" is also an incredibly common duplicate mode for some UUID libraries (like earlier Go ones that didn't validate the "requested N bytes, returned 3, you must re-request to get N-3 more" return values. it doesn't happen on most hardware or OSes, so people never check it, so it just comes up in production some day with tens of thousands of collisions).
    • thecloud 10 hours ago
      Thanks for the insight! Mind expanding on what alternatives are being used in high reliability systems instead of UUIDv4?
      • jandrewrogers 9 hours ago
        In high-reliability systems a criterion for identifier design is easy detection of defective identifiers. This includes buggy systems and adversarial manipulation.

        The problem with UUIDs that rely on entropy sources is that it is computationally expensive to detect if the statistical distribution of identifiers is diverging from what you would expect from a random oracle. I've written systems that can detect entropy source anomalies but you'll want to turn it off in production.

        It is pretty cheap to sanity check most non-probabilistic identifier schemes. UUIDs that use broken hash algorithms (e.g. UUIDv3/5) or leak state (e.g. UUIDv7) are exposed to adversarial exploitation.

        The identifier scheme is dependent on the use case. Does the uniqueness constraint apply to the instance of the object or the contents of the object? Is the generation of identifiers federated across untrusted nodes? How large is the potential universe of identifiers?

        The basic scheme I've seen is a 128-bit structured value that has no probabilistic component. These identifiers can be encrypted with AES-128 when exported to the public, guaranteeing uniqueness while leaking no internal state. The benefit of this scheme is that it is usually drop-in compatible with standard UUID even though it is technically not a UUID and the internal structure can carry useful metadata about the identifier if you can decrypt it.

        Federated generation across untrusted nodes requires a more complex scheme, particularly if the universe of identifiers is extremely large. These intrinsically have a collision risk regardless of how the identifiers are generated.

        All of the standardized UUID really weren't designed with the requirements of scalable high-reliability systems in mind. They were optimized for convenience and expedience which is a perfectly reasonable objective. Most people don't need an identifier system engineered for extreme reliability, even though there is relatively little cost to having one.

        • eaf7e281 8 hours ago
          > leak state (e.g. UUIDv7)

          But according to PostgreSQL, UUIDv7 provides better performance in the database, so is this essentially a trade off between security and speed?

          • jubilanti 7 hours ago
            Yes, because UUIDv7 gives up some random bits in order to include the timestamp, which is done in a way that makes UUIDv7s quick to sort by timestamp.
            • ai_slop_hater 5 hours ago
              How does including the timestamp expose me to adversarial exploitation?
              • danpalmer 3 hours ago
                It reveals the time you created the UUID, for one. That can lead to a bunch of problems.
              • goalieca 3 hours ago
                I’ve not come across any.
      • filcuk 10 hours ago
        The latest UUID (7?) Uses half random gen, half timestamp. This not only makes it sortable by creation, but would also make a collision like this impossible.
        • stanmancan 9 hours ago
          It's still possible in most implementations of UUIDv7.

          UUIDv7 assigns the first 48 bits for the timestamp in milliseconds. You can generate a lot of UUID's in a millisecond though!

          Then you have another 12 bits that you can use as you wish; "rand_a". The spec has a few methods they suggest on how to use these bits including 12 bits of random data, using it for sub-millisecond timestamps, or creating a monotonic counter, but each have their downsides:

          - Purely random data means you can still run into collisions and anything within the same millisecond is unordered

          - Sub millisecond you can run into collisions; there's nothing stopping you from generating two UUID's with the same 62 bits of rand_b data in the same sub-millisecond timestamp.

          - Monotonic counters can overflow before the next tick, then what? Rollover? Once you roll over it's no longer monotonic and you can generate the same random data within the same monotonic cycle. Also; it's only monotonic to the system that's generating the UUID. If you have a distributed system and they each have their own monotonic cycles then you'll be generating UUID's with the same timestamp + monotonic counter, and again, are relying on not generating the same random data.

          You can steal some of the 62 bits in rand_b if you want as well; you can use rand_a for sub-millisecond accuracy, and then use a few bits of rand_b for a monotonic counter. There's still a chance of collision here, but it's exceedingly low at the expense of less truly random data at the end.

          If you want truly collision free, you'd also need to assign a couple of bits to identify the subsystem generating the UUID so that the monotonic counter is unique to that subsystem. You lose the ordering part of the monotonic counter this way though, but I guess you could argue that in nearly 100% of cases the accuracy of sub-millisecond order in a distributed system is a lie anyways.

          • naniwaduni 8 hours ago
            I think by the time you're building a system that needs to generate (and persist!) billions of identifiers per millisecond, you're solidly past the point where all your design decisions need to be vetted for whether they make sense on your extremely exotic setup.
            • tremon 3 hours ago
              But 12 bits is not "billions of identifiers" -- it's 4096. Once you exhaust that counter in the same millisecond, you are still relying on a gamble that your random source will not generate the exact same bit sequence for the previous same counter value. And this thread started out with the OP explaining that random collisions are much more common than we'd like them to be, for various reasons.
          • rootlocus 8 hours ago
            We have a dedicated snowflake id generator service that returns batch ids. It's also distributed, each service adds its own instance number to the id. When it overflows it just blocks for the next ms. For our traffic, it's never a bottleneck.
            • ralferoo 5 hours ago
              Something I use on my own distributed system (where I wanted 64-bit IDs), is use 32 bits for the time in seconds (with an epoch from 2020, so good until 2088), 8 bits for the device ID and 24 bits for a serial number (resets to 0 every time the seconds increments).

              That's generally enough IDs per second for most of my edge nodes, but the central worker nodes need more, so I give them a different split and use 4 bits for the device ID and 28 bits for serial number instead.

              If a node overflows its serial number that second, I kind of cheat and increment the seconds field early. Every time this happens, I persist the seconds field to the database, and when the app restarts, it starts its seconds count at the last persisted seconds plus one. If the current time in seconds is greater than the last used seconds, I also update it and reset the serial number. Works remarkably well for smoothing out very occasional spikes in ID generation while still approximately remaining globally sortable.

              I also "waste" a bit of the 32-bit time field by considering it to be signed, even though it's not really because I don't expect this system to last long enough to reach times where the MSB gets set. But if I ever change my system, I'll set that bit and everything will stay ordered. I'll probably reset the epoch at that point too.

        • ffsm8 9 hours ago
          Considering the context I think it's worth pointing out that it's technically not impossible - it's just even less likely.

          Everything in crypto is always a probability - never a certainty

          • nitsky 9 hours ago
            True, but it makes the specific collision the post observed completely impossible.
            • stanmancan 9 hours ago
              I left a more detailed comment on the parent, but it's definitely not impossible!
              • ryanmonroe 8 hours ago
                The scenario in this post is that the first uuid was created one year before the duplicate uuid. That isn’t possible with v7
                • ffsm8 8 hours ago
                  You're heavily leaning on "collision like this" to relate to the exact time stamps for your statement to be true.

                  It's equality possible to interpret the "like this" to the collision itself, without a focus on the 1 year distance between the creation dates.

                  So I guess both views are valid.

                  • calfuris 4 hours ago
                    The inclusion of a timestamp in v7 makes collisions impossible unless the generating systems think that the time is the same down to the millisecond, which makes the temporal distance quite relevant.
                    • stanmancan 3 hours ago
                      Plenty of systems end up generating multiple UUID's in a single millisecond.

                      The issue with UUIDv7 is that you also have significantly less entropy since you only have a 62 bits (sometimes less, depending on implementation) of "random" data. So while the time aspect of format lowers the chances of collisions, generating two UUIDv7's in the same millisecond (depending on implementation) have a significantly higher chance of collision than two UUIDv4's.

                      It's still incredibly unlikely, but it's also incredibly unlikely you generate two matching UUIDv4's, but it does happen.

                      TLDR; It's possible to generate matching UUIDv7's, don't assume otherwise.

