Radiant Foam: Real-Time Differentiable Ray Tracing

(radfoam.github.io)

209 points | by w-m 3 days ago

3 comments

  • thih9 3 days ago
    At the end of the video there is a non-pinhole camera demo; could someone explain what exactly is different about this camera?

    I.e. what exactly the video is showing? And what would the video look like if that was a pinhole camera?

    • kvark 3 days ago
      In pinhole cameras, straight lines look straight. That's what a regular projection matrix gives you with rasterization. With non-pinhole cameras, straight lines look curved. You can't rasterize this directly. 3D Gaussian splats have an issue with this, addressed by methods like ray tracing. It's very useful to train on non-pinhole cameras, because in real world they can capture a wider field of view.
    • markisus 3 days ago
      In Gaussian Splatting, a first order approximation takes ellipsoids in camera space to ellipses in image space. This works ok for pigeonhole cameras where straight lines remain straight and more generally conic sections are taken to other conic sections. For high distortion models like fisheye, this approximation probably breaks. However this method presumably does not rely on approximation since it is ray traced.
    • jedbrooke 3 days ago
      looks like it’s some sort of fisheye camera with a super wide fov. it might be simulating rays bending due to lens effects. a pinhole camera could just look “normal” ie straight lines stay straight (except for horizon convergence perspective effects)
  • momojo 3 days ago
    > This algorithm is much more efficient than typical ray tracing acceleration methods that rely on hierarchical acceleration structures with logarithmic query complexity.

    !?

    This is a wild claim to just slip in. Can anyone expand?

    • niederman 2 days ago
      It's faster because there are only a constant number of other faces in a given cell to check to find where the ray exits. Then you can just traverse from cell to cell in this way, without using hierarchical bounding box checks like you normally would.
      • momojo 2 days ago
        So its not tree based? Is it a graph traversal of sorts?
    • TinkersW 2 days ago
      Em? Seems reasonable, ray tracing a BVH is inherently slow AF because it diverges like mad(SIMD no like).
  • xnx 3 days ago
    How is Google using all these amazing radiant field techniques they're developing?
    • lairv 3 days ago
      TBH only one author out of four has a Google affiliation, and their personal webpage [1] says "part-time (20%) staff research scientist at Google DeepMind", so it's a stretch to call this a "Google technique". I notice that this is a common thing when discussing research paper, people associate it with the first company name they can find in the affiliations

      [1] https://theialab.ca/

    • dwallin 3 days ago
      For one, I’ve seen interactive Gaussian Splatting interior flythroughs in the Google Maps app.
    • mlsu 3 days ago
      Pure conjecture: relighting in Pixel phones. I don't think they have too many AR-like products. I'm surprised so much of this research is coming out of Google and not Meta.
      • xnx 3 days ago
        I'm a little surprised Google hasn't included lidar into their Pixel phones (even after including and dropping some oddball stuff like Soli) to support some of these radiance field / photogrammetry techniques. I guess the <2.5% market share of Pixel phones wouldn't encourage any third parties with bothering to develop for lidar on Android.
    • catapart 3 days ago
      I have no idea, but given their stock of pictures of the entire earth (via google maps), I have some ideas about what I HOPE they would use this tech for.
      • wongarsu 3 days ago
        And Google Maps/Google Earth have a long history of trying to create 3d views using all kinds of techniques, from manual modeling to radar satellite data.
    • CyberDildonics 3 days ago
      How do you know they're amazing until you've used them yourself?
      • TuringTourist 3 days ago
        By being amazed when observing it, one can conclude that a thing is amazing.
        • macawfish 3 days ago
          They do look amazing
        • CyberDildonics 3 days ago
          You must have more faith in research papers than I do. Every single one I've actually used has had significant flaws that are glossed over by what isn't being shown or said.
          • soulofmischief 3 days ago
            Maybe you're misunderstanding the point of research. Research groups set constraints not only for practical reasons, but so that the novelty in their papers isn't bogged down by edge cases. It seems absurd to just wholesale reject the usefulness of all research papers just on account of your own failure to properly make use of them.
            • absolutelastone 3 days ago
              The problem is when the constraints exclude methods that are comparable performance while otherwise being superior options for the problem they are solving. I've found this to be extremely common.
            • CyberDildonics 3 days ago
              Maybe you're misunderstanding just how different most research papers actually are when you implement them and see all the limitations they have, especially when they compare themselves to general techniques that work better but they claim to surpass.

              It's naive to accept what a paper does as fact from a video, you have to get it to work and try it out to really know. Anyone who has worked with research papers knows this from experience.

              Feel free to try this out and let me know.

              • itronitron 3 days ago
                I was a bit underwhelmed by the video as it just looks like hyper-real computer graphics.