Monkey Island for Commodore 64 Ground Up

(pixeldust.se)

57 points | by aresant 2 hours ago

6 comments

  • jonny_eh 58 minutes ago
    The EGA version is the original version of the game, and is gorgeous. Most people don't realize that by playing the more colorful VGA version, they're experiencing an inferior redrawn remake.

    More: https://news.ycombinator.com/item?id=26446738

    • no-name-here 19 minutes ago
      Comparison: https://youtube.com/v/86O3PxdLrg8

      Personally I think the VGA version often looks better at least post-intro, but opinions may differ.

      • wk_end 12 minutes ago
        Well, I think I prefer the slightly less...uncanny character portraits in the EGA version. The rest of the game seems a bit of a wash; some of the backgrounds are a little more striking in EGA, some look much more refined in VGA. And the sprites look much better and more colourful in VGA. I don't think it suffered as much moving to 256 colours as Loom did (what that original thread was about).

        And we should also remember that looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT; neither of them really looked the way that video suggests, so it might be a bit misleading.

        • no-name-here 1 minute ago
          > I think I prefer the slightly less...uncanny character portraits in the EGA version.

          Personally I would have said the EGA portraits are far more uncanny and seem like early CGI, whereas the VGA version looks more like a handdrawn illustration from a book, although again I guess opinions can differ. https://youtu.be/86O3PxdLrg8?t=181

          > looking at it unfiltered on a modern display isn't really giving a great sense of the warm glow either version would've had on a CRT

          That may be true yes.

  • b112 13 minutes ago
    A very wise move! With the current state of AI, the loss and cost of RAM, with GPUs and CPUs being eaten up, we'll all need to move back to C64s soon.

    Really, and I mean this honestly, I had immense fun on my C64 using BBSes, playing games. It wouldn't be the worst fate, if everyone moved back to BBSes + games like this on the C64.

    A neat project.

  • simonw 1 hour ago
    Those backgrounds look so good. I wonder if they'll be able to do anything with the iconic music.
    • classichasclass 1 hour ago
      With a SID? No problem. I think the title track could be arranged very easily for three voices.
  • p0w3n3d 1 hour ago
    I wonder how do they want to overcome the memory limit? Or will it be using cartridge extensively?
    • _the_inflator 3 minutes ago
      I don’t get your concern. Could you please be a bit more specific?

      The artist and its partner are two high profile guys from the demo scene. They know what they are doing and the game logic ain’t that complicated since point and click is deterministic and finite. This ain’t no open world game.

      The challenges evolve around the graphics. Interlaced multi screen multi color pixel art is the bottleneck here. IRQ loaders are bound to available cycle time so there won’t be any usage of FLI.

      Since no ascii graphics compression is possible the designers need to consider the amount of branches you can take to several local views when walking around the huge map. Too many graphic details will amount to huge loading times - a problem the later Monkey Island games back then already faced.

      Since the C64 graphics modes are not dynamic you can predetermine them by a simple formula: more beauty amounts to more memory usage alias overall loading times.

      Using not the full screen is a slight advantage here.

      I believe the guys will come up with a great game. It won’t be fast paced this is for sure but it won’t be a beauty killed by its loading times like it is 1987 either.

    • classichasclass 50 minutes ago
      Modern flash carts like EasyFlash and clones allow for absolutely cavernous cartridge images. As good examples, see the C64 ports of Prince of Persia and Eye of the Beholder, which run entirely from massive cartridge ROMs.
    • eru 1 hour ago
      You can load from disk (or tape) on-demand?
  • qmr 46 minutes ago
    Ambitious.

    I wonder how many floppies it will be.

  • nnevatie 1 hour ago
    Seriously good-looking gfx - kudos!