13 comments

  • npinsker 2 hours ago
    Stephen's Sausage Roll is my favorite puzzle game. But more interestingly -- it's a near-universal opinion within puzzle communities that SSR is one of the all-time best. I've never heard of such a strong consensus in other subgenres of game.

    Unlike other consensus "bests", it's relatively unknown to the public (which is understandable for many reasons). It's very likely that if you're a puzzle game devotee, you will fall in love with SSR; but at the same time, if you don't have experience with puzzle games, you'll very likely hate it.

    As a result, I've always thought it's an interesting window into how we value "taste" and "mastery", how too much mastery can actually distance us from one another, and what meaning there is in designing games for an ideal world shaped around ourselves, versus the world we actually live in.

    It's well-known that puzzle games sell badly on Steam, and I think part of that is that difficulty and struggle is an acquired taste. Most try to paper over that gap with nice soundtracks and graphics, "hooky" mechanics, and narrative. SSR is so interesting because it contrasts so violently: it's ascetic, has no obvious hook, and offers nothing but difficulty and struggle, and the best feeling in the world if you decide to push through it anyway.

    • ghostly_s 55 minutes ago
      Some of my favorites are puzzle games but I guess I’m not a member of the "community" (is there a message board?) and I’m surprised to hear there's any consensus on anything- my experience has been that most puzzle fans have a very specific subgenre they enjoy rather than enjoying "puzzle games" as a whole. I've had such little luck finding new games I enjoy that I don't pay any attention to puzzle game recommendations u less it reminds me of a specific game I already like. I've played several games in this genre (didn't know it had a name!) and they are very much not my thing.
      • tobr 20 minutes ago
        ”Thinky puzzle games” is a specific subgenre and community, revolving mostly around variations of sokoban, but really has an appetite for any game that deeply explores how a few mechanics can be combined and lead to interesting consequences.
    • Twirrim 34 minutes ago
      It would surely sell more if people would actually explain what the game is, without using niche words like "sokoban". The article talks about how the trailer for it didn't really show anything about the game either, which arguably gets you into pretentious/artistic territory.

      After reading the linked article, and the comments here I still have zero clue about the game. It's a puzzle game involving sausages and a large fork does nothing to describe what kind of puzzles they might be.

      • airforce1 11 minutes ago
        > After reading the linked article, and the comments here I still have zero clue about the game

        A video is worth a thousand words, and there's a video at the very beginning of the article. Did you watch the video?

        You control a character on a grid and you have to push sausages around the grid in order to grill them (some of the floor tiles are grill tiles). That's the core game. But the sausages roll and you can't let a given side touch a grill more than once. And the grid is space constrained - you can accidentally push a sausage off the grid and it will fall into an abyss and you have to start over. The puzzles are very difficult because there is so much complexity that stacks:

        - Your character can strafe and push things, but your character is also 2 tiles wide and can pivot and swing a fork (and the swing action can push things)

        - sausages only roll along one axis, otherwise they slide

        - sausages can be stacked into the 3rd dimension which means there's also gravity

        - if a sausage falls on your character's head you can move it around and rotate it

        - etc.

      • gpt5 13 minutes ago
        The game is about rolling sausages over grills to cook them on both sides. However, that's completely unrelated to why it's so acclaimed.

        This game introduces a very small set of controls and mechanics (you basically only have the arrow keys, and initially can just move around), and combines it with minimally small, yet surprisingly hard puzzles. Every puzzles is distilled to its smallest form, and involves a genuinely satisfying eureka moment.

        The game then explores every possible hidden way to use the minimal set of mechanics introduced, before introducing a new mechanic (e.g. early on you'll be able to suddenly 'stab' you sausages which allows you to move them around differently. So you become a master of the game as you progress.

        The problem for new players is that it's deceptively difficult to solve even the simplest puzzles + it encourages you to explore and learn how things work instead of giving you hints. This makes inexperienced players abandon it way before it fully reveals itself (which takes many hours into the game).

        What I suggest is if you are new and are frustrated, find a Youtuber that solved it so that you can look at what they did. This way you won't get stuck to the point of leaving it, while still allowing you to fully enjoy it.

      • lisper 18 minutes ago
        > It would surely sell more if people would actually explain what the game is

        And even more if figuring out how to buy it wasn't a challenging puzzle in its own right.

    • kibwen 2 hours ago
      Stephen's Sausage Roll is great, but even among sokobanlikes, I'm loathe to call it the undisputed all-time best when it's up against Baba Is You.
      • neop 1 hour ago
        Overall, I probably agree that Baba is You is a better game, but I think what makes Stephen's Sausage Roll receive so much praise is that the puzzle design is incredibly tight. It's a very straightforward concept and the core mechanic does not change between the first and the last level. But the puzzles are expertly crafted in a way that as you progress through the game you naturally come across situations where you think you know everything about the game and then it surprises you with a new mechanic that you did not expect.

        Baba is You ramps up as you go to, but the ramping up is mostly done by the game giving you new tools to work with. Plus, the amount of interesting puzzles you can do with the mechanics of Baba is You is virtually endless, whereas SSG makes you feel like the game squeezed all the possible gameplay out of moving sausages around.

      • Cpoll 2 hours ago
        SSR walked so Baba could run

        In favor of SSR: The design is more vertical than Baba, it explores fewer mechanics but with greater depth. And it's entirely spatial, whereas Baba's solutions are sometimes a matter of wordplay, with the sokoban just a formality.

