Idk the intended demographic but it felt too easy or even heavy-handed. Three of the four options in each round sound like "and everyone lived happily ever after." Only one sounds like something that would happen in real life and continue the story.
This is cool but it needs to be bingeable to really make it big. I don't think this works as a Wordle once a day kind of thing. I was going to send it to a non-tech friend who'd love it, but decided against it once I saw the 23 hour timer. She would've hated me.
Is this a non-limited version? After finishing a ripple, it could really use a "Random" button that lets you easily continue with another ripple, just so people can directly keep going.
The time delay is a dark pattern, the questions are too easy, and the login for leaderboard would makes sense if users could do longer question sequences with escalating difficulty. I would do this as a tree of possible consequences instead - let people share a red path most people would choose and a green path that should be chosen as the desirable outcome. See what shows up.
For the 18th Amendment, we can probably mostly agree on what happened. But it only works because the wrong answers are very obviously wrong (and virtually impossible). But that forces you into answering along the path which is clearly not as wrong, even though it's full of vague sweeping generalizations. There were many small time bootleggers, for instance. I think it's a crummy idea to reduce history this way - who are you trying to teach a lesson, and why should someone trust that your interpretation of the chain of events is accurate?
This is really cool! It's interesting that you can "cheat" by knowing the historical situation in advance. But I guess there's no way around that - if the situations involved were hypothetical, it would be unsatisfying when you guessed "wrong". It'd be neat to see really obscure examples drawn from history.
While this could (today's instance was not particularly mind blowing) be interesting, I don't like the idea of calling a trivia based on historical facts a puzzle
Cool concept! However, the fact that it's on a timer and you can only try the next even in 1m is a killer feature (in a not-good way). Same for not being able to view the leaderboard
Too much speculation. Take the 18th amendment one. Maybe prohibition did have the desired effects, in addition to the undesirable side effects. The two are not mutually exclusive.
Why can I only play #736? What's up with games nowadays that only give you 1 puzzle per day? IIRC the original Wordle was like that. Is it designed to make you bookmark the URL and visit it every day? I doubt most people would do that.
Increased security for "unapproved" leaders of a state. Allies will help out of fear instead of common goals. Resentment among allies. Appeasement until counter control is effective
It's as if this can be known in advance. And that the most acceptable reason/justification is provided (terrorists, child abuse prevention) knowing the likely result at the end of the cascade (security cameras, restrictions, de-anonymised internet).
I leave this comment whenever a new game with this "one game a day" model pops up:
You are not Wordle. You are never going to recreate the virality of of Wordle. The artificial restriction on gameplay does not help you because 99.999% of your users are going to play it and move on rather than bookmark your site, set a reminder and come back the next day. Instead let them play a bunch of games NOW and they may get hooked.
Games like Detroid:Become Human has a good UI for showing the decisions, and outcomes (as well as unexplored ones in grey).
https://steamcommunity.com/sharedfiles/filedetails/?id=21627...
Data as JSON: https://gist.github.com/nicktimko/fb48810b448275a4d7817e2b65...
Or if you want to download it yourself (yay for Gemini giving me a Node one-liner to parse a JS object to get JSON. Beware it uses `eval`!!!)
But this should be mandatory game-theoretic education for politicians (if it really is what I think it is).
You are not Wordle. You are never going to recreate the virality of of Wordle. The artificial restriction on gameplay does not help you because 99.999% of your users are going to play it and move on rather than bookmark your site, set a reminder and come back the next day. Instead let them play a bunch of games NOW and they may get hooked.
What is the point of this? I’m not going to return to a site with a cooldown timer after using it once.