14 comments

  • portly 3 hours ago
    As always with Zig posts, here come the haters. I really wonder why you even care about it. Can't we all be happy that Andrew and his team are doing their damnest to create something they believe in? Myself I am deeply inspired by their engineering spirit. In other posts I see people "worry" that Zig might not become mainstream. Why do people worry about these things? Just use the language if it helps you solve your problems. You don't need to treat it like an identity.
    • travisgriggs 1 hour ago
      To make this go away, I think you’d have to change/mitigate the economic incentives (real and perceived) that influence programming practitioners.

      People see the languages/libraries they use as their sellable articles. And why wouldn’t they? Every job application begins with a vetting of which “tools” you can operate. A language, as a tool, necessarily seeks to grow its applicability, as securing the ROI of if its users.

      And even when not tied to direct monetary incentives, it can still be tied to one’s ability to participate and influence the direction of various open source efforts.

      Mix in barely informed decision makers, seeking to treat those engineers as interchangeable assets, and the admirable position being promoted above falls down the priority chain.

    • Klonoar 2 hours ago
      This isn't a Zig-specific problem; the same thing has happened in waves for now decades on this site (see: Lisp, Ruby, Rust, etc).

      > You don't need to treat it like an identity.

      This is an eternal problem in this industry and it is by far the most annoying thing about it.

      • dan-robertson 1 hour ago
        Is it really a problem with the industry or is this the sort of thing where discussions go on forever on message boards where no one is in charge and people aren’t trying to work together to some actual goal, but where industry doesn’t suffer from the same problems?
      • allthetime 1 hour ago
        The cool thing is, when you get even a whiff of this kind of tribal fan-boy bs from someone, you can just ignore it, move on, and continue learning, building, and discussing with positive productive people who share the same motivations. Life is too short to be bickering with haters in comment sections.
    • derefr 2 hours ago
      A mainstream language has predictable library-ecosystem support for most use-cases.
      • beAbU 1 hour ago
        A language, and by definition it's libraries, does not have to solve most use cases.
      • hu3 2 hours ago
        It's not v1.0 and they don't claim to be.

        So what is your point?

  • BrouteMinou 10 hours ago
    I feel like it's worthless to keep up with Zig until they reach 1.0.

    That thing, right here, is probably going to be rewritten 5 times and what not.

    If you are actively using Zig (for some reasons?), I guess it's a great news, but for the Grand Majority of the devs in here, it's like an announcement that it's raining in Kuldîga...

    So m'yeah. I was following Zig for a while, but I just don't think I am going to see a 1.0 release in my lifetime.

    • flohofwoe 8 hours ago
      IME Zig's breaking changes are quite manageable for a lot of application types since most of the breakage these days happens in the stdlib and not in the language. And if you just want do read and write files, the highlevel file-io interfaces are nearly identical, they just moved to a different namespace and now require a std.Io pointer to be passed in.

      And tbh, I take a 'living' language any day over a language that's ossified because of strict backward compatibility requirements. When updating a 3rd-party dependency to a new major version it's also expected that the code needs to be fixed (except in Zig those breaking changes are in the minor versions, but for 0.x that's also expected).

      I actually hope that even after 1.x, Zig will have a strategy to keep the stdlib lean by aggressively removing deprecated interfaces (maybe via separate stdlib interface versions, e.g. `const std = @import("std/v1");`, those versions could be slim compatibility wrappers around a single core stdlib implementation.

      • pron 8 hours ago
        > I take a 'living' language any day over of a language that's ossified because of strict backward compatibility requirements

        Maybe you would, but >95% of serious projects wouldn't. The typical lifetime of a codebase intended for a lasting application is over 15 or 20 years (in industrial control or aerospace, where low-level languages are commonly used, codebases typically last for over 30 years), and while such changes are manageable early on, they become less so over time.

        You say "strict" as if it were out of some kind of stubborn princple, where in fact backward compatibility is one of the things people who write "serious" software want most. Backward compatibility is so popular that at some point it's hard to find any feature that is in high-enough demand to justify breaking it. Even in established languages there's always a group of people who want somethng badly enough they don't mind breaking compatibility for it, but they're almost always a rather small minority. Furthermore, a good record of preserving compatibility in the past makes a language more attractive even for greenfield projects written by people who care about backward compatibility, who, in "serious" software, make up the majority. When you pick a language for such a project, the expectation of how the language will evolve over the next 20 years is a major concern on day one (a startup might not care, but most such software is not written by startups).

        • flohofwoe 8 hours ago
          > The typical lifetime of a codebase intended for a lasting application is over 15 or 20 years (in industrial control or aerospace).

          Either those applications are actively maintained, or they aren't. Part of the active maintenance is to decide whether to upgrade to a new compiler toolchain version (e.g. when in doubt, "never change a running system"), old compiler toolchains won't suddenly stop working.

          FWIW, trying to build a 20 or 30 year old C or C++ application in a modern compiler also isn't exactly trivial, depending on the complexity of the code base (especially when there's UB lurking in the code, or the code depends on specific compiler bugs to be present - e.g. changing anything in a project setup always comes with risks attached).

          • pron 8 hours ago
            > Part of the active maintenance is to decide whether to upgrade to a new compiler toolchain version

            Of course, but you want to make that as easy as you can. Compatibility is never binary (which is why I hate semantic versioning), but you should strive for the greatest compatibility for the greatest portion of users.

            > FWIW, trying to build a 20 or 30 year old C or C++ application in a modern compiler also isn't exactly trivial

            I know that well (especially for C++; in C the situation is somewhat different), and the backward compatibility of C++ compilers leaves much to be desired.

          • strawhatguy 7 hours ago
            You could fix versions, and probably should. However willful disregard of prior interfaces encourages developers code to follow suit.

            It’s not like Clojure or Common Lisp, where a decades old software still runs, mostly unmodified, the same today, any changes mainly being code written for a different environment or even compiler implementation. This is largely because they take breaking user code way more seriously. Alot of code written in these languages seem to have similar timelessness too. Software can be “done”.

        • andrepd 7 hours ago
          I would also add that Rust manages this very well. Editions let you do breaking changes without actually breaking any code, since any package (crate) needs to specify the edition it uses. So when in 30 years you're writing code in Rust 2055, you can still import a crate that hasn't been updated since 2015 :)
          • zozbot234 7 hours ago
            Unfortunately editions don't allow breaking changes in the standard library, because Rust codes written in different "editions" must be allowed to interoperate freely even within a single build. The resulting constraint is roughly similar to that of never ever breaking ABI in C++.
            • kibwen 6 hours ago
              > The resulting constraint is roughly similar to that of never ever breaking ABI in C++.

              No, not even remotely. ABI-stability in C++ means that C++ is stuck with suboptimal implementations of stdlib functions, whereas Rust only stabilizes the exposed interface without stabilizing implementation details.

              > Unfortunately editions don't allow breaking changes in the standard library

              Surprisingly, this isn't true in practice either. The only thing that Rust needs to guarantee here is that once a specific symbol is exported from the stdlib, that symbol needs to be exported forever. But this still gives an immense amount of flexibility. For example, a new edition could "remove" a deprecated function by completely disallowing any use of a given symbol, while still allowing code on an older edition to access that symbol. Likewise, it's possible to "swap out" a deprecated item for a new item by atomically moving the deprecated item to a new namespace and making the existing item an alias to that new location, then in the new edition you can change the alias to point to the new item instead while leaving the old item accessible (people are exploring this possibility for making non-poisoning mutexes the default in the next edition).

              • pjmlp 3 hours ago
                Only because Rust is a source only language for distribution.

                One business domain that Rust currently doesn't have an answer for, is selling commercial SDKs with binary libraries, which is exactly the kind of customers that get pissed off when C and C++ compilers break ABIs.

                Microsoft mentions this in the adoption issues they are having with Rust, see talks from Victor Ciura, and while they can work around this with DLLs and COM/WinRT, it isn't optimal, after all Rust's safety gets reduced to the OS ABI for DLLs and COM.

                • kibwen 3 hours ago
                  I'm not expecting to convince you of this position, but I find it to be a feature, not a bug, that Rust is inherently hostile to companies whose business models rely on tossing closed-source proprietary blobs over the wall. I'm fairly certain that Andrew Kelley would say the same thing about Zig. Give me the source or GTFO.
                  • pjmlp 3 hours ago
                    In the end it is a matter of which industries the Rust community sees as relevant to gain adoption, and which ones the community is happy that Rust will never take off.

                    Do you know one industry that likes very much tossing closed-source proprietary blobs over the wall?

                    Game studios, and everyone that works in the games industry providing tooling for AAA studios.

                    • LexiMax 2 hours ago
                      > Game studios, and everyone that works in the games industry providing tooling for AAA studios.

                      You know what else is common in the games industry? C# and NDA's.

                      C# means that game development is no longer a C/C++ monoculture, and if someone can make their engine or middleware usable with C# through an API shim, Native AOT, or some other integration, there are similar paths forward for using Rust, Zig, or whatever else.

                      NDA's means that making source available isn't as much of a concern. Quite a bit of the modern game development stack is actually source-available, especially when you're talking about game engines.

                      • pjmlp 2 hours ago
                        Do you know what C# has and Rust doesn't? A binary distribution package for libraries with a defined ABI.
            • pjmlp 3 hours ago
              Compiler vendors are free to chose what ABI stability their C++ implementations provide.

              ISO C++ standard is silent on how the ABI actually looks like, the ABI not being broken in most C and C++ compilers is a consequence of customers of those compilers not being happy about breakages.

              • LexiMax 3 hours ago
                > Compiler vendors are free to chose what ABI stability their C++ implementations provide.

                In theory. In practice the standards committee, consisting of compiler vendors and some of their users, shape the standard, and thus the standard just so happens to conspire to avoid ABI breakages.

                This is in part why Google bowed out of C++ standardization years ago.

                • pjmlp 3 hours ago
                  I know, but still go try to push for ABI breaks on Android.
      • epolanski 3 hours ago
        Sure, but considering that Zig is a modern C alternative, one should not and cannot afford to forget that C has been successful also because it stayed small and consistent for so long.

