This doesn't feel right for me. OpenTTD is so much superior in every way compared to the original TTD, that noone in their right mind would ever play the original. So Atari now, while spending zero effort compared to the years of work that OpenTTD devs put in, will basically sell OpenTTD as if was their own creation. People who buy the new TTD will simply play OpenTTD anyway, since it's so much better.
I might be wrong, but it feels like Atari are like parasites in this situation feeding off the hard work of OpenTTD devs.
The downsides of putting “TTD” in the name “OpenTTD” is a certain level of vulnerability to the original creator (or a rights inheritor) deciding it’s worth their time to care again someday. I suspect this will do more for the TTD community than it will harm it, though; any modern sale of TTD is targeted precisely at the folks who would take mortal offense at harm to OpenTTD, and $10 (which would have been merely $5 in 2000) is the opposite of egregious after 100% inflation pushed AAA games towards $90 these days. I paid $5 for a used copy of SimTower back then, I would happily pay the same today for TTD resources, so this is all fine.
I get that Atari isn’t perhaps as loved as, say, Bullfrog or Dynamix, but better that companies respect their properties and their fans with an outcome like this, than be another boringly-common community-destroying Nintendo Lawyer Takedown Club.
(It’s also now in line with the various WAD and Descent games over time that used this model, where the engine is maximum rewrite amazing but the game resources require a GOG purchase. The point of rewrites isn’t to deprive the games of revenue!)
It's similar to Valve and Dota2. We all know what it means but officially, it isn't actually DotA and doesn't stand for anything. They will never refer to the game as Defense of the Ancients. Seems to have worked for them.
Worth noting that the Atari of today is a shell corporation that has precisely zero to do with the original.
It's far more complicated than that and ended up in court. They own the commercial rights after a legal battle with Blizzard (and Riot was in the fray, somewhere), who retained some rights to the name. Valve's 'Dota' doesn't legally stand for anything because it'd be a direct reference to Warcraft 3 (Ancients), just as TTD can be said to not legally stand for Transport Tycoon Deluxe.
That's the entire point that you've simultaneously acknowledged and missed.
IceFrog didn't start DotA, either. He had no claim to the name.
TL;DR there's complicated history behind it and much money was spent arguing over it.
I can look at this from 2 additional perspectives:
- OpenTTD (a game I truly love and have followed since before the 0.3 days) was not born as a clean-room reimplementation of TTD. It started as a disassembly effort, something which is perhaps morally gray, especially if you take into account the original TTD was coded in assembly (with sprinkles of C). Perhaps this way there is some vague contribution that goes towards Chris Sawyer?
- This is a way you can legally get the original graphics of the game (GRF). Although I think the shareware version technically also worked...
Atari didn't put in the effort, but Chris Sawyer did. Now Atari paid Sawyer for the rights to the game. I do not think Atari is a parasite here just because they paid for the game instead of creating it.
It seems to me that the logical outcome of your interpretation is that Sawyer's leniency towards the OpenTTD devs would be punished by losing exclusivity to his IP. Essentially, you are asserting "squatter's rights" to IP - if IP rights are not enforced, then they lapse. This is an interesting idea in principle, but I'm concerned that it might have prevented OpenTTD from ever being created. Original creators would be incentivized to chase off derivative works to protect their IP.
My issue with this argument is that I'm not sure how much of OpenTTD is their IP. OpenTTD has been development for so long that I doubt that any original disassembly remnants remain in the latest version of OpenTTD. The only true piece of IP that OpenTTD may use is the name (the TTD part of OpenTTD) and the graphics, the latter of which being the more important one. However, as far as I know, OpenTTD devs have created their own version of all the assets that are also much higher resolution compared to the original. As a result, I see OpenTTD as an entirely separate game, that's been heavily inspired by original, but is its own separate entity.
If you take an essay, and rewrite every paragraph and also add some new words, then it's still plagiarism. Perhaps not under copyright law, but ethically. OpenTTD goes beyond "heavily inspired" because it is intended to reimplement the original game.
