Dynamic Pong Wars

(markodenic.tech)

28 points | by rendall 7 days ago

7 comments

  • bookofjoe 8 minutes ago
  • kayo_20211030 17 minutes ago
    A bit derivative, but mesmerizing. It's like watching a game of go being played by two demented players.
  • aktuel 25 minutes ago
    It would be even better if the day/night counter would be visualized as a colored shifting slider.
  • urbanisierung 1 hour ago
    This is super cool! I saw the tweet last weekend and decided to (let) build it as well, but with more players: https://pong.u11g.com/
    • culi 33 minutes ago
      add `filter: blur(20px)` on the canvas, slow the balls down and don't render them and you have a really nice lava-lamp-esque background effect
  • pohl 3 hours ago
    Very cool. It eventually got stuck for me, too, towards the bottom. Stuck detection would be a next step.

    Then you could plot the change in score for the current war, and overlay other plots that different wars took.

  • RunSet 48 minutes ago
  • mock-possum 3 hours ago
    Haha mine bounced around a bit until they managed to get stuck on eachother right in the middle

    It’d be fun to see a line graph mapping the change in score over time - I wonder what the wave function would simplify to? Would it be a sine wave? Or more of a saw, as one side snowballs ahead, then the other inevitably ramps up to recover?

    It’d also be cool to save the board state on each step, to find what the board looked like when each side was farthest ahead of the other, and when they were equal - and to play back the entire profession at super speed. Would it look like slime mold pulsing, expanding and contracting? Would there be swirls of white cutting into black and vice versa?