48 comments

  • fidotron 202 days ago
    Very nice work, and congrats on getting so far with this! I have a few odd questions though:

    Is the networking websockets or webrtc underneath?

    Did you have tech challenges with the Unity side at all?

    What's your business model?

    • jonkuze 202 days ago
      thank you! - using Mirror Networking Library w/ Websockets - No tech challenges except for the super slooow build times lol - Business mode Ads, Ad Rewards, and Virtual Currency to buy premium cosmetics
      • fidotron 202 days ago
        Hey you could always try Unreal for even slower builds!
        • intelVISA 202 days ago
          shame they abandoned their web targets in UE5
        • jonkuze 202 days ago
          haha too funny!
      • bcjordan 202 days ago
        Curious, are the slow build times locally, your own CI or Unity Cloud Build? (If local/own builders may be some ways to dramatically lower the build times eg by managing the Library/ cache per-platform.)

        Happy to help anyone with optimizing these approaches it's been a pain to figure out

        • jonkuze 202 days ago
          Slow builds locally, but last I tried cloud build it was about the same.
          • bcjordan 202 days ago
            In the most recent game I automated builds for the initial build took 1-3 hours, but subsequent builds with the Library/ folder cached took 5-10 minutes.

            Are you switching platforms between builds locally? (like building one for web / server / pc / mac etc). Platform switching essentially blows away the cache, making it take the full build time each time. There was an asset years back that would create folders for each platform's Library/ cache and switch between them when you switched build platforms.

            In CI (eg using https://game.ci) you can prefix build cache keys with the platform to manage that automatically.

            Unity Cloud Build is in general slower/more flakey/sometimes has cache issues compared to DIY CI, but it should speed up after a successful first build as long as it caches the Library/ folder, and they do separate that out by build platform properly. (Worth checking each build config setting is set to cache that)

            • jonkuze 202 days ago
              Nope not switching between platforms. I'm actually using ParrelSync that allows me to have 2 instances of Unity open working off same codebase. One instance is set to Server and other to WebGL platform. The purpose of it is mostly for faster multiplayer development & testing.

              Server Builds are super quick, it's the Unity WebGL Client builds that take forever even if I have cache. Although I have not migrated to Unity 6 yet, that's actually next on my to-dos which I believe there are lots of improvements for WebGL builds there. So I'm hopeful for better dev experience there.

              I never knew about game.ci seems like it could be very helpful! Going to check that out... thank you!!

      • ciaoben 201 days ago
        I am curious, what are the best Ads, and Ads Rewards platform for the web? Last time I dig into this I could not find anything on par with the offer for the mobile platforms.
        • jonkuze 201 days ago
          I've used Google Ads in the past but they didn't have any Ad Rewards... then I transitioned to using AdinPlay (https://adinplay.com) which does support mobile and Ad Rewards.
          • Thorrez 201 days ago
            This page seems to indicate Google Ads supports ad rewards:

            https://admob.google.com/home/resources/rewarded-ads-win-for...

            Disclosure: I work at Google, but not in ads, and know very little about ads.

            • jonkuze 200 days ago
              Ahh I forgot to mention last time I worked with Google Ads was 2012 lol!! I'm pretty sure that didn't exist then... I never saw a Flash game with ad rewards at that time and never heard of it myself then.
  • legohead 202 days ago
    Looks interesting. Some feedback on the trailer: I wouldn't waste the precious first 5 seconds on guys running at the camera, and your post says something about roguelite. Are there skill trees? Items/equipment? Shops? Different zones? I assume the characters running at the start represent classes but there's no way to tell. I'd showcase clips of what all the game has to offer, not just combat the whole time.
    • jonkuze 202 days ago
      thanks for the feedback... regarding the roguelite elements. Eonfall features dynamic missions & enemy spawns, and permadeath. You are right, would be good to incorporate more of that within a future game trailer somehow. Thanks again.
    • torginus 201 days ago
      Does it though? I thought this was a web-native engine written for WebGL/JS or wasm. But it's just an n+1th Unity project that got exported to the browser. There are (tens of) thousands like this on itch/Steam/mobile app store.
      • jonkuze 201 days ago
        I don't see what's wrong with Unity or any other native engine that can export to WebGL via WASM. It's still building for the web none-the-less.

        With tools like Unity you can focus more on the actual game development instead of building the tools for the game and then risk never releasing the game.