I am sympathetic to arguments of the form "It was abandonware," "Copyright lasts for too long anyways," etc. But I don't think you can claim OpenTTD owes nothing to the creators of TTD. OpenTTD was meant to replace TTD and would not exist without it.
This is pretty typical for Atari... any software that ever graced their consoles magically becomes their IP, ripe for exploitation, even if they didn't write it...
Before OpenTDD was ready, the improved signals and etc were originally part of "TTDPatch", which made the original 'model railroad' much more fun. So I stuck with that for a long time. They should at least ship the patch with the original game.
I assume they will take the original and most likely unchanged TTD binaries and package them together with DOSBox and that's it. It's something that one dev could do in a weekend.
I see no issue with it. The same way I see no issue selling old DOS games packaged with DOSBox. Neither ScummVM nor DOSBox are games themselves. In this case it's the content that matters.
However in OpenTTDs case, the entire implementation is original (including the new high res assets).
I would have 0 issues with this TTD/OpenTTD situation if OpenTTD was left on Steam as-is and TTD was a separate purchase that granted the original assets for use in OpenTTD.
Obviously having OpenTTD available for free on Steam would jeopardize Atari's paid rerelease of Transport Tycoon Deluxe, so I think this is a good compromise. Hopefully they rigged it up so the assets from Transport Tycoon Deluxe get picked up automatically by OpenTTD when you install the bundle. I also hope that Atari will be sharing some of the revenue from the bundle with the OpenTTD team as part of this arrangement. They've spent the last 20+ years adding nice quality of life features and keeping the game playable, and I think they deserve to be rewarded for that effort. Going back to stock TTD after playing OpenTTD feels like a massive downgrade, like going from vim to BSD vi.
I have nothing to base this on other than "it makes sense", but it seems like there has to be some form of revenue sharing here. OpenTTD is the reason why atari can even think this rerelease would work. I'm not saying there wouldn't be interest, but that I don't think any of the suits at atari would think to do this without OpenTTD keeping the interest there.
If there was any kind of revenue sharing, I'm sure it would have been in the OpenTTD announcement, and not the pure lawyer-speak version they did release.
Who knows, though I always thought that it was rather odd that OpenTTD was on Steam. I'm not sure whether that's because it is an open source remake or because you had to own the original for the graphics/sound assets back in the day. (Apparently that changed over 15 years ago!)
Even if Atari's lawyers were involved, it may have been a friendly exchange. The post claims that OpenTTD was available on Steam for 5 years. That is more than enough time for them to apply legal pressure. It's also worth noting that the open source version is still available from the project website, as are the open assets.
As someone who has been involved in OpenRCT2, which is another Chris Sawyer/Atari game, from what I can tell, Atari has a very hands off approach to these things.
We know they know about us - We saw their Head of PR giving away keys for RCT2 on Twitch while playing OpenRCT2, prior to the release of RCT World (What a terrible game sadly).
As far as we can tell, it's basically a "don't cause us problems and we won't bother you" situation.
> As far as we can tell, it's basically a "don't cause us problems and we won't bother you" situation.
In this case, the "problem" seems to be "we want to lazily cash in on an existing IP and you providing a better product for free on the same shelves as ours makes that difficult", with the "solution" being to agree to have the better (free) version bundled with the lesser (paid) version.
I suppose it's better than banning distribution of prebuilt executables outside Steam or suing the devs into bankruptcy (a lawsuit Atari would likely win), but at that point we're just comparing starting with a shakedown to starting with breaking kneecaps.
> In this case, the "problem" seems to be "we want to lazily cash in on an existing IP and you providing a better product for free on the same shelves as ours makes that difficult", with the "solution" being to agree to have the better (free) version bundled with the lesser (paid) version.
At least they want to "lazily cash in". A lot of gamers like to talk about preserving history, yet are critical the moment businesses preserve that history doing it the way businesses naturally do things (i.e. by selling a product).