        The entire C, C ABI and standard lib specs, combined, are probably less words than the Promise spec from ECMAScript 262.

        A small language that stays consistent and predictable lets developers evolve it in best practices, patterns, design choices, tooling. C has achieved all that.

        No evolving language has anywhere near that freedom.

        I don't want an ever evolving Zig too for what is worth. And I like Zig.

        I don't think any developer can resolve all of the design tensions a programming language has, you can't make it ergonomic on its own.

        But a small, modern, stable C would still be welcome, besides Odin.

        • dnautics 2 hours ago
          I'm pretty sure the point of aggressively evolving now is to have to basically not evolve it at some point in the future?
        • bbkane 2 hours ago
          Besides Odin? Does Odin give you most of this?
    • lukaslalinsky 7 hours ago
      I really love Zig the language, but I'm distancing myself from the stdlib. I dislike the breakage, but I also started questioning the quality of the code recently. I was working on an alternative I/O framework for Zig over the last months, and I was finding many problems that eventually led to me trying to not depend on stdlib at all. Even on the code announced here, the context switching assembly is wrong, it doesn't mark all necessary registers as clobbered. I mentioned this several times to the guys. The fact that it's still unchanged just shows me lack of testing.
      • lioeters 6 hours ago
        It sounds like Zig would benefit from someone like you on the inside, as a member or active contributor, reviewing and participating in the development of the standard library.

        Zig is one of my favorite new languages, I really like the cross-compiler too. I'm not a regular user yet but I'm hopeful for its long-term success as a language and ecosystem. It's still early days, beta/dev level instability is expected, and even fundamental changes in design. I think community input and feedback can be particularly valuable at this stage.

        • Cloudef 6 hours ago
          I dont think the core team accepts LLM generated code in the std.
      • vlovich123 6 hours ago
        I’m confused. The register clobbering is an issue in the compiler, not in the stdlib implementation right? Or are you saying the stdlib has inline assembly in these IO implementations somewhere? I couldn’t find it and I can’t think why you’d need it.

        If it’s a compiler frontend-> LLVM interaction bug, I think you are commenting in the spot - it should go in a separate issue not in the PR about io_uring backend. Also, interaction bugs where a compiler frontend triggers a bug in LLVM aren’t uncommon since Rust was the first major frontend other than clang to exercise code paths. Indeed the (your?) fix in LLVM for this issue mentions Rust is impacted too.

        I agree with the higher level points about stability and I don’t like Zig not being a safe language in this day and age, but I think your criticism about quality is a bit harsh if your source of this complaint is that they haven’t put a workaround for an LLVM bug.

        • lukaslalinsky 6 hours ago
          There is the one issue which I fixed in LLVM, but it should be fixed in Zig as well, because the clobber list in Zig is typed and gives you false impression that adding x30 there is valid. But there is also another issue, x18 is a general purpose register outside of Darwin and Windows and needs to be marked as clobbered on other systems. And yes, look at the linked changes, the stdlib has inline assembly for the context switching.
    • solatic 6 hours ago
      To each his own, but while I can certainly understand the hesitancy of an architect to pick Zig for a project that is projected to hit 100k+ lines of code, I really think you're missing out. There is a business case to using Zig today.

      True in general but in the cloud especially, saving server resources can make a significant impact on the bottom line. There are not nearly enough performance engineers who understand how to take inefficient systems and make improvements to move towards theoretical maximum efficiency. When the system is written in an inefficient language like Python or Node, fundamentally, you have no choice but to start to move the hotpath behind FFI and drop down to a systems language. At that point your choices are basically C, C++, Rust, or Zig. Of the four choices, Zig today is already simplest to learn, with fewer footguns, easier to work with, easier to read and write, and easier to test. And you're not going to write 100k LOC of optimized hotpath code. And when you understand the cost savings involved in reducing your compute needs by sometimes more than 90% by getting the hotpath optimized, you understand that there is very much indeed a business case to learning Zig today.

      • ozgrakkurt 5 hours ago
        As a counter argument to this. I was able to replicate the subset of zig that I wanted, using c23. And in the end I have absolute stability unless I break things to “improve”.

        Personally, it is a huge pain to rewrite things and update dependencies because the code I am depending on is moving out from under me. I also found this to be a big problem in Rust.

        And another huge upside is you have access to best of everything. As an example, I am heavily using fuzz testing and I can very easily use honggfuzz which is the best fuzzer according to all research I could find, and also according to my experience so far.

        From this perspective, it doesn’t make sense to use zig over c for professional work. If I am writing a lot of code then I don’t want to rewrite it. If am writing a very small amount of code with no dependencies, then it doesn’t matter what I use and this is the only case where I think zig might make sense.

        • ozgrakkurt 5 hours ago
          To add another point to this. W/e people write online isn’t correct all the time. I was thinking zig compiles super fast but found that c with a good build system and well split header/implementation files is basically instant to compile. You can use thin-lto with cache to have instant recompilation for release builds.

          Real example: I had to wait some seconds to compile and run benchmarks for a library and it re-compiles instantly (<100ms) with c.

          Zig does have a single compilation unit and that might have some advantages but in practice it is a hard disadvantage. And I didn’t ever see someone pointing this out online.

          I would really recommend trying to learn c with modernC book and try to do it with c for people like me building something from scratch

        • ozgrakkurt 5 hours ago
          Also I was also thinking that breaking doesn’t matter that much, but my opinion changed around 10k lines of code very quickly. At some point I really stopped caring about every piece and wanted to forget about it and move on really
      • DetroitThrow 5 hours ago
        >with fewer footguns, easier to work with, easier to read and write, and easier to test.

        With the exception of fewer foot guns, which Rust definitely takes the cake and Zig is up in second, I'd say Zig is in last place in all of these. This really screams that you aren't aware of C/C++ testing/tooling ecosystem.

        I say this as a fan of Zig, by the way.

      • zozbot234 6 hours ago
        > ...in the cloud especially, saving server resources can make a significant impact on the bottom line. There are not nearly enough performance engineers who understand how to take inefficient systems and make improvements to move towards theoretical maximum efficiency.

        That's a very good point, actually. However...

        > with fewer footguns

        ..the Crab People[0] would definitely quibble with that particular claim of yours.

        [0] https://en.wikipedia.org/wiki/Crab_People of course.

        • Tuna-Fish 6 hours ago
          I would quibble with all of the claims, other than easier to learn.

          I really see no advantage for Zig over Rust after you get past that 2 first two weeks.

          • bbkane 2 hours ago
            Coming from Go, I'm really disappointed in Rust compiler times. I realize they're comparable to C++, and you can structure your crates to minimize compile times, but I don't care. I want instant compilation.

            Zig is trying to get me instant compilation and I see that as a huge advantage for Zig (even past the first 2 weeks).

            I'll probably stick with Rust as my "low level language" due to its safety, type system, maturity, library ecosystem, and career opportunities.

            But I remain jealous of Zig's willingness to do extreme things to make compilation faster.

            • bombela 1 hour ago
              On any Go production projects I worked on or near, the incremental compile time was slower than C++ and Rust.

              A full build was definitely much faster, but not as useful. Especially when using a build system with shared networked caching (Bazel for example).

              Yes those projects were a bloated mess, as it always seems to be.

            • samiv 1 hour ago
              The key with c++ is to keep coding while compiling. Otherwise..yeah you're blocked.
        • solatic 6 hours ago
          Eh, I'd say that Rust has a different set of footguns. You're correct that you won't run into use-after-free footguns, but Rust doesn't protect you from memory leaks, unsafe code is still unsafe, and the borrow checker and Rust's language complexity are their own kind of footguns.

          But I digress. I was thinking of Zig in comparison to C when I wrote that. I don't have a problem conceding that point, but I still believe the overall argument is correct to point to Zig specifically in the case of writing code to optimize a hotpath behind FFI; it is much easier to get to more optimal code and cross-compilation is easier to boot (i.e. to support Darwin/AppleSilicon for dev laptops, and both Linux/x64 and Linux/arm64 for cloud servers).

          • vlovich123 6 hours ago
            > but Rust doesn't protect you from memory leaks

            In theory no. In practice it really does.

            > unsafe code is still unsafe

            Ok, but most rust code is not unsafe while all zig code is unsafe.

            > and the borrow checker and Rust's language complexity are their own kind of footguns

            Please elaborate. They are something to learn but I don’t see the footgun. A footgun is a surprisingly defect that’s pointed at your foot and easy to trigger (ie doing something wrong and your foot blows off). I can’t think how the borrow checker causes that when it’s the exact opposite - you can’t ever create a footgun without doing unsafe because it won’t even compile.

            > but I still believe the overall argument is correct to point to Zig specifically in the case of writing code to optimize a hotpath behind FFI; it is much easier to get to more optimal code and cross-compilation is easier to boot (i.e. to support Darwin/AppleSilicon for dev laptops, and both Linux/x64 and Linux/arm64 for cloud servers).

            I agree cross compilation with zig is significantly easier but Rust isn’t that hard, especially with the cross-rs crate making it significantly simpler. Performance, Rust is going to be better - zig makes you choose between safety and performance and even in unsafe mode there’s various things that cause better codegen. For example zig follows the C path of manual noalias annotations which has been proven to be non scalable and difficult to make operational. Rust does this for all variables automatically because it’s not allowed in the language.

            • solatic 5 hours ago
              > a footgun is a surprising defect that's pointed at your foot and easy to trigger

              Close, but not the way I think of a footgun. A footgun is code that was written in a naive way, looks correct, submitted, and you find out after submitting it that it was erroneous. Good design makes it easy for people to do the right thing and difficult to do the wrong thing.

              In Rust it is extremely easy to hit the borrow checker including for code which is otherwise safe and which you know is safe. You walk on eggshells around the borrow checker hoping that it won't fire and shoot you in the foot and force you to rewrite. It is not a runtime footgun, it is a devtime footgun.

              Which, to be fair, is sometimes desired. When you have a 1m+ LOC codebase and dozens of junior engineers working on it and requirements for memory safety and low latency requirements. Fair enough trade-off in that case.