                • stanmancan 7 hours ago
                  The scenario being the collision itself, the time period isn’t particularly relevant aside from it occurring much quicker than expected.
                • JamesSwift 8 hours ago
                  Surely the scenario where he generates the same number of items as he did between 2025 and now, but did it in 1 tick of v7 UUIDs also runs into it?
        • majorchord 2 hours ago
          The spec doesn't require the use of actually random numbers though.
      • matt-p 8 hours ago
        UUIDv7 is arguably better, because it is entropy plus time.
        • majorchord 2 hours ago
          Entropy is not a requirement in the UUID spec.
        • otherme123 7 hours ago
          It is what I usually use for its sorting, but some people don't want to leak time info.
      • lazide 10 hours ago
        Sequences, generally.
    • perching_aix 10 hours ago
      How is UUIDv4 to blame for a broken source of entropy? Or am I misinterpreting your words?
      • hmry 10 hours ago
        I wouldn't say it's "to blame", but it is more susceptible to bad RNG.

        If the RNG is bad, you'll get more benefit from adding non-random bits than you would from additional badly RNG'd bits.

        The probability of future collisions also rises the more IDs you generate. If you incorporate non-random bits, you can alleviate that:

        - timestamps make the collision probability not grow over time as you accumulate more existing UUIDs that could collide

        - known-distinct machine IDs make the collision probability not grow as you add more machines

      • jandrewrogers 9 hours ago
        I never blamed UUIDv4 for broken entropy sources. A broken entropy source breaks UUIDv4 even if you are using it correctly.

        There is a long history of broken entropy sources showing up in real systems. No matter how hard people try to prevent this it keeps happening. Consequently, a requirement for high-quality entropy sources is correctly viewed as an unnecessary and avoidable foot-gun in high-reliability software systems.

      • hombre_fatal 10 hours ago
        Presumably they mean using randomness as unique IDs.
    • Hizonner 7 hours ago
      > UUIDv4 is explicitly forbidden for a lot of high-assurance and high-reliability software systems for this reason.

      Hmm. What do those systems do for cryptography? Just assume it won't work and not rely on it at all?

      • jandrewrogers 7 hours ago
        In these kinds of systems the cryptographic components often aren't even accessible from the software. It isn't a thing you need to worry about.

        This makes it easier to audit for use of entropy sources in the software since there really isn't a valid use case for it.

    • ranger_danger 3 hours ago
      Reading the UUID spec leads me to believe that good entropy is not even a requirement for any version:

      > Implementations SHOULD utilize a cryptographically secure pseudorandom number generator (CSPRNG) to provide values that are both difficult to predict ("unguessable") and have a low likelihood of collision ("unique").

      From https://www.rfc-editor.org/rfc/rfc9562.html#unguessability

      So I don't think technically we can say entropy or random numbers at all are even "required for UUIDv4 to work as advertised."

    • erikerikson 8 hours ago
      Super simple to detect and try again.
      • jandrewrogers 7 hours ago
        A collision is simple to detect but it requires you to actually check, which is expensive at scale. The entire point of UUIDv4 is that you don't have to check for collisions because it should never happen. But if you don't check and it does happen you are in UB territory which is generally very bad.

        A risk of collision before it happens is non-trivial to detect but this is really what you'd want.

        • erikerikson 4 hours ago
          Only expensive if you have unsorted keys or lack an index. Neither of which are unscalable.
          • jandrewrogers 4 hours ago
            You must have missed the “at scale” part. There is nothing inexpensive about extra network hops, cache misses, and page faults implied by your solution. Indexing at scale is almost always lossy for performance reasons. The location where you insert a new record is frequently not the same location as where you have to search for an existing record.

            It is resource amplification all the way down. In a lot of systems that index these keys the cost of that check is several times that of doing a blind insert.

            • erikerikson 4 hours ago
              No I didn't miss it.

              DynamoDb works fine, using CQRS if necessary.

              • keeganpoppen 3 hours ago
                literally the whole point of randomly generating UUIDs is that you don't need to check for collision. that's what the "U"s are for. that is the abstraction that is supposedly being provided. "using <insert Amazon AWS Certification Test Answer #7>" is not in any way a "scalable solution" for that with no other context. nor is just throwing out <random Martin Fowler concept #27>. the whole point is that it is a global (well, per name, "universal") abstraction that can, in practice, have holes that make it so you can't use it "universal"-ly.
                • erikerikson 3 hours ago
                  I totally appreciate what you are complaining about. It's always been part of the documentation for a UUID. Having had Martin Fowler as a colleague and meeting with him weekly for a bit, I'd expect him to nod along with what I've written. It's standard knowledge and part of the technical corpus. As is actually distributed unique ID generation which is also not hard.
          • orf 4 hours ago
            AKA centralising a decentralised identifier generator?
            • erikerikson 4 hours ago
              There are better approaches like pre -avoiding collisions but generating tends to be more expensive than checking.
              • orf 4 hours ago
                In what world is generating a UUID more expensive than checking for duplicates? at any scale?

                Walk me through that please

                • erikerikson 4 hours ago
                  Yeah, that was a little sloppy but it's generating is more expensive than not generating. In more words, generating an id and validating uniqueness is more expensive than only validating uniqueness.
            • keeganpoppen 3 hours ago
              exactly lmao. that is exactly what is being presented as "scalable <full stop>". sigh.
              • erikerikson 3 hours ago
                No one has yet defined the scale but almost all of the real world scenarios people are actually encountering would be handled by either of the offered solutions.
      • squirrellous 1 hour ago
        In this specific case. In the case of trace IDs (an example of which is [1]) where the equivalent of UUIDs are explicitly used to avoid coordination, it’s hard to imagine how you’d reliably detect and retry.

        [1] https://news.ycombinator.com/item?id=48033853

    • aaron695 5 hours ago
      [dead]
  • radial_symmetry 1 minute ago
    Glad to be reading the comments here because I also had this happen to me once and thought I must have been going insane.
  • throwaway_19sz 16 hours ago
    Funny story no one will believe, but it’s true. A good friend of mine joined a startup as CTO 10 years ago, high growth phase, maybe 200 devs… In his first week he discovered the company had a microservice for generating new UUIDs. One endpoint with its own dedicated team of 3 engineers …including a database guy (the plot thickens). Other teams were instructed to call this service every time they needed a new ‘safe’ UUID. My pal asked wtf. It turned out this service had its own DB to store every previously issued UUID. Requests were handled as follows: it would generate a UUID, then ‘validate’ it by checking its own database to ensure the newly generated UUID didn’t match any previously generated UUIDs, then insert it, then return it to the client. Peace of mind I guess. The team had its own kanban board and sprints.
    • Aurornis 8 hours ago
      > One endpoint with its own dedicated team of 3 engineers

      > The team had its own kanban board and sprints.

      My early jobs were at startups startups with limited resources. Every decision to build something or hire someone was carefully made after much consideration. This story would have looked like fiction to me at the time.

      Later in my career I joined a startup like this where every new concern someone could think up turned into a new microservice with new hires to form a new team. It didn't matter how small it was, everything was a reason to hire new people and form a new team. I sat in meetings where the express goal of the quarter was communicated as growing the engineering team.

      It was as weird time. We had this same situation where there were 3-4 person teams who had their own sprints and planning sessions where they would come up with more ways to make work for themselves. Some of them moved so slow that they could spend entire sprints doing tiny changes. Others were working on the most over-engineered solutions you'd ever seen for trivial problems.

      There was one meeting where I suggested we re-assign some people on a stable project to work on something that we needed urgently, but I got shut down. That would have removed another excuse to hire more people, which would have conflicted with someone's KPIs to grow the engineering team to a specific number

      • kypro 8 hours ago
        > My early jobs were at startups startups with limited resources. Every decision to build something or hire someone was carefully made after much consideration. This story would have looked like fiction to me at the time.

