Military exercises where the commanders and staff are real but the troops are simulated are called command post exercises.[1] The US military's approach seems to be less like gaming and more like doing it for real. Five day 24-hour training exercises, using the same people and gear the real command post uses, with 1:1 real time. Somewhere in the back are umpires using computers to track what's happening. The objective is not so much to learn tactics as to see who and what breaks. Screwing up can set back real-world careers.
There are people pushing for more paper war-gaming, but they're in the minority.[2]
"Train like you fight" is an Army mantra. But the U.S. Army War College is trying.[3]
There's a lot of heavy thinking going on around how to defend Taiwan.
I think the biggest problem to simulate is the fog of war and ambiguity of what's going on.
When you're staring at a paper map with a bunch units scattered about, with tangible values assigned to thing, its "easy" to get a solid grasp of the, essentially, static situation and mull on it.
The "Real World" is not so clear.
If you ever wanted to bump your heart rate, try playing one of the old time Air Traffic Control games where you have to juggle the planes flying in your air space in real time. They can get busy, and things can start falling apart. And this was where you had perfect information, and perfect command.
However, one of the most interesting aspects that one game did was that when you sent a command to a plane, they had a chance to a) ignore the command, or b) do it wrong. When that happens, the cognitive load just spikes.
Similarly with these exercises. You have real people, interpreting (perhaps wrongly) real commands, in real time, in a fuzzy information environment, against others who may not necessarily be playing by the rules. Stories of counter forces swapping uniforms and insignia to cause confusion. Perhaps much like the Germans did during the Battle of the Bulge.
Very hard to replicate those conditions on paper (or in a computer).
A large scale exercise like that nearly started WWIII back in 1983. The Soviets had become extremely worried about an American first strike and were watching for any signs that one might be imminent. Then a bunch of high-level NATO people did exactly what they would have done if nuclear war were breaking out. Thankfully the exercises ended before the Soviets decided they needed to carry out a preemptive strike. https://en.wikipedia.org/wiki/Able_Archer_83
The real-world training exercises will discover weaknesses that the paper ones won't detect (also, they are more fun - and soldiers probably need some sort of activity from time to time), but you can have a lot of paper exercises for the cost of one real-world exercise.
Diplomacy is a fun parlor game, and was also played mail style where the moves get delivered and the results get posted. I've played both ways, though the Mail version we did was just having a ref who collected our next move and posted the results on a xerox. I think we did around three moves a week and included barbs (insults) to be published in the posting.
They mentioned Gary Gygax was inspired by their modification where they chose to play the board game Diplomacy while adding on acting in personas as they negotiated and played the game.
When I saw the article title I hurried to mention Peterson, then I noticed his name at the top of the article. Playing at the World is a book so long it was re-issued as two separate volumes, but it's a very thorough treatment of the origins of D&D.
I have the first edition sitting on my shelf, waiting to be read. I didn’t realize there was a new edition!
Do you recommend I upgrade to the second edition instead reading the first edition I already have? Amazon says the first edition has 720 pages, while the second editions’ volumes 1 + 2 have 1186 pages!
SPI does not exist anymore, but there are other publishers still doing it, although the market is much smaller now. The biggest one is probably GMT games.
There are people pushing for more paper war-gaming, but they're in the minority.[2] "Train like you fight" is an Army mantra. But the U.S. Army War College is trying.[3] There's a lot of heavy thinking going on around how to defend Taiwan.
[1] https://www.army.mil/article/192566/increasing_proficiency_w...
[2] https://www.lineofdeparture.army.mil/Journals/Protection/Pro...
[3] https://warroom.armywarcollege.edu/articles/back-to-the-basi...
When you're staring at a paper map with a bunch units scattered about, with tangible values assigned to thing, its "easy" to get a solid grasp of the, essentially, static situation and mull on it.
The "Real World" is not so clear.
If you ever wanted to bump your heart rate, try playing one of the old time Air Traffic Control games where you have to juggle the planes flying in your air space in real time. They can get busy, and things can start falling apart. And this was where you had perfect information, and perfect command.
However, one of the most interesting aspects that one game did was that when you sent a command to a plane, they had a chance to a) ignore the command, or b) do it wrong. When that happens, the cognitive load just spikes.
Similarly with these exercises. You have real people, interpreting (perhaps wrongly) real commands, in real time, in a fuzzy information environment, against others who may not necessarily be playing by the rules. Stories of counter forces swapping uniforms and insignia to cause confusion. Perhaps much like the Germans did during the Battle of the Bulge.
Very hard to replicate those conditions on paper (or in a computer).
The real-world training exercises will discover weaknesses that the paper ones won't detect (also, they are more fun - and soldiers probably need some sort of activity from time to time), but you can have a lot of paper exercises for the cost of one real-world exercise.
They mentioned Gary Gygax was inspired by their modification where they chose to play the board game Diplomacy while adding on acting in personas as they negotiated and played the game.
https://en.wikipedia.org/wiki/Diplomacy_(game)
Do you recommend I upgrade to the second edition instead reading the first edition I already have? Amazon says the first edition has 720 pages, while the second editions’ volumes 1 + 2 have 1186 pages!