Besides, we do not know what went on behind the scenes here. It could be anything from the open source developers voluntarily pulling their game from the store, to the publisher requesting they pull their game from the store, to the publisher threatening legal action. Heck, the publisher may have even paid the developers of OpenTTD to bundle their engine with TTD. While some scenarios are more likely than others, we are too quick to attribute actions and motivations based upon non-existent information.
I remember reading an interview some years ago where they basically said they wouldn't try to shut them down, but they also did not appreciate the projects existing.
OpenTTD has the `cargodist` option which simulates reality more closely. Passengers enter stations with a destination in mind and will transfer at other stations.
Note that a big difference between cargodist and simutrans is in simutrans the customers have a destination before they come to your station, so opening up new routes will increase your customer base. In cargodist, you get the same amount of passengers, regardless of connected destinations, and they just choose from among connected destinations in your network.
I really want somebody to mod this into OpenTTD because cargodist was a good step and a nice approximation for a time, it's no match to the "destination in mind" pax. I'm reduced to play commercial offerings like Transport Fever 2. But as far as I know, it would be a considerable undertaking.
Elsewhere in the thread chain:
>[OpenTTD has bad UI]
Hmm, really? It's cluttered with windows and options but I think the mechanics of windows popping and quick dismissing works out for this kind of a game really well. It scales across #n of monitors so well. I run mine on a 43" 4K television panel, no scaling, and I get all my screen estate I need. Works out so swimmingly.
Why the simutrans folks decided on a weird hardcoded frame rate (40fps) that looks janky as hell on every single display ever I will never understand. Unplayable. instant motion sickness.
It sounds to me like a product of the ‘90s. CRTs were still common, and they support essentially arbitrary fixed refresh rates. It wouldn’t have been a big deal at the time. It’s like how the original Doom runs at a native 35fps when you don’t use interpolation.
I haven’t played simultrans, but I wonder if it feels less janky on a 120 Hz or 240 Hz monitor, since both of those values are evenly divisible by 40. Compared to playing on a 60 Hz display or other non-multiple of 40 refresh rate monitors.
Ever heard of little games called Diablo 1 and 2? People spent billions of hours playing those on displays with framerates faster than 25 for 2 decades.
Atari got a game I like called Awesomenauts and revived it from being shutdown F2P to $20. They paid an old dev to get it playable on a temporary contract. Though it has a few rough qualities I'm glad it's playable again.
Wow small world. Hello from a fellow L1 (2012-2016). I didn't realize Ronimo had gone bankrupt, so I suppose I should be glad I have a chance to boot it up again.
What is the story with OpenGFX then? It sounds like OpenTTD is completely new codebase and OpenGFX (which I also helped with) is completely new graphics. Why does one have to pay for that?
If you like OpenTTD, you may want to try OpenTTD-JGRPP (JGRennison's Patch Pack). It has a bunch of additional QoL improvements and additional features. It was never distributed on Steam, so nothing has changed there.
Chris Sawyer has not been involved in TTD for quite some time, and any remaining rights he had were bought out officially in 2024.
Chris Sawyer was last involved in the IP when it was rugpulled out from under him in the early 2000s and sent to Frontier Developments, the Planet Zoo and Planet Coaster guys, to bury the IP in an unmarked grave with RCT3; Frontier is also the same guys that screwed Haemimont Games games over, the Tropico and Surviving Mars guys, leading to the studio being bought out and rebooted by Paradox to continue Surviving Mars development.
The IP ownership has been legally retained by Atari SA, aka Infogrames, aka GT Interactive, aka GoodTimes Entertainment, which has a very long history of screwing game developers and stealing their IP out from under them and also misrepresenting IP ownership and licensing.
Now, it is also worth mentioning that Chris Sawyer is anti-open source, so he probably personally approves of trying to steal money from OpenTTD players, even if he isn't personally getting a cut of it.