        This was pre-2015

        > Later in my career I joined a startup like this where every new concern someone could think up turned into a new microservice with new hires to form a new team. It didn't matter how small it was, everything was a reason to hire new people and form a new team. I sat in meetings where the express goal of the quarter was communicated as growing the engineering team.

        This was post-2015

        ---

        Am I right?

        You're describing exactly what I've tried to express in various comments. There was a point in the latter half of the 2010s when it became genuinely hard to find tech work where you were building useful stuff. Startups become increasingly absurd and the focuses of their engineering teams even more so.

        In 2019 I was working for a company who were so desperate to hire new engineers at one point they decided to just start offering jobs to candidates which failed interviews. It was absolutely insane.

        • swiftcoder 6 hours ago
          Ah, the heady days when we shipped a new AWS service with a team of 40, and when I came into work the next day we had 120 people and 80 of them were just inventing work out of whole cloth…
          • momojo 4 hours ago
            I need to hear more stories, I'm begging
      • mihaaly 8 hours ago
        > someone's KPIs to grow the engineering team to a specific number

        Sigh!

        Specific numbers!

        I believe a more common specific number is the yearly EBITDA or ARR (or some other acronyms in this alley I care zero about to memorize) nowadays, for investor's sake. Like in our company. Since we were acquired - and some time before - the only talk in company meetings are EBITDA, ARR, compared to a number dreamed up by someone and to be reached in 5 years time. Specific financial results in specific timeframe. Our goals are specific numbers being above today's numbers by a chosen margin. The company talk are marketing campaigns and reach, campaign efficiency measurements, pricing strategies, subscription centric licensing, sales strategies, churn, and other slang around customer bullying I also do not care about, also organizational streamlining - what a loaded word! -, bla bla bla, all for the specific sacred number put up on the pedestal.

        What we have zero talk about? Functionality, engineering.

        I seriously do not understand these people. Why are they fiddling around with selling software in a niche sensitive to global economic fluctuations insted of selling ... I don't know. Shoes? Or better yet sugary water ... no, better is vitamin water ... no, the trendiest is protein water. That is something that needs no balanced functionality and engineering that is laborous so it is resource intensive to achieve. And is in the way of reaching the sacred number put up there. Engineers are in the way towards our goals. We are pulling back the cart! We are cost center now!!

        I do not stay long.

    • wongarsu 14 hours ago
      At some point someone optimizes the system to a global company-wide incrementing 128 bit counter. Instead of needing a costly database lookup against a growing database the microservice just fetches the current counter, increments it by one and hands out the new value. Easy, fast O(1) operation.

      This even allows you to shard the service to provide high availability and distribute the service globally to reduce latency. Just give each instance a dedicated id range it can hand out. I'd suggest reserving some of the high bits to indicate data center id, and a couple more bits for id-generator instance within that dc.

      Wait a second, this starts to look familiar ... does Twitter still do that, or did they eventually switch?

      • kuratkull 10 hours ago
        Define a random 128 bit key that you will never change. Use that key to encrypt 128 bit integers in sequence using AES-128, each one comes out as a, for all practical purposes, unique unpredictable ID.
      • sheept 10 hours ago
        Twitter snowflakes haven't changed. Most of the bits go to the timestamp, which I guess is a global incrementing counter as you described
      • throw0101c 10 hours ago
        > At some point someone optimizes the system to a global company-wide incrementing 128 bit counter.

        Some UUID versions include time, so there's a bit of a counter in that.

    • roryirvine 14 hours ago
      I've seen similar, buried deep within a major SV tech co.

      Their process was a bit more complex because the master list of in-use UUIDs was stored in an external CMDB service run by a different department. They got a daily dump of that db, so were able to check that when generating a "provisional" id. Only once it had been properly submitted to the CMDB did it became "confirmed".

      They had guardrails in place to prevent "provisional" ids being used in production, and a process for recycling unused "confirmed" ids. Oh, and they did regular audits which were taken very seriously by management.

      Last I heard, they were 18 months into a 6 month project to move their local database cache to Zookeeper...

    • giancarlostoro 10 hours ago
      I can believe it, and I often wondered "can I win the UUID misfortune lottery" I wonder if this is equally common with Microsoft's flavor aka GUIDs.
      • tracker1 9 hours ago
        GUIDs are UUIDs are effectively the same thing... the issues often come down the the means of generation and storage... where UUID have versions with specific implementation details that aren't always followed, MS has internal implementations that also aren't always followed. Also worth being aware of are COMB, SequencialIDs (MS-SQL) and other serialization approaches as well as how they affect indexes in practice.

        Alternatives include sequencial number generator services, or sequence services that may be entirely sequencial, etc, but may lead to out of order inserts in practice.

        Also, generally worth considering UUIDv7 assuming your sotrage and indexing use the time portion at the front of the index process.

    • CodeWriter23 9 hours ago
      I get the microservice to ensure this. But 3 people dedicated to it? I guarantee you they spent their days trudging dungeons, playing CoD and ping pong.
      • halfcat 2 hours ago
        You need at least 3 for this. People go on vacation, turnover, can’t risk losing that critical institutional knowledge.
    • mrbonner 10 hours ago
      We have had a service to add two numbers. What make you think this is not realistic? :-)
      • morkalork 10 hours ago
        I too have witnessed a "add two numbers" service! Turns out you can be too extreme with rules for isolating out business logic..
        • Schiendelman 8 hours ago
          Same! It had validation on each number before adding them. Poor design, but that's how it worked.
    • ssalka 8 hours ago
      At one of my previous jobs, there was a function `createEntityWithRandomUUID` which would basically do the same thing as a light wrapper around database inserts. If a conflict occurred, it would generate a new ID and try again, up to 5 times I think. No logging to indicate whether any conflict actually ever happened.
    • LocalH 9 hours ago
      I'd believe it.

      What I'd find harder to believe is that it wasn't really a table with more information than just "list of assigned UUIDs". I'd be really surprised (pleasantly!) if it was only that. I'd figure most startups would make sure that table links to customer info so that they know which customer has a specific UUID, for easy searching and crossreferencing with the main db

      • tomjakubowski 8 hours ago
        That sort of table can be quite handy when every entity in the business's data stew is identified with a UUID, and there is no way of telling just from looking at an identifier what kind of entity it is. Particularly when the business has disparate databases and/or microservices with their own sets of UUIDs.

        In such businesses, inevitably, someone will ask you to run process X for widget 8dbcd950-14c1-4877-a8b0-90c081ce033c, and that particular identifier will actually be an ID of some associated data, not the widget. You can push back and say, "That isn't a widget identifier, can you please look up the widget identifier?" It's better to be able to look that ID up in your ID ⮕ entity type lookup table, and say "the ID you provided is a widget production run ID, which produced a copy of widget a84969be-137a-41ca-97c4-515497184df9. Can you confirm this is the widget you need process X done for?", with a link to the product-facing widget page.

        (Also handy for the case where some code was intended to log an ID for one entity, but actually logs the ID for an associated entity with the wrong entity type indicated.)

    • tintor 3 hours ago
      Senior, Staff and Principal UUID Engineer.

      UUID Database Admin.

    • ryandvm 14 hours ago
      Pffft - they didn't need to store the whole UUID, just a hash. Dummies.
      • dd8601fn 13 hours ago
        They thought of that, but they were still working on hiring a team to maintain the hashing microservice.
        • mstaoru 12 hours ago
          Hashing microservice deployment was blocked by random generator microservice stuck in Pending because it needed an UUID from UUID microservice which was blocked by hashing.
          • alserio 10 hours ago
            "Learned a lot today, love Galactus"
      • mrsvanwinkle 12 hours ago
        already laughing from parent comment this is well done
      • _3u10 10 hours ago
        one hash is insufficent, they need k-hashes.

        i get the joke, but seriously a bloomfilter would be a good idea.