              But in Zig, you can just call defer on a deinit function. Complexity is the eternal enemy, and this is just a much simpler approach. The price of that simplicity is that you need to behave like an adult, which if the codebase (hotpath optimization) is <1k LOC I think is eminently reasonable.

              • vlovich123 5 hours ago
                > A footgun is code that was written in a naive way, looks correct, submitted, and you find out after submitting it that it was erroneous.

                You’re contradicting yourself a bit here I think. Erroneous code generally won’t compile whereas in Zig it will happily do so. Also, Zig has plenty of foot guns (eg forgetting to call defer on a deinit but even misusing noalias or having an out of bounds result in memory corruption). IMHO the zig footgun story with respect to UB behavior is largely unchanged relative to C/C++. It’s mildly better but it’s closer to C/C++ than being a safe language and UB is a huge ass footgun in any moderate complexity codebase.

                • davemp 4 hours ago
                  > IMHO the zig footgun story with respect to UB behavior is largely unchanged relative to C/C++

                  The only major UB from C that zig doesn’t address is use after free afaik. How is that largely unchanged???

                  Just having an actual strong type system w/o the “billion dollar mistake” is a large change.

                  • vlovich123 3 hours ago
                    Depends how you compile it. If you’re compiling ReleaseFast/ReleaseSmall, it’s not very different from C (modulo as you said it has some language features to make it less likely you do it):

                    * Double free

                    * Out of bounds array access

                    * Dereferencing null pointers

                    * Misaligned pointer dereference

                    * Accessing uninitialized memory

                    * Signed integer overflow

                    * Accessing a union field for which the active tag is something else.

                    • dnautics 2 hours ago
                      wow, what a list! all of these are statically analyzable using a slightly hacked zig compiler and a library!

                      https://github.com/ityonemo/clr

                      (Btw: you can't null pointer dereference in zig without using the navigation operator which will panic on null; you can't misalign a pointer unless you use @alignCast which will also create a panic)

                    • davemp 58 minutes ago
                      This is pretty close to saying Rust is not very different than C because it has the unsafe keyword. That is, either an ignorant (of Zig) or disingenuous statement.
            • ozgrakkurt 5 hours ago
              As an example to this, I was using polars in rust as a dependency in a fairly large project.

              It has issues like panicking or segfaulting when using some data types (arrow array types) in the wrong place.

              It is extremely difficult to write an arrow implementation in Rust.

              It is much easier to do it in zig or c(without strict aliasing).

              I also had the same experience with glommio in Rust.

              Also the binary that we produce compiles in several minutes and is above 30mb. This is an insane amount of bloat. And unfortunately I don’t think there is another feasible way of doing this kind of work in rust, because it is so hard to write proper low level code.

              I don’t agree with noalias being bad personally. I fuond it is the only way to do it. It is much harder to write code with pointers with implicit aliasing like c has by default and rust has as the only option. And you don’t ever need to use noalias except some rare places.

              To make it clear, I mean the huge footgun in rust is producing a ton of bloat and subpar code because you can’t write much and you end up depending on too many libraries

              • vlovich123 3 hours ago
                > To make it clear, I mean the huge footgun in rust is producing a ton of bloat and subpar code because you can’t write much and you end up depending on too many libraries

                Nothing is forcing you to do that other than it’s easy to add dependencies. I don’t see how zig is much different

            • program_whiz 5 hours ago
              Not the GP, but I've noticed that because if you don't anticipate how you might need to mutate or share state in the future, you can have a "footgun" that forces large-scale code changes for relatively small "feature-level" changes, because of the rust strictness. Its not a footgun in the sense that your code does what you don't expect, its a footgun in that your maintenance and ability to change code is not what you expect (and its easy to do). I'm sure if you are really expert with rust, you see it coming and don't use patterns that will cause waves of changes (but if you're expert at any language you avoid the footguns).
              • vlovich123 5 hours ago
                That’s not a footgun and happens in any language. I have not observed rust code to be more prone to it. Certainly less so than c++ for various reasons around the build time and code organization.
            • dnautics 2 hours ago
              It's possible to do memory safety analysis for zig. I think you could pretty easily add a noalias checker on top of this:

              https://github.com/ityonemo/clr

      • wolvesechoes 5 hours ago
        > Of the four choices, Zig today is already simplest to learn,

        Yes, with almost complete lack of documentation and learning materials it is definitely the easiest language to learn.

        • LexiMax 3 hours ago
          For reference, here's where Zig's documentation lives:

          https://ziglang.org/learn/

          I remember when learning Zig, the documentation for the language itself was extensive, complete, and easily greppable due to being all on one page.

          The standard library was a lot less intuitive, but I suspect that has more to do with the amount of churn it's still going through.

          The build system also needs more extensive documentation in the same way that the stdlib does, but it has a guide that got me reasonably far with what came out of the box.

    • warent 10 hours ago
      For what it's worth, Bun is written in Zig (https://bun.sh/). The language isn't exactly in an early stage.
      • eptcyka 9 hours ago
        Oh but it is.
        • tomalbrc 9 hours ago
          Oh but it isn’t.
          • maleldil 7 hours ago
            They just did a massive reactor that broke nearly 100% of existing code. Only an early language can do that.
            • pmarreck 6 hours ago
              What version are you referring to? I've had zero issues updating my zig stuff to 0.15.2 with frontier LLM assistance.
              • kccqzy 6 hours ago
                I’ll use Ghostty as an example because that’s the only software I use that I know is written in Zig. It’s also a moderately complex project not a toy project.

                Its Zig 0.15 effort started in August and was only complete in October (see first PR at https://github.com/ghostty-org/ghostty/pull/8372). And many issues were encountered and solved along the way. And of course during all of this they also encountered an issue in Zig itself: https://github.com/ziglang/zig/issues/24627

              • maleldil 4 hours ago
                The huge change that will be passing Io objects around like you have with Allocator.
              • the_mitsuhiko 3 hours ago
                0.16 changes things around dramatically.
    • steeve 7 hours ago
      we (ZML) have been back to following Zig master since std.Io was introduced. It's not that bad tbh. Also most changes really feel like actual improvements to the language on a day to day basis.
    • rererereferred 7 hours ago
      No shame in waiting for 1.0. Specially if you want to read docs rather than the code itself.
      • BrouteMinou 6 hours ago
        Akctuyally, reading the code instead of a documentation is one of the nice part of Zig.

        It is such a readable language that I found it easier learning the API than most languages.

        Zig has this on its side. Reading the unit tests directly from the code give, most of the time, a good example too.

    • dom96 6 hours ago
      You're assuming that 1.0 will bring about stability. For all we know version 1.0 could make way for version 2.0 soon after.

      Though perhaps the Zig developers have promised this will not happen.

    • pygy_ 10 hours ago
      I wouldn't have expected graphic sex slang to be acceptable as a NH user name.

      This would translate as ~"eats pussy", where "broûter" is a verb reserved for animals feeding on grass, implying a hefty bush.

    • wiseowise 7 hours ago
      > but for the Grand Majority of the devs in here, it's like an announcement that it's raining in Kuldîga...

      Lol, I’ll borrow this.

    • srcreigh 4 hours ago
      Please stop posting 0-information-content complaints.
    • crest 2 hours ago
      I'm so sorry to hear about your diagnosis whatever it is :-P.
    • pstuart 3 hours ago
      People might be triggered by the word "worthless" but I totally get your point.

      I hear great things about the language but only have so many hours in the day and so many usable neurons to spend in that day. Someday it would be nice to play with it.

      The easiest way to embrace any new language is to have a compelling use to use it. I've not hit that point yet.

    • DetroitThrow 5 hours ago
      I mean, you're right that still so many of us can't use the language yet, but I think we can still applaud progress towards major features when it's less than stable.

      Kudos Zig contributors!

    • radarroark 7 hours ago
      Pretty typical jaded HN comment there, chief. "This language's churn is more than I prefer -- why would anyone use it?" If you're not interested, just downvote and move on. Wondering out loud why anyone would actively use it ("for some reasons?") is a lame waste of bytes.
      • dxdm 6 hours ago
        That comment you're complaining about is a useful signal for me who only watches zig from the far periphery. I feel like I'm getting good mileage out of it, just like I do from other, different ones. I'm glad it's in the mix.
    • pmarreck 7 hours ago
      An AI will be able to handle updating your code for 95% of your breaking changes
      • PaulRobinson 7 hours ago
        No it won't.

        LLMs are good at dealing with things they've seen before, not at novel things.

        When novel things arise, you will either have to burn a shed ton of tokens on "reasoning", hand hold them (so you're doing advanced find and replace in this example, where you have to be incredibly precise and detailed about your language, to the point it might be quicker to just make the changes), or you have to wait until the next trained model that has seen the new pattern emerges, or quite often, all of the above.

        • pmarreck 6 hours ago
          Apologies, but your information is either outdated from lack of experience with the latest frontier models, or you don't realize the fact that 99.9% of the work you do is not novel in all capacities. Have you only used Copilot, or something? Because that's what it sounds like. Since the performance of the latest models (Opus 4.6 max-effort, gpt-5.3-Codex) is nothing short of astonishing.

          Real-world example: Claude isn't familiar with the latest Zig, so I had it write a language guide for 0.15.2 (here: https://gist.github.com/pmarreck/44d95e869036027f9edf332ce9a...) which pointed out all the differences, and that's been extremely helpful in having me not even have to touch a line of code to do the updates.

          On top of that, for any Zig dependency I pull in which is written to an earlier version, I have forked it and applied these updates correctly (or it has, under my guidance, really), 100% of the time.

          On the off chance that guide is not in its context, it has seen the expected warning or error message, googled it, and done the correct correction 100% of the time. Which is exactly what a human would do.

          Let's play the falsifiability game: Find me a real-world example of an upgrade to a newer API from the just-previous-to-that API that a modern LLM will fail to do correctly. Your choice of beer or coffee awaits you if you provide a link to it.

