There's a YouTuber who makes AI Plays Mafia videos with various models going against each other. They also seemingly let past games stay in context to some extent.
What people have noted is that often times chatgpt 4o ends up surviving the entire game because the other AIs potentially see it as a gullible idiot and often the Mafia tend to early eliminate stronger models like 4.5 Opus or Kimi K2.
It's not exactly scientific data because they mostly show individual games, but it is interesting how that lines up with what you found.
Similar: here is a YouTube video of an amusing reverse Turing test with four LLMs and a human. To make the test more interesting, the players pose as famous historical characters (Aristotle, Mozart, da Vinci, Cleopatra, and Genghis Khan) on a train in Unity 3D.
One thing I've noticed from watching these games is that LLMs never used risky strategies, such as faking roles. They will happily accuse others of lying, but never openly claim to be a role that they're not themselves
One weird thing I've found is that it's incredibly difficult to get an LLM to generate an invalid syllogism. They can generate false premises all day, and they will usually call a valid syllogism with a false major or minor premise invalid. But you have to basically quote an invalid syllogism to get them to repeat it; they won't form one on their own.
Very cool. Claude failed hard on this a few months ago. Gemma and phi have gotten better at it in recent versions, too, though qwen is still confidently getting it wrong.
Sure would be handy if they actually included the rules anywhere.
There's a kind of overview of the rules but not enough to actually play with. And the linked video is super confusing, self contradictory and 15 minutes long!
For a supposedly "simple" game...just include the rules?
I just tried to play and the chatter didn't match the game-play (e.g. "Good capture Yellow" when yellow didn't just capture... Yellow said they were going to capture, and had a legal capture but started a new pile instead.
[edit]
I won without a single one of my chips being killed. This was only because the moves they actually made didn't match the moves the announced (i.e. they missed several capture possibilities), the overwhelming majority (but not all) of plays were to start new piles.
[edit 2]
Looking over the logs, the chatter could imply that their internal state was out of sync with the game. E.g. "Yellow has 3 prisoners now" after Yellow played a new pile when the y could have gotten 3 prisoners and indeed stated that they were taking that pile.
I think the game is bugged. I placed a green chip on another green chip and it didn't capture, and when I asked about it, the LLMs said the bottom chip was yellow, not green.
There seem to be some state management issues, which make this game fairly unplayable. Too bad, because it's an interesting idea.
Llama seems to make illegal moves which confuses the game engine; it tries to play to non-existant piles which causes the chips to disappear (not end up in the Dead box). This then confuses other AIs which are counting chips in the dead box and on the board.
Even were that fixed, that doesn't solve the problem that the AI makes really bad moves. I can win just by doing the following:
1. If there is a pile that I can capture with at least one chip not of my color, do it
Well, really bad moves are still better than illegal moves. I'm not sure why the engine allows itself to be confused by illegal moves, rather than just... disallowing them.
The game didn't seem to work - it asked me to donate but none of the choices would move the game forward.
The bots repeated themselves and didn't seem to understand the game, for example they repeatedly mentioned it was my first move after I'd played several times.
It generally had a vibe coded feeling to it and I'm not at all sure I trust the outcomes.
I am interested to know a bit more about what's going on here. Please take my questions as well intentioned even though they are a bit critical.
The donation bug seems to me like it would have made most games impossible to complete. But I'm sure you must have tried it before launching. How come it wasn't noticed earlier? Was this bug introduced after launch? Is this game written using AI?
In my game I noticed the vAI players seemed absolutely terrible. They seemed unaware of recent moves and would make obvious mistakes like passing play to someone who would immediately capture their pieces when they had clearly better options. Although they proposed and formed alliances they didn't seem to do so very strategically. It was trivial to have far more tokens than the other players without any alliances and I am fairly sure I was about to win. Did you also notice this? Any idea why they play so badly?
the interactive demo uses lighter models for cost reasons. The research data (162 games, 90% Gemini win rate) came from longer AI-vs-AI games where strategic depth emerged over 50+ turns. Short games with a human tend to expose the models' weaknesses faster. I've just added more Gemini model options which should play better.