    • franktankbank 16 hours ago
      Who has the balls to form that team? Were they disbanded?
      • giancarlostoro 10 hours ago
        I will gladly assume that this team was formed after several collisions with UUID's my assumption is that they had tremendous amount of data and enough revenue to justify all of this at least financially. I would have re-evaluated the UUID version used or if adopting Snowflakes would be better at some point.
    • rekabis 8 hours ago
      You would think they could automate the entire process by “creating-ahead” a certain number of UUID values in the DB, storing them in memory to reduce DB latency, and then recording the assignment to the DB once it had been assigned.

      And the microservice could easily be crafted to only accept assignment requests from other known endpoints.

    • dboreham 9 hours ago
      This is the software industry version of "The Onion".
  • CodesInChaos 9 hours ago
    This is usually caused by an insufficently seeded PRNG.

    Are you generating the UUID in the backend, or the frontend? Frontend is fundamentally unreliable for many reasons, including deliberate collisions. So if that case you'll need to handle collisions somehow. Though you can still engineer around common sources of collisions, the specifics depend on the environment.

    On the other hand making a backend reliable is feasible. What kind of environment is your code running in? Historically VMs sometimes suffered from this problem, though this should be solved nowadays. Heavily sandboxed processes might still run into this, if the RNG library uses an unsafe fallback. Forking processes or VMs can cause state duplication and thus collisions.

    • danpalmer 3 hours ago
      I remember hearing about Segment (analytics company) had their entire product based around UUIDs generated in web browsers. There were collisions all over the place, the product was seemingly incapable of producing useful data at a fundamental level because of it. Hopefully they've fixed that now.
  • _kst_ 8 hours ago
    This reminds me of a passage from the book "Pro Git".

    <https://git-scm.com/book/en/v2>

    "Here’s an example to give you an idea of what it would take to get a SHA-1 collision. If all 6.5 billion humans on Earth were programming, and every second, each one was producing code that was the equivalent of the entire Linux kernel history (6.5 million Git objects) and pushing it into one enormous Git repository, it would take roughly 2 years until that repository contained enough objects to have a 50% probability of a single SHA-1 object collision. Thus, an organic SHA-1 collision is less likely than every member of your programming team being attacked and killed by wolves in unrelated incidents on the same night."

    Deliberate collisions are addressed in the following paragraph.

    SHA-1 hashes are not random, so the issue of poor pseudo-random number generation doesn't apply as it does to uuidv4. And SHA-1 hashes are 160 bits, vs. 128 for uuidv4.

    But I love the idea of unrelated wolf attacks.

    • swiftcoder 6 hours ago
      On the other hand, it turns out that pre-image attacks are quite feasible, and as several people who have thoughtlessly committed the pre-image attack test case files to git can attest… quite problematic
    • mega_dean 3 hours ago
      Reminds me of this page with an example for understanding how many permutations there are for a shuffled deck of cards: https://czep.net/weblog/52cards.html

      > So, just how large is it? Let's try to wrap our puny human brains around the magnitude of this number with a fun little theoretical exercise. Start a timer that will count down the number of seconds from 52! to 0. We're going to see how much fun we can have before the timer counts down all the way. Shall we play a game?

      > Start by picking your favorite spot on the equator. You're going to walk around the world along the equator, but take a very leisurely pace of one step every billion years. The equatorial circumference of the Earth is 40,075,017 meters. Make sure to pack a deck of playing cards, so you can get in a few trillion hands of solitaire between steps. After you complete your round the world trip, remove one drop of water from the Pacific Ocean. Now do the same thing again: walk around the world at one billion years per step, removing one drop of water from the Pacific Ocean each time you circle the globe. The Pacific Ocean contains 707.6 million cubic kilometers of water. Continue until the ocean is empty. When it is, take one sheet of paper and place it flat on the ground. Now, fill the ocean back up and start the entire process all over again, adding a sheet of paper to the stack each time you’ve emptied the ocean. Do this until the stack of paper reaches from the Earth to the Sun. Take a glance at the timer, you will see that the three left-most digits haven’t even changed. You still have 8.063e67 more seconds to go. 1 Astronomical Unit, the distance from the Earth to the Sun, is defined as 149,597,870.691 kilometers. So, take the stack of papers down and do it all over again. One thousand times more. Unfortunately, that still won’t do it. There are still more than 5.385e67 seconds remaining. You’re just about a third of the way done.

    • TacticalCoder 6 hours ago
      Hasn't the Git team been hard at work to optionally offer other hashes, like SHA256, in addition to SHA-1?
  • e12e 10 hours ago
    Some discussion here:

    https://github.com/uuidjs/uuid/issues/546

    Eg:

    > FWIW, I just tested crypto.getRandomValues() behavior on googlebot and it is also deterministic(!)

    • D2OQZG8l5BI1S06 3 hours ago
      That makes sense. I'm not sure why anybody would generate UUIDs in browsers though, it seems to defeat the purpose.
      • danpalmer 3 hours ago
        Tell that to Segment. Hopefully they've fixed that, but they didn't seem to think it was a problem years ago (spoiler: it was a big problem).
  • adyavanapalli 17 hours ago
    What you're talking about is so extremely rare that it's much more likely that the entire Earth is destroyed by an asteroid right this inst...
    • thomasmg 10 hours ago
      It is not quite as rare. I calculated it to be less common than being hit by a meteorite, and added a section about that and the Birthday Paradox to Wikipedia, to the article about UUIDs. It got removed / replaced a few years ago however. (If my source was correct, there was actually a woman hit by a meteorite, but she survived, with a leg injury.)

      If you do have a UUID collision, chances are extremely high that it's either a software bug, or glitch in the computer. It could be a cosmic ray. Cosmic rays messing with the computer memory or CPU are actually relatively common.

    • delichon 14 hours ago
      About as rare as an asteroid typing an ellipsis and clicking the add comment button.
      • throw0101c 10 hours ago
        Well, this joke dates back to (at least) the dial-up days where {#`%${%&`+'${`%& NO CARRIER
      • xerox13ster 10 hours ago
        That’s just a result of jounce from localized gravity effects and atmospheric pressure disturbances in the moments before impact.

        Think the ultrasonic typing hacking scene in Pantheon combined with the keyboard bouncing due to rumbling.

    • spindump8930 8 hours ago
      It's very common if you improperly seed, as others in the thread brought up! Or in your framing, as rare as earth getting hit if it were surrounded by a sci-fi density asteroid field.
    • sebazzz 13 hours ago
      Well it would be statistically even rarer for that UUID collision to happen and the earth to be destroyed by an asteroid.
    • crazylogger 12 hours ago
      For a single database using UUIDs, yes, it's astronomically rare. But it's quite a different thing to say that no computer system on Earth has ever experienced a UUID collision. The number of systems out there is also astronomical.
      • nathanmills 11 hours ago
        >The number of systems out there is also astronomical.

        Not even close

        • moi2388 8 hours ago
          Sure it does. Planets are astronomical, and we only have 8 of those in our solar system.
  • juancn 13 hours ago
    Something off on how the RNG is initialized? Lack of entropy?

    If the rng is not customized it will use:

        const rnds8 = new Uint8Array(16);
        export default function rng() {
            return crypto.getRandomValues(rnds8);
        }
    
    getRandomValues doesn't specify a minimum amount of entropy.
    • Hizonner 13 hours ago
      It's a near certainty that something is badly wrong with the RNG, and, yes, probably in how it's seeded.

      It's probably messing up the cryptography, too.

      • Onavo 10 hours ago
        But defaults should be sane and safe. RNG isn't the sort of thing you want to be messing up. Every JS dev was taught that Math.random is not safe by default, but the crypto package is.
  • dweez 10 hours ago
    Good moment to revisit this fun article: https://jasonfantl.com/posts/Universal-Unique-IDs/

    If the entire universe were turned into a giant computer and did nothing but generate uuids until its heat death, how many bits would you need for the ID space?