          • flohofwoe 5 hours ago
            > so I had it write a language guide for 0.15.2

            Tbh, while impressive that it appears to work, that guide looks very tailored to the Zig stdlib subset used in your projects and also looks like a lot more work than just fixing the errors manually ;) For a large code base which would amortise the cost of this guide I still wouldn't trust the automatic update without carefully reviewing each change.

          • praveer13 5 hours ago
            I’ve been making a project in zig 0.16 with Claude as a learning experiment. It’s a fairly non trivial project (BitTorrent compliant p2p downloader for model weights on top of huggingface xet) - whenever it doesn’t know the syntax or makes errors, it literally reads the standard library code to understand and fix it. The project works too!
        • zozbot234 7 hours ago
          Just have to wait a few months until a new model with updated pretrained knowledge comes out.
          • weakfish 7 hours ago
            Or spend those few months doing the update :-)
        • Philpax 6 hours ago
          Eh, I've had good luck with porting codebases to newer versions of Bevy by pointing CC to the migration guide, and that is harder to test than a language migration (as much of the changed behaviour would have been at runtime).

          I still wouldn't want to deal with that much churn in my language, but I fully believe an agent could handle the majority of, if not all of, the migration between versions.

  • bastawhiz 1 hour ago
    I'm not a zig fan myself, but I'm glad to see a substantial project with momentum and vision moving ahead. It's not languishing. It's trying interesting new things. It's striving for incremental gains consistently over time.

    There's a lot of hate in these comments. Nobody is forcing you to use Zig and it's not trying to be "done" right now. And in fact, if the only thing they were focusing on was putting a bow on the project to call it "1.0", it probably wouldn't achieve any of it's long term goals of being a mainstream systems programming language. If it takes another five years or fifteen, as long as the project moves forward with the same energy, it's going to be fine.

    For a fairly small project that's largely one dude, this is far more than most of us have or could hope to ever achieve ourselves. Give the people putting in the work credit where credit is due.

    • allthetime 1 hour ago
      Every once in a while I build a game engine with a tcp & udp multiplayer server to learn a new language. I started doing this with zig a couple months ago.

      It might be because I've done it a few times now, and/or because of the existence of LLMs, but this is the most fun I've had doing, and the most productive I've been, and the engine absolutely rips performance wise.

      Zig makes it very easy to do this kind of lowish-level data-oriented programming, and tbh, I'm hooked. I was using rust for my performance critical services but dancing around the strictness and verbosity of memory management in rust gives me nothing in comparison and just gets in my way. This is partially a skill issue, but life is short and I just want to make fast, well organized software that works.

  • Seattle3503 2 hours ago
    It's interesting to see this land while Rust support of io_uring in a mainstream library is lagging. And not for lack of trying, its just difficult to design a safe (zero-cost) idiomatic Rust abstraction over io_uring's completion based IO.
  • lukaslalinsky 10 hours ago
    I don't want to be the negative guy, but this is news about two unfinished implementations. There is a lot of work needed for this to be considered done. For example, no networking in the GCD version yet. And as these are being implemented, the interface stops being an interface, the vtable keeps growing, and it's just the current snapshot of what's needed by the std implementations.
    • hu3 8 hours ago
      They aknowlege that at the beggining of the post?

      > They are now available to tinker with, by constructing one’s application using std.Io.Evented. They should be considered experimental because there is important followup work to be done before they can be used reliably and robustly:

      And then they proceed to list 6 important pending work to be done.

      • lukaslalinsky 7 hours ago
        It doesn't say "minor" details like networking not being implemented :)
  • srcreigh 3 hours ago
    There's a relevant open issue[1] here about stack memory optimization. It would be nice to be able to use a [500]u8 in a block and another [500]u8 in another block, and have that only contribute 500 bytes to the stack frame, but Zig can't currently do this.

    (The green threads coro stack stuff makes this more important.)

    [1]: https://github.com/ziglang/zig/issues/23475#issuecomment-279...

  • jauntywundrkind 10 hours ago
    Contrary to the neggies, I am positive in Zigs effort to iterate & improve.

    Right now there is no language that is good at io-uring. There are ok offerings, but nothing really has modern async joy that works with uring.

    Whoever hammers out a good solution here is going to have a massive leg up. Rust is amazing in so many ways but it has been quite a brutal road to trying to support io-uring ok, and efforts are still a bit primitive, shall we say. If Zig can nail this down that would be fantastic!!

    I would way rather Zig keep learning and keep changing, keep making new and better. Than to have it try to appease those who are too conservative for the project, unwilling to accept change and improvement, people focused on stability. It takes a lot of learning to make really good systems, to play with fit and finish. Zig is doing the good work. Imo we ought be thankful.

    • hxtk 8 hours ago
      It’s surprising to me how much people seem to want async in low level languages. Async is very nice in Go, but the reason I reach for a language like Zig is to explicitly control those things. I’m happily writing a Zig project right now using libxev as my io_uring abstraction.
      • pjmlp 3 hours ago
        Using async in low level languages goes all the way back to the 1960's, became common in systems languages like Solo Pascal, Modula-2, with Dr.Dobbs and The C/C++ User's Journal having plenty of articles regarding C extensions for similar purposes.

        Hardly anything radical.

        • hxtk 2 hours ago
          When I look at historical cases, it seems different from a case today. If I’m a programmer in the 60s wanting async in my “low level language,” what I actually want is to make some of the highest level languages available at the time even more high level in their IO abstractions. As I understand it, C was a high-level language when it was invented, as opposed to assembly with macros. People wanting to add async were extending the state of the art for high level abstraction.

          A language doing it today is doing it in the context of an ecosystem where even higher level languages exist and they have made the choice to target a lower level of abstraction.

      • melodyogonna 7 hours ago
        But Zig's async is being designed to enable this low-level control.
    • epolanski 3 hours ago
      I am also positive, but when is the language going to hit a stable very LTS version that won't be touched for a long time?

      If you want to compete with C, you can't do so without understanding that its stability and the developers focusing on mastering its practices, design, limitations, tooling has been one of the major successes.

      • bastawhiz 1 hour ago
        > when is the language going to hit a stable very LTS version that won't be touched for a long time?

        Is there any reason to be rushing it? Zig isn't languishing without activity. Big things are happening, and it's better in my opinion for them to get the big important stuff right early than it is to get something stable that is harder to change and improve later.

        "Competing with C" means innovating, not striving to meet feature parity so it can be frozen in time. It's not as though C has anything terribly exciting going on with it. Let them cook.

      • allthetime 1 hour ago
        There are so many other options available. If that is a concern, zig is not the answer now. Rushing to "LTS" would go completely against the ethos of constant experimentation and improvement that is and has been making zig great. C is 50 years old. Maybe give it a little time...
  • Cloudef 8 hours ago
    I like that zig takes freestanding target seriously. And seems like 0.16 becomes even better for freestanding code reusability.
  • khalic 11 hours ago
    Haven’t looked into MacOS internals for a while, happy to see they stuck to GCD, great middle ground for parallelisation
  • gethly 12 hours ago
    [flagged]
    • BonusPlay 12 hours ago
      Instead of debating for years (like other languages), zig just tries things out. Worst case you can always rollback changes.

      IMO best APIs and designs are those that are battle tested by end users, not won in an argument war during committee meetings.

      This makes zig unique. It's fun to use and it stays fresh.

      You can always just stay on older version of zig. But if you choose to update to newer version, you get new tools to make your code tidier/faster.

      • pjmlp 11 hours ago
        Other languages debate for years, because they have a customer base with important applications into production that don't find funny that their code is broken with experiments.

        Zig is years away to become industry relevant, if at all, of course they can experiment all they like.

        • Pay08 11 hours ago
          Obviously, that comes with the language being in beta. If you don't want things broken, use a complete language.
          • zarzavat 11 hours ago
            It's hard to imagine Zig ever becoming stable and conservative. Even at 10 years old, it's still as beta as ever. At some point the churn becomes part of the culture.

            Not a complaint, just an observation. I like that they are trying new things.

            • Pay08 11 hours ago
              I wouldn't be so sure about that. I do think there's a bit of scope creep, especially with the LLVM replacement stuff, but I don't think it's bad enough for the language to never come out. Most notable languages have at least one large corporate sponsor behind them, Zig doesn't.
              • the_mitsuhiko 11 hours ago
                I’m a casual user and the 0.16 changes scare me. I tried multiple attempts now, even with full LLM support to upgrade and the result is just a) painful and b) not very good. I have high doubts that the current IO system of 0.16 will make it for another release given the consequences of their choices.
                • kristoff_it 10 hours ago
                  Here's some advice:

                  1. if you're a casual user (ie you don't follow the development) don't try incomplete APIs that not even the creators of fully know how they are supposed to work (because they're still tinkering with them) also you can't expect docs until the design is somewhat finalized (which is not yet, fyi)

                  2. llms don't help when trying to make sense of the above (a feature that is not complete, that has no docs other than some hints in commit messages, that changes every other commit), reserve llms for when things are stable and well documented, otherwise they will just confuse you further.

                  If you want to try new features before they land in a tagged release, you must engage with the development process at the very least.

                  • jsheard 9 hours ago
                    > if you're a casual user (ie you don't follow the development) don't try incomplete APIs that not even the creators of fully know how they are supposed to work

                    Is the completeness of each API formally documented anywhere? Maybe I missed something but it doesn't seem like it is, in which case the only way to know would be to follow what's happening behind the scenes.

                    • Zambyte 1 hour ago
                      Zig cuts releases. This API is not on a release of Zig yet. It's only available through nightly builds of master. "Casual users" should stick to releases if they don't want to deal with incomplete APIs.
                  • the_mitsuhiko 9 hours ago
                    > if you're a casual user (ie you don't follow the development) don't try incomplete APIs that not even the creators of fully know how they are supposed to work

                    From what I can tell pretty much everything can be broken at any point in time. So really the only actual advise here is not to use the language at all which is not reasonable.

                    > llms don't help when trying to make sense of the above

                    That has not been my experience. LLMs were what enabled me to upgrade to 0.16 experimentally at all.

                    > If you want to try new features before they land in a tagged release, you must engage with the development process at the very least.