        • torginus 200 days ago
          I think most people here celebrate the engineering effort that goes into the project, not the outcome. 'I built a car from nuts and bolts and drove it 500km' is much more impressive than 'I drove my car 500km', even though very likely the factory built car is better engineered.

          Using an existing engine with an existing network library is not technically noteworthy.

          The resulting game might be fun, polished, worth playing etc., but from a technology side, it's not interesting.

      • Thorrez 201 days ago
        Are the thousands of games on itch/Steam/mobile app store multiplayer?
  • doright 202 days ago
    Reminds me of the days of spending dozens of hours in Sherwood Dungeon in my youth.
    • rnewme 202 days ago
      Now that's something I haven't thought about for almost 15 years, but have some nice and vivid memories about. Cool!
    • tiznow 202 days ago
      This took me back to a very fun time in my life.
    • polishdude20 202 days ago
      I haven't thought of that game in ages! The nostalgia hits hard.
    • Snacklive 202 days ago
      Dude i remember that game it was so fun to wander around. One of the best memories of my childhood
    • jonkuze 202 days ago
      ahhh yess use to play that game too!! I've been working on web games since about that time when adobe shockwave game became a thing. Fun times! = )
  • tpoacher 202 days ago
    Couldn't get past the consent banner. I am not going to click on a thousand "legitimate interest" toggles just to watch a trailer (and most certainly not going to "accept all" just to remove the banner). No idea what the game is about as a result.

    Not the best onboarding experience, I must say...

    • pimlottc 202 days ago
      I know it doesn’t address your concern about the website itself but you can also view the trailer directly on YouTube:

      https://youtu.be/i2gPwAsKxCE?si=lx_61nxRWf5kTPN_

    • jonkuze 202 days ago
      ah thanks for the feedback! I agree, not the best onboarding experience. I'll certainly look into this.
      • esher 201 days ago
        Looks like the banner is opt-out rather than opt-in. Do you need 150+ legitimate interest partners and what for?
        • jonkuze 201 days ago
          It's for curated targeted Ads through our Ad platform AdinPlay. I'll certainly review this and see if we can improve that consent experience.
  • anovick 202 days ago
    After choosing character, loading the game, got an alert with some error about wasm.

    Second time I tried, was able to load the game.

    Sadly my 2012 Thinkpad is not able to keep up even on Low graphics (12 FPS) and looks like there's only a server in US, which meant 200+ Ping for me

    Looks pretty cool tho. Good luck working on the rough edges!

    • araes 201 days ago
      Similar experience. On an older laptop with integrated graphics it looks ok, just not playable. Even moving the camera around is stroboscopic.

      Graphics setting did not appear to change anything.

      High, medium, low - 5-8 frames per second. Started at 2-10, yet that may have just been log in delay.

      Ping started at 600, eventually stabilized at 300.

      Seems like an interesting idea, just seems like it needs a better computer than what I have.

    • jonkuze 202 days ago
      Thanks for feedback! Sadly yea the game may not run well on some older model laptops and anything with lower than mid-tier GPUs. We optimized as best we could to reach most hardware possible. We actually have servers globally, but depending on your region you will auto connect to servers closest to you.
  • cjrd 202 days ago
    Really enjoyable overall.

    As a noob, I did feel like I spent the majority of my time just running around trying to figure out what to do.

    • jonkuze 202 days ago
      thank you for feedback... ah yes we are totally missing a tutorial with good guidance for noobs! we plan to work on that too.
  • pentagrama 202 days ago
    Feedback: Got this error after pressing Play Now https://imgur.com/a/VCzACsF
    • jonkuze 202 days ago
      thanks for sharing... actually pushing a new build to fix this shortly! it only happens when other players are in-game with the squads (friendly ai spawned) fixing sooon!!
  • dtagames 202 days ago
    Congratulations on your launch as an indie studio! It's a significant achievement and the game looks great.
    • jonkuze 202 days ago
      thanks soo much! yeaa it's been a long road... feels great! Thank you.
  • skndr 202 days ago
    Congrats on the launch! Looks like you can only play one game as a guest before getting stuck in a loop when hitting "play now" between "forgot to buy items?" and "you must be logged in to buy". I also wasn't sure which one was the base to defend once I'd wandered off.
    • jonkuze 202 days ago
      thank you!! ahh stuck in loop because maybe you selected some premium items? thanks for the other feedback will for sure improve the onboarding.
  • rakibyte 202 days ago
    I played one game without signing up for a quick tour. I played against one wave then quit. The game is good for a browser game there are server issues but I guess that will be fixed before public release. I was getting ping around 21.
    • jonkuze 202 days ago
      thanks for testing the game, really appreciate it. We will be looking into improving things for sure between now and official release date. Thank you.
  • swah 197 days ago
    Meta: why don't we have more games like this ? Browser and 5 second to load? I wouldn't mind even some ads (outdoors) in the virtual space. Why can't I drop into some "2015 AAA level" multiplayer game in 5 seconds in my browser, for a quick shooter?
    • jonkuze 193 days ago
      I think we will begin to see more likely in the coming year or two with WebGPU support on the rise!
  • Cilvic 202 days ago
    Super cool music. Great vibes.

