I plan to add frame-by-frame animation support in the next version.
You're welcome to try it out and share your thoughts! If you like the project, a on GitHub would mean a lot to me.
Live demo: https://ayanamiii.netlify.app/
GitHub: https://github.com/KamiC6238/ayanami
To anyone looking for a more feature packed pixel art editor, I highly recommend https://github.com/Orama-Interactive/Pixelorama which is free and made with Godot. I recently switch to Pixelorama coming from Aseprite because imo the development for the latter got a bit stale over the years while Pixelorama really seems to have a lot of momentum and community behind it. Also, Pixelorama being made with Godot is something I really love to see!
https://ayanamiii.netlify.app/
https://github.com/KamiC6238/ayanami
Looks great, congrats!
Runs in DOSBox (i.e. runs everywhere and can be expected to keep working).
And of course also the open sourced A**desk Animator on various platforms (but I run that in DOSBox as well... great for doodling on the phone).
https://github.com/AnimatorPro
https://computerhistory.org/blog/electronic-arts-deluxepaint...
A quick enhancement you can add, which will help mobile users, is adding appropriate touch specifiers to the element. Currently I am unable to drag the pen to draw -- the whole page moves. By fixing that, I should also be able to use my Apple Pencil.
Specifically, this page describes it better: https://developer.mozilla.org/en-US/docs/Web/CSS/touch-actio...
I draw "pixel art" in Krita with my "Flipnot Brushkit" brushes [1], which I prefer for Homestuck-style low-res painting where traditional pixel art programs kind of fail. Krita has a lot of nice power features for transforms and layering, like the batch_export plugin for exporting tons of layers at once.
[1]: https://sabslikesobs.itch.io/flip-not-brushkit-deluxe-for-kr...
I wonder if there would be any interest in something that actually is a low resolution look, maybe 640x480, where the pixels system is coded to line up to the grid instead of using aliasing. Maybe even limit it to mode-7 like effects or so on, then you can enable scanline emulation on a modern screen.
I made something similar, albeit less stylised, a while back. It's got animation. I'm not sure it's the ideal way to do it, but have a look if you want. I describe the approach here: https://bardhovde.com/posts/miko/
Repo: https://github.com/bnhovde/miko Demo: https://mikoapp.netlify.app/
I'm curious, why use netify and not just github pages? AFAICT your app is just a static page. If so, there's no reason you need netify (which IIUC will require $$$ knock you off eventually). Is there some tutorial/LLM/template you followed that used netify? Were you planning on adding serve side features, user accounts, galleries? Just curious.
What have you seen that would force people out of their free tier?
Every repo you make shows up at a different place. Is that no enough. If you care about enough the domain name then register a domain?
> What have you seen that would force people out of their free tier?
If that's not common then maybe I just have a bad memory.
Also, you double-mention Octopath Traveler II which has nothing to do with this except pixels. I find it odd to try to get association points for this level of project.
Pixel Art Tutorial: Basics
https://www.derekyu.com/makegames/pixelart.html
I have come across other articles that are similar in context but not as cleanly laid out.
The article doesn't go into the usage of software though. I think the design work flow, within software, would be greatly helpful in the understanding of achieving a great outcome. At least in a faster manner.
I hope that helps!
Is a classic in this aspiring pixel artist space.
https://youtu.be/kkjfk8zjaak
The program used can be found here https://www.stef.be/dpaint/
https://youtube.com/watch?v=KFp_FSTD2bs
It starts with 4 (I think) how do I add an additional 2?