                    No, that is unnecessary gatekeeping. 0.16 will become stable at one point and I don't want to wait until then to figure out what will happen. That's not how I used Rust when it was early (I always also tried nightlies) and that line of thinking just generally does not make any sense to me.

                    The reality is that Zig has very little desire to stabilize at the moment.

                  • Pay08 9 hours ago
                    The flipside of that is that the incomplete API should be in a separate branch until it is ready to be included in a release, so that people can opt in instead of having to keep in mind what parts of the API they aren't supposed to be using. It doesn't seem like you expect the changes to be finalised in time for 0.16.
        • nickorlow 11 hours ago
          I think it benefits the overall ecosystem for them to experiment so other languages can take what works
      • quietbritishjim 11 hours ago
        > Instead of debating for years (like other languages), zig just tries things out.

        Many other languages do try things out, they just do it in a separate official channel from the stable release or unofficial extensions. Depending on how many users the language has, that may still be more implementation experience than Zig making all devs try it.

        I suspect the actual difference is the final decision making process rather than the trial process. In C++, language extensions are tried out first (implementation experience is a requirement for standard acceptance) but committee debates drag on for years. Whereas Python also requires trial periods outside the stable language but decisions are made much more quickly (even now that there's a steering rather than single BDFL).

      • jiehong 11 hours ago
        This is a great point, and it's actually something I really enjoy that the JVM and Java do nowadays by namespacing the new experimental APIs that you test from release to release and then it's stabilized like that, and becomes broadly available.
      • SkiFire13 10 hours ago
        > IMO best APIs and designs are those that are battle tested by end users

        Battle testing an API however requires time and the API to not constantly change.

      • rurban 10 hours ago
        > Instead of debating for years (like other languages), zig just tries things out.

        Good

        > Worst case you can always rollback changes.

        No, you cannot. People will leave in masses. In perl they announced experiments with a mandatory use experimental :feature. You couldnt publish modules with those, or else you are at risk.

        This made perl exciting and fresh. Python on the other hand constantly broke API's, and had to invent package version locks and "safe" venv's. Which became unsafe of course.

        Languages and stdlib are not playgrounds. We see what came out of it with C and C++ with horrible mistakes getting standardized.

        • ozgrakkurt 10 hours ago
          I recently ditched zig because of this.

          I thought it was stable enough initially but they completely broke fuzz testing feature and didn’t fix it.

          Also build system API and some other APIs change and it is super annoying.

          Find it much better to use c23 with _BitInt integers and some macros and context passing for error handling.

          Also some things like stack traces were broken in small ways in zig. It would report wrong lines in stack traces when compiling with optimizations. Also wasn’t able to cleanly collect stack traces into strings in production build.

          It is understandable that breaking APIs is good for development but in most cases new API isn’t that good anyway.

          And recently saw they even moved the time/Instant API to some other place too. This kind of thing is just super annoying with seemingly no benefit. Could have left the same API there and re-used it from somewhere else. But no, have to make it “perfect”

          • alexrp 10 hours ago
            It sounds like you expected 1.0 stability from a language that isn't 1.0.

            > I thought it was stable enough initially but they completely broke fuzz testing feature and didn’t fix it.

            From the 0.14.0 release notes:

            > Zig 0.14.0 ships with an integrated fuzzer. It is alpha quality status, which means that using it requires participating in the development process.

            How could we possibly have been more explicit?

            Fuzzing will be a major component of Zig's testing strategy in the long term, but we clearly haven't had the time to get it into shape yet. But we also didn't claim to have done!

            > Also some things like stack traces were broken in small ways in zig. It would report wrong lines in stack traces when compiling with optimizations. Also wasn’t able to cleanly collect stack traces into strings in production build.

            I mean, to be fair, most compiled languages can't give you 100% accurate source-level stack traces in release builds. But that aside, we have actually invested quite a lot of effort into std.debug in the 0.16.0 release cycle, and you should now get significantly better and more reliable stack traces on all supported platforms. If you encounter a case where you don't, file a bug.

            > And recently saw they even moved the time/Instant API to some other place too. This kind of thing is just super annoying with seemingly no benefit. Could have left the same API there and re-used it from somewhere else. But no, have to make it “perfect”

            I acknowledge that API churn can be annoying, but it would be weird not to aim for perfection prior to 1.0.

            • ozgrakkurt 8 hours ago
              Makes sense, that is fair.

              I was a bit too frustrated with all these changes and zig wasn’t the right choice for my particular use case then.

      • interstice 12 hours ago
        This is my favourite way to iterate, but the hard lesson is at some point after trying a bunch of things comes the Big Cleanup (tm). Is that a potential issue for this with Zig?
        • BonusPlay 11 hours ago
          From my perspective zig doesn't have "big cleanup" upfront. It's removing older features as it goes.

          stdlib changes as it wants from version to version. So do language features. Since zig is pre-1.0, zig foundation isn't scared of breaking changes.

        • SSLy 12 hours ago
          0.16's IO API changes might be that cleanup.
      • Ygg2 12 hours ago
        > Instead of debating for years (like other languages), zig just tries things out.

        So did Rust pre-1.0

        Stability guarantees are a pain in the neck. You can't just break other people's code willy nilly.

        > This makes zig unique. It's fun to use and it stays fresh.

        You mean like how Rust tried green threads pre-1.0? Rust gave up this one up because it made runtime too unwieldy for embedded devices.

        • alexrp 10 hours ago
          Just on this point:

          > You mean like how Rust tried green threads pre-1.0? Rust gave up this one up because it made runtime too unwieldy for embedded devices.

          The idea with making std.Io an interface is that we're not forcing you into using green threads - or OS threads for that matter. You can (and should) bring your own std.Io implementation for embedded targets if you need standard I/O.

          • Ygg2 8 hours ago
            Ok. But if your program assumes green threads and spawn like two million of them on target that doesn't support them, then what?

            The nice thing about async is that it tells you threads are cheap to spawn. By making everything colourless you implicitly assume everything is green thread.

      • speed_spread 9 hours ago
        Rust has stable vs nightly. Nightly tries things and makes no guarantees about future compatibilities. If you need code that builds forever, you stay on stable. There's no reason Zig couldn't have the same.
    • norman784 12 hours ago
      I have my doubts on Jai, besides being built towards game development, from what I read/watched about it, it has 2 or 3 meta programming capabilities, like comptime, macros, etc it feels too much of the same, also Jai is not built towards correctness or safety, John mentality is that he knows what he is doing, so he doesn’t need those guardrails and he wants instead expressiveness.

      Also Jai is like C++ in complexity, while Zig is similar to C, very simple language.

      Carbon is vaporware so far, there’s no language that could be used yet, because they first need to solve the C++ interop and fast compilation times, that is what will shape the language, so no one is using it, because it doesn’t exist yet.

      • ofalkaed 12 hours ago
        >Also Jai is like C++ in complexity, while Zig is similar to C, very simple language.

        And most importantly, Zig is aiming at being a C++ replacement with the simplicity of C, it is not trying to replace C.

        • Pay08 11 hours ago
          I think you meant to say Jai, not Zig.
        • pjmlp 11 hours ago
          Good luck with that, it is basically Modula-2 with C like syntax, and we aren't even getting into the whole ecosystem that it is missing on.

          Any C++ or C replacement will need to win the earths of mainstream OS and game console vendors, otherwise it will remain yet another wannabe candidate.

          Those have already their own languages, alongside their own C and C++ compilers, and are only now starting to warm up to Rust.

          Zig or any other candidate will have a very hard time being considered.

          • ofalkaed 11 hours ago
            So no one should even try because they will never win over all of the C/C++ crowd so are doomed to fail and forever to be a wannabe? I think Andrew has gone about things in a good way, going back to C and exploiting hindsight, not trying to offer everything as quickly as possible. Extend C but keep C interoperability and do both better than C++ instead of trying to be the next big thing and he goes about it in a very deliberate and calculated way. He may not succeed, but the effort has given us a great deal.
            • pjmlp 11 hours ago
              One should try, while being aware of the realities of language adoption.

              I disagree Zig is that great deal of a language, it would have been if we were talking about 1990's programming language ecosystem, not in 21st century.

              Use-after-free problems should not be something we still need to worry about, when tooling like PurifyPlus trace back to 1992.

              • ofalkaed 10 hours ago
                I don't think Andrew believes Zig is going kill C or C++, he probably has hope but I think he is aware of the reality. He found a way to make a living on something he was passionate about.

                Use-after-free is a fact of life until something kills C, but the realities of language adoption are against that. Zig seems interesting and worthwhile in offering a different perspective on the problem and does it in a way more agreeable than Rust or the like for all those who love C and are adverse to large complex languages. The realities of language adoption are as much for as against Zig, large numbers of people are still getting drawn to C and Zig seems to do a better job addressing why so many are drawn to it than the alternatives.

                • pjmlp 10 hours ago
                  For that to matter OS vendors that only care about C on their platforms, have to also care about Zig.

                  Otherwise the only users are going to be the ones happy to do some yak shaving instead of the actual application code with the vendor tools.

                  It also ignores that C doesn't stand still, the competition is C2y, not C89.

      • gethly 11 hours ago
        Remember that it was Jai that inspired all these new languages. When you talk about the capabilities like comptime, that's all from Jai and why John no longer does public presentations(as people keep stealing his unfinished ideas).

        Your comment about gamedev focus makes no sense as that it the most hardcore segment of all the programming there is. So if a language is good for gamedev, it's good for everything else - with high performance.

        I'm still in the GC camp with Go and don't see myself leaving any time soon but Zig is just rust-fugly and takes for ever to complete(it started 10 years ago, mind you). Odin is essentially complete, just lacks official spec. I like it but can' bring myself to use it as it lacks methods and I won' be going back to writing a procedural code like its 2002.

        I'm curious to see Jai being released, despite having no use case for it. My initial post is merely about purposefulness, or the lack of, for named programming languages as nowadays John's name will carry more weight than Zig could ever have. so without Zig being 1.0 after a decade, and having no competitive advantage over Jai, it has no chance to survive after Jai is released. As I said, Odin will likely will as it is quite simpler, more niche language. Zig just goes directly against Jai and it will lose.

