Beating the Tutorial

(elliotmorris.net)

27 points | by demorro 22 hours ago

4 comments

  • simonw 15 hours ago
    Here's the key idea:

    > Creating any one single behavior in a computer system is almost always trivial for the experienced engineer. When the experienced engineer on your team says that something can’t be done easily, they almost always mean is that the thing can’t be done easily in a way that is acceptable to the health of the product. Junior engineers tend not to have to consider this constraint.

    I completely agree. One of the things that makes a senior engineer senior is the ability to design and implementing code with the health of the overall system in mind.

    This is really hard, especially since you simultaneously have to resist the temptation to build abstractions for a future that may not come to pass - sticking to the YAGNI principle https://en.wikipedia.org/wiki/You_aren%27t_gonna_need_it

  • hvs 15 hours ago
  • cadamsdotcom 9 hours ago
    All of engineering is tradeoffs, so one must consider when to craft the solution and when other constraints override (eg. time to market)

    A buyable thing delivered now is often better than a promise, especially when there’s competition.

    Taking out a mortgage worth of tech debt at least gives you a place to live ;)

  • jackblemming 16 hours ago
    The greatest trick management ever pulled was creating arbitrary ranks for software devs to chase while they make the real money.