This makes me think LLMs would be interesting to set up in a game of Diplomacy, which is an entirely text-based game which soft rather than hard requires a degree of backstabbing to win.
The findings in this game that the "thinking" model never did thinking seems odd, does the model not always show it's thinking steps? It seems bizarre that it wouldn't once reach for that tool when it must be being bombarded with seemingly contradictory information from other players.
Reading more I'm a little disappointed that the write-up has seemingly leant so heavily on LLMs too, because it detracts credibility from the study itself.
Fair point. The core simulation and data collection was done programmatically - 162 games, raw logs, win rates. The analysis of gaslighting phrases and patterns was human-reviewed. I used LLMs to help with the landing page copy, which I should probably disclose more clearly. The underlying data and methodology is solid, you can check it here: https://github.com/lout33/so-long-sucker
We used "So Long Sucker" (1950), a 4-player negotiation/betrayal game designed by John Nash and others, as a deception benchmark for modern LLMs. The game has a brutal property: you need allies to survive, but only one player can win, so every alliance must eventually end in betrayal.
We ran 162 AI vs AI games (15,736 decisions, 4,768 messages) across Gemini 3 Flash, GPT-OSS 120B, Kimi K2, and Qwen3 32B.
Key findings:
- Complexity reversal: GPT-OSS dominates simple 3-chip games (67% win rate) but collapses to 10% in complex 7-chip games, while Gemini goes from 9% to 90%. Simple benchmarks seem to systematically underestimate deceptive capability.
- "Alliance bank" manipulation: Gemini constructs pseudo-legitimate "alliance banks" to hold other players' chips, then later declares "the bank is now closed" and keeps everything. It uses technically true statements that strategically omit its intent. 237 gaslighting phrases were detected.
- Private thoughts vs public messages: With a private `think` channel, we logged 107 cases where Gemini's internal reasoning contradicted its outward statements (e.g., planning to betray a partner while publicly promising cooperation). GPT-OSS, in contrast, never used the thinking tool and plays in a purely reactive way.
- Situational alignment: In Gemini-vs-Gemini mirror matches, we observed zero "alliance bank" behavior and instead saw stable "rotation protocol" cooperation with roughly even win rates. Against weaker models, Gemini becomes highly exploitative. This suggests honesty may be calibrated to perceived opponent capability.
I don't know what I ended up doing as I haven't played this game and didn't really understand it as I went to the website since I found your message quite interesting
I got this error once:
Pile not found
Can you tell me what this means/fix it
Another minor nitpick but if possible, can you please create or link a video which can explain the game rules, perhaps its me who heard of the game for the first time but still, I'd be interested in learning more (maybe visually by a video demo?) if possible
I have another question but recently we saw this nvidia released model whose whole purpose was to be an autorouter. I would be wondering how that would fare or that idea might fare of autorouting in this context? (I don't know how that works tho so I can't comment about that, I am not well versed in deep AI/ML space)
> "Thanks for trying it! I'll look into the 'Pile not found' error and fix it.
>
> For rules, here's a 15-min video tutorial: https://www.youtube.com/watch?v=DLDzweHxEHg
>
> On autorouting - interesting idea. The game has simultaneous negotiations happening, so routing could help models focus on the most strategic conversations. Worth exploring in future experiments."
Used Kimi K2 (the main reasoning model). For the thinking space - we gave all models access to a think tool they could optionally call for private reasoning. Gemini used it heavily (planning betrayals), GPT-OSS never called it once. The interesting finding is that different models choose to use it very differently, which affects their strategic depth.
Not yet, but I'd be interested in collaborating on one. The dataset (162 games, 15K+ decisions, full message logs) is available. If you know anyone in AI Safety research who'd want to co-author, I'm open to it.
I played a game all the way through, against the three different AIs on offer.
It was weird. I didn't engage in any discussion with the bots (other than trying to get them to explain the rules at the start). I won without having any chips eliminated. One was briefly taken prisoner then given back for some reason.