    on Firefox with ublock origin the playbutton wasn't visible so I made an account first. Pretty slow fps not sure why + hard to figure out where to go.

    • jonkuze 202 days ago
      Thanks for the feedback. What is your computer specs, do you have about a mid-range GPU or better?
  • NetOpWibby 202 days ago
    I’ve always wanted to build an internet-wide MMO available to anyone with a browser (Megaman Battle Network style)…I don’t have 3D knowledge though.

    This looks incredible.

    • jonkuze 201 days ago
      You can certainly do it!! Ofcourse will take time and a commitment to learning but you'll get there. =)

      You can always outsource some parts of development if you don't have the time to learn some parts as long as you got the money to invest it's possible.

      Thanks for checking it out.

  • laconicmatt 202 days ago
    Congrats on the launch. Looking forward to giving this a shot.

    Using firefox on android and the play button was hidden, even when I flipped my phone (zfold).

    • Abishek_Muthian 202 days ago
      I concur. On a 1440 x 3216 screen I see the login/signup in landscape.
  • kwanbix 202 days ago
    I really like it. My only concern would be the controls. It feels weird compared to doom or fortnite for some reason.
    • jonkuze 202 days ago
      Thanks for the feedback. Did you try updating your key bindings? You have total control to assign the keys to your liking under controls.
      • hnuser123456 201 days ago
        It feels like the character continues walking for a second after letting go of a movement key, so it feels a little unresponsive from that. A bit of momentum is good but this is a little too long.

        Also, my s.o. started talking to me so I started listening to her, and I got kicked after only about a minute, could you bump the idle kick to something like 5-10 minutes?

        Additionally, I customized my character and hit play, and didn't realize I picked premium cosmetics until after I tried to play and got a message that I may have forgotten to buy the cosmetics. Maybe a clearer indicator on the item selection UI itself would help.

        Lastly, could you add a public server host/join option, for people who just want to play with others who are online?

        Besides that, it seems like you have a great foundation here, good character and enemy art and animation, and great sounds. Feels kind of like risk of rain 2, and that's a good thing.

  • abc-1 202 days ago
    Looks really good, you should be proud.
    • jonkuze 202 days ago
      Thank you!!! = )
  • rglover 202 days ago
    This is great! Really polished and fun to run around the map.

    Do you have an announce list for the official release?

    • jonkuze 202 days ago
      Thank you!! When you say announce list, do you mean like an email list of publishers or press that i'll be reaching out to? I have a few sources.
      • rglover 201 days ago
        Just an email list for interested players. I'd like to sign up for updates if possible (followed on Bluesky but I'm not on there all the time).
  • sroussey 201 days ago
    I take it that it’s desktop only? All I see is the opportunity to watch a trailer.
    • jonkuze 201 days ago
      Ah yes, unfortunetly just playable on desktop for now. I should put a notification of sorts to inform mobile users. Thanks for that feedback.
  • kc711 202 days ago
    Stuck in a join lobby error loop, but can't wait to try it out!

    One thing i will say, I LOVE the color picker options. I cannot stand games who nickel and dime for basic ass colors and you have an entire color wheel for free so kudos!

