8 comments

  • jnettome 2 days ago
    I've tried to implement this so many times, and it's always been a pain. I really like this Rust implementation — I'm going to take a closer look and run some tests now. Congrats on the launch!
  • lwansbrough 2 days ago
    Have you had any issues with EAC or Vanguard?

    I'd like to see if I can get something like this to work with Flutter, though I suspect it would be a challenge to integrate with Skia.

    • storycraft 2 days ago
      Unfortunately most anticheats does not allow loading untrusted dll in game. But It's on plan to release code signed library.

      If Flutter provides an interface to render on offscreen texture, integrating with it shouldn't be that hard.

      • lwansbrough 2 days ago
        I did end up looking into it a bit. One would have to build a new Embedder Engine for Flutter, which they provide examples for. But the implementation is significant. Probably achievable for a small team.
        • jnettome 8 hours ago
          I was thinking into apply this overlay on cs2, but I'm really afraid of VAC ban. Maybe try to hook on another know application as discord overlay or steam overlay itself?
  • MarcelOlsz 2 days ago
    This looks great and might solve some woes in the iRacing/simracing community. Is it possible to embed another app a la OpenKneeboard? Also any future plans of having it working in OpenXR/OpenVR?
    • storycraft 2 days ago
      Although I am not providing easy to use interface for that, It is possible to overlay another app to game. Not sure about OpenXR/OpenVR.
  • next_coder_ 2 days ago
    That's cool, I can imagine quite some appliances for game dev.
  • terminalbraid 2 days ago
    Is this related to asdf vm or the common lisp build system?
  • Sleaker 2 days ago
    I feel a little dumb asking this, but why is 'asdf' used in the moniker? Is there any significance to it?
    • storycraft 2 days ago
      It was the first name that came to mind when I was thinking about easy to remember name. Other than that, there's no significance.
    • MarcelOlsz 2 days ago
      Default character movement keys in videogames, middle 3 fingers resting on awd by default.
      • Sleaker 2 days ago
        I don't really buy this. Asdf is where your fingers land for general purpose typing, which predates computers, thats not something gaming gets to own.

        Default movement in games is also WASD.

        • MarcelOlsz 2 days ago
          Oh whoops I completely messed up lol.
      • singron 2 days ago
        wasd are the default movement keys. asdf is just the qwerty left hand home row.
  • wormius 2 days ago
    [flagged]