        • brabel 10 hours ago
          > When you talk about the capabilities like comptime, that's all from Jai

          You really should learn a few new languages if you think that’s remotely true. For example, Lisp macros are the distant ancestors of most metaprogramming techniques, dating from the 60s. But there are many similar techniques that precede Zig comptime and Jai, like D’s mixins and templates, which together have very similar power to comptime. There are also Nim macros which I believe also precede Jai. Even the C preprocessor could probably be considered an inspiration for anyone creating a C competitor before we need to invoke Jai ideas.

        • _bohm 8 hours ago
          > Remember that it was Jai that inspired all these new languages

          You’ve made this claim on here before and when I asked you to substantiate it with a source you were completely unable to.

        • Phil_Latio 11 hours ago
          > why John no longer does public presentations(as people keep stealing his unfinished ideas)

          That's your opinion or you have a source for that?

          • gethly 11 hours ago
            he said it in a video, i think it was in the recent wookash podcast. although you might fing a short clip of the segment somewhere.
            • Fraterkes 10 hours ago
              The idea of languages "stealing" ideas from each other is not something anyone building a language cares about. I'll just charitably assume you've completly misinterpreted something he said.
        • Matl 11 hours ago
          > Remember that it was Jai that inspired all these new languages.

          Not really. Rust was a thing long before Jai.

          • jsheard 9 hours ago
            Not sure why this is being downvoted, Blow started working on Jai in 2014, by which point Rust was already nearing stabilization with 1.0 shipping in 2015.
            • king_geedorah 9 hours ago
              In fact Rust was specifically discussed as a possible alternative to the C++ status quo in Jon's initial "A Programming Language For Games" talk which roughly marks the inception of his current / upcoming language.
        • LunaSea 10 hours ago
          > as nowadays John's name will carry more weight than Zig could ever have.

          I'm sorry but Zig has been used to create actual production software for many companies whereas Jai has been used maybe once for a mediocre game.

        • cassepipe 8 hours ago
          You sound like you're in a cult
    • WJW 12 hours ago
      Kinda weird to blame Zig for not being at 1.0 yet while Jai is still in closed beta after 11 years. Meanwhile Zig is being in used in big-ish projects all over while Jai has... a single game engine? Jai looks cool but it's far far FAR behind and losing ground.
      • pjmlp 11 hours ago
        The fallacy of that argument would be if its author would seek adoption, however like Naughty Dog with their Lisp based language, John has no plans to have Jai win world adoption beyone his game engine.
        • WJW 10 hours ago
          That may be, but OP tried to claim that

          > once Jai comes out, Zig will become obsolete

          If Jai is happy to have limited adoption (which is fine), other languages will by definition not be displaced by Jai. That is even if we accept OPs implied point, that Jai is good enough to displace Zig, without further discussion. But even that seems to be rather doubtful.

          • pjmlp 10 hours ago
            Agreed, however I also think Zig will be another Coffee Script, PureScript, Elm,...

            I advise to revisit HN posts about them.

      • gethly 9 hours ago
        Sure, but Zig has way more money and people working on it. And Jai has inspired all of these new languages so all they had to do was to steal John's ideas whereas he had to actually think very hard about them and do countless iterations to come to a solid conclusion. He paid the cost, they reaped the benefits. So Zig being 10 years old and unfinished just shows they have no original thought, or a plan for that matter.
    • dmit 11 hours ago
      > Jokes aside

      Ok ok, good

      > once Jai comes out

      Dangit! You couldn't even make it to the end of the sentence.

    • ivanjermakov 10 hours ago
      When in comes to programmming languages, I would rather see a language done right after 20 years of development than what we see today with all mainstream languages splatting features and breaking changes without care for overall language conciesness and usability.

      See Python 2->3, Rust async traits, Go generics, C++... basically everything.

    • small_model 12 hours ago
      There are high profile apps written in Zig, Bun (bought by Anthropic) and Ghostty also Uber use it. What apps are written in Jai or Odin.
    • 6r17 12 hours ago
      I feel like this is doomerism with high bias - i'm sorry but there is nothing founded here ; for all I know ; if Zig is able to put only one good reason to be used - some people will use it and not care - however this is a purely logical statement and I do not know of Zig so I might be blind here.
    • ofalkaed 11 hours ago
      Being at 0.16 right now does not mean much. From what I gather, he is more focused on the semantics right now and trying to avoid getting bitten by a lack of foresight down the road, as most every language is. Things will probably start moving more quickly as the language solidifies.
      • Ygg2 11 hours ago
        Any backwards compatible language will accumulate hindsight errors. It's practically inevitable.
    • cloudhead 12 hours ago
      Can you elaborate? Zig has a lot of traction already.
      • pjmlp 11 hours ago
        Except for Tiger Beetle customers and the few ones using Bun, what traction?
        • tosh 10 hours ago
          • pjmlp 10 hours ago
            Another one to the list, however it hardly sounds like a killer application.
            • pdpi 10 hours ago
              It's been my daily driver for close to a year now. It might not be a killer application, but it's certainly enough to prove Zig isn't vapourware.
              • pjmlp 8 hours ago
                If that is enough, there are plenty of languages around that fit the bill.
        • pdpi 10 hours ago
          Ghostty.
        • steeve 11 hours ago
          ZML
          • pjmlp 11 hours ago
            What is even that? Not bothering to Google for it, which shows how irrelevant it is.
            • dmit 11 hours ago
              Good call, for bad reasons.

              > At ZML, we are creating exciting AI produ[...]

        • gethly 11 hours ago
          I've read Bun is just a wrapper, not actual Zig implementation anyway. Also, making a financial database in beta language that constantly changes and breaks is "really smart".
          • dmit 11 hours ago
            A wrapper over what?? Bun includes the JavaScriptCore engine for JS evaluation, but it's so much more.

            As for financial database concerns, if you're serious about including a project like that in your system, you have thorough correctness and performance testing stages before you commit to it. And once it passes the hurdles, at that point what difference does it make if it's written in a beta language, or a bunch of shell scripts in a trench coat, or whatever.

          • dtf 10 hours ago
            You can actually go and read the source yourself [1]. If Bun is "just a wrapper", then surely Node.js and Deno are too?

            [1] https://github.com/oven-sh/bun/tree/main/src

    • gigatexal 11 hours ago
      Let it come out before we get to chest beating. We are talking about shipped features in Zig here.
    • xeonmc 12 hours ago
      WalterBright reply in 3...2...1...
    • jpnc 10 hours ago
      You're right that zig is vaporware - not because of other languages - but because programming is going away entirely.
  • nesarkvechnep 9 hours ago
    I’m waiting for the kqueue implementation.
  • up2isomorphism 4 hours ago
    When a language starts to do this kind of thing, you know it isn’t going to replace C.
  • tosh 12 hours ago
    > Both of these are based on userspace stack switching, sometimes called “fibers”, “stackful coroutines”, or “green threads”.
  • small_model 9 hours ago
    I like Zig, lots of great features that work in unison. However the worry is by the time it reaches v1 Rust will have consumed the space that C/C++ used to. I think it will be a mainstream language though and gain a lot more traction after v1. There is also the issue of will people actually code by then.
    • pmarreck 7 hours ago
      That won't happen if there are legitimate reasons why both Mitchell Hashimoto (creator of Ghostty etc.) and Richard Feldman (of Elm fame, creator of Roc-lang) chose Zig over Rust for their work. They both blogged about it

      https://tomas-svojanovsky.medium.com/mitchell-hashimoto-go-a...

      https://www.youtube.com/watch?v=dJ5-41u-e7k

      https://weeklyrust.substack.com/p/why-roc-is-moving-away-fro...

      Perhaps there is room for both... via C FFI interop, of course, lol

      (C FFI will probably long outlast C itself...)

      • pjmlp 3 hours ago
        That doesn't mean Microsoft, Google, Apple, Sony, Nintendo, AMD, Intel, NVidia will be jumping into Zig any time now, just because some HN celebrities blogged about it.

        Those are the companies I care about when chosing which programing languages to invest my time on.

      • wolvesechoes 4 hours ago
        > why both Mitchell Hashimoto (creator of Ghostty etc.) and Richard Feldman (of Elm fame, creator of Roc-lang)

        Both undoubtedly are talented programmers, but you overestimate impact and importance of these project.

        GitHub stars and HN posts are not very good indicator of what happens in the real world

    • flohofwoe 8 hours ago
      I think Rust and Zig really don't overlap much when it comes to target audience. E.g. if you're attracted to Rust, you'll probably find Zig terrible (and the other way around).

      Rust will also never replace C or C++ in any meaningful way, at best new code gets written in new languages (and Rust being only one among many, and among languages used for new projects will also be C and C++, just maybe not that often).

      I think the era of 'pop star languages' is over, the programming language future is highly diverse (and that's a good thing).

      • junon 4 hours ago
        > Rust will also never replace C or C++ in any meaningful way

        Not only do I disagree it never will, I think it's already well on its way to doing exactly that.

        • LexiMax 3 hours ago
          C? Never. I feel like that ship has sailed, it's too primordial and tied to too many system ABI's to ever truly go away. I think we'll see a lot of Rust or Zig replacing certain popular C programs and libraries, but I don't think C will ever go away.

          C++ on the other hand? Possibly, though I think that it's just as much because of the own-goals of the C++ standards committee as it is the successes of Rust. I don't really consider Zig a competitor in this space because if you're reaching for C++, you are reaching for a level of abstraction that Zig is unwilling to provide.

      • sgt 7 hours ago
        > I think Rust and Zig really don't overlap much when it comes to target audience. E.g. if you're attracted to Rust, you'll probably find Zig terrible (and the other way around).

        This is ironic since these two crowds are mostly solving the same type of problems. It's just democrats vs republicans type of split, some of it is just for show and philosophical.

        • grayhatter 6 hours ago
          > This is ironic since these two crowds are mostly solving the same type of problems. It's just democrats vs republicans type of split, some of it is just for show and philosophical.

          This is a painfully shallow framing.