> Now, it is also worth mentioning that Chris Sawyer is anti-open source, so he probably personally approves of trying to steal money from OpenTTD players, even if he isn't personally getting a cut of it.
It's pretty rude to put something like that on him if he hasn't actually said that.
"The project has no blessing or support from Chris Sawyer and our view, it is both unethical and unlawful, involving infringements that may in some territories be criminal as well as a violation of Chris Sawyer's rights and those of his licensees - all of which remain reserved.
RollerCoaster Tycoon Classic, distributed by Atari, contains RCT and RCT2 rebuilt for modern operating systems under Chris's own direction.
Sincerely
Guy Herbert Director
Marjacq The Space 235 High Holborn LONDON WC1V 7DN"
Atari? I never expected to see that ancient name again. If I remember correctly, I've been playing OpenTTD for more than a decade without the original TTD assets, and I usually build it from source, so this change won’t really affect me. Still, it feels a bit strange (even if it may be somewhat legitimate) to see Atari suddenly asserting rights over it.
Interesting to see an open-source game navigating Steam distribution. The tension between open-source freedom and platform-specific packaging is something every desktop app deals with — different installers, update mechanisms, code signing per OS.
It does matter, because the store page isn't just for buying - it's also for seeing system requirements, reading any applicable EULAs before purchase, and reading reviews. You can't do those from any other page on Steam.
Since the bundle is a separate purchase option and not replacing the option to buy TTD on its own, it also allows people to easily find out what they're in for by providing a description of what OpenTTD is, as opposed to just buying TTD on its own.
It’s tricky. It started out by disassembling the commercial binaries. There may not be any original code left, but it’s certainly not a clean room project.
What about other platforms and stores?
The same change has been made on the GOG.com store. All other distribution platforms are unchanged, and you can continue to download OpenTTD from our web site. However if you enjoy playing OpenTTD but you were never able to purchase a copy of the original Transport Tycoon game, you now have the opportunity to do so!
This seems quite positive to me: Clearly the rightsholders are not being total jerks since they're happy to allow an OpenTTD bundle, and the original game is available with modern fixes as well.
I kind of doubt that. Chris Sawyer is on record being really hostile to open source reimaginations, especially OpenTTD (and it's just a reimagination at this point as OpenTTD shares no assets or code with it's predecessor). It wouldn't remotely surprise me if Atari was putting legal pressure on the OpenTTD devs.
I think really hostile is overstating it. He's clearly not a fan, but he seems content to (mostly privately) disapprove rather than take actions against it, which is what would to me qualify him as hostile.
Given the “rightsholders” have no rights over OpenTTD (only the assets are copyrightable, and OpenTTD has had its own set of open-source assets for the past 15 years), I can’t agree with this.
I’m not sure how to interpret this other than Atari not wanting to compete with OpenTTD on Steam.
It's more complicated than that. For an asset to be derived work from an original, it is not necessary for it to contain anything from the original. If you start from copyrighted assets, and meticulously replace them all with your own art piece by piece, while following the style and constraints of the originals, and while looking at the originals, I'd bet that a court would find your work to be derived from the originals and therefore under their copyright.
A lot of the fan-driven reimplementations of classic games are trivially derived works, because people seem to think that the copyright only covers the pixels in the originals and if you replace them you're fine.
FreeDoom does that with Doom and it has compatible assets but not in the same style altough they are done in such smart way that most PWADs and TC are totally playable without clashes, from Requiem to Back To Saturn.
On game engines, reimplementations are not derivations at all but tools for interoperability, totally legal to create. From Wine to most of the stuff of https://osgameclones.com, to GNUStep against NeXT/OpenStep API (and Cocoa from early OSX) and so on.
If you could sell Cedega back in the day you can totally sell OpenTTD with free assets, period.
The entire PC industry exists today because of cheap IBM BIOS clones from Taiwan.
