i cant wait for the world to catch up to process, session, et al. calculii. the closest i’ve seen is all this “choreo” stuff that is floating around nowadays, which is pretty neat in itself.
> Next up, LLMs as actors & processes in π-calculus.
You jest, but agents are of course already useful and fairly formal primitives. Distinct from actors, agents can have things like goals/strategies. There's a whole body of research on multi-agent systems that already exists and is even implemented in some model-checkers. It's surprising how little interest that creates in most LLM / AI / ML enthusiasts, who don't seem that motivated to use the prior art to propose / study / implement topologies and interaction protocols for the new wave of "agentic".
Ten years ago at my old university we had a course called Multi-Agent Systems. The whole year built up to it: a course in Formal Logic with Prolog, Logic-Based AI (LBAI) with a robot in a block world, also with Prolog, and finally Multi-Agent Systems (MAS).
In the MAS course, we used GOAL, which was a system built on top of Prolog. Agents had Goals, Perceptions, Beliefs, and Actions. The whole thing was deterministic. (Network lag aside ;)
The actual project was that we programmed teams of bots for a Capture The Flag tournament in Unreal Tournament 3.
So it was the most fun possible way to learn the coolest possible thing.
The next year they threw out the whole curriculum and replaced it with Machine Learning.
You jest, but agents are of course already useful and fairly formal primitives. Distinct from actors, agents can have things like goals/strategies. There's a whole body of research on multi-agent systems that already exists and is even implemented in some model-checkers. It's surprising how little interest that creates in most LLM / AI / ML enthusiasts, who don't seem that motivated to use the prior art to propose / study / implement topologies and interaction protocols for the new wave of "agentic".
In the MAS course, we used GOAL, which was a system built on top of Prolog. Agents had Goals, Perceptions, Beliefs, and Actions. The whole thing was deterministic. (Network lag aside ;)
The actual project was that we programmed teams of bots for a Capture The Flag tournament in Unreal Tournament 3.
So it was the most fun possible way to learn the coolest possible thing.
The next year they threw out the whole curriculum and replaced it with Machine Learning.