    • jonkuze 202 days ago
      ahhh shoot i think the next build pushing shortly should fix the error you saw!! and yea haha i can't stand that either charging people for dang colors.
  • robblbobbl 202 days ago
    Here is the error log of the error I get when trying to connect https://pastebin.com/YMXijJhB
    • sourthyme 202 days ago
      Looks like a shader doesn't support your GPU. Sharing what GPU you have might be helpful. I'm not sure if it is in the logs somewhere.
  • mlok 202 days ago
    I am on Brave on iOS and I have no idea how to start the game.
    • thepill 202 days ago
      Sign-up/in appears only in landscape mode
      • pmontra 202 days ago
        Firefox Nightly Android: the signup button appears in desktop mode, both portrait and landscape.
    • jonkuze 202 days ago
      sorry the game is only playable on desktop at the moment... we will try to support mobile next year.
      • jmpavlec 201 days ago
        It might be worthwhile to point this out explicitly on your home page for all the people checking it out on mobile. It wasn't inherently clear to me that I could play right now. Only found out it was playable by reading the comments here.
  • dimgl 202 days ago
    Super cool! For some reason my mouse doesn't work on Chrome, Windows :( I get a WASM error message and then it immediately stops working. Shame!
    • jonkuze 202 days ago
      this WASM error should be fixed now...
  • avree 202 days ago
    Arc browser, get stuck in a loop of "Connecting to server" and "Unable to Join! Connecting to New Server..." when I try to join.
    • jonkuze 202 days ago
      thanks for feedback! New build should be coming shortly to fix this!
      • avree 200 days ago
        works great now btw, fun game!
  • dintech 202 days ago
    I need look inversion. I can't play it this way.
  • reynaldi 202 days ago
    Very cool, I am surprised how it loaded so fast!
    • jonkuze 202 days ago
      thanks!! glad its working well for ya = )
  • devmor 202 days ago
    Clicked "Play Now", made my little avatar, and it immediately told me to pay money. Not a great first experience.
    • jonkuze 202 days ago
      thanks for feedback... although I think you selected items that are premium items... some stuff can be purchased for cheap which all players get a starting credit of 200. Other more expensive stuff need credits for that. We gota pay the hosting cost somehow =)
      • devmor 202 days ago
        Yeah, I don't think there's anything wrong with that pattern, but it is an unpleasant experience when trying out the game.

        Perhaps make it obvious via the UI that these are premium items when selecting them?

        • jonkuze 202 days ago
          thanks for feedback, yep you are right we could certainly improve the UX here. Thank you.
  • jonkuze 202 days ago
    Hey all, we just pushed a new build that should resolve the crash that was happening upon joining a game!
  • marwis 202 days ago
    Worked fine in a window but too slow when fullscreen on my Surface Pro 8.

    Should have dynamic resolution to maintain FPS.

    • jonkuze 202 days ago
      thanks so much for the feedback, will certainly take note of this.
  • aetherspawn 202 days ago
    Would be nice to play on mobile.
    • jonkuze 202 days ago
      ah yess we will certainly be looking into this in the new year.
  • swirly-mcswirl 202 days ago
    I'm unable to play it on my chrome. No extensions enabled. OS Mac
    • jonkuze 202 days ago
      ah you mean chromebook? YEs some chromebook may not have good enough GPU to run it.
  • Abishek_Muthian 202 days ago
    Congratulations.

    Do you have any advice for anyone starting with a web first game?

  • eclipxe 202 days ago
    Lots of fun, really enjoy it! And Woohoo, love Nuxt!
  • Gollapalli 202 days ago
    Congrats! I played it for a bit and it looks great!
  • tuzemec 202 days ago
    Is there a way to reverse the mouse Y axis?

    Btw, the music is dope!

    • imp0cat 201 days ago
      Couldn't find any setting to invert mouse. Sad. :(
  • Perenti 202 days ago
    Sorry, but if I can't see what it's about without an account I don't want to know.
    • jonkuze 202 days ago
      You can play for free, no account required. Just click Play Now!
      • Perenti 201 days ago
        No. There is no such button on my Firefox. Nor anything about who wrote this, what it is, or what it does. Lots of social media "invite" type things though.
  • 8n4vidtmkvmk 202 days ago
    Congratulations on the launch!
    • jonkuze 202 days ago
      thanks soo much!! =)
  • gcr 202 days ago
    Really exciting!

    Arc on OSX gives me a javascript alert() with a giant wasm stack trace about 2s after joining the match. Music continues to play but the graphics stop updating.