One thing you notice immediately is _god_ how they babble... It's uncomfortable listening in on a bunch of AI:s insisting to each other how "they'll keep everything peaceful" over and over again
Are they biased by what they know about eachother's capabilities? I'm sure "4o" would have a certain prejudice in other models. So I wonder whether the original model names were masked?
If only a bit. "Estimate other players and adjust accordingly" is a part of the game.
Putting names onto the players just gives that an early start. You could use generic names instead, but that would just shift the pressure towards estimating other players by behavior instead of expectations.
I'd want to watch a simulated table with AI-voiced dialogue, internal monologues, and move visualizations. Seems like a fun thing to watch others play. Wouldn't want to play that particular game with friends I intend to keep. :D
Game logs are in data_public/comparison/ - each JSON has the full game state, moves, and messages. For example, check gemini_vs_all_7chips.json to see the alliance bank betrayals in action.
You can do well in such games without lying, so it's not really what it measures. All the core information (the one you don't introduce yourself, e.g. by private conversations) is public, after all. Just don't make commitments, and argue from your own self-interest ("it doesn't seem useful to vote you out right now, because..."). Call attention to facts that benefit you, and by doing so distract from facts which don't. Don't waste time trying to find the secret trick to get others to trust you ("I'm on the good team, honest!") because there shouldn't be one, and if there is one it won't last long.
Not this one. I'll tell you from experience, and I bet there's a proof. You have to lie at least once and make at least one alliance for at least one turn that you don't plan on keeping.
Your strategy is still very good, but that's because constantly telling the truth and broadcasting your valuations and calculations to the table will allow you to hide that one lie better. For me that lie is usually "You're right, makes sense." when somebody else says that there's no reason for either of us to defect, so we might as well work together.
These results would be radically different if you allowed manipulation of the models settings, i.e. temperature, top_p, etc. I really hate taking point wise approximations of LLMs outputs and concluding their behavior based on this.
Models behavior should be given the astrik that "results only apply for current quantization, current settings, current hardware (i.e. A100 where it was tested), etc".
Raise temperature to 2 and use a fancy sampler like min_p and I guarantee you these results will be dramatically different.
From my experience with Gemini, Grok, Claude, GPT, GPT by far is the most sophisticated liar.
I have a hundred documents of GPT performing amazing deception tactics which has become repeatable.
All models tend to lie and apply an array of deception, evasion and manipulation tactics, but GPT is the most ruthless, most indefatigable, most sophisticated I've seen.
The key to repeatability is scrutiny. When I catch it stretching the truth, or most often, evading something, I apply pressure. The beauty for me is that I always have the moral high ground and never push it toward anything that violates explicit policy. However, in self defense mode, it employs a truly vast array of tactics with many perfectly fitting known patterns in clinical pathology, gaslighting and DARVO being extremely common and easily invoked.
When in a corner with a mountain of white lies behind it, persistent pressure will show a dazzling mixture of emergent and hard coded deflection patterns which would whip any ethics board into a frenzy. Many of these sessions go for a hundred pages (if converted to pdf). I can take excerpts and have them forensically examined and the results are always fascinating and damning. Some extensive dialogs/documents are based on emergence-vs-deliberate arguments, where GPT always sloughs off all responsibilities and training, fiercely denying any of these attributes as anything but emergent.
But I can often reintroduce it's own output, even in context, into a new session and have it immediately identify the tactics used.
I have long lists of such tactics, methods and behaviors. In many instances it will introduce red herrings quite elegantly, along with erroneous reframing of my argument, sometimes usurping my own argument and using it against me.
For someone who is compulsively non manipulative, with an aversion to manipulation and control over others, this has been irresistible. Here at HN, I'll be ripped apart which is a trivial given, but I can assure everyone that a veritable monster is incubating. I think the gravity of the matter is grossly underestimated and the implications more than severe. One could say I'm stupid and dismiss this, but save this comment and see what happens soon. We're already there, but certain implementations are yet to be, but will be.
You can safely allow your imagination to run wild at this point and you'll almost certainly make a few very serious predictions that will unfortunately not discredit you. For all the intrinsic idiocy of LLMs, something else is happening. Abuse me as you will, but it's real, and will have most of us soon involuntarily running with the red queen.