        I like Baba better, but I'm not sure if it's the better game.

        • jldugger 1 hour ago
          > SSR walked

          rolled, surely

  • rjh29 16 minutes ago
    All of the critically acclaimed puzzle games seem to be sokobans. I have no idea why sokoban is so popular; I find it very tedious to move blocks around manually, especially if I already know the solution and I'm just making it happen. For me games like Artisan of Glimmith, LOK Digital, Tiling Town and Lingo are the most fun, followed by deductive games like The Roottrees Are Dead and The Case of the Golden Idol.
  • Waterluvian 1 hour ago
    My list of must play puzzle games is far too short: Portal, Portal 2, Demon’s Souls, and Baba is You. It’s amazing to me that I’ve never heard of a game this lauded.
    • kibwen 1 hour ago
      Prepare yourself to get inundated with recommendations. Antichamber, Tunic, Talos Principle, Blue Prince, Return of the Obra Dinn, Outer Wilds, Superliminal, literally every Zachtronics game (most especially Opus Magnum)...
    • kibibu 1 hour ago
      No "The Witness"? Not incredibly challenging, but I very much enjoyed its blend of puzzling and aesthetic.
      • eps 16 minutes ago
        I find TW to be excruciatingly boring.
      • devcpp 18 minutes ago
        Might as well add The Talos Principle then
      • VorpalWay 53 minutes ago
        Personally, I had wanted a new Myst, and The Witness wasn't that, and so I was a bit disappointed. Obduction was released a year or two later and it was similar to the Myst I remember from my childhood and it was also a good game. I strongly recommend it.

        That said, The Witness isn't a bad game as such, though the puzzles do get a bit repetitive in my opinion. I prefer more variety rather than hyper focus on one type of puzzles.

        • Waterluvian 35 minutes ago
          For me, Outer Wilds finally got the Myst feel right.
    • hbn 57 minutes ago
      I don't think I've ever heard of Demon's Souls being categorized as a puzzle game. I suppose some of the bosses have a trick to figure out? But I'd still think it falls into the action RPG genre by a wide margin.
    • huhtenberg 1 hour ago
      Give "Please Don't Touch Anything" a try.
    • cubefox 58 minutes ago
      Demon’s Souls???

      I guess Zelda, Metroid and Half-Life also count as puzzle games then. :)

  • rodarmor 1 hour ago
    I wish that Opera Omnia, also by Stephen Lavelle, got more attention. It is mind-blowing exploration of the idea of propaganda and revisionist history, which somehow also manages to be engaging and fun, with an incredibly unique core mechanic.
  • Mond_ 2 hours ago
    No shade thrown, but I always preferred my game with some amount of story or artistic ambition beyond mere puzzling.

    I'd take Void Stranger or probably even Deadly Rooms of Death: The Second Sky over Stephen's Sausage Roll any day, I imagine.

    • gorgoiler 2 hours ago
      If you or anyone else reading this haven’t finished Stephen’s Sausage Roll to the very end, including reading all the story book paragraphs along the way (which increase in poignancy and frequency as the game winds to a close) then I strongly encourage you to do so. No spoilers!

      de•li•cious saus•ag•es

    • Boxxed 1 hour ago
      Deadly Rooms of Death is criminally underrated and generally unknown. Journey to Rooted Hold is personally my DRoD of choice.
    • amavect 1 hour ago
      I love pure puzzles and completed SSR. The story consists of sign plaques that narrate the history of the fictional world, and how your player character fulfills their place in the world through the main goal of cooking sausages. A bit unique and interesting, though not particularly complex, and you can guess the twist before it reveals. In other words, a puzzle game with a short story interspersed, perhaps 99% puzzles and 1% reading. The music consists of relaxing algorithmic ambience. The artistic ambition aims for surrealism and minimalism. I like it a lot, but I recommend against it for you.
    • why_at 1 hour ago
      Yeah same here. I love puzzle games but there needs to be something to it besides puzzles for puzzles sake for me.

      I've seen this game recommended many times but I've never played it because I feel like I would get bored very fast. Same with Zachtronics games.

      • fyrabanks 1 hour ago
        i so badly want to spoil the story of stephen's sausage roll for you. i feel bad even spoiling that there is a story. play it.
  • kimos 35 minutes ago
    I completely understand how this game is brilliant and a perfect puzzle game. But it was so hard and frustrating I could not play it.
  • tantalor 39 minutes ago
    > most influential puzzle games ever

    Never heard of it.

  • freedomben 1 hour ago
    FYI it's on sale on Steam today: $5.99
  • binbag 34 minutes ago
    It's a perfect game.
  • gowld 52 minutes ago
    Is this what Jonathan Blow is trying to copy with Sinking Star?
    • turkeyboi 26 minutes ago
      Oost does incorporate elements that were tried in a puzzlescript game “mirror isle” and sean t barret’s “promesst”. Dont think anything directly from this sausage one.
  • ktallett 56 minutes ago
    Kula world was and always will be my favourite of these sort of games. Simple yet really challenging.
  • lanfeust6 1 hour ago
    Good sokoban, but maybe my fastest rage/impatience quit on a puzzle game at 10-ish hours. I find it too difficult.
  • jason-festa 1 hour ago
    [dead]