    • CodeWriter23 9 hours ago
      If you're gonna go there, this is obligatory https://www.decisionproblem.com/paperclips/
    • ipaddr 6 hours ago
      "But are you worried that every human on Earth will be hit by a meteorite right now? That probability is also non-zero, yet it is so infinitesimally small that we treat it as an impossibility."

      This might be a bad example because one meteorite could take out the world and given enough time is likely to.

  • beejiu 9 hours ago
    Are your UUIDs generated client side or server side? If it's client side, it could be due to a crawling bot. Googlebot for example executes Javascript using deterministic "randomness".
    • adzm 6 hours ago
      Googlebot's lack of randomness was the conclusion of a previous incident for that package https://github.com/uuidjs/uuid/issues/546
    • AgentME 4 hours ago
      Yeah, the answer almost certainly has to be this, or that they were using an old version of the package which didn't use the system RNG correctly (the current version appears to do it correctly, but I didn't dive into older versions), or their project has loaded an old broken polyfill re-implementing the JS crypto API, or they were running this on a hosting setup that does something jank like resuming the same VM snapshot with its RNG state on multiple servers. This category of explanation is many orders of magnitude more likely than a true random collision.
  • EnPissant 5 minutes ago
    This story is made up and written by an LLM.
  • Geee 16 hours ago
    According to the many-worlds interpretation of quantum mechanics, there's bound to be one branch of universe where every UUID is the same. Can you imagine what those guys are thinking?
    • BobaFloutist 10 hours ago
      Not only that, there's vastly more where every UUID except one is the same, but they never got to that one because they didn't ever use them.

      Or where the first two are unique, but every following one is one of the first two.

    • nyantaro1 14 hours ago
      This is why I am not a fan of the Everett approach
    • zeeveener 11 hours ago
      "Huh, this is just an identity function. Cool. Let's move on."
  • mittermayr 19 hours ago
    I fully agree. It makes no sense. Yet...

    The only guesses I'm having is that we originally generated UUIDv4s on a user's phone before sending it to the database, and the UUID generated this morning that collided was created on an Ubuntu server.

    I don't fully know how UUIDv4s are generated and what (if anything) about the machine it's being generated on is part of the algorithm, but that's really the only change I can think of, that it used to generated on-device by users, and for many months now, has moved to being generated on server.

    • AntiUSAbah 17 hours ago
      You let users generate a UUID?

      To be honest, the chance that you are doing something weird is probably higher than you experiencing a real UUID conflict.

      How did your database 'flag' that conflict?

      • nubinetwork 4 hours ago
        The smart way would be to check if the id is in use, and generate a new one... Repeat a few times if you're extremely unlucky, and bail out with an error if you have the absolute worst rng. It also works for locally generated ids as well.
      • mittermayr 17 hours ago
        user-generated (as in: on the user's phone) was only at the very early stages of this product, and we've since moved to on-server. It's a cash-register type of app, where the same invoice must not be stored twice. So we used to generate a fresh invoice_id (uuidv4) on the user's device for each new invoice, and a double-send of that would automatically be flagged server-side (same id twice). This has since moved on to a server-only mechanism.

        The database flagged it simply by having a UNIQUE key on the invoice_id column. First entry was from 2025, second entry from today.

        • tracker1 9 hours ago
          Assuming the phone is using the default JS engine, it's whatever is being shimmed for node:crypto package's random bytes method... which is likely weaker.

          I wrote a different implementation that cheats by using browser's methods of getting a uuid.

          https://github.com/tracker1/node-uuid4/blob/master/browser.m...

        • bitsandbits 9 hours ago
          If the server or the user's phone had the wrong time and if the date is used in generating the ID...
          • whatevaa 9 hours ago
            uuidv4 is random. uuidv7 includes time.
      • wongarsu 15 hours ago
        If it's UUIDv4 and you validate that the UUID is valid and not conflicting I don't really see the issue with user-generated UUIDs. Being able to generate unique keys in an uncoordinated manner is the main selling point of UUIDs

        Sure, it's something I'd flag in any design to spend two minutes to talk about potential security implications. But usually there aren't any

        • AntiUSAbah 14 hours ago
          Validation etc. every thing which should not be controlled by a user, will not be controlled by a user.
        • JambalayaJimbo 8 hours ago
          The whole point of UUIDv4 is that you don't need to check if it's conflicting and can just use them right away. This falls apart if you let untrusted sources of UUIDv4's enter your system IMO
      • tracker1 9 hours ago
        Likely a unique index... duplicate insert on a primary or 1:! foreign key. I am currently shimming out a process that will add a trackingid for a job service, and just had my method stub retorn Guid.Empty... second time I ran my local test it blew up on the duplicate key... then I switched it to null, then it blew up again... I neglected to exclude null from the unique index on the foreign key.

        In any case, it's easy enough to do. I mostly use UUDv7, COMB or NEWSEQUENTIALID ids myself though.

    • wongarsu 15 hours ago
      If it was two on-device generated UUIDs I could see a collision happening. There have been instances of cheap end devices not properly seeding their random number generators, leading to colliding "random" values. And cases of libraries using cheap RNGs instead of a proper cryptographic RNG, making it even worse

      But on a server that shouldn't happen, especially not in 2026 (in the past, seeding the rngs of VMs used to be a bit of an issue). Even if one UUID was badly generated, a truly random UUID statistically shouldn't collide with it. You'd need an issue in both generators

      • tracker1 9 hours ago
        The library is using node:crypto, but with a phone target, that's likely shimmed with a JS implementation...
    • stubish 18 hours ago
      The UUIDv4 collision is statistically extremely unlikely. What is more likely is both systems used the same seed. This might be just a handful of bytes, increasing the chance of collision to one in billions or even millions.
      • tracker1 9 hours ago
        The shim for node:crypto in the browser is likely a weaker implementation in JS than the node implementation... you can cheat and use the browser itself to get a UUIDv4...

            function uuid4() {
              var temp_url = URL.createObjectURL(new Blob());
              var uuid = temp_url.toString();
              URL.revokeObjectURL(temp_url);
              return uuid.split(/[:\/]/g).pop().toLowerCase(); // remove prefixes
           }
    • lazyjones 16 hours ago
      Better check what crypto.js is actually doing in your exact setup. Weak polyfills exist...
  • merlindru 13 hours ago
    Gotta be a seeding issue. If it's not, and you can prove it, you're about to be a little famous probably :P
  • jbverschoor 11 hours ago
    Most plausible cause: uuid package depends on some random number generator package, which has recently been compromised in order to make “random” numbers predictable. As a result, many crypto (ssl + currency) projects are compromised due to a supplychain attack.
    • jbverschoor 10 hours ago
      Changed 3 weeks ago:

      uuid/src/rng.ts : the random array is const. Every call will share the same random number. Subsequent call will update your old random code, so if you generated something important... good luck

      The old code used to do a slice() which creates a new copy.

      Might be unintentional. Although I have no idea how this would pass any tests, as you would think to test generating 2 randomnumbers and hope they are not the same.

      • jbverschoor 10 hours ago
        Didn't actually want to write a test myself.. but I miss Claudia confirmed it. Pretty concearning.