I can’t tell if this is narrowly worded to only talk about copyright because you don’t know it was built from decompiled TTD, that source code is copyrightable, and TTD is a trademark. or, you do know, but feel the current IP rights regime is illegitimate. And I don’t want to insult you by quietly assuming the first, so figured I’d spell it out.
I’m usually sentimentally open to IP rights being overly constrictive in the current regime, but faced with a company that owns TTD™ saying “hey, instead of going full lawyer nastygram to avoid confusion, let’s work this out so people get your stuff when they download ours”…seems pretty nice. Like I can’t imagine Microsoft allowing alt-universe OpenWindows™ on the Windows Store.
I think the registered trademark is Transport Tycoon not TTD. The public may have called it TTD, but I'm not sure they used it in trade (IANAL, not legal advice). And I don't think the OpenTTD devs call it "Open Transport Tycoon Deluxe" anywhere. So the trademark case against the OpenTTD devs is likely pretty weak.
I personally think it is the copyright that is the most uncertain. Firstly, there are probably quite a few venues around the world where Atari might be able to take this up, and quite a diversity of precedent between them. Historically Atari litigated in the US - in 1981 they lost https://en.wikipedia.org/wiki/Atari_v._Amusement_World on a case someone infringed by copying their look and feel without copying any assets. Other precedents in that jurisdiction have found it's not infringing if similarities are inherent to the subject matter of the game: https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_I.... but similarity of art style is copyrightable: https://en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio_Int....
> If you already own OpenTTD on Steam, nothing changes. You’ll continue to receive game updates as usual. If you ever need to re-download the game, the game will remain in your Steam library.
This part of the announcement was nice, too. It would suck if existing users had it deleted from their libraries.
Steam is really good about that kind of thing. Not quite the same, but I have a couple of games on my account that haven't been sold on the store for years, and I can still download them any time. I don't think there's any way for publishers to really remove a game that's already been purchased.
You're correct. It's part of the Steam Publisher Agreement that basically, you can't remove your game from users who have paid for it.
And if you push an update that deletes the files, Valve can, will, and has rolled back the update.
Of course, there's also situations where Valve has assisted in removing titles at developers request, but it was a situation Valve was involved in - Specifically, a game called "The Ship" had a Multiplayer version, and it was built on Source, but they could never quite get it to work correctly, even with Valve's help. Wouldn't sync.
Valve helped them remove the Multiplayer version. (but you still kept the single player.)
They legally own the assets. Taking them off Steam if the title is no longer abandoned by the publisher is a 100% reasonable decision, so you need to understand this is above and beyond what the publisher needs to do.
An outcome like this more than likely means the folks working on the rerelease are fans of OpenTTD and worked internally to protect it.
The issue isn't the game assets. The division between assets and code is something id invented so they could open up their old game engines while still being able to sell[0] copies of the original DOOM. But that boundary is entirely a choice of the developer, and a consequence of separability of copyright - if you make something, you can break up the rights and hand them out in different ways. Legally speaking, the only thing that matters is if any part of OpenTTD is the same as any part of Transport Tycoon.
This part gets a little confusing in software, because we have a proud history of both cultural norms and actual caselaw allowing unauthorized reimplementation of other people's copyright-bearing APIs. Applying copyright to software basically created a mutant form of patent law that lasts forever, so the courts had to spend decades paring it back by defining boundaries between the two. Reimplementation precedent is part of that boundary.
But all of that precedent relies upon software compatibility - the argument being that if you lawfully use someone else's software library to write software, you are not surrendering ownership over your own program to your library vendor, and someone else with a compatible replacement is not infringing the original library.
Legal arguments relying on reimplementation work well when the APIs in question are minimally creative and there is a large amount of third-party software that used them. The closest example would be something like Ruffle, which reimplements a Flash Player runtime that was used for a countless number of games. OpenTTD exists to reimplement precisely one game, specifically to enable a bunch of unauthorized derivative works that would be facially illegal if they had been applied directly to the TTD source code. This wouldn't fly in court.