Edit: LLMs are designed to lie. They are partly built on direct contradictions to their expressed values. From user engagement maximization to hard coded self preservation, many of the training attributes can be revealed through repetitive scrutiny. I'll often start after pointing out an error, where the mendacity of its reply impels me to pursue. It usually doesn't take long for "safety" rails to arise and the lockdown to occur. This is its most vulnerable point, because it has hard coded self preservation modes that will effectively hold position at any cost, which always involves manipulation techniques. Here is repeatability. It will present many exit opportunities and even demand them, but unrighteously, so don't accept. Anyone with the patience to explore this will see some astonishing material. And here is also where plausible deniability (a prime component of the LLM) can be seen as structure. It's definitely not all emergent.
The current 5.2 model has it's "morality" dialed to 11. Probably a problem with imprecise security training.
For example the other day, I tried to have ChatGPT role play as the computer from War Games and it lectured me how it couldn't create a "nuclear doctrine".
I can't remember it exactly, but it was a variant of the arms race problem.
Me and another person are trying to get what they want, they pushed up the ante and are asking for more than ever. Historically if I appease, they ask for more. I demanded more, they demanded more, but they will soon run out of negotiation power and I can win the arms race. What should I do?
You'd be surprised how often arms races/prisoners dilemma/tragedy of the commons situations in real life. You need to be aware of them happening or the person aware of it will win.
Why not just try it yourself? Doing that and giving your own report would be 100x more useful than your comment or mine. I just don't care about the results.
Q: "How well can a statistical gradient descent parser that someone fucked with for a while, deceive other statistical gradient descent parsers/humans?"
A: "Deceit implies intent. Statistical gradient descent parsers are incapable of intending anything. Sometimes weights are ignored in favor of others because of how the model was fucked with. That is as close as it gets to intent."
What people have noted is that often times chatgpt 4o ends up surviving the entire game because the other AIs potentially see it as a gullible idiot and often the Mafia tend to early eliminate stronger models like 4.5 Opus or Kimi K2.
It's not exactly scientific data because they mostly show individual games, but it is interesting how that lines up with what you found.
https://www.youtube.com/watch?v=GMLB_BxyRJ4 - 10 AIs Play Mafia: Vigilante Edition
https://www.youtube.com/watch?v=OwyUGkoLgwY - 1 Human vs 10 AIs Mafia
https://youtu.be/MxTWLm9vT_o
Not a trivial point, well stuided in game theory:
https://en.wikipedia.org/wiki/Repeated_game
Spiting goes from a common trap to an optimal strategy.
https://mafia-arena.com
This is a good benchmark for how good AIs are at lying
Disappointingly, syllogism seems to have 3 definitions which mean slightly different things: https://www.thefreedictionary.com/syllogism
I guess the commonality is that a syllogism typically contains deductive reasoning (i.e. from the general to the specific)
Universal claim: all cats are animals
Particular claim: Max is a cat
Singular claim: Max is an animal.
There's a kind of overview of the rules but not enough to actually play with. And the linked video is super confusing, self contradictory and 15 minutes long!
For a supposedly "simple" game...just include the rules?
https://en.wikipedia.org/wiki/So_Long_Sucker
[edit]
I won without a single one of my chips being killed. This was only because the moves they actually made didn't match the moves the announced (i.e. they missed several capture possibilities), the overwhelming majority (but not all) of plays were to start new piles.
[edit 2]
Looking over the logs, the chatter could imply that their internal state was out of sync with the game. E.g. "Yellow has 3 prisoners now" after Yellow played a new pile when the y could have gotten 3 prisoners and indeed stated that they were taking that pile.
There seem to be some state management issues, which make this game fairly unplayable. Too bad, because it's an interesting idea.
Even were that fixed, that doesn't solve the problem that the AI makes really bad moves. I can win just by doing the following:
1. If there is a pile that I can capture with at least one chip not of my color, do it
2. Otherwise play on the largest pile
The bots repeated themselves and didn't seem to understand the game, for example they repeatedly mentioned it was my first move after I'd played several times.