        Synchronous / serial calls:

           import rng from './rng';
           
           const a = rng();
           console.log('a after first call: ', Array.from(a));
           
           const b = rng();
           console.log('a after second call:', Array.from(a));
           console.log('b after second call:', Array.from(b));
           
           console.log('a === b (same reference)?    ', a === b);
           console.log('a equals b (same contents)?  ', a.every((v, i) => v === b[i]));
        
        
        output:

           a after first call:  [
             101, 193, 125,  19, 142,
             136, 181, 140, 209, 224,
             176, 153, 179, 248, 246,
             166
           ]
           a after second call: [
               4,  29, 48, 215, 162,  60,
              64,  23, 78, 137,   2, 186,
             230, 249, 70, 224
           ]
           b after second call: [
               4,  29, 48, 215, 162,  60,
              64,  23, 78, 137,   2, 186,
             230, 249, 70, 224
           ]
           a === b (same reference)?     true
           a equals b (same contents)?   true
           
        
        and aynchronous calls:

           import rng from './rng';
           
           async function getId() {
              const bytes = rng();
              await new Promise(r => setTimeout(r, 0)); // yield to the event loop
              return Array.from(bytes);
           }
           
           const [id1, id2] = await Promise.all([getId(), getId()]);
           console.log('id1:', id1);
           console.log('id2:', id2);
           console.log('identical?', id1.every((v, i) => v === id2[i]));
        
        
        output:

           id1 captured:  [
              61, 116, 151,  35, 153,
              75, 105,  15,  59, 235,
             162, 215, 224, 115,  31,
             122
           ]
           id2 captured:  [
              13,  3,  84,  28, 22, 176,
             160, 70,  67, 246,  1,  37,
              38, 61, 171,  23
           ]
           id1 after await: [
              13,  3,  84,  28, 22, 176,
             160, 70,  67, 246,  1,  37,
              38, 61, 171,  23
           ]
           id2 after await: [
              13,  3,  84,  28, 22, 176,
             160, 70,  67, 246,  1,  37,
              38, 61, 171,  23
           ]
           ---
           final id1: [
              13,  3,  84,  28, 22, 176,
             160, 70,  67, 246,  1,  37,
              38, 61, 171,  23
           ]
           final id2: [
              13,  3,  84,  28, 22, 176,
             160, 70,  67, 246,  1,  37,
              38, 61, 171,  23
           ]
           identical? true
        • toraway 8 hours ago
          Shouldn't your test follow the pattern of how rng() is actually being used in the uuid.ts code internally?

          Your test is more-or-less contrived to fail given the tradeoff to avoid repeated memory allocations but that doesn't say much about the actual usage in uuid generation since it's not exported for general purpose use.

          Presumably they had some hot path somewhere where rng() is called in a loop and this optimization made sense with awareness that it could be misused as in your example breaking the contract ensuring randomness, which (hopefully) they're not actually doing anywhere.

          Unless I'm missing something replacing the package over this with a less vetted implementation seems excessive and possibly even counterproductive.

          • jbverschoor 6 hours ago
            I don't believe so. Sure it's not an issue after some checks, but it's very easy to shoot yourself in the foot like that. I get the micro-optimization for the allocation.. But it's not clear / documented. At the minimum, the function should be renamed to reflect the inner workings.

            The function is a module, and it doesn't do what you'd expect.

      • jbverschoor 10 hours ago
        https://github.com/uuidjs/uuid/blob/e1f42a354593093ba0479f0b...

        became

        https://github.com/uuidjs/uuid/blob/f2c235f93059325fa43e1106...

        Welp.. time to patch and update everything again. Another day, another npm-package headache. Very odd()

        Attack vector: call the rng(), and send the result somewhere. You now have now overwritten someone elses "random number" and know about it. The fun things you can do with those numbers!

        • jbverschoor 10 hours ago
          Seems to be "safe" because of it's not exported, and the results get used in a different way. Still is a bug in my book.
  • leni536 17 hours ago
    It's not happening by chance, there is a bug somewhere.

    From what I skimmed the package should just call to the js runtime's crypto.randomUUID(). I think it should always be properly seeded.

    I think it is extremely unlikely that the runtime has a bug here, but who knows? What js runtime do you use?

  • tumdum_ 17 hours ago
    Poorly seeded prng.
  • sedatk 5 hours ago
    > Duplicate UUIDs (Googlebot)

    > This module may generate duplicate UUIDs when run in clients with deterministic random number generators, such as Googlebot crawlers. This can cause problems for apps that expect client-generated UUIDs to always be unique. Developers should be prepared for this and have a strategy for dealing with possible collisions, such as:

    > - Check for duplicate UUIDs, fail gracefully

    > - Disable write operations for Googlebot clients

    https://github.com/uuidjs/uuid/commit/91805f665c38b691ac2cbd...

  • smokel 7 hours ago
    Multiple times have I blamed compilers, cosmic rays, quantum effects, or at the very least an obscure kernel bug, before realizing that I was the source of a bug.

    A collision at 15,000 records is so unlikely that I would first suspect something else. Duplicate processing, replayed requests, reused objects, misleading logs, or another code path reusing the identifier.

    Could you share a bit more of the surrounding code so we can check?

  • serf 19 hours ago
    1 in 4.72 × 10²⁸

    1 in 47.3 octillion.

    i'd be suspecting a race condition or some other naive mistake, otherwise id be stocking up on lottery tickets.

    (lol at the other user posting at the same time about the lottery ticket.. great minds and all that.)

    • petee 16 hours ago
      I've always looked at it the the other way - being that lucky would mean you have even less chance of something else lucky happening, good time to save your money
    • k4rli 14 hours ago
      The lottery ticket part makes no sense. Statistically if such an improbable event just happened to him, then chance of it happening again should be even more improbable.
      • sowbug 10 hours ago
        This is probably (ha) a troll thread, but in case anyone here is among today's lucky (ha) 10,000, https://en.wikipedia.org/wiki/Independence_(probability_theo...
      • jaccola 10 hours ago
        The chance of him winning the lottery is identical to before, however the reward if he wins is slightly greater.

        He would win the lottery money + he gets to tell people who don’t understand independence this incredible story!

      • angoragoats 10 hours ago
        No, the events are independent. If you have a UUID collide, your chance of winning the lottery if you enter it is exactly the same as it was before the UUID collision.
        • georgemcbay 9 hours ago
          > If you have a UUID collide, your chance of winning the lottery is exactly the same as it was before the UUID collision.

          True, but only if you were already going to play the lottery anyway.

          If you don't normally play the lottery and the UUID collision combined with superstition is what enticed you to play, then the UUID collision will have raised your chances of winning the lottery from 0% to slightly higher than 0%.

          • angoragoats 9 hours ago
            Colloquially, when I say "your chance of winning the lottery" what I mean is "your chance of winning the lottery given that you enter." And I think you probably know this. But I've updated my post to be clear.
  • jordiburgos 18 hours ago
    Please, do not use b6133fd6-70fe-4fe3-bed6-8ca8fc9386cd, I checked my database and I was using it already.
    • rich_sasha 16 hours ago
      I always thought generating UUIDs at random was insane. I now only use LLMs. The prompt is: "generate a UUID. Make sure no one ever used it anywhere in their code or database. Check your work and think hard about each step. Do not output any reasoning or plain English, only th UUID itself".

      You're welcome.

      • mh2753 13 hours ago
        Actually asking ChatGPT this query led it giving me this UUID "550e8400-e29b-41d4-a716-446655440000" which happens to be a very common example UUID
        • wolttam 10 hours ago
          The LLM is mechanistically unable to pick something actually random and outside of its training distribution, so... yep.
          • antonvs 9 hours ago
            If you ask it to construct a UUID character by character you should get a somewhat random one, just because of temperature.
            • pwython 3 hours ago
              This actually worked well when I asked Gemini to generate a random color, character by character. I was getting Indigo/Electric Indigo a lot if I just asked for a random color on new sessions.
            • recursive 8 hours ago
              But all LLM output is token by token, which isn't too far from character by character in the case of a UUID. Why is this different? I do not know.
        • smokel 7 hours ago
          Actually, asking this multiple times to ChatGPT gives me different UUIDs every time, and it checked with a web search that they are not found in public data.
    • mittermayr 18 hours ago
      I knew it, we're all getting the same cheap UUIDs and the good ones are reserved for the big dogs.
      • Galanwe 17 hours ago
        uuid.uuidv4() recently switched to "adaptive entropy" instead of "xmax entropy" in an effort to save costs on non-premium users.
      • antonvs 9 hours ago
        You mean you’re not already entropymaxxing? n00b
    • robshep 17 hours ago
      I'm using 16b55183-1697-496e-bc8a-854eb9aae0f3 and probably some more too. I suppose if we all post our list here, then we can all check for duplicates?
      • jsnell 17 hours ago
        You can check https://everyuuid.com/ for collisions.
      • mittermayr 17 hours ago
        We should all send our already-generated UUIDs to a shared database, we could just put it on Supabase with a shared username/password posted on HN, so we can all ensure that after generating a UUIDv4 locally, it's not used by anyone else. If it's in the database, we know it's taken.