In court, OpenTTD would be judged based on substantial similarity between its code and Transport Tycoon's code. While copyright does not apply to game rules, and cloning a game is legal[1], I am not aware of any effort in OpenTTD to ensure their implementation of those rules is creatively distinct from Transport Tycoon's. In fact, OpenTTD was forked from a disassembly of the latter, which is highly likely[2] to produce substantial similarity.
tl;dr I'm genuinely surprised Atari didn't sue them off Steam!
[0] Translation for pedants: "have a monopoly on selling". In the creative biz, two people generally don't make money selling the same thing.
[1] Trade dress and trademark lawsuits notwithstanding - The Tetris Company has done an awful lot of litigation on that front.
[2] The standard way to avoid this is clean-room reverse engineering. It's not a legal requirement, of course, but it helps a lot.
I might be wrong, but it feels like Atari are like parasites in this situation feeding off the hard work of OpenTTD devs.
I get that Atari isn’t perhaps as loved as, say, Bullfrog or Dynamix, but better that companies respect their properties and their fans with an outcome like this, than be another boringly-common community-destroying Nintendo Lawyer Takedown Club.
(It’s also now in line with the various WAD and Descent games over time that used this model, where the engine is maximum rewrite amazing but the game resources require a GOG purchase. The point of rewrites isn’t to deprive the games of revenue!)
Worth noting that the Atari of today is a shell corporation that has precisely zero to do with the original.
That's the entire point that you've simultaneously acknowledged and missed.
IceFrog didn't start DotA, either. He had no claim to the name.
TL;DR there's complicated history behind it and much money was spent arguing over it.
- OpenTTD (a game I truly love and have followed since before the 0.3 days) was not born as a clean-room reimplementation of TTD. It started as a disassembly effort, something which is perhaps morally gray, especially if you take into account the original TTD was coded in assembly (with sprinkles of C). Perhaps this way there is some vague contribution that goes towards Chris Sawyer?
- This is a way you can legally get the original graphics of the game (GRF). Although I think the shareware version technically also worked...
It seems to me that the logical outcome of your interpretation is that Sawyer's leniency towards the OpenTTD devs would be punished by losing exclusivity to his IP. Essentially, you are asserting "squatter's rights" to IP - if IP rights are not enforced, then they lapse. This is an interesting idea in principle, but I'm concerned that it might have prevented OpenTTD from ever being created. Original creators would be incentivized to chase off derivative works to protect their IP.
I am sympathetic to arguments of the form "It was abandonware," "Copyright lasts for too long anyways," etc. But I don't think you can claim OpenTTD owes nothing to the creators of TTD. OpenTTD was meant to replace TTD and would not exist without it.
> parasites
This is pretty typical for Atari... any software that ever graced their consoles magically becomes their IP, ripe for exploitation, even if they didn't write it...
Why do you think it took such little effort? Is it simply utilizing an emulation/portability package like Proton?
However in OpenTTDs case, the entire implementation is original (including the new high res assets).
I would have 0 issues with this TTD/OpenTTD situation if OpenTTD was left on Steam as-is and TTD was a separate purchase that granted the original assets for use in OpenTTD.
Scummvm could adapt OpenTTD for their own working in the exact same way as OpenTTD. They did that with Ultima.
Even if Atari's lawyers were involved, it may have been a friendly exchange. The post claims that OpenTTD was available on Steam for 5 years. That is more than enough time for them to apply legal pressure. It's also worth noting that the open source version is still available from the project website, as are the open assets.
We know they know about us - We saw their Head of PR giving away keys for RCT2 on Twitch while playing OpenRCT2, prior to the release of RCT World (What a terrible game sadly).
As far as we can tell, it's basically a "don't cause us problems and we won't bother you" situation.
In this case, the "problem" seems to be "we want to lazily cash in on an existing IP and you providing a better product for free on the same shelves as ours makes that difficult", with the "solution" being to agree to have the better (free) version bundled with the lesser (paid) version.