    Edit: Chrome works fine on OSX, oddly enough. (M1 mbp)

    Wonder if windows users are having trouble? Chrome on mac is infamously bad for OpenGL content

    • robpco 202 days ago
      Also crashes with a Javascript alert on Firefox 133.0.3 on macOS Sequoia 15.2
    • jonkuze 202 days ago
      ahh yes fix is coming shortly!! Thanks for reporting
  • ineedaj0b 202 days ago
    ran on a depreciated 2013 chromebook. impressive
    • jonkuze 202 days ago
      whoa! niceee thanks for checking the game out
  • lovegrenoble 202 days ago
    Very clean job
    • jonkuze 202 days ago
      thankk you! =)
  • nahnahno 202 days ago
    Looks great
  • pravosleva 202 days ago
    Broken link?
  • bartleeanderson 202 days ago
    I just noticed that clicking on Terms of service link doesn't work and don't know where to find them to know what I am agreeing to. Maybe I do, and maybe I don't. Found it on the Sign Up popup as I was investigating and thinking about playing. I will assume they are innocuous and that I don't intend on doing anyone any harm so I will just go ahead and see if it is something I like even.
    • jonkuze 202 days ago
      ahhh yess Terms shoot need to get that fixed! Sorry about that.
  • geor9e 202 days ago
    Doesn't work. Perhaps too much hackernews traffic at the moment. Unable to Join! Connecting to New Server... Joining, Please Standby... Unable to Join! Connecting to New Server...
    • jonkuze 202 days ago
      Try now... I think it's working OK after we pushed a quick patch update earlier today.
  • palmfacehn 202 days ago
    Crashed upon joining the game in Firefox. A modal dialog with a stack trace appeared.
    • qingcharles 202 days ago
      Same with Chrome, Win 11.
      • cchance 202 days ago
        Same with Arc on Mac...

        I saw people jump and sound for a second then crashed, hope hes got some error logging on the server side

    • palmfacehn 197 days ago
      The game now loads properly.
    • tgdn 202 days ago
      Same on Chrome and Safari on mac
    • jonkuze 202 days ago
      thanksss fix coming shortly!!
    • lexlambda 202 days ago
      Yep. So much for "built for the web". While I know that a lot of software is only tested on Chrome and Safari, I would expect different when marketing as being web-based.
      • shermantanktop 202 days ago
        It’s out for “test play” so I guess these are test results. It’s a two-person team, cut them some slack.
      • Kiro 202 days ago
        Getting the same on Chrome though so not sure what you're referring to.
      • jonkuze 202 days ago
        Give it another shot after we pushed a fix earlier today. =)
  • Its_Padar 202 days ago
    > Please make it easy for users to try your thing out, preferably without having to sign up, get a confirmation email, and other such barriers. You'll get more feedback that way, plus HN users get ornery if you make them jump through hoops. https://news.ycombinator.com/item?id=22336638

    > Off topic: blog posts, sign-up pages, newsletters, lists, and other reading material. Those can't be tried out, so can't be Show HNs. Make a regular submission instead. https://news.ycombinator.com/showhn.html

    This looks very interesting but Show HNs need to be usable easily without making an account

    • emaro 202 days ago
      You don't need to sign up. But I saw the play button only in Firefox. In Chromium the Play button wasn't there.
      • Its_Padar 202 days ago
        Odd but still not within the guidelines as

        > HN users get ornery if you make them jump through hoops

        Is in them

        • pvg 202 days ago
          It just isn't the case that you can't have a Show HN without signups - it's preferable for the friction-to-try be as low as possible but sometimes 'as low as possible' is, in the given context, still a fair bit of friction. Lots of Show HN's are in very early stages and unpolished, some use finicky/newish technologies, etc. If this particular one is too much of a hassle and you bounce off, that's fine but the suggestion the poster is breaking some sort of rule here is inaccurate.
        • Kiro 202 days ago
          You click "Play now" and you're in the game. That's less friction than most Show HNs. You’re misinterpreting the rules and being overly zealous for no reason.
          • Perenti 202 days ago
            No "Play now" button on Firefox for me, only "Sign up" and "Log in".

            No corporate webpages, only anti-social media links to invite people.

            No "FAQ", "About" etc links.

            Not human friendly.

        • cchance 202 days ago
          what hoops? i clicked, play .. play now and got in... it crashed, on Arc (osx) but it started to load and i saw people moving around
    • jonkuze 202 days ago
      you don't need to signup at all to play! thank you for the feedback
      • Perenti 201 days ago
        Firefox 133 no play now button at all. only "sign up" and "log in".
        • jonkuze 200 days ago
          Thanks for the feedback... will look into testing further on Firefox.
  • lovegrenoble 202 days ago
    Blocked in the store, asked to purchase some stuff ((
    • jonkuze 202 days ago
      if you unequip the premium items you can play!!