        It's a super simple mechanism, check in common worldwide UUID database, if not in there, you can use it. Perhaps if we use a START TRANSACTION, we could ensure it's not taken as we insert. But that's all easy, I'll ask Claude to wire it up, no problem.

        • broken-kebab 17 hours ago
          But then I will claim I have already used all the UUIDs in my spreadsheets, and my lawyer will send cease&desist letters to every database.
      • volemo 17 hours ago
        A site previously posted here could be useful: https://everyuuid.com/
    • sedatk 5 hours ago
      Full list here: https://everyuuid.com/
    • classified 16 hours ago
      That UUID should have my name sticker on it. Don't your UUIDs have name stickers?
  • 8organicbits 6 hours ago
    I wrote about real world collisions, including that particular library last year (https://alexsci.com/blog/uuid-oops/).

    There are a bunch of constraints that must be strictly held for UUIDs to be collision resistant, I'd guess there is a problem with your random number generator.

  • baq 11 hours ago
    the vm you're running on virtualized all the entropy away.
  • nu11ptr 9 hours ago
    Ultimately it comes down to your entropy source. I always generate and insert in a loop for this reason, if there is a collision, I therefore handle that gracefully.
  • sbuttgereit 10 hours ago
    > I thought this is technically impossible

    No, very technically possible... though, with good randomness, very, very unlikely.

    But nothing technically prevents a UUIDv4 from generating a duplicate value.

  • zie 6 hours ago
    You forgot to use https://www.random.org/ as your source of randomness :)
  • glaslong 17 hours ago
    Buy some lava lamps
  • mdavid626 9 hours ago
    Or there is some other explanation, eg. somebody messed with the request manually, or with the db.
  • rglover 9 hours ago
    A check inside the generator function is the best way I've found to avoid this. Wrap uuid or whatever random generator with a check against an ID cache. If it already exists, just run the generator recursively.
  • coldtea 7 hours ago
    Were the chances than an npm package is crap factored in?
  • sudb 10 hours ago
    This is first time I have experienced some vindication that choosing CUID2[1] for one of my projects was actually a good idea.

    1. https://github.com/paralleldrive/cuid2

  • beardyw 19 hours ago
    Just a stupid question, but why not append the date, even in seconds as hex. It's just a few bytes and would guarantee that everything OK now will be OK in the future?
    • flohofwoe 18 hours ago
      You can just use a different UUID variant which includes timestamp data instead (e.g. v1 or v7), there are also variants which include the MAC address.
    • itsyonas 10 hours ago
      Might as well just use uuidv7
      • ASalazarMX 6 hours ago
        But since the randomness is obviously borked, it was much better to use v4 and find out about it after just 15K records instead of X million records later.
    • mittermayr 19 hours ago
      yeah, any sort of additional semi-random data could've helped prevent this, I'm sure. That, however, is also kind of the idea of UUIDv4, it has lots of randomness and time built in already.
      • flohofwoe 18 hours ago
        UUID v4 consists of only random bits, no timestamp info.
        • Lammy 4 hours ago
          Wrong, they have 122 random bits out of 128. The other six bits are to say “hello I am a UUIDv4”.
        • mittermayr 18 hours ago
          oh, interesting, I didn't know that and this could possibly be part of the problem perhaps depending on what's used as the seed.
      • beardyw 15 hours ago
        But surely hashing the date still allows for a future collision. Leaving the date as is means it will never collide after that one second has passed.
        • toraway 8 hours ago
          You could do that, but now you're like 90% of the way to maintaining a monotonically increasing number you that could just use as a unique ID instead without any randomness required (and without the additional 128 bits for collision protection via the appended UUID).

          So your ID would take like 64 bits for the time unique to the nanosecond plus 128 bits for the UUIDv4 = 192 bits which is a pretty beefy sized ID.

          (I know you said just append a second count but you will want a predictable/fixed size for your data structure in pretty much any use case so need to decide the upper bound and precision ahead of time)

          Especially when the alternative is a 128 bit UUIDv4 that's guaranteed unique with proper usage of high quality RNG or a 128 bit UUIDv7 if you have a clock (that's needed for your method anyway) that will be much more forgiving of a flaky source of randomness and more sortable than your monotonic-ish ID for 1/3 fewer bits.

          Basically, stapling anything onto a UUID is a waste of space if you don't trust it, so might as well drop it completely and use a significantly smaller source of randomness at that point.

        • kayodelycaon 10 hours ago
          UUID 7 does not hash the date. It uses 48 bits to store a millisecond resolution timestamp. This allows you to sort uuids by time.
    • pan69 17 hours ago
      > but why not append the date

      And use uuid v5 to hash it :)

  • NKosmatos 16 hours ago
    > I thought this is technically impossible

    Actually it's not impossible, but very very improbable.

    P.S. You should play a lottery/powerball ticket

    P.P.S. Whenever I use the word improbable, the https://hitchhikers.fandom.com/wiki/Infinite_Improbability_D... comes in mind

    • sebazzz 13 hours ago
      > P.S. You should play a lottery/powerball ticket

      Actually, they should not. That collision and winning the lottery would be even rarer.

      • lgeorget 10 hours ago
        Assuming they are independent events, OP is not more nor less likely to win the lottery now that before running in the collision. I actually have more question if you claim the events in question are NOT independent!
    • rithdmc 14 hours ago
      Inconceivable!
  • nozzlegear 9 hours ago
    > I thought this is technically impossible, and it will never happen,

    In an eternal universe, even the most unlikely of events will happen an infinite number of times.

  • sqquima 9 hours ago
    Meta, but if I had a question like this, I'd likely have asked on Twitter or Reddit first. I'll keep in mind using HN as an alternative Q&A site.
  • danfritz 9 hours ago
    Always let your db generate uuids. On postgres this is easy since v18 it supports uuid v7!

    There is no need to set uuids through javascript or node imo

    • hx8 9 hours ago
      There's plenty of reasons to set a unique identifier before database save, or to want a unique identifier that doesn't have a 1-to-1 relationship with your object.

      For example, in the idempotent kafka consumer pattern we set a unique ID in the header of every kafka message at the time of message publishing. We then have our consumers do a quick check of the ID against their data store to see if they have processed the message before or not. This way there is no impact if a consumer sees the same message twice. This allows us more flexibility during rebalancing events or replaying old offsets.

    • Cantthink1029 3 hours ago
      Not every application uses a DB you know, there are other reasons to use a UUID
  • wg0 18 hours ago
    Would the UUID v7 be more collision proof? Hard to say because it takes time into account but then the number of entropy bits are reduced hence the UUID generated exactly at the same time have more chance of a collusion because number of entropy bits are a much smaller space hence could result in collusions more easily.

    Thoughts?

    • _kst_ 8 hours ago
      UUID v7 relies on knowing what time it is.

      Speculation: The most likely scenario for a UUID v7 collision is if UUIDs are generated during a system boot sequence, before the system clock is set to the current time. It's always 1970 somewhere. There are still 62 random bits, and optionally another 12 random bits, but those too could be problematic if the system hasn't generated enough entropy yet.