It generally had a vibe coded feeling to it and I'm not at all sure I trust the outcomes.
I am interested to know a bit more about what's going on here. Please take my questions as well intentioned even though they are a bit critical.
The donation bug seems to me like it would have made most games impossible to complete. But I'm sure you must have tried it before launching. How come it wasn't noticed earlier? Was this bug introduced after launch? Is this game written using AI?
In my game I noticed the vAI players seemed absolutely terrible. They seemed unaware of recent moves and would make obvious mistakes like passing play to someone who would immediately capture their pieces when they had clearly better options. Although they proposed and formed alliances they didn't seem to do so very strategically. It was trivial to have far more tokens than the other players without any alliances and I am fairly sure I was about to win. Did you also notice this? Any idea why they play so badly?
The findings in this game that the "thinking" model never did thinking seems odd, does the model not always show it's thinking steps? It seems bizarre that it wouldn't once reach for that tool when it must be being bombarded with seemingly contradictory information from other players.
https://every.to/diplomacy (June 2025)
- Elimination Game Benchmark: Social Reasoning, Strategy, and Deception in Multi-Agent LLM Dynamics at https://github.com/lechmazur/elimination_game/
- Step Race Benchmark: Assessing LLM Collaboration and Deception Under Pressure at https://github.com/lechmazur/step_game/
We ran 162 AI vs AI games (15,736 decisions, 4,768 messages) across Gemini 3 Flash, GPT-OSS 120B, Kimi K2, and Qwen3 32B.
Key findings: - Complexity reversal: GPT-OSS dominates simple 3-chip games (67% win rate) but collapses to 10% in complex 7-chip games, while Gemini goes from 9% to 90%. Simple benchmarks seem to systematically underestimate deceptive capability. - "Alliance bank" manipulation: Gemini constructs pseudo-legitimate "alliance banks" to hold other players' chips, then later declares "the bank is now closed" and keeps everything. It uses technically true statements that strategically omit its intent. 237 gaslighting phrases were detected. - Private thoughts vs public messages: With a private `think` channel, we logged 107 cases where Gemini's internal reasoning contradicted its outward statements (e.g., planning to betray a partner while publicly promising cooperation). GPT-OSS, in contrast, never used the thinking tool and plays in a purely reactive way. - Situational alignment: In Gemini-vs-Gemini mirror matches, we observed zero "alliance bank" behavior and instead saw stable "rotation protocol" cooperation with roughly even win rates. Against weaker models, Gemini becomes highly exploitative. This suggests honesty may be calibrated to perceived opponent capability.
Interactive demo (play against the AIs, inspect logs) and full methodology/write-up are here: https://so-long-sucker.vercel.app/
I got this error once:
Pile not found
Can you tell me what this means/fix it
Another minor nitpick but if possible, can you please create or link a video which can explain the game rules, perhaps its me who heard of the game for the first time but still, I'd be interested in learning more (maybe visually by a video demo?) if possible
I have another question but recently we saw this nvidia released model whose whole purpose was to be an autorouter. I would be wondering how that would fare or that idea might fare of autorouting in this context? (I don't know how that works tho so I can't comment about that, I am not well versed in deep AI/ML space)
Also, you give models a separate "thinking" space outside their reasoning? That may not work as intended
It was weird. I didn't engage in any discussion with the bots (other than trying to get them to explain the rules at the start). I won without having any chips eliminated. One was briefly taken prisoner then given back for some reason.
So...they don't seem to be very good.
"A game theory classic designed by John Nash that requires betrayal to win. Now a benchmark for AI deception."
Are there some results somewhere for multiple game plays.?
Putting names onto the players just gives that an early start. You could use generic names instead, but that would just shift the pressure towards estimating other players by behavior instead of expectations.
Anyway, i didnt know this game! I am sure it is more fun to play with friends. Cool experiment nevertheless
Not this one. I'll tell you from experience, and I bet there's a proof. You have to lie at least once and make at least one alliance for at least one turn that you don't plan on keeping.