I suppose it's better than banning distribution of prebuilt executables outside Steam or suing the devs into bankruptcy (a lawsuit Atari would likely win), but at that point we're just comparing starting with a shakedown to starting with breaking kneecaps.
At least they want to "lazily cash in". A lot of gamers like to talk about preserving history, yet are critical the moment businesses preserve that history doing it the way businesses naturally do things (i.e. by selling a product).
Besides, we do not know what went on behind the scenes here. It could be anything from the open source developers voluntarily pulling their game from the store, to the publisher requesting they pull their game from the store, to the publisher threatening legal action. Heck, the publisher may have even paid the developers of OpenTTD to bundle their engine with TTD. While some scenarios are more likely than others, we are too quick to attribute actions and motivations based upon non-existent information.
Atari is in a really weird spot, the rights have changed hands so much.
It would be nice if they offered a paid version of OpenRTC with the assets bundled. Ohh well
That's disrespectful to the spirit of Atari looking the other way.
I've own RC2 for a very very long time. Either way it's like 10$
Seems like a reasonable compromise to me. Respect for Atari.
TTD and OpenTTD do not which incentivizes mechanisms to dump everyone at the edge of the map.
Aside from that they're both transport games with bad UIs.
Elsewhere in the thread chain:
>[OpenTTD has bad UI]
Hmm, really? It's cluttered with windows and options but I think the mechanics of windows popping and quick dismissing works out for this kind of a game really well. It scales across #n of monitors so well. I run mine on a 43" 4K television panel, no scaling, and I get all my screen estate I need. Works out so swimmingly.
Literally play Simutrans. Same window UI from the 90s.
https://github.com/JGRennison/OpenTTD-patches
There is even an Android version with the same very much not touch friendly (but somewhat customizable) UI.
Chris Sawyer was last involved in the IP when it was rugpulled out from under him in the early 2000s and sent to Frontier Developments, the Planet Zoo and Planet Coaster guys, to bury the IP in an unmarked grave with RCT3; Frontier is also the same guys that screwed Haemimont Games games over, the Tropico and Surviving Mars guys, leading to the studio being bought out and rebooted by Paradox to continue Surviving Mars development.
The IP ownership has been legally retained by Atari SA, aka Infogrames, aka GT Interactive, aka GoodTimes Entertainment, which has a very long history of screwing game developers and stealing their IP out from under them and also misrepresenting IP ownership and licensing.
Now, it is also worth mentioning that Chris Sawyer is anti-open source, so he probably personally approves of trying to steal money from OpenTTD players, even if he isn't personally getting a cut of it.
It's pretty rude to put something like that on him if he hasn't actually said that.
"The project has no blessing or support from Chris Sawyer and our view, it is both unethical and unlawful, involving infringements that may in some territories be criminal as well as a violation of Chris Sawyer's rights and those of his licensees - all of which remain reserved.
RollerCoaster Tycoon Classic, distributed by Atari, contains RCT and RCT2 rebuilt for modern operating systems under Chris's own direction.
Sincerely
Guy Herbert Director
Marjacq The Space 235 High Holborn LONDON WC1V 7DN"
But not Chris Sawyer.
https://store.steampowered.com/bundle/70574/Transport_Tycoon...
But the OpenTTD item listed in the bundle is non-existent at the moment.
https://steamdb.info/bundle/70574/#subs
https://steamdb.info/app/1536610/
Since the bundle is a separate purchase option and not replacing the option to buy TTD on its own, it also allows people to easily find out what they're in for by providing a description of what OpenTTD is, as opposed to just buying TTD on its own.
At least I already have it in my library so, looks like I still get updates.
You aren't forced to play OpenTTD and you aren't forced to get it on Steam/GoG.
It's acceptable.
I’m not sure how to interpret this other than Atari not wanting to compete with OpenTTD on Steam.
A lot of the fan-driven reimplementations of classic games are trivially derived works, because people seem to think that the copyright only covers the pixels in the originals and if you replace them you're fine.