          Yes, programming languages solve problems by emitting instructions that a programmable logic chip can use to preform calculations on input resulting in output. And the scaffolding you use to get there isn't just a matter of philosophical show. Rust as a first order decision will refuse to emit perfectly valid programs because it's unable to prove it's correctness. Zig will emit any program it has enough information to do so. People coding in rust off load much of the effort in understanding and proving that correctness to the compiler. In Zig that relationship is reversed, where the compiler offloads that responsibility to the programmer.

          The person you responded to is correct. For some people. Rust solves the difficult and annoying problems, for others it creates difficult and annoying problems.

          Some people like creating art, some people like creating software. I guess you could frame that as philosophical, but to call it a political show, belies ignorance to the interactions between systems and predispositions of individuals.

        • zozbot234 7 hours ago
          Rust is solving the memory safety problem, Zig is solving the 'idiomatic interop with existing C coding patterns' problem. These couldn't be more different - C-like idiomatic code is generally antithetical to 'safe' modularity since it often relies on tacit global invariants for correct behavior.

          Interestingly, Carbon is kinda trying to tackle both at the same time (though starting from C++ in their case) which is a bit of a challenge.

          • ceteia 5 hours ago
            I am not sure how Carbon will go. The Carbon compiler is not ready to be used yet by the public as I understand it, and the roadmap has not been updated for some time now, it seems.

            https://docs.carbon-lang.dev/docs/project/roadmap.html

          • kartoffelsaft 6 hours ago
            I hear Cardon get mention on rare occasion, and with how rare that is I have to assume it's been completely stagnant. Does it offer anything over C++ in current year? Seems like C++ interop begets turning your language into C++ with different syntax in a way that C interop just doesn't.
            • ceteia 5 hours ago
              The GitHub project has some activity at least, and they might be coming with some announcement later this year.

              https://github.com/carbon-language/carbon-lang/

              • pjmlp 3 hours ago
                There is an announcement already planned at NDC Toronto 2026.

                > Carbon: graduating from the experiment

                https://ndctoronto.com/agenda/carbon-graduating-from-the-exp...

                As for it being widely adopted, people keeping missing the point that Carbon is mostly for Google themselves, as means to integrate into existing C++ projects.

                They are the very first ones to assert that for green field projects there are already plenty of safe languages to chose from.

                • ceteia 2 hours ago
                  What concerns me is that the design of Carbon in aspects seem to have serious issues already now.

                  In case that you are well familiar with for instance pattern matching, might you have any opinions on the pattern matching that is currently proposed for Carbon?

                  https://docs.carbon-lang.dev/docs/design/pattern_matching.ht...

                  • pjmlp 2 hours ago
                    I am not a Google employee, as such I don't care where they take Carbon, other than being a technology nerd that had compiler design as one of the areas I majored in.

                    Regarding the linked pattern matching proposal, it seems alright to me, not everything has to be ML like.

                    • ceteia 1 hour ago
                      Are you really OK with runtime "expression patterns"?

                          match (0, 1, 2) {
                            case (F(), 0, G()) => ...
                          }
                      
                      > Here (F(), 0, G()) is not an expression, but three separate expressions in a tuple pattern. As a result, this code will call F() but not G(), because the mismatch between the middle tuple elements will cause pattern matching to fail before reaching G(). Other than this short-circuiting behavior, a tuple pattern of expression patterns behaves the same as if it were a single expression pattern.

                      How would that work with exhaustiveness checking? As far as I can tell, they themselves believe that Carbon's exhaustiveness checking will be very poor.

                      And OK with implicit conversions? Especially when combined with their way of handling templates for pattern matching?

                      • pjmlp 28 minutes ago
                        As mentioned I have no interest in ever using Carbon, the language still isn't 1.0, and full end to end compiler is yet to be made available.
          • sgt 4 hours ago
            I was more referring to the type of things 90% of the developers are likely to build. In most cases that'll be command line tools, libraries or API's.
    • Quothling 5 hours ago
      Zig is a drop-in for C. I'm not sure what Rust is but around here no C++ teams seem to be adopting it. Zig on the other hand is seeing adoption in teams who write C for Python binaries. Not a whole lot of it since it's not exactly safe or "stable", but some. Now I'm aware that things like UV are build with Rust, but part of why UV is adopted so widely isn't just that it's fast. It's that it is a drop-in for pip, so that you can compile a requirements.txt and deploy your project without UV, which is handy when you use things like Azure specific Microsoft containers.

      Maybe it's just C++ teams being conservative, but a lot of them really seem to hate Rust when you talk with them for whatever reason. I can't imagine why though, but then I've only ever worked with C when I had to, and I have never worked with C++. From having played around with both C++ and Rust, I'd personally pick Rust, but I'm sure it's because I don't know enough. Either way I doubt I'll ever see Rust in a real world job in my corner of the world.

      • pjmlp 3 hours ago
        I guess C++ teams at Microsoft, Google, IBM, Adobe don't count.
        • hu3 2 hours ago
          It's not as widespread in these companies as you and many Rust evangelists imply it is.

          Specially because it's not a drop-in replacement for C++. As Zig is for C.

          So when Zig hits 1.0 these companies will probably consider Zig much more than they do today. Understandably.

          • pjmlp 2 hours ago
            First of all, if I am an evangelist of anything, it is about safe systems programming with automatic resource management languages, if I had a magic wand, we would be talking about languages like D and AOT C#, not Rust.

            Secondly, let us know when Amazon rewrites Firecracker in Zig, Android replaces Rust with Zig, or Mark Russinovich goes to some Zig conference explaining why Azure is dropping Rust for Zig,

            "Mark Russinovich, Microsoft Azure CTO tells Rust Nation UK 2025 why Azure is moving to Rust from C++"

            https://www.youtube.com/watch?v=SmUprpjCWjM

    • zozbot234 8 hours ago
      The more compelling scenario is one where the unsafe subset of Rust itself becomes roughly as easy to use as Zig is today, though still with potential challenges wrt. properly interacting with safe code.

      That requires literally rethinking every language and standard library facility and asking "is this putting up artificial roadblocks or even invoking straight UB when one tries to use it idiomatically in unsafe contexts?", then coming up with more flexible, more "C like" facilities in that case. It's hard work but quite doable.

      • kartoffelsaft 6 hours ago
        The roadblock there is a cultural one. Among Rust devs if you ever find the need for an unsafe block then you need an explanation to back it up. If anything, the Rust language would benefit from adding as much friction to unsafe code as possible, so that you're only going to use it when you actually need it.

        In other words, the Rust approach to safety is to make as few unsafe LoC as possible, and the Zig approach is to make every unsafe line as safe as possible. As long as their philosophical approach to safety is such that Zig makes writing unsafe code easy and Rust avoids it as much as possible, then writing unsafe code in Zig will always be easier.

        • phicoh 5 hours ago
          The goal of Rust is not so much to avoid unsafe, the goal is to maximize safe code. The reason is that you don't have to check safe code for all the guarantees to get from the Rust language.

          This has a big effect on unsafe code. When unsafe code gets called indirectly from safe code, the unsafe code has to make sure that whatever the safe code does, the result is still safe. This requires very careful design of the interface provided by the unsafe code.

          I think it is a research question whether Zig would make writing Rust unsafe code a lot easier. In particular the boundary between safe Rust and unsafe code written in Zig could become very tricky. Possibly tricky enough that it would be as complex to write as unsafe Rust today.

          • zozbot234 4 hours ago
            The problem is not so much "when unsafe code gets called indirectly by safe code", which is fine if the unsafe happens to be sound. The problem is that "when C-like or Zig-like unsafe code wants to call safe code", the safe code is running in a context where its implied invariants may be violated, leading to insta-UB. Hence code that's intended to provide "library-like" facilities to unsafe blocks cannot be idiomatic Safe Rust, and it needs to be written even more carefully.

            For instance, any &mut reference in Rust is assumed not to be aliased, and any &reference not involving UnsafeCell<...> is assumed not to be written to. These implied contracts can be loosened, e.g. by using &Cell<> if applicable (may alias, can be read or written safely, but only "as a whole object": access to the internals does not escape beyond any single operation) which is arguably closer to idiomatic C.

            MaybeUninit<> is another common example: C and Zig code often works with possibly-uninitialized data, but this possibility has to be accounted for explicitly in a safe Rust interface. It's always insta-UB if a safe Rust function is passed uninitialized data, even when the equivalent would work idiomatically in C.

            • phicoh 4 hours ago
              This is what makes Rust Rust and I'd say what makes Rust popular. The way safe Rust is safe. Of course this comes at the expense of making writing unsafe a lot harder.

              Though I can imagine that unsafe Rust still has to many of the safe Rust's rules. So there could be a better unsafe language that has fewer restrictions.

              • zozbot234 4 hours ago
                The real sticking point is not whether there could be a better unsafe language, but a better unsafe library (or unsafe-friendly library that's still conditionally safe in some rigorous sense). That's a much closer goal that could even be achieved within Rust itself as it currently exists today.
        • zozbot234 6 hours ago
          No, it's not just a cultural thing. There are very real problems with standard Rust facilities not being accessible/usable from an unsafe context even though the C/C++/Zig idiomatic equivalent would be (i.e. would not invoke instant UB), and these problems are solvable. Sophisticated Rust developers are aware of the issue.

          > If anything, the Rust language would benefit from adding as much friction to unsafe code as possible

          The friction is there already. I'm not advocating for getting rid of explicit 'unsafe' markings, 'SAFETY' comments or even clunky boilerplate, just for closing a very real gap in capability.

    • pron 8 hours ago
      > the worry is by the time it reaches v1 Rust will have consumed the space that C/C++ used to

      Given that Rust is quite an old language now and its adoption is still so low, I don't think that should be much of a worry, although that doesn't mean Zig will be the option of choice, and not stabilising is certainly not a good sign. At Rust's adoption rate, a language that hasn't been invented yet and that would show a more normal rate of adoption for a popular language could easily overtake it.

      > There is also the issue of will people actually code by then.