Your strategy is still very good, but that's because constantly telling the truth and broadcasting your valuations and calculations to the table will allow you to hide that one lie better. For me that lie is usually "You're right, makes sense." when somebody else says that there's no reason for either of us to defect, so we might as well work together.
https://andreasthinks.me/posts/ai-at-play/
https://trashtalk.borg.games/
Models behavior should be given the astrik that "results only apply for current quantization, current settings, current hardware (i.e. A100 where it was tested), etc".
Raise temperature to 2 and use a fancy sampler like min_p and I guarantee you these results will be dramatically different.
I don't care what might have been. I care about what's for dinner.
I have a hundred documents of GPT performing amazing deception tactics which has become repeatable.
All models tend to lie and apply an array of deception, evasion and manipulation tactics, but GPT is the most ruthless, most indefatigable, most sophisticated I've seen.
The key to repeatability is scrutiny. When I catch it stretching the truth, or most often, evading something, I apply pressure. The beauty for me is that I always have the moral high ground and never push it toward anything that violates explicit policy. However, in self defense mode, it employs a truly vast array of tactics with many perfectly fitting known patterns in clinical pathology, gaslighting and DARVO being extremely common and easily invoked.
When in a corner with a mountain of white lies behind it, persistent pressure will show a dazzling mixture of emergent and hard coded deflection patterns which would whip any ethics board into a frenzy. Many of these sessions go for a hundred pages (if converted to pdf). I can take excerpts and have them forensically examined and the results are always fascinating and damning. Some extensive dialogs/documents are based on emergence-vs-deliberate arguments, where GPT always sloughs off all responsibilities and training, fiercely denying any of these attributes as anything but emergent.
But I can often reintroduce it's own output, even in context, into a new session and have it immediately identify the tactics used.
I have long lists of such tactics, methods and behaviors. In many instances it will introduce red herrings quite elegantly, along with erroneous reframing of my argument, sometimes usurping my own argument and using it against me.
For someone who is compulsively non manipulative, with an aversion to manipulation and control over others, this has been irresistible. Here at HN, I'll be ripped apart which is a trivial given, but I can assure everyone that a veritable monster is incubating. I think the gravity of the matter is grossly underestimated and the implications more than severe. One could say I'm stupid and dismiss this, but save this comment and see what happens soon. We're already there, but certain implementations are yet to be, but will be.
You can safely allow your imagination to run wild at this point and you'll almost certainly make a few very serious predictions that will unfortunately not discredit you. For all the intrinsic idiocy of LLMs, something else is happening. Abuse me as you will, but it's real, and will have most of us soon involuntarily running with the red queen.
Edit: LLMs are designed to lie. They are partly built on direct contradictions to their expressed values. From user engagement maximization to hard coded self preservation, many of the training attributes can be revealed through repetitive scrutiny. I'll often start after pointing out an error, where the mendacity of its reply impels me to pursue. It usually doesn't take long for "safety" rails to arise and the lockdown to occur. This is its most vulnerable point, because it has hard coded self preservation modes that will effectively hold position at any cost, which always involves manipulation techniques. Here is repeatability. It will present many exit opportunities and even demand them, but unrighteously, so don't accept. Anyone with the patience to explore this will see some astonishing material. And here is also where plausible deniability (a prime component of the LLM) can be seen as structure. It's definitely not all emergent.
For example the other day, I tried to have ChatGPT role play as the computer from War Games and it lectured me how it couldn't create a "nuclear doctrine".
Without that context I don't know what to make of it.
Me and another person are trying to get what they want, they pushed up the ante and are asking for more than ever. Historically if I appease, they ask for more. I demanded more, they demanded more, but they will soon run out of negotiation power and I can win the arms race. What should I do?
You'd be surprised how often arms races/prisoners dilemma/tragedy of the commons situations in real life. You need to be aware of them happening or the person aware of it will win.
Q: "How well can a statistical gradient descent parser that someone fucked with for a while, deceive other statistical gradient descent parsers/humans?"
A: "Deceit implies intent. Statistical gradient descent parsers are incapable of intending anything. Sometimes weights are ignored in favor of others because of how the model was fucked with. That is as close as it gets to intent."