I'm hoping to code Bezier animation in OCaml/F# in four dimensional space time, with a moving vantage point. Offload rendering each time slice frame to worker threads.
I'm surprised Bezier-rs is all about curves. Sure, fonts, but I can't be alone here in seeing curves as a special case.
It's easy as a pure mathematician to write off Bezier theory as "specialized" but it's simply the right way to work with polynomials on a simplex.
I'm surprised Bezier-rs is all about curves. Sure, fonts, but I can't be alone here in seeing curves as a special case.
It's easy as a pure mathematician to write off Bezier theory as "specialized" but it's simply the right way to work with polynomials on a simplex.
E.g. for moving an object at constant speed along the curve.
[1]: https://docs.rs/bezier-rs/latest/bezier_rs/struct.Bezier.htm...