      Now that could be a bigger issue. :)

      • metaltyphoon 7 hours ago
        > Given that Rust is quite an old language now and its adoption is still so low,

        So being part of 3 major OS (Windows, Android and now Linux), the big 3 cloud providers having SDKs for the language, used by so much tooling (js + python) and being part of major internet infrastructure means its “slow” adoption then wow…

        • pron 6 hours ago
          Very much so once you compare it to how quickly C++ (and, in fact, any language that's ever been in the top 5 or so) achieved similar milestones. Rust's adoption is very impressive when you compare it to, say, Haskell or Clojure, but not when you compare it to languages that achieved significant and long-lasting popularity. It's roughly similar to Ada's adoption when it was of a similar age (Ada was more prevalent then than Rust is now in some areas and less so in others). When work on Rust started twenty years ago, Java was younger than Rust is now. It was almost as close in time to the early work on C++ as we are now to the early work on Rust. Larger portions of operating systems were being written in C++ when it was younger than Rust is now.

          There's no denying Rust's popularity in open-source CLI dev tools for Python and JS/TS, but when you talk to C/C++ shops who've evaluated Rust and see how many of them end up using it (and to what extent) you see it's not like it's been with languages that ended up achieving real popularity (which includes not only super-popular languages like C, C++, and Java, but also mid-popular languages like Go).

          • pjmlp 3 hours ago
            To this day C++ has hardly won the hearts of C devs on the embedded space, on both sides of the camp there are individuals that start religious discussions about the C/C++ abreviation, there is something like Orthodox C++ that basically means using C++ compiler to write what is mostly Better C, and most frameworks that were so hyped in the 1990's are now gone, or subsyst in maintenance contracts on applications that when the time gets to be rewritten it won't surely be C++.

            So even though C++ is the language I reach for outside Java, C#, TypeScript, I would assert that downplaying Rust adoption by Amazon, Adobe, Microsoft, Google, is losing track where things are going.

            • pron 1 hour ago
              Downplaying compared to what? This kind of adoption is certainly something Haskell never gained. But all those companies (or analogous ones) adopted C++ much faster. In fact, they've adopted faster virtually every language they're using seriously. So it's a great achievement compared to every language they've never adopted at all, but not such a great achievement compared to every other language they have adopted.

              > that when the time gets to be rewritten it won't surely be C++.

              It looks like it won't be Rust, either. I mean, some may be written in Rust, but not the majority. My point is just that as much as some erstwhile Haskell fans have taken to Rust, comparing Rust's adoption to Haskell's - a language whose joke motto was "avoid success at all costs" - is not the right metric. Given that Rust's goal was to replace C++, its success should be compared to C++ and other languages that ended up achieving similar success. I'm saying that compared to them Rust's success has been mediocre, if that, and it's not a young language anymore by any stretch of the imagination.

              • pjmlp 34 minutes ago
                I don't have a use for Rust on my daily work, and would rather see Java finally adopt the features it missed down from Oberon and Modula-3 for systems programming, however we will have to disagree on the "mediocre" adoption.

                So many language designers would dream to have such adoption numbers by tech giants for their hobby language.

          • kibwen 1 hour ago
            > Very much so once you compare it to how quickly C++ (and, in fact, any language that's ever been in the top 5 or so) achieved similar milestones.

            No, this completely overestimates how quickly languages gain prominence.

            C came out in 1972 and didn't gain its current dominance until approximately the release of the ANSI C spec in 1989/1990, after 17 years.

            C++ came out in 1985 and didn't become the dominant language for gamedev until the late 90s (after it had its business-language-logic niche completely eaten by Java), after 14 years or so.

            Python came out in 1991 and labored as an obscure Perl alternative until the mid-late 2000s, after about 16 years (we can carbon-date the moment of its popularity by looking at when https://xkcd.com/353/ was released).

            Javascript came out in 1995 and was treated as a joke and/or afterthought in the broader programming discourse until Node.js came out in 2009, after 14 years.

            Rust is currently 11 years old, and it's doing quite excellently for its age.

          • metaltyphoon 5 hours ago
            > Very much so once you compare it to how quickly C++

            C++ came out in 1985 and competed with C, COBOL, Pascal and FORTRAN. It was an overall improvement than those and therefore there is a legit reason for it to take off.

            > how many of them end up using it (and to what extent) you see it's not like it's been with languages that ended up achieving real popularity

            I assume many places that have a huge codebase in C++ would just do a port to Rust. That would almost always cause problems but for greenfield projects it's a no brainer IMO.

            • pron 2 hours ago
              > It was an overall improvement than those and therefore there is a legit reason for it to take off.

              Of course. The rate of adoption is related to the increase in value compared to the status quo, much like how genes spread. But Rust's adoption is slow precisely because its "fitness benefit" is low.

              > That would almost always cause problems but for greenfield projects it's a no brainer IMO.

              It would have been a no brainer if, when writing a new codebase expected to last 20 years or more (which is often the case with software written in low-level languages), you'd believe the chosen language to be very popular over the next few deacdes. But given its slow adoption compared to languages that ended up achieving that status, despite it's rather old age, it's not looking like a safe bet, which is why Rust's adoption for important greenfield projects is also low (again, relative to other languages).

      • ceteia 4 hours ago
        Rust projects generally use licenses like MIT instead of GPL, and thus some major corporations support Rust a lot, and thus Rust will continue getting popular.
        • pron 3 hours ago
          Growing in absolute numbers doesn't mean growing the market share, and even a growing market share is not necessarily sufficiently fast growth to become a safe bet. All languages that ended up becoming very popular grew their market share much faster than Rust does. Being an old language with some real market share is obviously better than being an old language with negligible market share, but being an old language with real, but small, market share is not exactly a sign of confidence.

          It's true that the total market share for low level languages (C + C++ + Rust + Zig + others) continues declining, as it has for a couple of decades now (that may change if coding agents start writing everything in C [1] but it's not happening yet), but that's all the more reason to find some "safe bet" within that diminishing total market. Rust's modest success is enough for some, but clearly not enough for many others to be seen as a safe bet.

          [1]: https://stephenramsay.net/posts/vibe-coding.html

          • ceteia 2 hours ago
            Do you know of a good way to measure market share? I know of GitHub's and StackOverflow's surveys, but I'm not sure how well they reflect reality. There is also Redmonk.

            GitHub's survey did not say much about Rust I think, despite Rust projects often having lots of starring. Rust projects might have a greater ratio of stars-to-popularity than projects in other languages, though.

            StackOverflow's survey was much more optimistic or indicated popularity for Rust.

            Redmonk places Rust at place 19th.

    • testdelacc1 8 hours ago
      I wouldn’t worry about that. There’s plenty of software yet to be written, in many languages. If anything, Rust’s success has shown that it’s definitely possible for a new language to succeed if it offers something new.

      The other tailwind for Zig is that it’s easier than ever to translate an existing codebase with tests into a new language with AI.

      • allthetime 1 hour ago
        Their own libc project is wicked. They are gradually replacing C implementations with zig and in the mean time the C implementations effortlessly link and compile in the same compilation unit as the zig code.
    • cies 9 hours ago
      I don't think Rust is "a better C/C++". It's a new kind of beast. Interesting, but very different.

      Zig OTOH is clearly, to me at least (opinion alert), a "better C". It even compiles C!

      I expect LLMs to be really good at converting C to Zig.

      > There is also the issue of will people actually code by then.

      LLMs don't take responsibility. So even if code is generated, a human will have to assess it. I think assessing Zig is easier than assessing C, which gives this language a selling point that holds out in the AI assisted programming future.

      • pmarreck 7 hours ago
        I've been coding in Zig for nearly 2 months straight now.

        Or should I say, I've not written a single line of Zig because I've been managing AI's coding in Zig.

        Turns out Zig is a fantastic language to "centaur" on. (Reference is to "centaur chess" and which is also sort of becoming a term indicating close code design cooperation with an LLM.)

        All of that C code that the LLM trained on ends up helping it work out algorithms in Zig, except that Zig has waaaay more safety guarantees and checks. And is often faster compiled code than the equivalent C, which is astonishing.

        • cies 6 hours ago
          I like that I can easily smell bad Zig by looking at it, but I'm notoriously bad at smelling bad C.
      • flohofwoe 8 hours ago
        > I don't think Rust is "a better C/C++". It's a new kind of beast. Interesting, but very different.

        The same can be said about Zig's comptime. It's entirely unlike anything C, C++ or Rust has to offer.

        > I expect LLMs to be really good at converting C to Zig.

        While it's possible to translate C to Zig code - and you don't need an LLM for that, it's a Zig compiler/build-system feature - the result will be quite different from a project that's developed in Zig from the ground up since the translation output wouldn't make use of Zig's unique features (and Zig isn't really unique as 'C translation target', C can also be translated to unsafe Rust, or even to Javascript - see early Emscripten versions).

        Also, the 'C compatibility' of Zig is implemented via a separate compiler frontend, Rust toolchains could do exactly the same thing by integrating the Clang frontend into the Rust compiler.

        • zozbot234 8 hours ago
          Using the same language for compile-time and run-time programming is compelling, but doing it properly requires using the same approaches that dependently typed languages use. Comptime is a bit half baked.
          • flohofwoe 8 hours ago
            It's not just about writing imperative code that runs at compile time, the actual interesting comptime feature in Zig is that "types are comptime values", e.g. you can inspect types and build new types with regular (comptime) code. This is very different from the template/trait systems in C++ and Rust. What Zig's comptime system is missing is the ability to build functions bodies at comptime (e.g. some sort of comptime AST builder).
            • zozbot234 8 hours ago
              "You can inspect types and build new types at compile time" is a key affordance of dependently typed languages.
        • cies 4 hours ago
          Zig's comptime is an addition. You don't have to use it. And some C-macros may translate quite cleanly to it.

          OTOH going from C++ (OO) to Rust (not OO, borrow checker) is a big leap.

          • pjmlp 3 hours ago
            Not all C++ is OOP, and Rust does support OOP as per CS literature, so much so that I have had no issues rewriting Raytracing Weekend tutorial from C++ into Rust, while keeping the same OOP architecture from the tutorial.