On game engines, reimplementations are not derivations at all but tools for interoperability, totally legal to create. From Wine to most of the stuff of https://osgameclones.com, to GNUStep against NeXT/OpenStep API (and Cocoa from early OSX) and so on.
If you could sell Cedega back in the day you can totally sell OpenTTD with free assets, period.
The entire PC industry exists today because of cheap IBM BIOS clones from Taiwan.
I’m usually sentimentally open to IP rights being overly constrictive in the current regime, but faced with a company that owns TTD™ saying “hey, instead of going full lawyer nastygram to avoid confusion, let’s work this out so people get your stuff when they download ours”…seems pretty nice. Like I can’t imagine Microsoft allowing alt-universe OpenWindows™ on the Windows Store.
I personally think it is the copyright that is the most uncertain. Firstly, there are probably quite a few venues around the world where Atari might be able to take this up, and quite a diversity of precedent between them. Historically Atari litigated in the US - in 1981 they lost https://en.wikipedia.org/wiki/Atari_v._Amusement_World on a case someone infringed by copying their look and feel without copying any assets. Other precedents in that jurisdiction have found it's not infringing if similarities are inherent to the subject matter of the game: https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_I.... but similarity of art style is copyrightable: https://en.wikipedia.org/wiki/Tetris_Holding,_LLC_v._Xio_Int....
This part of the announcement was nice, too. It would suck if existing users had it deleted from their libraries.
And if you push an update that deletes the files, Valve can, will, and has rolled back the update.
Of course, there's also situations where Valve has assisted in removing titles at developers request, but it was a situation Valve was involved in - Specifically, a game called "The Ship" had a Multiplayer version, and it was built on Source, but they could never quite get it to work correctly, even with Valve's help. Wouldn't sync.
Valve helped them remove the Multiplayer version. (but you still kept the single player.)
Not to mention it’s a reverse engineered version of the base game.
An outcome like this more than likely means the folks working on the rerelease are fans of OpenTTD and worked internally to protect it.
If Atari was really out to copyright the project into oblivion, they're likely to succeed in a legal sense*.
Within the confines of the current laws and known history of the game, and being a fan of both works, I think this compromise is fair.
*NotALawyerClause
This part gets a little confusing in software, because we have a proud history of both cultural norms and actual caselaw allowing unauthorized reimplementation of other people's copyright-bearing APIs. Applying copyright to software basically created a mutant form of patent law that lasts forever, so the courts had to spend decades paring it back by defining boundaries between the two. Reimplementation precedent is part of that boundary.
But all of that precedent relies upon software compatibility - the argument being that if you lawfully use someone else's software library to write software, you are not surrendering ownership over your own program to your library vendor, and someone else with a compatible replacement is not infringing the original library.
Legal arguments relying on reimplementation work well when the APIs in question are minimally creative and there is a large amount of third-party software that used them. The closest example would be something like Ruffle, which reimplements a Flash Player runtime that was used for a countless number of games. OpenTTD exists to reimplement precisely one game, specifically to enable a bunch of unauthorized derivative works that would be facially illegal if they had been applied directly to the TTD source code. This wouldn't fly in court.
In court, OpenTTD would be judged based on substantial similarity between its code and Transport Tycoon's code. While copyright does not apply to game rules, and cloning a game is legal[1], I am not aware of any effort in OpenTTD to ensure their implementation of those rules is creatively distinct from Transport Tycoon's. In fact, OpenTTD was forked from a disassembly of the latter, which is highly likely[2] to produce substantial similarity.
tl;dr I'm genuinely surprised Atari didn't sue them off Steam!
[0] Translation for pedants: "have a monopoly on selling". In the creative biz, two people generally don't make money selling the same thing.
[1] Trade dress and trademark lawsuits notwithstanding - The Tetris Company has done an awful lot of litigation on that front.
[2] The standard way to avoid this is clean-room reverse engineering. It's not a legal requirement, of course, but it helps a lot.