    • AntiUSAbah 18 hours ago
      You open up every millisecond a new block. Should be even more unlikely
  • not_math 17 hours ago
    Reminds me of some code I saw running in production. Every time we added a new entry, we were pulling all the UUIDs from this table, generating a new UUID, and checking for collisions up to 10 times.
  • BugsJustFindMe 4 hours ago
    This is like one of the hardest things for people to understand. Even the best randomness guarantees fuck all. Entropy-based IDs are collision-resistant not collision-proof.
  • shortercode 10 hours ago
    Fun thing about random is that these things happen. UUIDv7 is less prone to this as it includes both a time component and random. I’ve been using ULID in a few project which has similar attributes to uuidv7 but more space efficient.
  • dist-epoch 9 hours ago
    It's much more likely that you hit an "impossible bug" due to a bit flip somewhere.

    Imagine the database having the old UUID in a memory buffer due to a recent index scan, and a bit flip happened somewhere in the logic which basically copied the old UUID into the memory location of the new UUID, or some buffer addresses got swapped, or the operation which allocated the new UUID received a memory buffer containing the old one, and due to a bit flip the memcpy operation was skipped, or something along that line.

    Facebook wrote extensively about this, stuff like "if (false) {do_x(); )" and do_x being called. For example their critical RocksDB kv store has extensive redundant protections to defend against such "impossible bugs".

  • lyfeninja 16 hours ago
    Although incredibly rare, it's not impossible so probably best to just plan for collisions. A simply retry should suffice. But I agree I feel like something is going on somewhere else ...
  • nhumrich 8 hours ago
    > technically impossible

    Not at all! Just very unlikely. It's about odds and statistics. Not physics.

    • ASalazarMX 6 hours ago
      This undersells the word unlikely. It is very, very, very, very unlikely.
  • AndreyK1984 17 hours ago
    Why not to have timestamp-uuid instead ?
    • dgellow 17 hours ago
      How confident are you that your machines clocks are in perfect sync? What about the risk of clock drift + correction, or hardware issues?
      • croon 15 hours ago
        Not GP, but: not confident. How confident would I be to avoid a (slightly lower entropy) UUID collision while also avoiding a clock desync landing on the exact same logged millisecond? Very, which is how confident I was about not encountering an UUID collision before this thread, so very++ I guess.
      • kdps 7 hours ago
        I get why sync of mutiple machines matters for ordering and causality, but why is it a problem for uniqueness?
  • QuercusMax 4 hours ago
    I lost all confidence in the infallability of software RNG when I was working on an assignment for Data Structures a million years ago (2000?). The assignment was simple: simulate a 2D random walk where you randomly go NSEW, and run 100 cases, collecting stats as to how long it takes to return to the origin.

    Super easy assignment, wrote it up probably in C++ (maybe just C?), and ran it on my linux box (probably Debian potato). It finished super quick and gave me an average of like 5.6 steps to return to the origin or something. Cool!

    I copied it over to my account on the department's HP-UX machines where I was supposed to run and submit it to my instructor. Compiled fine. And then it... just ran forever. I was doing rand() % 4 or something, and the HP-SUX RNG had crazy bias in its last 2 bits, and it just walked away forever, never returning to the origin. Well crap!

    Got an A for my writeup, though!

  • OutOfHere 14 hours ago
    This is why I prefer to use a random base32 string over UUID. At least you get a proper 128 bit entropy instead of just a 122 bit entropy as with UUIDv4. That's a 64x difference in collision probability. I always thought UUIDs were a toy, not for serious use. If you control the strings, you can even make a longer ID.

    Also, numerous applications that use a unique ID per record frequently need to check for ID collisions. I know I do for a short URL generator.

  • zuzululu 8 hours ago
    just uuidv5
  • naikrovek 18 hours ago
    The chance of a UUIDv4 collision is very low, but it is never zero.

    If everything is done properly, then this is very likely the one and only time anyone involved in the telling or reading of this account will ever experience this.

    • dalmo3 18 hours ago
      Classic gamblers fallacy!
      • jaccola 10 hours ago
        Ironically one of the few comments in this thread that isn’t necessarily the gamblers fallacy!

        The chance anyone involved saw or heard about the first one was near zero, now they’ve seen this one the chance they see another is still near zero (I.e unchanged).

  • ares623 17 hours ago
    Buy a lottery ticket
  • kittikitti 7 hours ago
    Almost all pseudo-random number generators are absolute garbage. They need you believe they work because the NSA needs backdoors and to foolproof ransomware attacks. This isn't surprising at all to me.
  • dividendflow 8 hours ago
    [flagged]
  • ESAM_C 19 hours ago
    [dead]
  • samdhar 19 hours ago
    [flagged]
    • uncircle 17 hours ago
      Statistically speaking, does extremely unlikely mean impossible? If it were replicable I'd raise my eyebrow, otherwise it's fair game, no?

      As someone that enjoys the unterminable complaints about RNG in the video game scene, I would never trust any human's rationalization of random outcomes.

      • mschild 17 hours ago
        > Statistically speaking, does extremely unlikely mean impossible?

        No, it means extremely unlikely. Collisions can occur, as op just found out, but the chances are so abysmally small that most people don't care.

        Any application I have worked on, I always had a pre-save check to see if the UUID was already present and generate a new one if it was. Don't think it ever triggered unless a bug was introduced somewhere but good practice anyway.

      • nubg 17 hours ago
        You are replying to an AI bot
        • harperlee 17 hours ago
          Would be cool to have a plugin that shows % of bot per user, based on their history of comments.
    • ashleyn 17 hours ago
      There could be a problem with the way the system generates entropy for randomness.
    • nubg 17 hours ago
      Question to fellow HNers, do you recognize that this comment was written by AI?
      • prakka 17 hours ago
        No, to be honest. However, as soon as it was pointed out, I checked again and it made sense.

        In my opinion, these kind of intuitions have to grow over time. And every time it’s pointed out, you learn. So please, keep pointing it out :).

      • tirutiru 17 hours ago
        I did not. Post-conditioning by your comment and the other one,I can see some signs such attempting to be unusually comprehensive. The 'atoms in your liver' could be an awkward human trying to be poetic about scales.

        I still don't see idiomatic markers of AI so that's scary if your claim is correct.

      • uncircle 17 hours ago
        I guess not, and I feel dirty now. I'm logging off for the day.
      • nottorp 16 hours ago
        Interesting enough, I skipped it when scrolling through the comments the first time. I think I instinctually do that to most karma whoring comments, no matter if manual or LLM generated.

        Only noticed it because I did another pass and saw the replies talking about "AI".

      • piva00 16 hours ago
        Yes but as a feeling (hunch?) not as something my brain analysed and reached a conclusion.

        Weird how I'm already somewhat conditioned to spot it on a intuitive level.

      • mschild 17 hours ago
        Kind of. It reads a bit too much like tech support you'd get when asking one for help.
      • ssenssei 17 hours ago
        when it started going on about all the different cases in the second bullet point... yeah
      • speedgoose 17 hours ago
        Yes, stupid comparison with atoms in the liver and a bullet list below? I stopped reading.
  • sublinear 16 hours ago
  • MagicMoonlight 9 hours ago
    This is why it’s stupid to assume a randomly generated ID is unique just because it is random.
  • Lammy 6 hours ago
    > I thought this is technically impossible, and it will never happen

    I always hated this meme/mindset, because if you dig in to the history of them you'll see that their original purpose was to collide. They were labels to identify messages in Apollo's distributed computing architecture. UID and later UUIDs were a reversible way to mark an intersection point between two dimensions.

    Any two nodes in a distributed system would generate the same UID/UUID for the same two inputs, and a recipient of an identified message could reverse the identifier back into the original components. They were designed as labels for ephemeral messages so the two dimensions were time and hardware ID (originally Apollo serial number, later 802.3 hwaddress etc).

    I think a lot of the confusion can be traced to the very earliest AEGIS implementation where the Apollo engineers started using “canned” (their term, i.e. static or well-known) UIDs to identify filesystems. Over time the popular usage of UUID fully shifted from ephemeral identifiers where duplicates were intentional toward canned identifiers where duplicates were unwanted and the two dimensions were random-and-also-random.